Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: C tier Coordination w/o Ken/Bukijutsu. D tier Coordination w/ Ken/Bukijutsu. | Requires a shield.
Parent Technique: N/A
Hand Seals: N/A
Description:
Whether it is with a knife or a hammer, The Unyielding is a mixture of weapons yet no matter what the weapon there is always a shield. It is designed so that when evasion fails and there appears to be no way out then the shield would help the user endure punishment to an extent. It is mainly a protection based fighting style and doesn’t rely on evasion. A skilled user with the shield can defend a small group of people from projectiles and ward off most physical attacks.
Boosts Strength by +1 tier.
Weaknesses:
It is physically impossible to protect themselves against attacks that are meant to target areas. So if someone launches a Fireball for example at the user, sure the user can allow the shield to take the immediate impact, but because it is such an large attack the flames would just go around the shield and at the user.
Name: Bulwark Shield
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: Shield | The Unyielding
Parent Technique: The Unyielding
Hand Seals: ---
Description:
By focusing all of your energy into defense you can ward off a heavy blow. This can range from someone with tremendous strength to a boulder tumbling down the cliff. You root your stance so that you may not falter nor knocked away. This usage of defense increases your Constitution by +1 tier..
Weaknesses:
Not effective against intangible matter.
Name: Bull’s Shield
Rank: C
Power: C+
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: The Unyielding | Requires a shield.
Parent Technique: The Unyielding
Hand Seals: ---
Description:
Sometimes the shield is not in your hand just to save your neck from that barrage of shurikens. Sometimes you just gotta take your shield and smack your enemy on the face with it. Often this attack is used as a counter to achieve maximum effect, but otherwise this is to cause the opponent to stagger away. Creates some distance for you and gives you a breather from someone who has been hurling one too many attacks on you. Boosts your Strength by +1 tier.
Weaknesses:
Obviously if the opponent steps back outside of your reach then you’re out of luck. Proceeding to step forward when the opponent is expecting it would be overextending yourself and can leave yourself vulnerable to a nasty counter.
Name: Bulwark Wall
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 1 per shield active
Range: 10 meters
Speed: B
Element: Wind
Skill: Bukijutsu/Ninjutsu
Classification: Open
Requirements: The Unyielding | Requires a shield
Parent Technique: The Unyielding | Bulwark Shield
Hand Seals: Half Ram > Half Dragon > Half Bird
Description:
A strong defense technique that tampers on the ninjutsu field. You pick a target within 15 meters of you or you can pick yourself as the target. A wall of multiple shields materialize within 5 meters around the target. It means to cover all sides including covering the view to the sky. The shields are copies of the true shield you possess, and they have a natural hardness of B rank. If the true shield holds a stronger grade, then this technique tries to duplicate that hardness by +1 advantage per tier higher than B.
The number of shields that are able to be produced from this technique is at maximum of 5. One in front, one in left side, one in right side, one in rear side, and finally one above you.
When these shields are struck it triggers an additional function. The attacked area releases a strong blast of air with mini sickle wind blades in the mix. Capable of warding projectiles and techniques at B rank or lower. At the same time, the sickles cuts into whoever or whatever struck it. This function exists due to the chakra judging the amount of damage it is taking. This function can be altered to where it only goes off when sustaining up to B rank attacks. Because this requires one hand on the shield, for those who are not already suffering from the 1 handed seal ability you will take a -1 tier Coordination. If you already have the UA then this won’t stack. For the select few who have the UA without the drawback then you won’t take this penalty.
Weaknesses:
The manifested shields are obviously made up of chakra, and despite the hardness if the wind blasts trigger then that shield(s) will dissipate. It doesn’t end the technique from one lost shield, but if triggered enough times either from multiple attacks or even AOE the shield wall will shatter. This dome of shields is not exactly impenetrable either. There are still small gaps usually where it is just big enough for a kunai or arrow to slip through. Granted this still requires a precise shot of not only it going through this small gap, but to also land a solid hit. Finally, once this function has been set when the Half Bird is formed it cannot be changed.
Last edited by RinUchiha on Tue Apr 24, 2018 9:53 am; edited 1 time in total