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    Fro's jutsu

    Fro
    Fro


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    Posts : 87
    Join date : 2022-11-04

    Fro's jutsu Empty Fro's jutsu

    Post by Fro Fri Nov 04, 2022 12:42 pm

    Approved
    Name: Tetsudashi Steel Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive (Tetsudashi)
    Requirements: Fuinjutsu or Kagaku, Impervious Armour Stage 2/3
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Tetsudashi Steel for crafting purposes from their body. The tetsu steel's hardness is based upon the level of Impervious Armor the user can access: C for Level 2, and A for Level 3. In order to create S hardness tetsu steel the user must reach level 3 and have reached A-class.
    Weaknesses: Due to the specifics of how this variant of tetsudashi steel is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    Name: Living Armory
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: -
    Range: Touch
    Speed: C | A
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Impervious Armor Stage 2 | Impervious Armor Stage 3
    Parent Technique: N/A
    Hand Seals: Rat → Ox → Dog
    Description: The user generates a Basic Shinobi Tool or Extraordinary Shinobi Weapon from the Shinobi Marketplace (now made of Tetsudashi Steel) out of their body. The quality of the generated item is equal to the rank of the technique (C or A), while the hardness is equal to the Stage the user's bloodline is at (C at 2, A at 3) If the user has their Impervious Armor activated, they do not need to preform the handseals as they generate it from the armor itself.
    Weaknesses: The user may not make an item from the Extraordinary Shinobi Weapon list unless they are at Impervious Armor Stage 3. Any modifiers from the marketplace list (simple, ammo, heavy, etc) are still applied to the item. The user generates the item exactly as it's listed (A Manriki will always have 10ft of chain, bolts & arrows will always make 10 at a time, etc). This item is non-permanent and will rust away at the end of the thread or chain of threads.

    Name: Enclosing Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: -
    Element: N/A
    Skill: Fuuninjutsu
    Classification: Open
    Requirements: Fuuinjutsu medium
    Parent Technique: N/A
    Hand Seals: Ram
    Description: Using this technique small objects and even living non-sentient things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll. Techniques sealed via the enclosing technique may also be primed to activate on a certain condition. Ninjutsu up to C-rank can be sealed.
    Weaknesses: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up.

    Name: Earth Release: Hiding Like a Mole Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: One tier below the user's Speed
    Element: Earth
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. The range for this sensing is 50 meters. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
    Weaknesses: N/A

    Name: Haze Clone Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner that is not consistent with a distraction.
    Weaknesses: -

    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Earth Release: Light-Weight Rock Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: Contact/Self
    Speed: -
    Element: Earth
    Skill: Ninjutsu
    Classification: Iwagakure Village Exclusive
    Requirements: Ninjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter thereby increasing their speed and maneuverability. This is represented as an increase to the Coordination and Speed stat by a Tier and a plus. For an additional B Rank amount of chakra, the atmosphere, along with their body, can be lightened in order to take flight. The user's and/or ally's skill with flight are determined by the Speed and Coordination stats. This technique has the consequence of decreasing the affected person's strength by a Tier and a minus.
    Weaknesses: A person affected by this technique can be thrown farther when actually struck

      Current date/time is Sat Nov 23, 2024 9:37 pm