Name: Kimagurena Hotaru
Age: 13
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: N/A
Experience: 70/70
Ryo: 55.800
Incomes and expenses:
Items
Skills: Taijutsu, Armor Crafting, Ninjutsu (Fire release cost reduction)
Elements: Fire
Stats:
Strength: C
Constitution: C
Stamina: D
Speed: D (D+ from comfortable living conditions)
Coordination: D
Intelligence: D
Perception: D
Unique Abilities:
Creative tinkerer: Due to his financial situation, Hotaru has always had a difficult time paying for his shinobi essentials, let alone the many armours he chews through as a taijutsu specialist. Still, he felt like he needed the best gear his could possibly get his hands on. As a cost effective solution, he began piecing together his own bits of equipment and has become quite adapt at making relatively high quality gear for someone of his experience level. Hotaru is capable of crafting gear one rank above what his current experience level normally allows, but when crafting gear this way he spends 50% extra money in the process, bargaining for scraps of high quality material.
Seal-less Ninjutsu (UA): Hotaru is an instinctive fighter with a great degree of control over both his body as well as his strongly, fire-natured chakra. This allows him to perform fire release techniques without having to form hand seals, although he is still required to use potential triggers and focus chakra for an amount of time equal to what it would have taken him to form hand seals. Hotarus fighting style makes good use of this ability by fluidly combining taijutsu and ninjutsu to keep opponents on their toes.
Shinobi fanboy: Hotaru grew up in the outskirts of Konoha, dreaming of shinobi rather than living among them. Because if this idolization of famous clans and shinobi, he is quite well informed on them and his Intelligence stat counts as 1 tier higher for the purpose of recalling information about clans and shinobi, such as through reknown. However, due to him not being exposed to tai- and ninjutsu as much as the kids from the village are, his intelligence counts as 1 tier lower for the purpose of learning techniques.
Renown: 0
Living conditions: Comfortable
Missions completed:
Techniques known:
Age: 13
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: N/A
Experience: 70/70
Ryo: 55.800
Incomes and expenses:
- Spoiler:
Konoha genin salary - 20.000 ryo/month
Items
- Spoiler:
- 10 kunai
- 30 shuriken
- Scrap metal armor
- Kusarigama
- 10 kunai
Skills: Taijutsu, Armor Crafting, Ninjutsu (Fire release cost reduction)
Elements: Fire
Stats:
Strength: C
Constitution: C
Stamina: D
Speed: D (D+ from comfortable living conditions)
Coordination: D
Intelligence: D
Perception: D
Unique Abilities:
Creative tinkerer: Due to his financial situation, Hotaru has always had a difficult time paying for his shinobi essentials, let alone the many armours he chews through as a taijutsu specialist. Still, he felt like he needed the best gear his could possibly get his hands on. As a cost effective solution, he began piecing together his own bits of equipment and has become quite adapt at making relatively high quality gear for someone of his experience level. Hotaru is capable of crafting gear one rank above what his current experience level normally allows, but when crafting gear this way he spends 50% extra money in the process, bargaining for scraps of high quality material.
Seal-less Ninjutsu (UA): Hotaru is an instinctive fighter with a great degree of control over both his body as well as his strongly, fire-natured chakra. This allows him to perform fire release techniques without having to form hand seals, although he is still required to use potential triggers and focus chakra for an amount of time equal to what it would have taken him to form hand seals. Hotarus fighting style makes good use of this ability by fluidly combining taijutsu and ninjutsu to keep opponents on their toes.
Shinobi fanboy: Hotaru grew up in the outskirts of Konoha, dreaming of shinobi rather than living among them. Because if this idolization of famous clans and shinobi, he is quite well informed on them and his Intelligence stat counts as 1 tier higher for the purpose of recalling information about clans and shinobi, such as through reknown. However, due to him not being exposed to tai- and ninjutsu as much as the kids from the village are, his intelligence counts as 1 tier lower for the purpose of learning techniques.
Renown: 0
Living conditions: Comfortable
- Spoiler:
●Damaged equipment is repaired.
●-25% on all travel time. Does not stack with other modifiers.
●Passive + to any one stat.
●-25% discount at marketplace items. Does not include black market.
Konoha exclusive perk:
Production Bonus - Konoha has a long and rich history with various Kuchiyose summons and is filled with knowledge on the art of summoning. Konoha shinobi receive half off on all word counts related to Kuchiyose.
Missions completed:
- Spoiler:
D-rank: 1
C-rank: 0
B-rank: 0
A-rank: 0
S-rank: 0
Techniques known:
- Spoiler:
E-Rank- Spoiler:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
D-Rank- Spoiler:
Name: Burning fist: Blinding heat
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: 2 meters
Speed: N/A
Element: Fire
Skill: Nintaijutsu
Classification: Personal, but can be taught
Requirements: Burning kata
Parent Technique:
Hand Seals: Ram – Tiger
Description: After forming the right handseals, the the user focusses fire chakra in one of their fists. At any moment during their next 2 rounds, the user can faint a hook at the opponents head, which leaves behind a trail of flames that obscures the opponents vision. The user then follows up on the opening with a powerful roundhouse kick.
Boosts Coordination by +2 advantages for the roundhouse kick.
Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. In addition, opponents who are capable of looking through the flames or who rely on other senses than vision will be able to predict the roundhouse kick.
Name: Burning fist: Spark
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: 3 meters
Speed: Speed equal to the users Coordination stat
Element: Fire
Skill: Ninjutsu
Classification: Personal, but can be taught
Requirements: N/A
Parent Technique: Burning kata
Hand Seals: Bird - Tiger
Description: After forming the right handseals, the user focusses fire chakra in one of their fists. At any moment during their next 2 posts, upon throwing a punch, the user can send out a quick jet of flames. Only one jet can be produced before this technique needs to be performed again.
While not particularly powerful, this technique is often used to close distance or mixed in with taijutsu to catch opponents off guard.
Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. Due to the wind-up before each strike, this technique is too slow to properly chain with itself.
Name: Burning fist: Sweeping flames
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 3 meters
Speed: Speed equal to the users Coordination stat
Element: Fire
Skill: Nintaijutsu
Classification: Personal, but can be taught
Requirements: N/A
Parent Technique: Burning kata
Hand Seals: Monkey - Tiger
Description: After forming the required handseals, the user channels chakra into one of their feet. At any point during their next 2 posts, the user can perform a low kick and shoot an arc of flames towards their opponent over the ground. While painful if it lands, the true intention of these flames is to lure the opponent into jumping. The user can then capitalize on their opponents mid-air immobility by lauching a quick follow-up strike.
The users next attack on the opponent receives a +2 advantage boost to Coordination, provided the opponent is airborn.
Weaknesses: The flame arc is not particularily powerful and the main utility of this technique comes from the opportunity to score a devastating follow-up attack on an airborn opponent. If the opponent responds in any other way than jumping however, such as by blocking, it is difficult to get a lot of mileage out of this technique.
Name: Fire release: Ash breath
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 3 meter radius cloud
Speed: N/A
Element: Fire
Skill: Ninjutsu
Classification: Open
Requirements: Fire release
Parent Technique: N/A
Hand Seals: Ram – Dragon - Tiger
Description: After forming the required handseals, the user exhales a dark could of ash. While the cloud has no offensive properties, it does a great job as a smokescreen for covering an escape or setting up a surprise attack. The cloud disperses after 3 posts.
Weaknesses: Those who do not rely on regular eyesight will be able to track the user through the cloud. Additionally, when the user doesn't have any special sensory abilities, the opponent will be hidden from them as well. A strong wind or blast, such as a C-rank or higher Wind release technique, is capable of dispersing the ash before its usual 3 post limit.
C-Rank- Spoiler:
Name: Burning Kata
Rank: C
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Personal, but can be taught
Requirements: Fire release, D-tier Strength and D-tier Coordination
Parent Technique: N/A
Hand Seals: -
Description: This is a style of combat that is quick, aggressive and erratic. It focusses on combining Taijutsu and Ninjutsu in a number of effective ways, such as using unexpected bursts of flames to catch opponents off-guard, using flames or ash as a cover or distraction, or using powerful jets of fire to perform impressive feats. It is designed to be flexible, keep opponents on their toes and bring the heat: Quite literally.
Burning kata was developed through trial and error by Hotaru, whose skillset it fits like a glove. In theory anyone could learn this fighting style however, provided they posses Fire release and are at least somewhat physically fit. The effectiveness of Burning Kata increases drastically with the users physical condition and skill in Taijutsu and Ninjutsu.
Boosts Speed by a +1 advantage.
Boosts Strength by a +1 advantage if the user has Taijutsu.
Boosts Coordination by a +1 advantage if the user has Ninjutsu.
Weaknesses: Like any technique based on Fire release, Burning Kata is particularly weak against opponents who make heavy use of Water release. In addition, due to its erratic nature, Burning Kata is poorly suited for situations where stealth or damage control is required.
Name: Fire Release: Great Fireball Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: v1 0 - 25m | v2 0 - 100m
Speed: v1 B | v2 C++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.
Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
Weaknesses: N/A
Name: Fire Release: Fire Dragon Bullet
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 0-10m
Speed: C
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger->Dragon-> Boar
Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. As shown by Hiruzen, this technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating by giving it the potent properties, speed, and range of the former.
Weaknesses: N/A
Name: Focused Amplification
Rank: C
Activation Cost: 5
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
B-Rank- Spoiler:
A-Rank- Spoiler:
S-Rank- Spoiler:
Last edited by Hotaru on Tue Apr 11, 2023 4:44 pm; edited 6 times in total