Name: Sanguine Centrifuge
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: .5
Range: 0m-
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Technique
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ox -> Dragon -> Ox
Description: Sanguine Centrifuge is a central Chinoike Clan technique designed to be used in tandem with the Clan's latent blood/iron-rich liquid manipulation. The technique takes advantage of the user's freeform manipulation abilities vibrating and swirling the blood/iron-rich liquid to create a small centrifugal force. This manifests in the appearance of sharp circular blade that the user can manipulate to cut their opponent in similar appearance to a Chakram. The size of the Chakram as well as its speed is wholly dependent upon how much and how quickly the user is capable of manipulating as consistent with the clan's freefrom manipulation rules. The cost of this technique is quite low because it relies on the clan's free form manipulation ability which costs 5 stamina points per post thus for every post in which this technique is created and used it only costs an additional half a chakra point with up to five capable of being spawned in a single post.
Weaknesses: The blood Chakram is not very durable. It is essentially as strong as a C-Grade weapon and can be countered by weapons, armour, and techniques C Rank and higher.
Name: Shugenja Orb
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-30m
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ram-> Dog-> Boar
Description: The user concentrates blood into their hand via their Ketsuryugan and is able to actually secrete a generous amount of it through their pores, enough to form a small orb that is roughly the size of their closed fist. The orb can then be thrown at other opponents and can be remotely guided by the user at a speed consistent with their freeform manipulation capabilities. When the orb makes contact with a living being it seeps through clothing material and armour and aims to penetrate the skin. The blood then relentlessly attacks the surface area (7 inch radius) of whatever body part they have struck causing a moderate amount of internal damage. The afflicted area becomes blackened and several cuts will be produced with blood leaking out. These negative effects lasts for three posts.
Weaknesses: The orb can be countered and destroyed by any other C-Grade projectile or technique.
Name: Sanguine Octopus Form
Rank: B
Power: B
Activation Cost: A
Upkeep Cost: C
Range: 0m-40m
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Tiger->Boar->Dog -> Snake -> Rat -> Rooster
Description: The user concentrates blood or iron-rich liquid around them and forms a large circle (5 meters in diameter) with 12 7 ft tentacles protruding from the ground. These tentacles can be used offensively or defensively to lash opponents. The tentacles move in a manner consistent with the user's freeform manipulation capabilities however this technique increases the user's Coordination by a Tier and a plus for the purpose of manipulating the Octopus Form tentacles. The tentacles can strike or restrain opponents at B-Ranked Strength.
Weaknesses: If a person has greater than B-Rank Strength they can break out of being restrained. Also the weak spot of this technique is a pool of blood/iron rich-liquid this is a single meter behind the user from which the Chinoike uses as a control hub for this technique. If the pool is dispersed or destroyed then this technique will end. The hub (along with the circle and tentacles itself) can be moved via blood/iron-rich liquid manipulation but ultimately it tends to be a meter behind the user when not actively being controlled.
Name: Red Rose Cyclone
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: Self
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Rat -> Rabbit -> Snake
Description: The user manipulates iron-rich liquid/blood to form a small tornado of blood which elevates the user and carries them in any direction they want to go albeit at a much faster pace using the increased flow and speed of the rapid spinning liquid. The user's Speed is enhanced by 1 Tier for up to 3 posts using this technique. The user can elevate their height to up to 10 meters using this technique as well.
Weaknesses: This technique can be dispersed by another jutsu C Rank and above.
Name: Erasure
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-45m
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ox-Dragon-Tiger-Boar-Ram-Rat
Description: The user manipulates iron-rich liquid/blood to form a series of elongated and ultra sharp circles that are 1 meters long in diameter which are propelled and guided towards the target. These blood circles are capable of complete bisection of flesh, wood, stone, and can even dent metal. Up to five can be created per casting. While the liquid general moves at the user's freeform manipulation speed, if the user waves their arms they can increase the speed of the attack by a ++.
Weaknesses: The circles can be countered and dispersed by another B-Rank technique. When sped up the ability to control them is weakened and as such they have a -- to their Coordination for the purpose of guiding them with precision.
Name: Iron Geyeser
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-45m
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Ketsuryugan
Parent Technique:
Hand Seals: Dragon -> Snake -> Boar
Description: The user manipulates iron-rich liquid/blood created through the Iron Mitosis technique and concentrates it underneath the ground of an opponent or group of opponents. At a moment of their choosing they may cause an eruption of iron-rich liquid in a 5 meter diameter. This can upend the surface of the ground upon which an enemy or group of enemies are standing. The force of the eruption is equivalent to a C-Rank attack and thus is capable of doing mild to moderate but not serious injury.
Weaknesses: The ground will become wet and muddy as the earth becomes saturated with liquid iron, this can serve as a warning to opponents of what is to come.
Name: Kesshōraiton
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0m-60m
Speed: Varies
Element: Raiton
Skill: Ninjutsu
Classification: Chinoike Clan Technique
Requirements: Ketsuryugan
Parent Technique: N/At
Hand Seals: Dragon -> Dog -> Rat -> Tiger -> Snake->Monkey->Dragon
Description: The user utilizes Raiton to coat a thin layer of electricity throughout their iron-rich liquid/blood. The name "Blood Plasma Lightning Release" being more of wordplay in misnomer as the liquid is not actually heated to the same degree as plasma but is instead a mere coating/conduction akin to a water technique conducting electricity. The user's blood/iron-rich liquid will deliver B-Rank Raiton burn damage against opponents and barriers.
Weaknesses: The user is unable to affect the entirety of their maximum amount of liquid that they can control. They may only apply this technique to half of the maximum total amount of blood/iron liquid that they can manipulate.
Name: Plasticity
Rank: B
Power: C-S
Activation Cost: Varies
Upkeep Cost: Varies
Range: 0m-60m
Speed: Varies
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Technique
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: N/A
Description: This technique allows the user to add greater density and concentration to their blood/iron-liquid such that it is capable of trapping, holding, and restraining people. It is also capable of doing blunt force damage to opponents and serving as a barrier against physical and chakra based attacks. The strength and power of this technique is determined by the amount of chakra that the user puts into it. At C Rank, the the user's blood/iron-liquid can restrain, strike, and defend with C-Tier Strength for an activation cost of 5 and an upkeep of 1, At B Rank, the the user's blood/iron-liquid can restrain, strike, and defend with B-Tier Strength for an activation cost of 10 and an upkeep of 5, At A Rank, the the user's blood/iron-liquid can restrain, strike, and defend with A-Tier Strength for an activation cost of 15 and an upkeep of 10, At S Rank, the the user's blood/iron-liquid can restrain, strike, and defend with S-Tier Strength for an activation cost of 25 and an upkeep of 15. One of the key strategic abilities of Plasticity is that because it is a liquid brute force strength is not a possible means of extricating one's self from its grasp. The liquid merely shifts, displaces, and reforms when one uses raw strength to remove themselves from capture. However, the technique can be dispersed by any chakra based offensive technique that is of equal or greater rank than the level being used against it.
Weaknesses: Plasticity is uniquely vulnerable to Fire Release. Fire Release techniques of equal rank and above the level of Plasticity used causes the blood/iron-rich liquid to coagulate and become thicker. While this doesn't destroy the the thickened blood/iron-rich liquid in of itself it causes it to lose its extreme fluid properties allowing one to extricate themselves from via brute force as though their Str were 1 tier higher than normal. Techniques manipulated via plasticity take a 20 meter decrease to range.
b]Name:[/b] High Frequency Blood Retribution
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-25m
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Melody Arm Technology/Ketsuryugan
Parent Technique: Resonating Echo Drill
Hand Seals: Snake -> Rooster -> Horse -> Monkey-> Ram-> Rat
Description: The user utilizes Resonating Echo Drill while an opponent is partially or fully covered in the user's blood or iron liquid. The user is thus able to make resonate their blood/iron liquid at a high frequency, utilizing sound to vibrate their liquid to cause significant damage to an opponent's bone. This technique is capable of breaking bones and doing severe internal damage to an enemy's organs.
Weaknesses: This technique requires that the opponent have the user's blood or liquid iron on them.
Name: Electroaudio Murder
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-40m
Speed: B-Tier
Element: Raiton
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Kālīkoroshimasu
Parent Technique: Resonating Echo Drill
Hand Seals: Rat -> Dog -> Snake -> Boar -> Rooster -> Horse
Description: The user charges Raiton into Kālīkoroshimasu making use of the inherent Melody Arm and transducer techology to produce a powerful electro-audio shock wave that is controlled and directed by the user's chakra towards the opponent's head. The wave itself is invisible although a massive sound akin to the crashing thunder can be heard once it is activated. The opponent will experience cluster headaches, nosebleeds, and severe pain resulting in physical spasms.
Weaknesses: N/A
Name: Bloodsight: Mosquito's Intuition
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: As far as the user can see
Speed: N/A
Element: N/A
Skill: Innate
Classification: Chinoike Clan Technique
Requirements: Ketsuryugan
Parent Technique: Bloodsight
Hand Seals: Tiger->Dragon->Ram->Tiger->Snake-> Monkey
Description: This is an extension of Bloodsight which relies on the user's innate ability to track the movement of their own blood via muscle movement. The user focuses chakra into the Ketsuryugan specifically the muscles and tissue within their eyes. Using this technique they will receive a boost of 1 Tier and ++ for the purpose of tracking their own movements along with that of their enemy's so long as either they or their opponent has the user's blood/liquid iron on them.
Weaknesses: This technique requires the user's blood to be on their own body (in order to track their own movements) and/or the user's blood to be on their opponent (in order to track their opponent's movements).
[quote]Name: Senshichi Needle Armour Piercing Shot
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: 0m-200m
Speed: N/A
Element: Raiton
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Kālīkoroshimasu / Senshichi Needle
Parent Technique: N/A
Hand Seals: Rat
Description: The user coats their Senshichi Needle in a large amount of Raiton chakra. The needle is then fired and propelled either by Kālīkoroshimasu or through Chinoike Blood manipulation. The raiton coating the needle then rotates and propels it and increases its firing speed by 1 Tier. The needle is built up with such a large degree of chakra that it is capable of piercing and shattering A-Grade/A-Rank and below armour and chakra-based defenses. The needle will not pierce nor shatter S-Grade/S-Rank armour and chakra-based defenses but will significantly weaken and damage them so that they are functionally B-Rank/B-Grade. The power of the needle can be distributed to other needles however doing so weakens them collectively such that their piercing/shatering ability is dropped by 1 rank for every two needles the power is distributed to.
Weaknesses: N/A
Name: Hemochakraspesis Infection Stage I
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ram-> Rat--> Rooster
Description: Hemochakraspesis Infection Stage I is the first stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a mild case of sepsis. This inflicts a tier debuff to coordination along with muscle pains, headaches, fatigue, and the distinct taste of blood in the target’s mouth. This lasts for a total of 3 posts.
Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of C-Rank or better.
Name: Hemochakraspesis Infection Stage II
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Rat->Ram->Rooster->Horse->Tiger->Monkey
Description: Hemochakraspesis Infection Stage II is the second stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a serious case of sepsis. This inflicts a tier debuff to coordination and one minus to Constitution along with cluster headaches, throat paralysis, and vomiting blood. This lasts for a total of 3 posts.
Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of B-Rank or better.
Name: Hemochakraspesis Infection Stage III
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ram->Dog->Ram
Description: Hemochakraspesis Infection Stage II is the third stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period required is two posts before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a severe case of sepsis. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood to displace that of the host which results in severe bleeding. This inflicts a tier debuff to coordination and two minuses to Constitution along with cluster headaches, seizures, blindness and bleeding from every orifice including their pores. The effects last for 6 posts ending with the opponent's death via blood loss if not treated.
Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of A-Rank or better.
Name: Hemochakraspesis Infection Stage IV - Hemokinetic Shock
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Ram
Description: Hemochakraspesis Infection Stage IV is the final stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to a massive amount of Chinoike Clan blood (the blood basically covers 90% or more of the target's body) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period occurs over a single post. The user increases the iron content of the target's blood such as to poison them and cause near immediate death. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood into the target's brain causing multiple aneurysms along the way. This inflicts a two tier debuff to Constitution along with immediate coma. The effects last for 2 posts ending with the opponent's death via brain damage and lethal iron poisoning.
Weaknesses: The user must get a large amount of blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of S-Rank or better.
Name: Blood Echo
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: 0m-25m
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Chinoike Clan Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: N/A
Description: The user manipulates their 10 cubic meters of blood into a rough outlined shape of their body, a clone or echo of sorts. The echo then rushes forward in a single direction up to a maximum of fifty meters. The blood is extremely concentrated and dense and is propelled via chakra at A-Tier Speed allowing it to smash through concrete and easily eviscerate flesh upon collision.
Weaknesses: The echo can only move in 1 direction and cannot change directions.
Name: Shatterbird
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-45m
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Secret Technique
Requirements: 2x Kālīkoroshimasu
Parent Technique: Resonating Echo Drill
Hand Seals: Rabbit -> Ox -> Tiger
Description: After making the necessary handeals the user will slam their two Kālīkoroshimasu together and release a large amount of Raiton chakra into each of the modified Melody Arms. The sound and electricity are amplified and blown outwards as a visible shockwave of lightning that is propelled and reinforced by sound. The shockwave extends outwards in a dome-like/bubble-like fashion moving at A-Tier speed and shattering any glass in the area. Because of the character of sound and lightning it ignores armour. In addition to the effects consummate with the Resonating Echo Drill, the shockwave can electrocute with the force of B-Rank Raiton and knocks back opponents a distance of 10 meters.
Weaknesses: The shockwave is indiscriminate and can hurt allies although its range can be modified.
Name: Bloodwave
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-45m
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: KKG Exclusive
Requirements: Ketsuryugan
Parent Technique: N/A
Hand Seals: Rabbit->Snake->Ox->Monkey->Dragon->Snake
Description: After making the necessary handeals, the user will manipulate up to 6 cubic meters of blood to form a bubble-like dome exploding outwards with the user at the center. The blood wave will inflict blunt force damage capable of breaking bones and knocking the enemy back several meters. It also serves an excellent generic defense for attacks of B-Rank and lower (both physical and chakra-based).
Weaknesses: N/A
Name: Badger Style: Scratch
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a simple Bukijutsu maneuver used to increase the user's Speed for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of attack or defense.
Weaknesses: N/A