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The Cockroach Cook
Shimiko Chinoike
Tatsuya
Kohana
Nozomi
Uchiha Akihiro
Copycat
InarieKaguya
Ryuko
Kim Chang-Min
Chen Kimyōnakama
Akame
16 posters

    Tohsaka's Kenjutsu

    Kohana
    Kohana


    Posts : 111
    Join date : 2017-11-16

    Character File
    Skills & Elements: Bukijutsu
    Class: E
    Ryo: 0000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Kohana Sat Aug 31, 2019 7:37 am

    Shimiko Chinoike wrote:
    Kohana wrote:Name: Gekido-ju Jutsu
    Rank: S
    Power: S
    Activation Cost: ----
    Upkeep Cost: 20
    Range: 0-30m
    Speed: S
    Element: ---
    Skill: Taijutsu
    Classification: Rin Tohsaka
    Requirements: Mastered V1 (Jinchuriki)
    Parent Technique: ---
    Hand Seals: ---
    Description:
    With enough practice the Jinchuriki has trained with the tails long enough to develop a fighting style unique to this mode. By taking advantage of the tails deceptive and destructive nature the user bolsters an increase to raw strength and agility. This Gekido-ju Jutsu incorporates certain changes to the Jinchuriki such as having a tail or three to support the Jinchuriki whether for strength reasons or additional methods for attacks. It brings out the jinchuriki's fighting style of being on all fours and using claw-like strikes against the opponent. Except this Gekido-ju exerts more energy into their ability to fight with technique despite the strain on their consciousness.

    Boosts Strength, Speed, and Coordination by ++ equally.
    Weaknesses:
    Main weakness is that the Jinchuriki must be able to benefit from Taijutsu boosts. Otherwise it will be rendered useless. The Jinchuriki also cannot use this fighting style in Initial or in V2. Essentially requiring the user to be in V1 and maintain their mastered state.

    Approved

    Kohana wrote:Name: Vermillion Rasengan
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: Contact
    Speed: ---
    Element: Non-elemental
    Skill: Ninjutsu
    Classification: Rin Tohsaka
    Requirements: Jinchuriki | Rasengan
    Parent Technique: Rasengan
    Hand Seals: ---
    Description:
    This Rasengan can be anywhere from the size of a baseball to be extraordinarily large. Either way this ball of spiraling chakra emits a cloak of the bijuu's chakra. Upon impact the spiraling chakra will grind into the target, and the bijuu chakra rapidly deteriorates the victim before it bursts. Propelling the target either along the Rasengan or into the ground.

    In addition to the damage from the Rasengan, the bijuu chakra deteriorates the victim to the point where it prevents healing of any kind for 2 posts.

    Like the Rasengan, Vermillion Rasengan doesn't need to be sustained and can be held within 3 posts or until it is used.
    Weaknesses:
    Vermillion Rasengan can be used without being in Initial, V1, V2, Tailed Beast Mode, or Chakra Mode. However until Control is established the Jinchuriki will burn 5 points from their seal every time they use this technique. The only exception is that the user is already under any one of the forms from Initial to Chakra Mode. In which case the user only needs to pay CP since the bijuu's chakra is already present.

    "This Rasengan can be anywhere from the size of a baseball to be extraordinarily large."

    How large is "extraordinarily large"?
    About as large as Naruto's Giant Rasengan.


    Name: Scarab Seal Formation
    Rank: S
    Power: S
    Activation Cost: 30 (Apply) | 10 (Activate)
    Upkeep Cost: ---
    Range: Contact
    Speed: S
    Element: ---
    Skill: Fuuinjutsu
    Classification: Rin Tohsaka
    Requirements: Mark of the Scorpion
    Parent Technique: Mark of the Scorpion
    Hand Seals: Bird > Ram > Dragon > Ox
    Description:
    Simply put this seal takes on a form of a jade green scarab sitting above the scorpion seal. It's main function is to allow another person registered via chakra recognition to assist the Jinchuriki in their fight for Control. This person can use up to half of their stamina rounded down and may use various techniques at their leisure. In the mindscape if something is supposed to come out of the mouth then the person's face will appear and use the technique. Essentially some physical part of the user will manifest into the mindscape to assist the Jinchuriki. If the person runs out of their stamina pool (reduced by half) they are kicked out of the mindscape and cannot provide further help. However there is a limit to how long the person can provide help as well, and this limit is a hard cap of 7 posts. These posts does not need to be consecutive, just when the person is offering aid.

    Secondary function: If someone that isn't registered by the scarab attempts to mess with the Scorpion Seal or the associated seal including extracting the bijuu. The scarab will manifest into a giant life sized scarab with Mena pincers that snatches the unauthorized target with S rank speed, and with S rank strength the scarab will pull the target into the seal. It won't deal damage, but the pull is the target getting sucked into the seal. Afterwards the scarab returns to its former form except the scarab is now ruby.

    Where the target will be put into the user's mindscape and on the wrong side of the jinchuriki's seal. Or basically the target is trapped inside the seal with the bijuu and is pitted against the bijuu. Worse case scenario, the target faces both the Jinchuriki and the bijuu at the same time. To put it simply this seal is like a death sentence to many since either the Jinchuriki unseals the scarab, the target gets outside help, or teleportation techniques is used. The scarab, to which it will enlarge into a life sized scarab once again and spits out the target within 10 meters from the user. Afterwards the scarab crumbles into dust and must be reapplied.
    Weaknesses:
    Main Function: There can only be one other person that can help with the Jinchuriki fight. They only have access to half of their stamina pool, and they can only help for a total of 7 posts. There is no modifier to increase this limit on either stamina or time limit. Fortunately the person won't die from this fight, but if the Jinchuriki does then they have bigger problems in a literal sense.

    Secondary Function: This seal can only imprison one target per scarab. If other bijuu was to tamper with the seal this scarab is protecting then it simply lacks the power to pull the bijuu into the Jinchuriki's mindscape. A hard cap limit of how many scarabs that can protect any seal is ONE, but a maximum of three can be placed on the person's body. Still ONE on each seal. As mentioned above, this scarab does not prevent teleportation techniques from occurring while the target is inside the seal. However the target can also get out if an outside party uses Five Element Unseal on the scarab. If the target dies within the mindscape, they're officially dead. The scarab will spit the body out of the Jinchuriki once it determines the target to be dead. Then the scarab will crumble into dust and would need to be reapplied.


    " In the mindscape if something is supposed to come out of the mouth then the person's face will appear and use the technique. Essentially some physical part of the user will manifest into the mindscape to assist the Jinchuriki. "

    *^ So the person's whole body doesn't manifest as a result of this technique?

    That is correct.[/quote]


    _________________
    Character Name: Kohana Brightsteel
    Spendable Experience: 0
    Total Experience: 405
    Renown: 0
    Ryo: 14, 425
    Stats:
    • Strength: D
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C

    Limit Break Points:
    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2391-nightbane-s-updates?nid=291#21620
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t2380-kohana-brightsteel-missing-nin
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Wed Sep 11, 2019 9:14 am

    Edit Vermillion Rasengan.

    Scarab is denied. The people helping have to be totally and physically present as in they risk harm to themselves because their full body is there.


    _________________
    Spoiler:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Mon Oct 14, 2019 10:41 am

    Edited the Vermillion Rasengan. Thank you Smile


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Tue Oct 22, 2019 8:27 pm

    Name: Vermillion Rasengan
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: Contact
    Speed: ---
    Element: Non-elemental
    Skill: Ninjutsu
    Classification: Rin Tohsaka
    Requirements: Jinchuriki | Rasengan
    Parent Technique: Rasengan
    Hand Seals: ---
    Description:
    This Rasengan can be anywhere from the size of a baseball to be extraordinarily large. Doing so upgrades the Rasengan into Giant Rasengan as it is meant to affect giant creatures as well. Either way this ball of spiraling chakra emits a cloak of the bijuu's chakra. Upon impact the spiraling chakra will grind into the target, and the bijuu chakra rapidly deteriorates the victim before it bursts. Propelling the target either along the Rasengan or into the ground.

    In addition to the damage from the Rasengan, the bijuu chakra deteriorates the victim to the point where it prevents healing of any kind for 2 posts.

    Like the Rasengan, Vermillion Rasengan doesn't need to be sustained and can be held within 3 posts or until it is used.
    Weaknesses:
    Vermillion Rasengan can be used without being in Initial, V1, V2, Tailed Beast Mode, or Chakra Mode. However until Control is established the Jinchuriki will burn 5 points from their seal every time they use this technique. The only exception is that the user is already under any one of the forms from Initial to Chakra Mode. In which case the user only needs to pay CP since the bijuu's chakra is already present.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Tue Oct 22, 2019 8:31 pm

    RinUchiha wrote:Name: Vermillion Rasengan
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: Contact
    Speed: ---
    Element: Non-elemental
    Skill: Ninjutsu
    Classification: Rin Tohsaka
    Requirements: Jinchuriki | Rasengan
    Parent Technique: Rasengan
    Hand Seals: ---
    Description:
    This Rasengan can be anywhere from the size of a baseball to be extraordinarily large. Doing so upgrades the Rasengan into Giant Rasengan as it is meant to affect giant creatures as well. Either way this ball of spiraling chakra emits a cloak of the bijuu's chakra. Upon impact the spiraling chakra will grind into the target, and the bijuu chakra rapidly deteriorates the victim before it bursts. Propelling the target either along the Rasengan or into the ground.

    In addition to the damage from the Rasengan, the bijuu chakra deteriorates the victim to the point where it prevents healing of any kind for 2 posts.

    Like the Rasengan, Vermillion Rasengan doesn't need to be sustained and can be held within 3 posts or until it is used.
    Weaknesses:
    Vermillion Rasengan can be used without being in Initial, V1, V2, Tailed Beast Mode, or Chakra Mode. However until Control is established the Jinchuriki will burn 5 points from their seal every time they use this technique. The only exception is that the user is already under any one of the forms from Initial to Chakra Mode. In which case the user only needs to pay CP since the bijuu's chakra is already present.

    Approved


    _________________
    Spoiler:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Tue Oct 29, 2019 6:44 pm

    Name: Disciple of War (Unique Booster)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 5 meters
    Speed: User's Coordination
    Element: ---
    Skill: Taijutsu
    Classification: Secret (Rin Uchiha)
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    Disciple of War is said to be a gift from the Dragon God of War named Hakkun. Tribal tattoos of black ink can be seen along both arms of the user. Usually holding onto the reference of dragons, but some may differ. This technique grants a + in Strength and Coordination. Usage of this technique creates short cone-shaped burst of force along the limbs. This burst extends up 5 meters, and it travels equivalent to the User's Coordination in speed. Bursts of force carries the same Strength as the user's that focuses on crushing the target(s).
    Weaknesses:
    Because this is purely physical, the user will sustain penalties after this technique wears off. The user suffers 1 minus debuff to Coordination and Strength for the duration of the thread. Reactivating this technique removes the penalty temporarily, but the debuff will stack until the user's Coordination and/or Strength drops to E tier.

    Name: Fuuton Release; Wind Dragon Cannon
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost:
    Range: 250 meters
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Secret (Rin Uchiha)
    Requirements: B tier Constitution | B tier Stamina
    Parent Technique: ---
    Hand Seals: Bird > Horse > Tiger > Dragon > Rat > Dragon > Horse > Bird
    Description:
    Upon forming the last seal, the user extends one hand towards the target(s). The second hand is placed on the extended arm for brace. An enormous collection of fuuton chakra gathers into a single point in front of the user. Creating a condensed ball of fuuton chakra, and as time passes this orb increases to 30 meter diameters that dwarfs humans and maybe the size of a baseball to giant creatures.

    After waiting for 1 round of charging, this giant ball bursts into an 40 meter diameter beam traveling at swift speeds to the end of the range. This beam decimates and slices anything within it. Clashes against chakra usually cancels out in mighty turbulence. However, Raiton Techniques are overpowered due to the element's advantage.
    Weaknesses:
    Takes 1 round to charge. Katon of S rank can overpower this technique. Katon of A rank however cancels it out.


    Last edited by RinUchiha on Tue Jan 21, 2020 5:58 pm; edited 2 times in total


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Thu Nov 07, 2019 8:45 pm

    RinUchiha wrote:Name: Disciple of War (Unique Booster)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 5 meters
    Speed: User's Coordination
    Element: ---
    Skill: Taijutsu
    Classification: Secret (Rin Uchiha)
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    Disciple of War is said to be a gift from the Dragon God of War named Hakkun. Tribal tattoos of black ink can be seen along both arms of the user. Usually holding onto the reference of dragons, but some may differ. This technique grants a + in Strength and Coordination. Usage of this technique creates short cone-shaped burst of force along the limbs. This burst extends up 5 meters, and it travels equivalent to the User's Coordination in speed. Bursts of force carries the same Strength as the user's that focuses on crushing the target(s).
    Weaknesses:
    Because this is purely physical, the user will sustain penalties after this technique wears off. The user suffers 1 minus debuff to Coordination and Strength for the duration of the thread. Reactivating this technique removes the penalty temporarily, but the debuff will stack until the user's Coordination and/or Strength drops to E tier.

    Approved

    RinUchiha wrote:
    Name: Fuuton Release; Wind Dragon Cannon
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost:
    Range: 250 meters
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Secret (Rin Uchiha)
    Requirements: B tier Constitution | B tier Stamina
    Parent Technique: ---
    Hand Seals: Bird > Horse > Tiger
    Description:
    Upon forming the last seal, the user extends one hand towards the target(s). The second hand is placed on the extended arm for brace. An enormous collection of fuuton chakra gathers into a single point in front of the user. Creating a condensed ball of fuuton chakra, and as time passes this orb increases to 30 meter diameters that dwarfs humans and maybe the size of a baseball to giant creatures.

    After waiting for 1 round of charging, this giant ball bursts into an 80 meter diameter beam traveling at swift speeds to the end of the range. This beam decimates and slices anything within it. Clashes against chakra usually cancels out in mighty turbulence. However, Raiton Techniques are overpowered due to the element's advantage.
    Weaknesses:
    Takes 1 round to charge. Katon of S rank can overpower this technique. Katon of A rank however cancels it out.

    80 meter diameter beam is waaaay to wide.


    _________________
    Spoiler:
    Q
    Q


    Posts : 133
    Join date : 2019-10-15

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Q Sun Feb 02, 2020 8:40 am

    RinUchiha wrote:
    Name: Fuuton Release; Wind Dragon Cannon
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost:
    Range: 250 meters
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Secret (Rin Uchiha)
    Requirements: B tier Constitution | B tier Stamina
    Parent Technique: ---
    Hand Seals: Bird > Horse > Tiger > Dragon > Rat > Dragon > Horse > Bird
    Description:
    Upon forming the last seal, the user extends one hand towards the target(s). The second hand is placed on the extended arm for brace. An enormous collection of fuuton chakra gathers into a single point in front of the user. Creating a condensed ball of fuuton chakra, and as time passes this orb increases to 30 meter diameters that dwarfs humans and maybe the size of a baseball to giant creatures.

    After waiting for 1 round of charging, this giant ball bursts into an 40 meter diameter beam traveling at swift speeds to the end of the range. This beam decimates and slices anything within it. Clashes against chakra usually cancels out in mighty turbulence. However, Raiton Techniques are overpowered due to the element's advantage.
    Weaknesses:
    Takes 1 round to charge. Katon of S rank can overpower this technique. Katon of A rank however cancels it out.

    Approved.
    InarieKaguya
    InarieKaguya


    Posts : 250
    Join date : 2018-07-28

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by InarieKaguya Sun Feb 02, 2020 8:02 pm

    Name: Tailed Beast Shockwave, Lesser
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: ---
    Range: 10m
    Speed: B
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: Initial Mode Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    With a motion of a limb, the user concentrates bijuu chakra around the chosen limb and may release it into a blast of kinetic energy. Alternatively, this can be used in a version of a roar from the mouth to achieve the same effect. This blast often takes on a cone shaped, but it can be narrowed into a tunnel of energy that slams against the target and pushed it away. This technique is known to dispel Ninjutsu of B rank power or lower.
    Weaknesses:
    Initial Mode has to be active, and Jinchuriki without Control will eventually suffer a backlash if used too often. Jinchuriki with Control may use this technique 5 times before suffering a single minus to Coordination. Those without Control may only use this 3 times before they suffer two minus debuff. This can't be healed from the Bijuu.

    Name: Tailed Beast Shockwave
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 20m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V1 Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    The shockwave of energy mixed with kinetic energy and bijuu chakra proceeds to decimate the area they affect. Potentially applying so much pressure on the target that it can crush the body if their Constitution is weaker than this technique's Power. Otherwise it functions the same as the Lesser Tailed Beast Shockwave.
    Weaknesses:
    The backlash with this is much harsher than the lesser cousin. Those without Control may use this technique only once before suffering a tier debuff to Coordination. With Control, the Jinchuriki may use this technique 3 times before suffering two minus debuff to Coordination. The damage cannot be healed via Bijuu Healing.

    Name: Tailed Beast Shockwave, Greater
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: 40m
    Speed: S
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    A devastating version of the bijuu shockwave that rivals their own in terms of power. This technique is capable of inflicting nasty burns due to the volatile nature of Bijuu chakra. It crushes anything in its path and has the option of clearing the entire area with a single use. This can be devastating to the environment as it is capable of creating giant fissures or a 40 meter crater. Targets inflicted damage from this blast will have any form of healing prevented for a single round.
    Weaknesses:
    Without Control, this technique is devastating to the Jinchuriki's body. Jinchuriki without Control will suffer a tier debuff in Coordination and Constitution for the remainder of the thread. Jinchuriki with Control may use this technique twice before sustaining a two minus debuff to Coordination and Constitution.

    Name: Partial Tailed Beast Bomb
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 100m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Bomb
    Hand Seals: ---
    Description:
    By kneading raw chakra in a specific ratio, the Jinchuriki gathers chakra into sphere of volatile chakra. After spending one round of condensing into a smaller size, the Jinchuriki can either launch the condensed orb that detonates into a 20 meter sphere of destruction upon impact. Or the Jinchuriki swallows it and releases a destructive beam that's 5 meter diameter.
    Weaknesses:
    This technique takes a solid round of charging up before it can be released. Allowing quite a big window to intervene the charging process which can detonate prematurely around the Jinchuriki.

    Name: Consecutive Partial Tailed Beast Bomb
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Bomb
    Hand Seals: ---
    Description:
    Multiple orbs of bijuu chakra propelled at the general vicinity in a rapid fire. The technique can release up to fifteen orbs per post as each detonates a 10 meter sphere. Albeit individually these orbs are weaker (B rank power), being struck twice by these orbs still counts for A rank power. Each detonation incinerates the blast area as the volatile chakra burns up whatever is in the area.
    Weaknesses:
    While faster to charge up, the individual orbs are a rank weaker in power and cannot be controlled once they're released.
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Sun Feb 09, 2020 9:24 am

    InarieKaguya wrote:Name: Tailed Beast Shockwave, Lesser
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: ---
    Range: 10m
    Speed: B
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: Initial Mode Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    With a motion of a limb, the user concentrates bijuu chakra around the chosen limb and may release it into a blast of kinetic energy. Alternatively, this can be used in a version of a roar from the mouth to achieve the same effect. This blast often takes on a cone shaped, but it can be narrowed into a tunnel of energy that slams against the target and pushed it away. This technique is known to dispel Ninjutsu of B rank power or lower.
    Weaknesses:
    Initial Mode has to be active, and Jinchuriki without Control will eventually suffer a backlash if used too often. Jinchuriki with Control may use this technique 5 times before suffering a single minus to Coordination. Those without Control may only use this 3 times before they suffer two minus debuff. This can't be healed from the Bijuu.

    Approved.

    InarieKaguya wrote:
    Name: Tailed Beast Shockwave
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 20m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V1 Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    The shockwave of energy mixed with kinetic energy and bijuu chakra proceeds to decimate the area they affect. Potentially applying so much pressure on the target that it can crush the body if their Constitution is weaker than this technique's Power. Otherwise it functions the same as the Lesser Tailed Beast Shockwave.
    Weaknesses:
    The backlash with this is much harsher than the lesser cousin. Those without Control may use this technique only once before suffering a tier debuff to Coordination. With Control, the Jinchuriki may use this technique 3 times before suffering two minus debuff to Coordination. The damage cannot be healed via Bijuu Healing.

    Note that it spreads out from the user and rather than crush them downwards I'd prefer that it just knock them backwards. Knocking back via concussive force is more in line with what Bijuu shockwaves do. Otherwise this becomes a poor man's Deva Path.


    InarieKaguya wrote:
    Name: Tailed Beast Shockwave, Greater
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: 40m
    Speed: S
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Shockwave
    Hand Seals: ---
    Description:
    A devastating version of the bijuu shockwave that rivals their own in terms of power. This technique is capable of inflicting nasty burns due to the volatile nature of Bijuu chakra. It crushes anything in its path and has the option of clearing the entire area with a single use. This can be devastating to the environment as it is capable of creating giant fissures or a 40 meter crater. Targets inflicted damage from this blast will have any form of healing prevented for a single round.
    Weaknesses:
    Without Control, this technique is devastating to the Jinchuriki's body. Jinchuriki without Control will suffer a tier debuff in Coordination and Constitution for the remainder of the thread. Jinchuriki with Control may use this technique twice before sustaining a two minus debuff to Coordination and Constitution.

    Note that it spreads out from the user and rather than crush them downwards I'd prefer that it just knock them backwards. Knocking back via concussive force is more in line with what Bijuu shockwaves do. Otherwise this becomes a poor man's Deva Path.

    InarieKaguya wrote:
    Name: Partial Tailed Beast Bomb
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 100m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Bomb
    Hand Seals: ---
    Description:
    By kneading raw chakra in a specific ratio, the Jinchuriki gathers chakra into sphere of volatile chakra. After spending one round of condensing into a smaller size, the Jinchuriki can either launch the condensed orb that detonates into a 20 meter sphere of destruction upon impact. Or the Jinchuriki swallows it and releases a destructive beam that's 5 meter diameter.
    Weaknesses:
    This technique takes a solid round of charging up before it can be released. Allowing quite a big window to intervene the charging process which can detonate prematurely around the Jinchuriki.

    This is good. Take this to Technique Requests though.
    InarieKaguya wrote:
    Name: Consecutive Partial Tailed Beast Bomb
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50m
    Speed: A
    Element: ---
    Skill: Ninjutsu
    Classification: Jinchuriki Exclusive
    Requirements: V2 Active
    Parent Technique: Tailed Beast Bomb
    Hand Seals: ---
    Description:
    Multiple orbs of bijuu chakra propelled at the general vicinity in a rapid fire. The technique can release up to fifteen orbs per post as each detonates a 10 meter sphere. Albeit individually these orbs are weaker (B rank power), being struck twice by these orbs still counts for A rank power. Each detonation incinerates the blast area as the volatile chakra burns up whatever is in the area.
    Weaknesses:
    While faster to charge up, the individual orbs are a rank weaker in power and cannot be controlled once they're released.

    Take this to Technique Requests.


    If your registering canon jutsu, you should post them in the Technique Requests thread that is stickied in the Jutsu Registration forum.


    _________________
    Spoiler:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Sun Mar 22, 2020 3:57 pm

    Name: Hidden Art; Chakra Veil
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: ---
    Skill: Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Uchiha)
    Requirements: Jinchuriki | Missing a Limb (Arm/Leg) | Sealing Cloth
    Parent Technique: Mastered V1
    Hand Seals: ---
    Description:
    A painful process to be sure as the Jinchuriki condensed heavy amounts of bijuu chakra. Associated to one limb is a "limb" of bijuu's chakra as it releases a thin red smoke. It takes on a dark crimson look as the limb is ever changing. Only taking on shapes upon the Jinchuriki's will. Capable of assuming the forms of weapons, arms, legs, or even half of a V2 Jinchuriki if mastered enough. All of this varies on how far the Jinchuriki has grown accustomed to this new technique. The corrosive touch is enough to inflict burns upon touch. This can be used with any form of the Jinchuriki, except for the Transformation of course. Note; the Activation and Upkeep costs are in effect when the restraints are removed. The Jinchuriki has the ability to activate the seals in the cloth, which is morphed into the Veil, to seal the Veil into that of a humanoid limb of their choosing.

    Initial (0 XP); The basis of this form is that it is a wild force. Only vaguely does it resemble an actual limb. Otherwise this is just a tendril of bijuu chakra that can stretch out up to 10 meters away from the user with Power equivalent to B. It also inflicts nasty burns of C rank equivalent while lowering the target(s) Constitution by 1 minus that can be healed after 1 round.

    Competent (250 XP); By competent the Jinchuriki can assume limbs and even become nimble enough to form fingers. Albeit this is still difficult to control and so performing delicate actions is still impossible. The Veil can now enlarge into a 5 meter square.

    Expert (250 XP); In this stage the Veil begins to truly become part of the Jinchuriki. Able to weave handseals, become more delicate with how much force is behind it, and also having a stronger impact than before. The power of this Veil's damage increases to A rank, and the corrosive burn also increases to B rank while inflicting a 2 minus to the target(s) Constitution.

    Mastered (500 XP); At this stage, the Veil becomes part of the Jinchuriki’s body as they make this bijuu’s gift as their own. The Veil can now be manipulated into a variety of forms such as weaponry, limbs, or if the Jinchuriki wishes. They can allow the bijuu chakra encroach on their body to half which allows the Jinchuriki to gain the cutting immunity over half of their body while also capable of extending the arm up to 20 meters, and also capable of enlarging to cover a 10 meter square if desired. The burn this veil does upon touch is now A rank, but then force behind it is equivalent to S rank. Debuff remains unchanged however, but on the bright side the Jinchuriki no longer receives burns after using the Veil. Additionally, the Veil no longer burns the Jinchuriki’s seal. Last, but not least the cost for activating and maintaining the Veil is decreased by a rank. Meaning that it should be 20 activate, and 10 upkeep at this stage.
    Weaknesses:
    The Veil is a monstrous asset to the Jinchuriki once it is mastered, but no matter how well the Jinchuriki trains to make the Veil as their own. Fuuinjutsu can affect this Veil by simply placing the Five Elements Seal on it or something else that forces it to deactivate.

    Initial; At this stage, each time the Jinchuriki activates the Veil. They automatically trigger their Initial mode and it will continue to progress from there until either the Jinchuriki is unconscious or until the Veil is suppressed. Naturally this toxic chakra reduces the user's Constitution by 1 tier when in use and leaves C rank burns after it deactivates.

    Competent; Still triggers the Initial Mode upon activation, but aside from the better control the user's Constitution only reduces to 2 disadvantages. However, the Jinchuriki suffers B rank burns after the Veil is deactivated.

    Expert; No longer does it trigger the Initial Mode upon activation, but the damage to the seal is still present. The seal degrades at a rate of 5 per round when in use. The user's Constitution is lowered by 1 disadvantage now, but they sustain A rank burns after the Veil is deactivated.

    Mastered; In addition to reaching this state through XP, the Jinchuriki must win the Control fight with their Bijuu. Doing so allows the Jinchuriki access to this state of the Veil.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1145
    Join date : 2017-09-13

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Kitsuki Kurahasa Thu Mar 26, 2020 1:05 pm

    The Veil can now enlarge into a 5 meter square.


    *^ I don't understand this. Why is turning into a square useful? What does that mean?

    Cutting immunity should be locked to the jinchuus body it cannot stretch outwards with the veil


    _________________
    Spoiler:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Thu Mar 26, 2020 10:51 pm

    I meant to write up that the veil can enlarge up to 5 meters square of any shape the user desires.

    I assumed that the V2 cutting immunity applies to the body anyways, but I'll mark it down for clarification.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Fri Jul 10, 2020 11:20 pm

    Name: Multi-Volley Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: Bow’s Grade
    Speed: Arrow’s Speed
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Shadow Clone
    Parent Technique: Shuriken Shadow Jutsu
    Hand Seals: Dog > Ox > Bird > Tiger > Bird
    Description:
    Before the arrow is launched from the bow, the user laces the arrow with chakra. To designate a link between themselves and become the conduit of the technique. Once fired, the user must weave the handseals before the arrow strikes their target. Preferably the archer launches this arrow in an arc, and the clones of the arrow are equally as lethal as the original. Including mimicking the speed, trajectory, and power behind the arrows.

    For every tier above E in Stamina, the copies of the one arrow are increased by 3. So if the user has B tier Stamina for example, one arrow would create 9 copies.
    Weaknesses:
    N/A

    Name: Hawkeye
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 250m
    Speed: Arrow’s Speed
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Arrow
    Parent Technique: ---
    Hand Seals: Bird > Ox > Horse > Bird > Dragon
    Description:
    Forming the handseals before coating their selected arrow with intense Fuuton chakra. Once the user fires the arrow, no matter how far it can travel it won’t travel past 250 meters. With the sound of a whistle from the user’s lips, the user can manipulate the arrow in any direction and angle they desire. The fuuton chakra greatly enhances the piercing power behind the arrow as it pierces through unguarded flesh of B tier Constitution or lower. The fuuton chakra also releases tiny yet razor sharp blades along the length of the arrow so it’ll shred tissue and inflict excessive bleeding until it is dressed or healed in some way. Upon impact against an item, the fuuton will enter a contest of sorts as it will damage B grade items and destroy C grade or lower items. Of course the sheer velocity of the arrow’s speed makes the impact as if it was just fired from the bow.
    Weaknesses:
    Katon of B rank will counter this technique. The arrow responds to the user’s whistle, and while the user doesn’t need to maintain the whistle it does require it in order to change angles, direction, etc. Also the user is at risk of accidentally getting pierced by the very same arrow if they are not careful. AOE Ninjutsu of at least B rank can beat this technique in a fair contest.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Nyguyen Uchiha
    Nyguyen Uchiha


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    Posts : 576
    Join date : 2020-06-06

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Nyguyen Uchiha Sun Jul 12, 2020 11:48 am

    Multi-Volley Technique
    -Specify that its the user's base stamina.

    Hawkeye
    "With the sound of a whistle from the user’s lips, the user can manipulate the arrow in any direction and angle they desire."

    *^ So this is freeform manipulation of the arrow?


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    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by InarieKaguya Fri Nov 27, 2020 6:23 pm

    Name: Refined Tenchi Style "Heaven & Earth
    Rank: A
    Power: ---
    Activation Cost: ---
    Upkeep Cost: 10
    Range: Self
    Speed: User's Coordination
    Element: N/A
    Skill: Kenjutsu/Taijutsu
    Classification: Personal
    Requirements: A tier Coordination | Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    A fighting style that combines both skill of the body and the extension of the practitioner's blade. For all intents and purposes, this fighting style can be used in conjunction with the other maneuvers Tenchi Style have been in use. This fighting style causes the practitioner to be focused in mobile movements, whether it is to handle a single opponent or a group of enemies. The point of the style is the lethality to expose their opponent's and finish them off before moving onto the next opponent. In which case the user is known to perform acrobatics and even using dirty tactics to win the fight.

    The practitioner's are also infamous for their reverse handling as they tend to wield either a single kenjutsu weapon or a long sword supplemented with a smaller blade in the off-hand. In a flurry of steel, it becomes difficult to track the user. Even so, the practitioner uses their own body to defend or attack, which leads to their whole being as a weapon.

    Boosts user's Coordination by 1 tier, and debuffs target's Perception by 2 minus for tracking purposes.
    Weaknesses:
    Because this fighting style emphasis in movement, being in enclosed space or rooted limits the full capabilities of this fighting style. Being unable to move is a good way to shut down this style, but that also means the user has other problems to deal with too depending on the situation.


    Name: Refined Tenchi Style: Shinrin-No-Hagane "Forest of Steel"
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: Close (0-5m)
    Speed: User's Coordination
    Element: ---
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Refined Tenchi Style
    Parent Technique: Refined Tenchi Style
    Hand Seals: ---
    Description:
    This maneuver is in short a flurry of sword strikes aimed at the target. The goal is to close the close distance and deliver four strikes at the target to overwhelm them. In which case the onslaught bolsters the practitioner's strength.

    Boosts user's Strength by ++ and Coordination by +1 tier.
    Weaknesses:
    This maneuver abandons defense to put the pressure on the opponent. Leaving the practitioner vulnerable to a counterattack.

    Name: Kenjutsu Style: Pyro Ken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Close (0-5m)
    Speed: A
    Element: Katon
    Skill: Ninjutsu/Kenjutsu
    Classification: Personal
    Requirements: Kenjutsu Weapon
    Parent Technique: Chakra Flow
    Hand Seals: Ram > Ox > Bird > Dragon
    Description:
    After the handseals are finished, the user grasps a kenjutsu weapon as the immense Katon chakra coats the blade much like Katon Chakra Flow. The Pyro Ken inflicts S rank burns upon contact of the blade, and the intense flames has the unique ability to extend past the tip of the blade into the form of a whip up to 5 meters for a post before it retracts back to the sword. Additionally, the chakra fortifies the Hardness of the sword by +1 rank.
    Weaknesses:
    Can't function underwater, and Suiton of A rank power can put this technique out. Forcing the user to reactivate the technique.

    Name: Kenjutsu Style: Sylph Ken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Close (0-5m)
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Personal
    Requirements: Kenjutsu Weapon
    Parent Technique: Chakra Flow
    Hand Seals: Bird > Tiger > Ox > Bird
    Description:
    After the handseals are finished, the user grabs a kenjutsu weapon as the fuuton chakra coats the blade that makes multiple tiny wind blades. Giving the chosen sword a serrated edge designed not just cut, but shred the living tissue to the point that inflicts A rank cutting damage deep into the body. Even to the point of severing limbs to be achieved easily.

    When the blade comes into contact, whether it is an object or against living flesh, this technique leaves residue of Fuuton chakra behind that continuously cuts into the object. This feature inflicts an additional A rank damage on the next round of combat. This can only be done once per post.
    Weaknesses:
    Katon can make this technique potent with deadly consequences. Katon of A rank power can consume the fuuton chakra and with rapid expansion can inflict S rank damage within a 5-meter sphere.


    _________________
    Character Name: Inarie Yoru Kaguya
    Spendable Experience: 0
    Total Experience: 2,955
    Renown: 0
    Ryo: 321,000
    Stats:

    • Strength: C
    • Constitution: C (B/Physical)
    • Stamina: C+
    • Speed: B
    • Coordination: A
    • Intelligence: C
    • Perception: B

    Link to Character Updates: Inarie Kaguya
    Link to Character Application:
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Sun Nov 29, 2020 10:10 am

    InarieKaguya wrote:Name: Refined Tenchi Style "Heaven & Earth
    Rank: A
    Power: ---
    Activation Cost: ---
    Upkeep Cost: 10
    Range: Self
    Speed: User's Coordination
    Element: N/A
    Skill: Kenjutsu/Taijutsu
    Classification: Personal
    Requirements: A tier Coordination | Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    A fighting style that combines both skill of the body and the extension of the practitioner's blade. For all intents and purposes, this fighting style can be used in conjunction with the other maneuvers Tenchi Style have been in use. This fighting style causes the practitioner to be focused in mobile movements, whether it is to handle a single opponent or a group of enemies. The point of the style is the lethality to expose their opponent's and finish them off before moving onto the next opponent. In which case the user is known to perform acrobatics and even using dirty tactics to win the fight.

    The practitioner's are also infamous for their reverse handling as they tend to wield either a single kenjutsu weapon or a long sword supplemented with a smaller blade in the off-hand. In a flurry of steel, it becomes difficult to track the user. Even so, the practitioner uses their own body to defend or attack, which leads to their whole being as a weapon.

    Boosts user's Coordination by 1 tier, and debuffs target's Perception by 2 minus for tracking purposes.
    Weaknesses:
    Because this fighting style emphasis in movement, being in enclosed space or rooted limits the full capabilities of this fighting style. Being unable to move is a good way to shut down this style, but that also means the user has other problems to deal with too depending on the situation.


    Name: Refined Tenchi Style: Shinrin-No-Hagane "Forest of Steel"
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: ---
    Range: Close (0-5m)
    Speed: User's Coordination
    Element: ---
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Refined Tenchi Style
    Parent Technique: Refined Tenchi Style
    Hand Seals: ---
    Description:
    This maneuver is in short a flurry of sword strikes aimed at the target. The goal is to close the close distance and deliver four strikes at the target to overwhelm them. In which case the onslaught bolsters the practitioner's strength.

    Boosts user's Strength by ++ and Coordination by +1 tier.
    Weaknesses:
    This maneuver abandons defense to put the pressure on the opponent. Leaving the practitioner vulnerable to a counterattack.

    Name: Kenjutsu Style: Pyro Ken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Close (0-5m)
    Speed: A
    Element: Katon
    Skill: Ninjutsu/Kenjutsu
    Classification: Personal
    Requirements: Kenjutsu Weapon
    Parent Technique: Chakra Flow
    Hand Seals: Ram > Ox > Bird > Dragon
    Description:
    After the handseals are finished, the user grasps a kenjutsu weapon as the immense Katon chakra coats the blade much like Katon Chakra Flow. The Pyro Ken inflicts S rank burns upon contact of the blade, and the intense flames has the unique ability to extend past the tip of the blade into the form of a whip up to 5 meters for a post before it retracts back to the sword. Additionally, the chakra fortifies the Hardness of the sword by +1 rank.
    Weaknesses:
    Can't function underwater, and Suiton of A rank power can put this technique out. Forcing the user to reactivate the technique.

    Name: Kenjutsu Style: Sylph Ken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Close (0-5m)
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Personal
    Requirements: Kenjutsu Weapon
    Parent Technique: Chakra Flow
    Hand Seals: Bird > Tiger > Ox > Bird
    Description:
    After the handseals are finished, the user grabs a kenjutsu weapon as the fuuton chakra coats the blade that makes multiple tiny wind blades. Giving the chosen sword a serrated edge designed not just cut, but shred the living tissue to the point that inflicts A rank cutting damage deep into the body. Even to the point of severing limbs to be achieved easily.

    When the blade comes into contact, whether it is an object or against living flesh, this technique leaves residue of Fuuton chakra behind that continuously cuts into the object. This feature inflicts an additional A rank damage on the next round of combat. This can only be done once per post.
    Weaknesses:
    Katon can make this technique potent with deadly consequences. Katon of A rank power can consume the fuuton chakra and with rapid expansion can inflict S rank damage within a 5-meter sphere.

    Approved


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    Tohsaka's Kenjutsu - Page 4 Empty Re: Tohsaka's Kenjutsu

    Post by InarieKaguya Wed Dec 02, 2020 9:13 pm

    Name: Shizen-ju Release; Radiant Wings
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self | 0-2 meters (Tails)
    Speed: S
    Element: Shizen-ju
    Skill: Ninjutsu/Taijutsu
    Classification: Exclusive (Kyuubi Sage)
    Requirements: Perfect Sage Mode
    Parent Technique: ---
    Hand Seals: Dragon > Bird > Dragon > Tiger
    Description:
    This exclusive technique is the pinnacle of this enhanced state. The senjutsu and bijuu chakra mixed together before it wraps around the user into a glowing white aura. The aura is a defensive technique that uses the refined bijuu chakra to protect the user from S rank damage that came from an enhanced state or deprived from an enhanced state. Against non-enhanced state techniques, this aura soaks up to 2 S ranks instead before the aura momentarily disperses for the round.

    Usage of this jutsu is actually a fighting style due to the access of using the nine tails as individual limbs that can stretch up to 2 meters from the user. Unlike the tails from the typical V1 and V2 regarding bijuu. This technique only allows the user to use the tails for a myriad of grabbing and slamming opponents. It is a draining process in both senjutsu and bijuu chakra reserves. As such, the fighting style is very similar to Spring Chant as the Tai Chi integrates into the fighting style with the additional use of the tails of course. Focusing almost entirely in speed and reflexes over raw power.

    Additionally, the aura empowers the user’s physical abilities further for the duration. Providing 1 Tier to Coordination and Speed.
    Weaknesses:
    This technique is considered as a Fighting Style in terms of Boosting Order. Additionally, one of the risks of using this technique is it will drain the Jinchuriki’s seal by -10 per post. Achieving Control reduces the amount to -5 per post, and only by acquiring Bond does it not damage the Jinchuriki’s seal. This aura does not inflict damage.

    Name: Shizen-ju Release: Radiant Phoenix Blast
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: 150m
    Speed: S
    Element: Shizen-ju
    Skill: Ninjutsu
    Classification: Exclusive (Kyuubi Sage)
    Requirements: Perfect Sage Mode
    Parent Technique: ---
    Hand Seals: Dragon > Bird > Horse > Tiger > Horse
    Description:
    After the handseals are complete, the user exhales a large wave of heatless white flame that is 50 meters wide that travels up to 150 meters. This flame uses the bijuu’s corrosive nature to corrode similar to acid. Reducing both objects and living organisms to molecular residue, or basically reduced to ash without smoke.
    Weaknesses:
    As the element is stated, this technique does not gain any advantage over the elements or non-elements. The technique is considered equal against Senjutsu techniques and/or Restricted Techniques. Use of this technique drains not just the Senjutsu Pool, but it drains the bijuu's chakra as well. In which case usage of this technique damages the seal by -10 per use. This is lowered to -5 when Control is achieved, and with Bond this technique no longer damages the Jinchuriki's seal.


    Last edited by InarieKaguya on Mon Jan 04, 2021 7:43 pm; edited 1 time in total


    _________________
    Character Name: Inarie Yoru Kaguya
    Spendable Experience: 0
    Total Experience: 2,955
    Renown: 0
    Ryo: 321,000
    Stats:

    • Strength: C
    • Constitution: C (B/Physical)
    • Stamina: C+
    • Speed: B
    • Coordination: A
    • Intelligence: C
    • Perception: B

    Link to Character Updates: Inarie Kaguya
    Link to Character Application:
    Link to Known Techniques:
    Kitsuki Kurahasa
    Kitsuki Kurahasa
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    Posts : 1145
    Join date : 2017-09-13

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