Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
Name: Chidori
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: Touch
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey
Description: The Chidori is a high concentration of lightning chakra around the user's hand. To perform, the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage. It may also be used as a touch attack sending large amounts of electricity in the opponent.
Weaknesses: N/A
Name: Chidori Sharp Spear
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about thirty metres. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades [up to 6 more], increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries, and infused with an actual weapon capable of flowing chakra.
Weaknesses: N/A
Name: Chidori Senbon
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 0-60m
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with the Sharingan, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points.
Weaknesses: N/A
Name: Chidori Current
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: 0-10m AoE, 0-30m with a surface
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channelled through the ground to increase the range of the attack. When hit by this technique, the intended target is stunned for one round.
Weaknesses: User must remain stationary while using this. Additionally, the stun can be warded off post-contraction by S-Tier Constitution.
Name: Lion Combo
Rank: B
Activation Cost: 8
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: At least 10 m. height
Parent Technique: Strong Fist
Hand Seals: N/A
Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.
Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..
Weaknesses: N/A
Name: Leaf Strong Whirlwind
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A Taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Increases Strength and Coordination for the kick by a +2 advantages.
Weaknesses: N/A
Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Weaknesses: N/A
Name: Tailed Beast Control
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This is the technique known to control Tailed Beasts to an even greater extent than the Genjutsu: Sharingan. By matching gazes with the target, the user is able to infect the mind with an advanced illusion, causing the target to suffer various experiences in order to guide it in a way determined by the user. At its best, this equates to mind control, but in base form, it is able to limit the abilities of the target, and is specifically designed to affect Tailed Beasts and their Jinchuuriki. At Tomoe Three, the user is able to reduce the Jinchuuriki's state by one and prevent them from increasing states for the duration of the battle or topic, whichever is longer. This can drop a Jinchuuriki from version 2 to version 1, version 1 to initial Jinchuuriki mode, or initial Jinchuuriki mode to nothing.
With the Mangekyou Sharingan, this technique is able to affect Bijuu, but takes much more than mere eye contact. The Tailed Beast must be subdued in some way while the user stares into its eyes for a fairly long time, spanning between fifteen minutes to thirty minutes depending on the skill of the user. Either way, it's highly impractical, if not impossible, to use in battle. Once this is done, the user's Sharingan will be reflected in the eyes of the Bijuu, and that Bijuu becomes a summon for the user. This is in addition to any other summons the user may have access to, and does not require the Kuchiyose Skill to use. The Bijuu uses its normal stats and is controlled by the user of the technique, while being treated as an X-Rank summon, thereby making it the only summon that the user can have active and limiting its use to six posts.
The Eternal Mangekyou Sharingan increases the range of this control to even Jinchuuriki of Bijuu. The same ritualistic process is used for this, but instead of making a summon, the user makes a perfect slave to follow every instruction, using the control over the Bijuu within and the influence of the Sharingan on the Jinchuuriki itself to continuously hamper the Intelligence of the target, thus extending control indefinitely. Unlike the Genjutsu: Sharingan technique, however, this control is less direct. It makes the Jinchuuriki perfectly loyal to the user in that it will obediently follow every order given, but it is able to act of its own accord and, again, will not willingly inflict harm upon itself. With the EMS, controlled Bijuu are considered S-Rank summons.
Weaknesses: The Tomoe Three function is ineffective against a Jinchuuriki that is actively using Tailed Beast Mode or Chakra Mode. The Mangekyou and Eternal Mangekyou control over Bijuu can be broken by the Contract Seal technique and those Bijuu can still be sealed as normal. The control over Jinchuuriki is much longer than that of Genjutsu: Sharingan, but it is less absolute, giving the Jinchuuriki more reign to function, treating the user of this technique more as a master or commander issuing orders, rather than a god delivering absolute commands; it can be resisted and eventually broken by a Genjutsu: Kai or other such technique that simultaneously affects the Jinchuuriki and its Bijuu. As always, this control will not force the target to inflict severe harm upon itself, such as removing an organ or limb, or allowing itself to be sealed.
Name: Copy Technique
Rank: A
Cost: 3 Points
Range: Sight
Speed: Instant
Element: None
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Two Sharingan
Description: The Copy Technique is one of the two primary abilities for which the Sharingan is known. It is the essence of the Eye of Insight's true purpose, using everything from the enhanced Perception to the peerless prediction in as efficient a way as possible. When an Uchiha witnesses a technique, style, or move through the Sharingan, instant memorization may occur. Simple movements of a pencil can allow an Uchiha to perfectly imitate another person's hand writing. General muscle movements can give access to a person's entire way of moving and standing. In general, this technique can grant flawless imitation by bridging the gap between what is seen and how one moves; with such clarity of others' actions, an Uchiha is easily able to adapt the body to it as much as physically possible.
The best part of this technique is the ability to copy actual techniques. While Tomoe Two is limited to strictly physical movements, such as Taijutsu, Weaponry, and hand seals, Tomoe Three can also imitate chakra usage. By seeing exactly how the chakra is used, even through clothing and other obstructions, the Sharingan is able to discern every aspect of any kind of technique, even those born of shape and nature transformation, advanced elements, and unique bloodlines and abilities. The technique can then be instantly repeated by the user, in some cases even as that technique is being used by the target.
Drawbacks: The target of this technique must move at a Speed within the Uchiha's improved Perception range; in the case of a technique requiring hand seals, the target's Coordination is used instead of Speed. Chakra that is not seen with the accuracy brought about by Tomoe Three cannot be imitated, thus limiting Tomoe Two strictly to the physical, regardless of the Speed at which the target moves. Another limiter is the Uchiha's own body. Techniques requiring elements or physical attributes that the Uchiha simply does not possess cannot be imitated. The information may not be stored and used at a later date, because a lack of required experience relating to the field (the ability to use the technique) makes the user fail to understand the particular method by which the technique is performed. This includes all techniques being copied by this jutsu.
Name: Genjutsu: Sharingan
Rank: A
Cost: Varies
Range: Sight
Speed: Instant
Element: Inton
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Three Sharingan
Description: Perhaps the most versatile technique in existence, the Genjutsu: Sharingan casts an illusion from the eye that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Render the target immediately immobile.
A: Cause the target to fall into unconsciousness.
S: Forces the target under the control of the user. This is considered the height of Uchiha Genjutsu and is renowned for its ability to even control Tailed Beasts. This cannot, however, force the target to inflict harm upon itself, such as suicide, damaging or removing an organ, or allowing itself to be sealed without a fight.
This technique's affinity for Genjutsu unlocks in the Sharingan a new height of power over illusions, allowing the Perception boost granted by the Uchiha Dojutsu to apply to Genjutsu. When the user's Perception is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
While this technique is powerful in its own right, it does improve with higher levels of the Sharingan. A Mangekyou is able to add one tier to the user's Intelligence solely for the use of Sharingan Genjutsu. An Eternal Mangekyo does the same, but with two tiers.
Drawbacks: Levels B-Rank and higher, which partially or completely wrest control from the target, can be fought against with sufficient Intelligence. A target with two tiers less Intelligence will be unable to resist the effects at all. With one tier less, the target can reduce the Rank effect by one, dropping control to unconsciousness, unconsciousness to paralysis, or paralysis to compulsory information divulging. With equal Intelligence, the target can drop the Rank effect by two. With higher Intelligence, the target can resist or dispel this technique at will. To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. The best defense is a high Intelligence, of course. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
Name: Demonic Illusion: Shackling Stakes Technique
Rank: A
Upkeep Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: By making eye contact, the user can cast a Genjutsu over the target that delivers a very realistic feeling of large metal spikes being driven forcefully into the target's body. The pain from this technique is tremendous and causes a form of paralysis due in part to that pain and also from the sensation that the spikes are preventing most forms of movement. Because this pain is illusory, the target's Constitution will not avail him, but he may be able to continue moving at a snail's pace should his Intelligence be high enough. This is one of the Genjutsu powerful enough to withstand a person knowing its true nature, because the pain caused generally prevents most movement, which is required to initiate most forms of dispersal.
The onset of this technique can be as straightforward as described, but it can also be masked by false experiences. After eye contact has been made, the Genjutsu sets in, but the target may continue to experience the encounter as though it had not, acting as he would normally without realizing that it is an illusion. Once the target is able to discern that it is an illusion, whether by Perception or by being told, he will notice that he hasn't moved since seeing the user's Sharingan, and will suddenly experience the severe pain of the metal stakes, which can be used for extensive torture. Only a few moments pass between the activation of the technique and the end of the false experience, if used.
Weaknesses: Targets with Intelligence or Constitution equal to or higher than the user's Intelligence can resist the paralysis enough to continue speaking and even move their arms and hands, though at a rate of no higher than B-Tier Speed and Coordination. Given the power of this technique, it's truly a wonder that they can move at all. For every tier lower, the target's Speed and Coordination decreases by another tier, until they are paralyzed completely. When comparing stats, the highest between the target's Constitution and Intelligence is used. This illusion can be broken via Genjutsu Kai, cast by the target or another, but not by pain.
Name: Ephemeral
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This illusion is initiated by pointing a finger at the target. If the target looks upon that finger, he is caught, because this Genjutsu is cast from the finger, rather than the eyes. The start of the illusion causes false experiences, as with most illusions cast by the Sharingan, fooling the target into believing that the Genjutsu has not yet taken effect, failed, or was never used to begin with. After two posts, however, when the illusion takes root in the target's mind, it becomes clear. The situation becomes dire; the target is isolated from any allies and is assaulted by the user in whatever way desired. This is typically when the target will realize that this is an illusion, but it's too late. By forming the Ram hand seal, the user can induce a sleeping effect on the target that is incredibly difficult to resist and, even if it is, will cause a lucid, dream like state. The target will begin to suddenly see images of people and things grow from his own body that torment him about anything he may be struggling with. He may attempt to use Genjutsu: Kai to break free, but by the time the Ram seal is formed, it's too late. The target's body, in the real world, is held fast and all movement is restricted to the illusion itself. The target's own body, altered with the apparitions of guilt causing objects, will begin to choke him and will not cease until rendering the target unconscious. This effect will also happen in reality, causing the target to suddenly fall unconscious.
As the Genjutsu harshly assaults the mind, the target will face a mental trauma that persists for the current topic and the one that follows, reducing Intelligence by a full tier for the entire time.
Weaknesses: The target will still be moving in the real world until the user forms the Ram hand seal, which typically isn't a problem for the user, who is actively controlling what the target is witnessing. During this time, the illusion is prone to the target's Genjutsu: Kai, but once the Ram seal is formed, only an external Genjutsu: Kai or physical pain will snap the target out. Any attacks made against the user must have a representation of some sort in the illusion, as in a shuriken which appears to be a crow. The more Intelligent the target is, the longer he will hold out against the unconsciousness: one tier less than the user's Intelligence can resist the sleep effect forever, two tiers less can resist for up to three posts, and three tiers less can resist for one post. Time is distorted, causing little time at all to pass in the real world once the target ceases movement, while he may struggle with his inner demons for hours within the illusion. This can lead to mental strain, exhaustion, and anguish for the target, but leaves little opening for the user to take advantage of an immobile target until the technique is either finished or broken. While facing the mental assault, the target may be able to cast the Genjutsu: Kai technique upon himself, but only if his Intelligence is equal to or higher than the user's Intelligence. Otherwise, it will fail.
Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
Name: Raikiri
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 5
Range: -
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: Ox → Rabbit → Monkey
Description: The Raikiri is an enhanced and concentrated form of the Chidori with the same effects and drawbacks.
Weaknesses: N/A