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The Cockroach Cook
Shimiko Chinoike
Tatsuya
Kohana
Nozomi
Uchiha Akihiro
Copycat
InarieKaguya
Ryuko
Kim Chang-Min
Chen Kimyōnakama
Akame
16 posters

    Tohsaka's Kenjutsu

    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Copycat Tue Nov 13, 2018 9:12 am

    Name: Wind Release: Skyride
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 1-150 Meters
    Speed: Varies by User's Speed
    Element: Wind
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-tier Stamina
    Parent Technique: N/A
    Hand Seals: Bird
    Description:
    By kneading the fuuton chakra inside of the body the user absorbs the molded chakra into their body. Gaining the ability to fly through the air as well as controlling their velocity and mobility. The user's Speed affects how fast they actually move, but they should not move more than 150 meters per post. Truthfully the main strength about this technique is the user's freedom of movement.
    Weakness:
    Be warned not to get hit by a katon technique that damages the user higher than their Constitution. Not only can this disrupt the molding process, but it can risk causing the user to combust from the inside. Most times this leads to a “blood rain”.

    Approved.

    Name: Style of the Dragoon
    Rank: A
    Power: A
    Activation Cost: 18
    Upkeep Cost: 10
    Range: 20 meters
    Speed: A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: B-tier Coordination, B-tier Stamina, Skyride
    Parent Technique: Wind Release; Skyride
    Hand Seals: Bird > Dragon
    Description:
    A fighting style the combines the ability of flight and manipulation of several weapons at the same time. The user exerts more energy than its parent technique to seemingly exert a bubble of condense winds. In truth the user gains manipulation of tools that don’t have the Heavy trait by weaving thread-like futon chakra to lace on the tools. These tools follow the user and can be directed to action such as attack/defend. Tools affected by this style travel with speed equivalent to A-tier and each pack enough strength to be A-tier as well. Capable of deflecting opposing projectiles and even destroying these items. The amount of tools the user can manipulate depends on the user’s base Coordination. Note that if the user wishes to wield two tomahawks for example with B tier Coordination they can only wield up to 10 projectiles. Every 1 medium tool is equivalent to 10 projectiles.

    • B-Tier: 3 Medium-sized Tools and/or 30 projectiles.
    • A-Tier: 6 Medium-sized Tools and/or 60 projectiles.
    • S-Tier: 12 Medium-sized Tools and/or 120 projectiles.

    Weakness:
    Same flaws as Skyride, but with additional weaknesses. Tools manipulated at full force will automatically break upon impact if it is market quality or higher. Even B-Grade Hardness will break after a while. Additionally, the tools have a limited range as they cannot exceed past 20 meters around the user. The instant they do the tools lose all power behind it and most likely will be rendered useless. Attempting to lace chakra onto more tools than the user is allowed will result in nothing happens and the tools remain where they are until the user frees control of another.

    Gonna have to drop the scaling down drastically. Probably to 2 controllable tools per tier of Coordination.

    Name: Heaven's Splitter
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 1 Kilometer
    Speed: A+
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Tenchi Style | Piercer of Heaven
    Parent Technique: Tenchi Style | Piercer of Heaven
    Hand Seals: ---
    Description:
    A deadly technique where the user sheathes the kenjutsu weapon and then spends a good moment pouring large amounts of wind chakra into the scabbard. Signs of this amount of chakra occurs as the wind starts to pick up around the user and the weapon is heavily coated with a veil of pure pale blue chakra. The instant the user draws the sword they release a massive arc of wind chakra that reaches up to the sky as it slices into the earth and everything in front of the user. Capable of creating a fissure and even slicing into mountains. This arc is 50 meters tall, and is only a meter width. Even being outside of the arc's path phenomenons have been known to happen such as the overhead clouds split in two for example.
    Weaknesses:
    This technique takes a whole post to charge and has quite a window to interrupt the charge. By the start of the user's next post is when it can go off.

    Drop the Power to A and reduce the meter to 300m-500m. You can drop the activation cost to the standard A-Rank and raise the Speed to A++ in return.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Thu Nov 15, 2018 9:21 pm


    • Style of the Dragoon ~ Reworked into a single use technique by simply propelling a number of tools at high velocity capable of dealing potentially lethal damage. Range has been increased to 50 Meters. Activation Cost dropped to 15. Upkeep Cost removed. Number of tools decreased to increments of 2 per tier starting at B tier Coordination and doubled A tier number for S tier Coordination.
    • Heaven's Splitter ~ Changes has been made to the Activation Cost, Power, Speed, and Range.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Copycat Fri Nov 16, 2018 9:15 am

    RinUchiha wrote:Name: Heaven's Splitter
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: ---
    Range: 500 Meters
    Speed: A++
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Tenchi Style | Piercer of Heaven
    Parent Technique: Tenchi Style | Piercer of Heaven
    Hand Seals: ---
    Description:
    A deadly technique where the user sheathes the kenjutsu weapon and then spends a good moment pouring large amounts of wind chakra into the scabbard. Signs of this amount of chakra occurs as the wind starts to pick up around the user and the weapon is heavily coated with a veil of pure pale blue chakra. The instant the user draws the sword they release a massive arc of wind chakra that reaches up to the sky as it slices into the earth and everything in front of the user. Capable of creating a fissure and even slicing into mountains. This arc is 50 meters tall, and is only a meter width. Even being outside of the arc's path phenomenons have been known to happen such as the overhead clouds split in two for example.
    Weaknesses:
    This technique takes a whole post to charge and has quite a window to interrupt the charge. By the start of the user's next post is when it can go off.

    Approved. Style of the Dragoon will be good to go when you update the Weaknesses bit so they go the usual max of 50 meters instead of 20.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Sun Nov 18, 2018 10:04 pm

    Fixed the weakness part.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Copycat Sun Nov 18, 2018 11:17 pm

    RinUchiha wrote:Name: Style of the Dragoon
    Rank: A
    Power: A
    Activation Cost: 18
    Upkeep Cost: --
    Range: 1-50 meters
    Speed: A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: B-tier Coordination, B-tier Stamina, Skyride
    Parent Technique: Wind Release; Skyride
    Hand Seals: Bird > Dragon
    Description:
    By lacing the externalized futon chakra onto the selected tools, the user lifts up the tools like threads connecting to his fingers. Then with an audible gust of wind the user launches these tools at the indicated target(s). Multiple targets can be set, but no matter how many times these tools hit the targets only take 1 A rank damage. Tools affected by this style travel with speed equivalent to A-tier and each pack enough strength to be A-tier as well. Capable of deflecting opposing projectiles and even destroying these items. The amount of tools the user can manipulate depends on the user’s base Coordination. Note that if the user wishes to wield two tomahawks for example with B tier Coordination they can only wield up to 10 projectiles. Every 1 medium tool is equivalent to 10 projectiles.

    • B-Tier: 2 Medium-sized Tools and/or 20 projectiles.
    • A-Tier: 4 Medium-sized Tools and/or 40 projectiles.
    • S-Tier: 8 Medium-sized Tools and/or 80 projectiles.

    Weakness:
    Same flaws as Skyride, but with additional weaknesses. Tools manipulated at full force will automatically break upon impact if it is market quality or higher. Even B-Grade Hardness will break after a while. Additionally, the tools have a limited range as they cannot exceed past 50 meters around the user. The instant they do the tools lose all power behind it and most likely will be rendered useless. Attempting to lace chakra onto more tools than the user is allowed will result in nothing happens and the tools remain where they are until the user frees control of another.

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Mon Nov 26, 2018 9:19 pm

    Name: Claw Creation Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Non-Element
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: ---
    Description:
    This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
    Weaknesses:
    Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.

    Name: Neko Chakra Claw Technique
    Rank: B
    Power: B
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Claw Creation | Chakra Flow
    Parent Technique: Claw Creation | Chakra Flow
    Hand Seals: ---
    Description:
    A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
    Weaknesses:
    This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Thu Nov 29, 2018 10:56 am

    RinUchiha wrote:Name: Claw Creation Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Non-Element
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: ---
    Description:
    This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
    Weaknesses:
    Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.

    Name: Neko Chakra Claw Technique
    Rank: B
    Power: B
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Claw Creation | Chakra Flow
    Parent Technique: Claw Creation | Chakra Flow
    Hand Seals: ---
    Description:
    A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
    Weaknesses:
    This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.

    Approved.


    _________________
    Spoiler:
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Tue Jan 01, 2019 12:25 am

    Name: Selou Won
    Rank: B
    Power: B
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: B
    Element: ---
    Skill: Buki/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: C-tier Coordination & C-tier Speed
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A martial arts revolving around using a particular named karambit where the user combines the use of bukijutsu and taijutsu into one fluid motion. The Selou Won emphasis on excellent coordination and swift footwork in order to move around the opponent and easily take advantage over the battle. One thing is certain is that the karambit is always in motion in some form until it buries the blade into the opponent’s body. Taijutsu comes into play when the practitioner evades the opponent, maneuver into a grappling position, or simply countering when the opponent moves to block the knife hand. Otherwise the karambit is used to aid in grapple by maneuvering the claw-like blade to hook around the forearm and pin the blade into the pressure point between the bicep and elbow on the palm side. Slicing into the opponent’s back knee to render their mobility, breaking hands, puncturing muscle tissue, slicing into the veins of life.

    Using Selou Won boosts the user’s Coordination and Speed by ++.
    Weaknesses:
    As Selou Won takes advantage of the opponent’s position and actions into account. If the user has insufficient strength to keep a hold of their opponent then the user can easily get overpowered under opportune moments. Additionally a Selou Won user is at a disadvantage when their opponent has higher Coordination than they possess simply because the opponent can outmaneuver the user. Lastly this style is effective when using the karambit, so using other tools such as kunai or other knives would only grant a single + towards Coordination and Speed instead of 2 plus.

    Name: Shred
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: C
    Element: ---
    Skill: Bukijutsu/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    A set of movements with the karambit that keeps it in motion. At the same time, it keeps the body in general moving as well to match the tempo his/her opponent is set at. By keeping the body moving the user has virtually freedom to unleash a flurry of strikes and just as quickly counter to defend the body from external harm if evasion seems to fail. In this combination the user’s strength slightly increases as it seeks to strike and inflict potential hindering injuries.

    Boosts user’s Coordination by ++ and Strength by +.
    Weaknesses:
    Same as Selou Won.

    Name: Reap
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 30m
    Speed: C
    Element: ---
    Skill: Bukijutsu/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    To put simply the user takes on the stance of their footwork to increase in terms of sheer speed against distant opponents. Allowing them to actively seek and reap the opponent into melee range despite the range. At the end of the movement, or at least from what Reap allows, the user unleashes a flurry of strikes which may result on using Shred at the end of the movement. Alternatively, this technique can be used to pursue fleeing targets or evade incoming projectiles depending on the situation.

    Boosts the user’s Speed by ++ and Strength by +.
    Weaknesses:
    Reap is meant to close the distance against short distant opponents quicker than normal through physical effort. If the opponent can gauge the distance and stay outside the 30 meter range they’ll be safe from this technique.

    Name: Elation
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: B
    Element: ---
    Skill: Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    An evasive counter technique designed to win the combat back into the user’s advantage. Basically the user pivots their body over to the opponent’s flank preferably where the opponent’s back is towards the user, but this can be used on either side. During this pivot the user drops low into a spinning crouch with an extended leg coming around to slam hard against the opponent’s upper body. For maximum effect slamming the roundhouse kick towards the face does the trick too and increases the chance to stagger the opponent enough to follow up with a short combo of sorts. Or the user may use this opportunity to catch a breather and plan tactical as their opponent recovers.

    Boosts the user’s Strength and Coordination by ++.
    Weaknesses:
    This is designed to counter a melee attack, so trying this against a ranged attack simply puts this technique ineffective. Additionally if the opponent is able to outmaneuver the user or at least react to the kick. The opponent can easily choose to evade it or worse slice in the back of the user’s knee making the ability to walk a bit harder in a fight.

    Name: Betray
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: B
    Element: ---
    Skill: Bukijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won & Elation
    Parent Technique: Selou Won & Shred
    Hand Seals: ---
    Description:
    Betray is a technique that some people, including other practitioners, frown upon because of its purpose. The user from any angle provided they can pull it off; can deliver a hindering laceration behind the knee, palm side of the wrists, the pressure points along the arms and legs. Either one is enough to make the fight harder for their opponent. On a normal case this wound can be healed via B grade medicine or B rank ijutsu. Because until it is healed, the opponent suffers either a 2 minus debuff towards Coordination if the user succeeds on cutting into any of the sensitive parts of the opponent’s arm. Or a 2 minus debuff towards Speed if the user sliced into the back knee instead as walking becomes harder to do so let alone use that leg in general.

    This debuff only affects the targeted limbs, and can be healed after the combat thread ends. For a short version;
    Target Arm = 2 minus Coordination debuff
    Target Leg = 2 minus Speed debuff
    Weaknesses:
    Betray semi-stack stack on itself. Upon activation should it succeed the user selects what debuff to use and it’ll apply to that limb afterwards. However the user cannot use Betray again to the same limb as each limb can only be affected once. This means that while (for example) the target's left leg has been cut by Betray it cannot be debuffed again. But the practitioner can select the other leg providing another Betray to the right leg. Systematically this doesn't stack debuffs for it'll still be 2 minus, but it'll affect two legs now instead of just one.


    Last edited by RinUchiha on Sun Jan 06, 2019 12:08 pm; edited 1 time in total


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Nozomi Sun Jan 06, 2019 11:43 am

    RinUchiha wrote:Name: Selou Won
    Rank: B
    Power: B
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: B
    Element: ---
    Skill: Buki/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: C-tier Coordination & C-tier Speed
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A martial arts revolving around using a particular named karambit where the user combines the use of bukijutsu and taijutsu into one fluid motion. The Selou Won emphasis on excellent coordination and swift footwork in order to move around the opponent and easily take advantage over the battle. One thing is certain is that the karambit is always in motion in some form until it buries the blade into the opponent’s body. Taijutsu comes into play when the practitioner evades the opponent, maneuver into a grappling position, or simply countering when the opponent moves to block the knife hand. Otherwise the karambit is used to aid in grapple by maneuvering the claw-like blade to hook around the forearm and pin the blade into the pressure point between the bicep and elbow on the palm side. Slicing into the opponent’s back knee to render their mobility, breaking hands, puncturing muscle tissue, slicing into the veins of life.

    Using Selou Won boosts the user’s Coordination and Speed by ++.
    Weaknesses:
    As Selou Won takes advantage of the opponent’s position and actions into account. If the user has insufficient strength to keep a hold of their opponent then the user can easily get overpowered under opportune moments. Additionally a Selou Won user is at a disadvantage when their opponent has higher Coordination than they possess simply because the opponent can outmaneuver the user. Lastly this style is effective when using the karambit, so using other tools such as kunai or other knives would only grant a single + towards Coordination and Speed instead of 2 plus.

    Name: Shred
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: C
    Element: ---
    Skill: Bukijutsu/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    A set of movements with the karambit that keeps it in motion. At the same time, it keeps the body in general moving as well to match the tempo his/her opponent is set at. By keeping the body moving the user has virtually freedom to unleash a flurry of strikes and just as quickly counter to defend the body from external harm if evasion seems to fail. In this combination the user’s strength slightly increases as it seeks to strike and inflict potential hindering injuries.

    Boosts user’s Coordination by ++ and Strength by +.
    Weaknesses:
    Same as Selou Won.

    Name: Reap
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 30m
    Speed: C
    Element: ---
    Skill: Bukijutsu/Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    To put simply the user takes on the stance of their footwork to increase in terms of sheer speed against distant opponents. Allowing them to actively seek and reap the opponent into melee range despite the range. At the end of the movement, or at least from what Reap allows, the user unleashes a flurry of strikes which may result on using Shred at the end of the movement. Alternatively, this technique can be used to pursue fleeing targets or evade incoming projectiles depending on the situation.

    Boosts the user’s Speed by ++ and Strength by +.
    Weaknesses:
    Reap is meant to close the distance against short distant opponents quicker than normal through physical effort. If the opponent can gauge the distance and stay outside the 30 meter range they’ll be safe from this technique.

    Name: Elation
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: B
    Element: ---
    Skill: Taijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won
    Parent Technique: Selou Won
    Hand Seals: ---
    Description:
    An evasive counter technique designed to win the combat back into the user’s advantage. Basically the user pivots their body over to the opponent’s flank preferably where the opponent’s back is towards the user, but this can be used on either side. During this pivot the user drops low into a spinning crouch with an extended leg coming around to slam hard against the opponent’s upper body. For maximum effect slamming the roundhouse kick towards the face does the trick too and increases the chance to stagger the opponent enough to follow up with a short combo of sorts. Or the user may use this opportunity to catch a breather and plan tactical as their opponent recovers.

    Boosts the user’s Strength and Coordination by ++.
    Weaknesses:
    This is designed to counter a melee attack, so trying this against a ranged attack simply puts this technique ineffective. Additionally if the opponent is able to outmaneuver the user or at least react to the kick. The opponent can easily choose to evade it or worse slice in the back of the user’s knee making the ability to walk a bit harder in a fight.

    Name: Betray
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: B
    Element: ---
    Skill: Bukijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won & Elation
    Parent Technique: Selou Won & Shred
    Hand Seals: ---
    Description:
    Betray is a technique that some people, including other practitioners, frown upon because of its purpose. The user from any angle provided they can pull it off; can deliver a hindering laceration behind the knee, palm side of the wrists, the pressure points along the arms and legs. Either one is enough to make the fight harder for their opponent. On a normal case this wound can be healed via B grade medicine or B rank ijutsu. Because until it is healed, the opponent suffers either a 2 minus debuff towards Coordination if the user succeeds on cutting into any of the sensitive parts of the opponent’s arm. Or a 2 minus debuff towards Speed if the user sliced into the back knee instead as walking becomes harder to do so let alone use that leg in general.

    This debuff only affects the targeted limbs, and can be healed after the combat thread ends. For a short version;
    Target Arm = 2 minus Coordination debuff
    Target Leg = 2 minus Speed debuff
    Weaknesses:
    Betray cannot stack on itself. Upon activation should it succeed the user selects what debuff to use and it’ll apply afterwards. However the user cannot use Betray again to inflict the other debuff as it’ll simply overwrite the current debuff from this technique.

    All approved except for Betray.

    The weakness of it doesn't need to be there. Thematically, it makes sense for the debuff to continue until healed, rather than a new injury negating the debuff. I'd let them semi-stack, but I'd say that it can only apply once per limb, so you'd have to hit 4 times successfully to apply to each limb.

    They don't stack together though, so, if you get both legs, it's -- on each, but isn't a total of a Tier and a -.


    _________________
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    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Sun Jan 06, 2019 12:11 pm

    Fixed Betray's weakness.
    I put that part down as to give the technique its duration since Betray doesn't have an upkeep. And if anyone questions it in the future i can show them that it lasts until the end of the thread or it is healed in some other way.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Nozomi Sun Jan 13, 2019 10:28 am

    Name: Betray
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: B
    Element: ---
    Skill: Bukijutsu
    Classification: Exclusive (Rin Uchiha)
    Requirements: Selou Won & Elation
    Parent Technique: Selou Won & Shred
    Hand Seals: ---
    Description:
    Betray is a technique that some people, including other practitioners, frown upon because of its purpose. The user from any angle provided they can pull it off; can deliver a hindering laceration behind the knee, palm side of the wrists, the pressure points along the arms and legs. Either one is enough to make the fight harder for their opponent. On a normal case this wound can be healed via B grade medicine or B rank ijutsu. Because until it is healed, the opponent suffers either a 2 minus debuff towards Coordination if the user succeeds on cutting into any of the sensitive parts of the opponent’s arm. Or a 2 minus debuff towards Speed if the user sliced into the back knee instead as walking becomes harder to do so let alone use that leg in general.

    This debuff only affects the targeted limbs, and can be healed after the combat thread ends. For a short version;
    Target Arm = 2 minus Coordination debuff
    Target Leg = 2 minus Speed debuff
    Weaknesses:
    Betray semi-stack stack on itself. Upon activation should it succeed the user selects what debuff to use and it’ll apply to that limb afterwards. However the user cannot use Betray again to the same limb as each limb can only be affected once. This means that while (for example) the target's left leg has been cut by Betray it cannot be debuffed again. But the practitioner can select the other leg providing another Betray to the right leg. Systematically this doesn't stack debuffs for it'll still be 2 minus, but it'll affect two legs now instead of just one.
    Approved


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    Kohana
    Kohana


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    Join date : 2017-11-16

    Character File
    Skills & Elements: Bukijutsu
    Class: E
    Ryo: 0000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Kohana Tue Jan 22, 2019 1:48 am

    Name: Chakra Thrust
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: ---
    Range: 20 Meters
    Speed: C
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: ---
    Description:
    The user coats one of their hands in pure chakra. By briefly overloading the molded chakra to propel it into a pale blue wave of force dedicated to slamming into the target. It has enough strength to push heavy objects for a total of 5 meters, and tends to leave a dent the size of a palm on the surface. As such this technique has a fair chance of knocking over people as they are being pushed back.
    Weaknesses:
    Because this is a Non-Elemental wave of force it doesn't gain advantage against other elements. Additionally this technique was generally designed to target human sized individuals. So anything larger than a human would lower the effectiveness of this technique.

    Name: Wave of Force
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: ---
    Range: 30 meters
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Chakra Thrust
    Parent Technique: Chakra Thrust
    Hand Seals: Bird > Dog > Bird > Ox
    Description:
    Coating the user's body with molded chakra that holds the shape of a sphere. By extending both arms outward, the user expands the sphere that rapidly pushes with strong force within 30 meters radius. It is meant to effectively handle multiple targets and/or ward off projectiles. At the end of the forty meters the people are flung back to a maximum of 10 meters.
    Weaknesses:
    The user cannot distinguish what it can't hurt, so allies who are close risk getting injured by this as well. Against other elements this technique will be at a disadvantage. The opposing elemental technique receives a +1 increase in all aspects.

    Name: Seismic Slam
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: 5 meters
    Speed: B
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat Fist | Smashing Boulder
    Parent Technique: Arhat Fist
    Hand Seals: ---
    Description:
    A mighty punch from the Arhat Fist that is rumored to change the landscape after a number of uses. Essentially the user slams his fist at the surface of earth, be it stone, dirt, or even sand. The sheer force of it creates a seismic wave to a small degree. It causes a small scale earthquake to erupt within the area and depending on the environment the user can produce numerous results. Whether it is so much as shattering a large boulder into palm sized pieces, or even making the city walls crumble before them. The uses are only limited to the user's creativity, and most importantly if used against a creature. Seismic Slam will no doubt fracture even the most durable creature.

    Seismic Slam boosts the user's Strength by 1 tier and Constitution by 1 advantage.
    Weaknesses:
    The weaknesses is situational, but if for example the user executes Seismic Slam on a building while they are in the building then in most cases they'll have to endure the same punishment from their own doing. So the user must be aware that this can backfire on them, and of course if there is no surface to strike then the user is just needlessly burning unnecessary energy.


    Last edited by LeoraShinsei on Fri Feb 15, 2019 7:46 pm; edited 1 time in total


    _________________
    Character Name: Kohana Brightsteel
    Spendable Experience: 0
    Total Experience: 405
    Renown: 0
    Ryo: 14, 425
    Stats:
    • Strength: D
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C

    Limit Break Points:
    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2391-nightbane-s-updates?nid=291#21620
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t2380-kohana-brightsteel-missing-nin
    Link to Known Techniques:
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 27

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Uchiha Akihiro Wed Feb 06, 2019 4:39 pm

    LeoraShinsei wrote:Name: Chakra Thrust
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: ---
    Range: 20 Meters
    Speed: C
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: ---
    Description:
    The user coats one of their hands in pure chakra. By briefly overloading the molded chakra to propel it into a pale blue wave of force dedicated to slamming into the target. It has enough strength to push heavy objects for a total of 5 meters, and tends to leave a dent the size of a palm on the surface. As such this technique has a fair chance of knocking over people as they are being pushed back.
    Weaknesses:
    Because this is a Non-Elemental wave of force it doesn't gain advantage against other elements. Additionally this technique was generally designed to target human sized individuals. So anything larger than a human would lower the effectiveness of this technique.

    Approved

    ------------------------------------------


    Name: Wave of Force
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: ---
    Range: 40 meters
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Chakra Thrust
    Parent Technique: Chakra Thrust
    Hand Seals: Bird > Dog > Bird > Ox
    Description:
    Coating the user's body with molded chakra that holds the shape of a sphere. By extending both arms outward, the user expands the sphere that rapidly pushes with strong force within 40 meters radius. It is meant to effectively handle multiple targets and/or ward off projectiles. At the end of the forty meters the people are flung back to a maximum of 10 meters.
    Weaknesses:
    The user cannot distinguish what it can't hurt, so allies who are close risk getting injured by this as well.

    Reduce Range. And I'd say any elemental jutsu would have an advantage over this.
    --------------------------------------------------------


    Name: Seismic Slam
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: ---
    Range: 5 meters
    Speed: B
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat Fist | Smashing Boulder
    Parent Technique: Arhat Fist
    Hand Seals: ---
    Description:
    A mighty punch from the Arhat Fist that is rumored to change the landscape after a number of uses. Essentially the user slams his fist at the surface of earth, be it stone, dirt, or even sand. The sheer force of it creates a seismic wave to a small degree. It causes a small scale earthquake to erupt within the area and depending on the environment the user can produce numerous results. Whether it is so much as shattering a large boulder into palm sized pieces, or even making the city walls crumble before them. The uses are only limited to the user's creativity, and most importantly if used against a creature. Seismic Slam will no doubt fracture even the most durable creature.

    Seismic Slam boosts the user's Strength by 1 tier and Constitution by 1 advantage.
    Weaknesses:
    The weaknesses is situational, but if for example the user executes Seismic Slam on a building while they are in the building then in most cases they'll have to endure the same punishment from their own doing. So the user must be aware that this can backfire on them, and of course if there is no surface to strike then the user is just needlessly burning unnecessary energy.


    Approved
    Kohana
    Kohana


    Posts : 111
    Join date : 2017-11-16

    Character File
    Skills & Elements: Bukijutsu
    Class: E
    Ryo: 0000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Kohana Fri Feb 15, 2019 7:50 pm

    Wave of Force
    Reduced the Range and Size from 40 meters to 30 meters. Added a major weakness against other elements that'll function like the opposing technique is affected like Focus Amplification.


    _________________
    Character Name: Kohana Brightsteel
    Spendable Experience: 0
    Total Experience: 405
    Renown: 0
    Ryo: 14, 425
    Stats:
    • Strength: D
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C

    Limit Break Points:
    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2391-nightbane-s-updates?nid=291#21620
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t2380-kohana-brightsteel-missing-nin
    Link to Known Techniques:
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 27

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Uchiha Akihiro Fri Mar 01, 2019 8:32 am

    Rin wrote:Name: Wave of Force
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: ---
    Range: 30 meters
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Chakra Thrust
    Parent Technique: Chakra Thrust
    Hand Seals: Bird > Dog > Bird > Ox
    Description:
    Coating the user's body with molded chakra that holds the shape of a sphere. By extending both arms outward, the user expands the sphere that rapidly pushes with strong force within 30 meters radius. It is meant to effectively handle multiple targets and/or ward off projectiles. At the end of the forty meters the people are flung back to a maximum of 10 meters.
    Weaknesses:
    The user cannot distinguish what it can't hurt, so allies who are close risk getting injured by this as well. Against other elements this technique will be at a disadvantage. The opposing elemental technique receives a +1 increase in all aspects

    I feel this range is still too much.

    Think about it, you're pushing everything with B-rank force in every direction. That is basically medium range Force Field Shinra Tensei,

    If this is meant to ward off projectiles and push people out of close range, then 10 meters is more than enough. And you'll be able to effectively clear out a diameter of 20 meters.


    _________________
    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Sun Apr 07, 2019 11:01 pm

    Name: Mark of the Scorpion Seal
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: ---
    Range: Contact
    Speed: A
    Element: ---
    Skill: Fuuinjutsu
    Classification: Open (Konoha)
    Requirements: B-tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    One of the lesser fuuinjutsu within Konoha’s arsenal that is capable of sealing Bijuu into a host. Be it a human or object. The process of this seal's completion requires the user to touch the object/Bijuu and simultaneously touch the host. The real challenge however, is that before the process can begin the Bijuu needs to be weakened as in it has received significant damage. This is determined by the Bijuu's Constitution. Once the process begins the Bijuu is being absorbed like a funnel to the host. This process however takes time to accomplish as it always takes 3 posts to complete, and this process can take longer by +1 post per tail the Bijuu has.

    So in short, the minimum amount of posts for this process to take effect is 4 posts. Maximum amount of posts however is 10 posts, and do note that these posts has to be consecutive. Breaking concentration during the sealing process will require the user to start over. The seal will appear to be like a black tattoo of a scorpion in a threatened position as it is surrounded by a ring of fuuinjutsu seals strung together. This symbol is generally formed on the object or the host’s body.
    Weaknesses:
    Like all seals designed to imprison Bijuu, Mark of the Scorpion Seal does wear and tear as per the Bijuu rules. With enough of a tear, the Bijuu is released from its prison. During this process of sealing the Bijuu, the Tailed Beast is still capable of lashing out around them. Meaning that unless the Bijuu is restrained greatly the user and nearby creatures are still in danger of the Bijuu's wrath.


    Last edited by RinUchiha on Tue Apr 09, 2019 8:09 pm; edited 2 times in total


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Mon Apr 08, 2019 8:19 pm

    Iron Armour is a Kumo Exclusive.....You can make a custom seal that has nothing to do with Iron Armor.


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    The Cockroach Cook


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    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by The Cockroach Cook Tue Apr 09, 2019 8:35 pm

    RinUchiha wrote:Name: Mark of the Scorpion Seal
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: ---
    Range: Contact
    Speed: A
    Element: ---
    Skill: Fuuinjutsu
    Classification: Open (Konoha)
    Requirements: B-tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    One of the lesser fuuinjutsu within Konoha’s arsenal that is capable of sealing Bijuu into a host. Be it a human or object. The process of this seal's completion requires the user to touch the object/Bijuu and simultaneously touch the host. The real challenge however, is that before the process can begin the Bijuu needs to be weakened as in it has received significant damage. This is determined by the Bijuu's Constitution. Once the process begins the Bijuu is being absorbed like a funnel to the host. This process however takes time to accomplish as it always takes 3 posts to complete, and this process can take longer by +1 post per tail the Bijuu has.

    So in short, the minimum amount of posts for this process to take effect is 4 posts. Maximum amount of posts however is 10 posts, and do note that these posts has to be consecutive. Breaking concentration during the sealing process will require the user to start over. The seal will appear to be like a black tattoo of a scorpion in a threatened position as it is surrounded by a ring of fuuinjutsu seals strung together. This symbol is generally formed on the object or the host’s body.
    Weaknesses:
    Like all seals designed to imprison Bijuu, Mark of the Scorpion Seal does wear and tear as per the Bijuu rules. With enough of a tear, the Bijuu is released from its prison. During this process of sealing the Bijuu, the Tailed Beast is still capable of lashing out around them. Meaning that unless the Bijuu is restrained greatly the user and nearby creatures are still in danger of the Bijuu's wrath.

    Approved.
    InarieKaguya
    InarieKaguya


    Posts : 250
    Join date : 2018-07-28

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by InarieKaguya Wed Jul 24, 2019 11:19 am

    Name: Heaven's Splitter
    Rank: A
    Power: A (S Cutting Power)
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 500 Meters
    Speed: A++
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Tenchi Style | Piercer of Heaven
    Parent Technique: Tenchi Style | Piercer of Heaven
    Hand Seals: Bird > Ox > Tiger > Bird > Horse > Bird
    Description:
    A deadly technique where the user cloaks their hand(s) in condensed massive amount of fuuton chakra. By swinging their hands like they would with a blade, they release a massive arc of wind chakra that reaches up to the sky as it slices into the earth and everything in front of the user. Capable of creating a fissure and even slicing into mountains. This arc is 50 meters tall, and is only 5 meters wide. Even being outside of the arc's path phenomena have been known to happen such as the overhead clouds split in two for example.
    Weaknesses:
    Sound is drowned out from the howling wind around the user for a good 10 meters. Fire of A rank in Power can cancel out this technique. Afterwards this technique enters a 2 post cooldown before it can be used again.

    Name: Storm's Wrath
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: A tier Coordination
    Parent Technique: Pressure Damage
    Hand Seals: Horse > Bird
    Description:
    A technique that produces seven large orbs of condensed fuuton chakra that gives off a jade green glow surrounding the user with the seventh sphere hovering over the user's head. To break this technique down;

    Single -Each orb has the power to produce a 15 meter radius tornado that decimates the terrain and the tornado stretches as high as the clouds. Additionally it creates a wall of severe winds effectively redirecting projectiles within the area of 10 meters into the tornado. People being dragged (A tier Strength) into this tornado will be under constant assault from the debris. Each tornado can be controlled to move with equivalent speed of -2 tier Coordination.

    Chain - by sending two or more orbs in close proximity of each other causes a chain reaction. Each orb produces a tornado that joins together forming a thick wall of howling wind. This can be used to defend against large attacks and simultaneously send attackers flying through the sky. It has a stronger pull than usual as it covers more ground. Having 2 joint tornadoes increases the strength by 1 plus, 3 tornado is 2 plus, and 4 gives the wall an S tier Strength pull within 10 meters from the wall. Unlike the solitary tornadoes this wall is solitary so timing and location is key.

    Obliterate - This particular version of this technique is perhaps the most powerful and the most dangerous part. By combining all seven orbs into a close proximity of each other, they create a massive tornado of 80 meters sundering the earth and uprooting every plant within the vicinity. Extraordinary bursts of wind expands for an additional 30 meters around the funnel, pulling and tearing away matter with S tier Strength with equal speed into the tornado itself. Large bodies of water is being pulled will form a spiraling liquid blade around the tornado, debris of various objects shroud the whole area as well as slamming into those caught in the tornado with S tier Strength. Constantly bombarding those who are trapped with high speed debris as long as the tornado is sustained.

    This tornado can move at incredible speed of S tier within the 300 meter range. Because of the dense, howling winds subjects' Perception is treated as if they are -1 tier in terms of sight and hearing within the tornado's body and the affected area. Additionally, if combined with a Katon technique of S rank in Power, this technique expands for an additional 10 meters as it ignites into a fiery tornado hitting X tier in Power. However this X tier only applies to the amount of burning in terms of damage within the tornado.
    Weaknesses:
    As it should always be advised, the user must be aware of where these tornadoes are and not get caught him/herself. They are just as vulnerable against these tornadoes as their opponent's/allies are. Therefore they can get pulled into the tornado and the technique will end if the user is dragged into the tornado. Likewise this technique has a cooldown after the user stops his/her concentration of 5 posts.

    Element wise Fire always have the advantage over this technique. A large scaled Katon of A rank Power can cause this technique to explode assuming the Katon can catch all seven orbs. This rapid expansion of fire and wind scorches anything within 10 meters of each orb as it still holds S rank Power. Potentially killing or severely wounding the user in the process.

    Name: Wind Barrier Formation Seal
    Rank: A
    Power: A
    Activation Cost: 20 (Apply), 10 (Activate)
    Upkeep Cost: 5 (Activate)
    Range: 10 Meters
    Speed: A
    Element: Wind
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: Intelligence B-Rank, Medium
    Parent Technique: N/A
    Hand Seals: Tiger > Ox > Bird > Horse > Bird
    Description:
    This Seal is first applied onto a medium. Such mediums can be anywhere on a person, scroll, clothing, or even on furniture. So long as there is a surface for this Seal to be placed on. Once applied this Seal takes on the kanji of "WIND" and will remain until it is erased.

    Upon activation this Seal produces a near invisible dome of Fuuinjutsu intertwined with Fuuton chakra over the medium. This done covers about 2.5 meters in diameter so it can potentially shroud other people from harm if need be. The barrier wards off people, matter, and chakra from passing through as it can soak up to 1 A rank Power before breaking. Unfortunate for the attackers, once something makes an impact with the barrier. It produces a strong gust of wind specifically designed to push everything skyward and away for 10 meters total. The Fuuton part has the Power of B rank, and is meant to give a knockback effect in the case of the barrier being damaged no matter if it breaks or not.
    Weaknesses:
    The barrier is stationary so even if the seal is placed on a person. This barrier won't follow them. Additionally just like how things can't get through the barrier neither can those who are inside the barrier.

    Katon techniques of at least B rank Power can overcome this barrier due to the Fuuton chakra within it. Strength of A tier which is greater than the Fuuton's Power can resist the knockback effect to only half and not get sent flying. S tier Strength gives total immunity over this. Otherwise a single A rank technique or A tier Strength will be enough to break through the barrier.

    Lastly just as all other Seals can be erased, so can this one. While it is inactive anyone can use the Five Elements Unseal to erase the Seal before it can be used.
    Nozomi
    Nozomi
    Wanderer
    Wanderer


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    Post by Nozomi Tue Aug 13, 2019 3:34 pm

    Name: Heaven's Splitter
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: ---
    Range: 500 Meters
    Speed: A++
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Tenchi Style | Piercer of Heaven
    Parent Technique: Tenchi Style | Piercer of Heaven
    Hand Seals: Bird > Ox > Tiger > Bird > Horse > Bird
    Description:
    A deadly technique where the user cloaks their hand(s) in condensed massive amount of fuuton chakra. By swinging their hands like they would with a blade, they release a massive arc of wind chakra that reaches up to the sky as it slices into the earth and everything in front of the user. Capable of creating a fissure and even slicing into mountains. This arc is 50 meters tall, and is only 5 meters wide. Even being outside of the arc's path phenomena have been known to happen such as the overhead clouds split in two for example.
    Weaknesses:
    Sound is drowned out from the howling wind around the user for a good 10 meters. Fire of A rank in Power can cancel out this technique. Afterwards this technique enters a 2 post cooldown before it can be used again.
    S rank power would need to have S rank activation cost, unless you can find some other alternative way to balance it.

    Name: Storm's Wrath
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: A tier Coordination
    Parent Technique: Pressure Damage
    Hand Seals: Horse > Bird
    Description:
    A technique that produces seven large orbs of condensed fuuton chakra that gives off a jade green glow surrounding the user with the seventh sphere hovering over the user's head. To break this technique down;

    Single -Each orb has the power to produce a 15 meter radius tornado that decimates the terrain and the tornado stretches as high as the clouds. Additionally it creates a wall of severe winds effectively redirecting projectiles within the area of 10 meters into the tornado. People being dragged (A tier Strength) into this tornado will be under constant assault from the debris. Each tornado can be controlled to move with equivalent speed of -2 tier Coordination.

    Chain - by sending two or more orbs in close proximity of each other causes a chain reaction. Each orb produces a tornado that joins together forming a thick wall of howling wind. This can be used to defend against large attacks and simultaneously send attackers flying through the sky. It has a stronger pull than usual as it covers more ground. Having 2 joint tornadoes increases the strength by 1 plus, 3 tornado is 2 plus, and 4 gives the wall an S tier Strength pull within 10 meters from the wall. Unlike the solitary tornadoes this wall is solitary so timing and location is key.

    Obliterate - This particular version of this technique is perhaps the most powerful and the most dangerous part. By combining all seven orbs into a close proximity of each other, they create a massive tornado of 80 meters sundering the earth and uprooting every plant within the vicinity. Extraordinary bursts of wind expands for an additional 30 meters around the funnel, pulling and tearing away matter with S tier Strength with equal speed into the tornado itself. Large bodies of water is being pulled will form a spiraling liquid blade around the tornado, debris of various objects shroud the whole area as well as slamming into those caught in the tornado with S tier Strength. Constantly bombarding those who are trapped with high speed debris as long as the tornado is sustained.

    This tornado can move at incredible speed of S tier within the 300 meter range. Because of the dense, howling winds subjects' Perception is treated as if they are -1 tier in terms of sight and hearing within the tornado's body and the affected area. Additionally, if combined with a Katon technique of S rank in Power, this technique expands for an additional 10 meters as it ignites into a fiery tornado hitting X tier in Power. However this X tier only applies to the amount of burning in terms of damage within the tornado.
    Weaknesses:
    As it should always be advised, the user must be aware of where these tornadoes are and not get caught him/herself. They are just as vulnerable against these tornadoes as their opponent's/allies are. Therefore they can get pulled into the tornado and the technique will end if the user is dragged into the tornado. Likewise this technique has a cooldown after the user stops his/her concentration of 5 posts.

    Element wise Fire always have the advantage over this technique. A large scaled Katon of A rank Power can cause this technique to explode assuming the Katon can catch all seven orbs. This rapid expansion of fire and wind scorches anything within 10 meters of each orb as it still holds S rank Power. Potentially killing or severely wounding the user in the process.
    Approved

    Name: Wind Barrier Formation Seal
    Rank: A
    Power: A
    Activation Cost: 20 (Apply), 10 (Activate)
    Upkeep Cost: 5 (Activate)
    Range: 10 Meters
    Speed: A
    Element: Wind
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: Intelligence B-Rank, Medium
    Parent Technique: N/A
    Hand Seals: Tiger > Ox > Bird > Horse > Bird
    Description:
    This Seal is first applied onto a medium. Such mediums can be anywhere on a person, scroll, clothing, or even on furniture. So long as there is a surface for this Seal to be placed on. Once applied this Seal takes on the kanji of "WIND" and will remain until it is erased.

    Upon activation this Seal produces a near invisible dome of Fuuinjutsu intertwined with Fuuton chakra over the medium. This done covers about 2.5 meters in diameter so it can potentially shroud other people from harm if need be. The barrier wards off people, matter, and chakra from passing through as it can soak up to 1 A rank Power before breaking. Unfortunate for the attackers, once something makes an impact with the barrier. It produces a strong gust of wind specifically designed to push everything skyward and away for 10 meters total. The Fuuton part has the Power of B rank, and is meant to give a knockback effect in the case of the barrier being damaged no matter if it breaks or not.
    Weaknesses:
    The barrier is stationary so even if the seal is placed on a person. This barrier won't follow them. Additionally just like how things can't get through the barrier neither can those who are inside the barrier.

    Katon techniques of at least B rank Power can overcome this barrier due to the Fuuton chakra within it. Strength of A tier which is greater than the Fuuton's Power can resist the knockback effect to only half and not get sent flying. S tier Strength gives total immunity over this. Otherwise a single A rank technique or A tier Strength will be enough to break through the barrier.

    Lastly just as all other Seals can be erased, so can this one. While it is inactive anyone can use the Five Elements Unseal to erase the Seal before it can be used.
    Approved


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    YoutaKorikane
    YoutaKorikane


    Village : Iwagakure
    Posts : 51
    Join date : 2019-04-24

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    Post by YoutaKorikane Tue Aug 13, 2019 4:12 pm

    Heaven's Splitter: It is S rank Power because it is a cutting technique. As the element's perk states; "All Wind technique that are cutting in nature have an increased power of +1 rank. Does not stack. "
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

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    Post by Nozomi Tue Aug 13, 2019 4:34 pm

    I'd set it to A outside of that. If it's marked S in power, then it might appear to be +1 to the S rank. Or at least distinguish that the S is with the +1 already.


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    Tatsuya
    Tatsuya


    Posts : 576
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Ninjutsu. Fuuinjutsu, Sensory, Doton, Katon, Lava,
    Class: S
    Ryo: 100,000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Tatsuya Sat Aug 24, 2019 2:50 pm

    Well I put the S Power as for the actual Cutting Power while the actual technique is A rank.


    _________________
    Character Name: Tatsuya Tatsuda
    Spendable Experience: 2,910
    Total Experience: 7,660
    Renown: 0
    Ryo: 100,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: Updated Sheet
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t5187-tatsuya-tatsuda?nid=648#40721
    Link to Known Techniques:
    Kohana
    Kohana


    Posts : 111
    Join date : 2017-11-16

    Character File
    Skills & Elements: Bukijutsu
    Class: E
    Ryo: 0000

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Kohana Fri Aug 30, 2019 8:13 pm

    Name: Gekido-ju Jutsu
    Rank: S
    Power: S
    Activation Cost: ----
    Upkeep Cost: 20
    Range: 0-30m
    Speed: S
    Element: ---
    Skill: Taijutsu
    Classification: Rin Tohsaka
    Requirements: Mastered V1 (Jinchuriki)
    Parent Technique: ---
    Hand Seals: ---
    Description:
    With enough practice the Jinchuriki has trained with the tails long enough to develop a fighting style unique to this mode. By taking advantage of the tails deceptive and destructive nature the user bolsters an increase to raw strength and agility. This Gekido-ju Jutsu incorporates certain changes to the Jinchuriki such as having a tail or three to support the Jinchuriki whether for strength reasons or additional methods for attacks. It brings out the jinchuriki's fighting style of being on all fours and using claw-like strikes against the opponent. Except this Gekido-ju exerts more energy into their ability to fight with technique despite the strain on their consciousness.

    Boosts Strength, Speed, and Coordination by ++ equally.
    Weaknesses:
    Main weakness is that the Jinchuriki must be able to benefit from Taijutsu boosts. Otherwise it will be rendered useless. The Jinchuriki also cannot use this fighting style in Initial or in V2. Essentially requiring the user to be in V1 and maintain their mastered state.

    Name: Vermillion Rasengan
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: Contact
    Speed: ---
    Element: Non-elemental
    Skill: Ninjutsu
    Classification: Rin Tohsaka
    Requirements: Jinchuriki | Rasengan
    Parent Technique: Rasengan
    Hand Seals: ---
    Description:
    This Rasengan can be anywhere from the size of a baseball to be extraordinarily large. Doing so upgrades the Rasengan into Giant Rasengan as it is meant to affect giant creatures as well. Either way this ball of spiraling chakra emits a cloak of the bijuu's chakra. Upon impact the spiraling chakra will grind into the target, and the bijuu chakra rapidly deteriorates the victim before it bursts. Propelling the target either along the Rasengan or into the ground.

    In addition to the damage from the Rasengan, the bijuu chakra deteriorates the victim to the point where it prevents healing of any kind for 2 posts.

    Like the Rasengan, Vermillion Rasengan doesn't need to be sustained and can be held within 3 posts or until it is used.
    Weaknesses:
    Vermillion Rasengan can be used without being in Initial, V1, V2, Tailed Beast Mode, or Chakra Mode. However until Control is established the Jinchuriki will burn 5 points from their seal every time they use this technique. The only exception is that the user is already under any one of the forms from Initial to Chakra Mode. In which case the user only needs to pay CP since the bijuu's chakra is already present.

    Name: Scarab Seal Formation
    Rank: S
    Power: S
    Activation Cost: 30 (Apply) | 10 (Activate)
    Upkeep Cost: ---
    Range: Contact
    Speed: S
    Element: ---
    Skill: Fuuinjutsu
    Classification: Rin Tohsaka
    Requirements: Mark of the Scorpion
    Parent Technique: Mark of the Scorpion
    Hand Seals: Bird > Ram > Dragon > Ox
    Description:
    Simply put this seal takes on a form of a jade green scarab sitting above the scorpion seal. It's main function is to allow another person registered via chakra recognition to assist the Jinchuriki in their fight for Control. This person can use up to half of their stamina rounded down and may use various techniques at their leisure. In the mindscape if something is supposed to come out of the mouth then the person's face will appear and use the technique. Essentially some physical part of the user will manifest into the mindscape to assist the Jinchuriki. If the person runs out of their stamina pool (reduced by half) they are kicked out of the mindscape and cannot provide further help. However there is a limit to how long the person can provide help as well, and this limit is a hard cap of 7 posts. These posts does not need to be consecutive, just when the person is offering aid.

    Secondary function: If someone that isn't registered by the scarab attempts to mess with the Scorpion Seal or the associated seal including extracting the bijuu. The scarab will manifest into a giant life sized scarab with Mena pincers that snatches the unauthorized target with S rank speed, and with S rank strength the scarab will pull the target into the seal. It won't deal damage, but the pull is the target getting sucked into the seal. Afterwards the scarab returns to its former form except the scarab is now ruby.

    Where the target will be put into the user's mindscape and on the wrong side of the jinchuriki's seal. Or basically the target is trapped inside the seal with the bijuu and is pitted against the bijuu. Worse case scenario, the target faces both the Jinchuriki and the bijuu at the same time. To put it simply this seal is like a death sentence to many since either the Jinchuriki unseals the scarab, the target gets outside help, or teleportation techniques is used. The scarab, to which it will enlarge into a life sized scarab once again and spits out the target within 10 meters from the user. Afterwards the scarab crumbles into dust and must be reapplied.
    Weaknesses:
    Main Function: There can only be one other person that can help with the Jinchuriki fight. They only have access to half of their stamina pool, and they can only help for a total of 7 posts. There is no modifier to increase this limit on either stamina or time limit. Fortunately the person won't die from this fight, but if the Jinchuriki does then they have bigger problems in a literal sense.

    Secondary Function: This seal can only imprison one target per scarab. If other bijuu was to tamper with the seal this scarab is protecting then it simply lacks the power to pull the bijuu into the Jinchuriki's mindscape. A hard cap limit of how many scarabs that can protect any seal is ONE, but a maximum of three can be placed on the person's body. Still ONE on each seal. As mentioned above, this scarab does not prevent teleportation techniques from occurring while the target is inside the seal. However the target can also get out if an outside party uses Five Element Unseal on the scarab. If the target dies within the mindscape, they're officially dead. The scarab will spit the body out of the Jinchuriki once it determines the target to be dead. Then the scarab will crumble into dust and would need to be reapplied.


    _________________
    Character Name: Kohana Brightsteel
    Spendable Experience: 0
    Total Experience: 405
    Renown: 0
    Ryo: 14, 425
    Stats:
    • Strength: D
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C

    Limit Break Points:
    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2391-nightbane-s-updates?nid=291#21620
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t2380-kohana-brightsteel-missing-nin
    Link to Known Techniques:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Tohsaka's Kenjutsu - Page 3 Empty Re: Tohsaka's Kenjutsu

    Post by Shimiko Chinoike Sat Aug 31, 2019 6:42 am

    Kohana wrote:Name: Gekido-ju Jutsu
    Rank: S
    Power: S
    Activation Cost: ----
    Upkeep Cost: 20
    Range: 0-30m
    Speed: S
    Element: ---
    Skill: Taijutsu
    Classification: Rin Tohsaka
    Requirements: Mastered V1 (Jinchuriki)
    Parent Technique: ---
    Hand Seals: ---
    Description:
    With enough practice the Jinchuriki has trained with the tails long enough to develop a fighting style unique to this mode. By taking advantage of the tails deceptive and destructive nature the user bolsters an increase to raw strength and agility. This Gekido-ju Jutsu incorporates certain changes to the Jinchuriki such as having a tail or three to support the Jinchuriki whether for strength reasons or additional methods for attacks. It brings out the jinchuriki's fighting style of being on all fours and using claw-like strikes against the opponent. Except this Gekido-ju exerts more energy into their ability to fight with technique despite the strain on their consciousness.

    Boosts Strength, Speed, and Coordination by ++ equally.
    Weaknesses:
    Main weakness is that the Jinchuriki must be able to benefit from Taijutsu boosts. Otherwise it will be rendered useless. The Jinchuriki also cannot use this fighting style in Initial or in V2. Essentially requiring the user to be in V1 and maintain their mastered state.

    Approved

    Kohana wrote:Name: Vermillion Rasengan
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: ---
    Range: Contact
    Speed: ---
    Element: Non-elemental
    Skill: Ninjutsu
    Classification: Rin Tohsaka
    Requirements: Jinchuriki | Rasengan
    Parent Technique: Rasengan
    Hand Seals: ---
    Description:
    This Rasengan can be anywhere from the size of a baseball to be extraordinarily large. Either way this ball of spiraling chakra emits a cloak of the bijuu's chakra. Upon impact the spiraling chakra will grind into the target, and the bijuu chakra rapidly deteriorates the victim before it bursts. Propelling the target either along the Rasengan or into the ground.

    In addition to the damage from the Rasengan, the bijuu chakra deteriorates the victim to the point where it prevents healing of any kind for 2 posts.

    Like the Rasengan, Vermillion Rasengan doesn't need to be sustained and can be held within 3 posts or until it is used.
    Weaknesses:
    Vermillion Rasengan can be used without being in Initial, V1, V2, Tailed Beast Mode, or Chakra Mode. However until Control is established the Jinchuriki will burn 5 points from their seal every time they use this technique. The only exception is that the user is already under any one of the forms from Initial to Chakra Mode. In which case the user only needs to pay CP since the bijuu's chakra is already present.

    "This Rasengan can be anywhere from the size of a baseball to be extraordinarily large."

    How large is "extraordinarily large"?


    Name: Scarab Seal Formation
    Rank: S
    Power: S
    Activation Cost: 30 (Apply) | 10 (Activate)
    Upkeep Cost: ---
    Range: Contact
    Speed: S
    Element: ---
    Skill: Fuuinjutsu
    Classification: Rin Tohsaka
    Requirements: Mark of the Scorpion
    Parent Technique: Mark of the Scorpion
    Hand Seals: Bird > Ram > Dragon > Ox
    Description:
    Simply put this seal takes on a form of a jade green scarab sitting above the scorpion seal. It's main function is to allow another person registered via chakra recognition to assist the Jinchuriki in their fight for Control. This person can use up to half of their stamina rounded down and may use various techniques at their leisure. In the mindscape if something is supposed to come out of the mouth then the person's face will appear and use the technique. Essentially some physical part of the user will manifest into the mindscape to assist the Jinchuriki. If the person runs out of their stamina pool (reduced by half) they are kicked out of the mindscape and cannot provide further help. However there is a limit to how long the person can provide help as well, and this limit is a hard cap of 7 posts. These posts does not need to be consecutive, just when the person is offering aid.

    Secondary function: If someone that isn't registered by the scarab attempts to mess with the Scorpion Seal or the associated seal including extracting the bijuu. The scarab will manifest into a giant life sized scarab with Mena pincers that snatches the unauthorized target with S rank speed, and with S rank strength the scarab will pull the target into the seal. It won't deal damage, but the pull is the target getting sucked into the seal. Afterwards the scarab returns to its former form except the scarab is now ruby.

    Where the target will be put into the user's mindscape and on the wrong side of the jinchuriki's seal. Or basically the target is trapped inside the seal with the bijuu and is pitted against the bijuu. Worse case scenario, the target faces both the Jinchuriki and the bijuu at the same time. To put it simply this seal is like a death sentence to many since either the Jinchuriki unseals the scarab, the target gets outside help, or teleportation techniques is used. The scarab, to which it will enlarge into a life sized scarab once again and spits out the target within 10 meters from the user. Afterwards the scarab crumbles into dust and must be reapplied.
    Weaknesses:
    Main Function: There can only be one other person that can help with the Jinchuriki fight. They only have access to half of their stamina pool, and they can only help for a total of 7 posts. There is no modifier to increase this limit on either stamina or time limit. Fortunately the person won't die from this fight, but if the Jinchuriki does then they have bigger problems in a literal sense.

    Secondary Function: This seal can only imprison one target per scarab. If other bijuu was to tamper with the seal this scarab is protecting then it simply lacks the power to pull the bijuu into the Jinchuriki's mindscape. A hard cap limit of how many scarabs that can protect any seal is ONE, but a maximum of three can be placed on the person's body. Still ONE on each seal. As mentioned above, this scarab does not prevent teleportation techniques from occurring while the target is inside the seal. However the target can also get out if an outside party uses Five Element Unseal on the scarab. If the target dies within the mindscape, they're officially dead. The scarab will spit the body out of the Jinchuriki once it determines the target to be dead. Then the scarab will crumble into dust and would need to be reapplied.[/quote]


    " In the mindscape if something is supposed to come out of the mouth then the person's face will appear and use the technique. Essentially some physical part of the user will manifest into the mindscape to assist the Jinchuriki. "

    *^ So the person's whole body doesn't manifest as a result of this technique?


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