Age: 18
Gender: Female
Rank: Tokubetsu Jounin
Village: Kirigakure
Bloodline: Ryuutei/Uzumaki (Level 3)
Titles: Maneater of Kirigakure, Chainwhirler
Experience: 0/6000
Ryo: 395,400
Items:
- Spoiler:
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Hiramekarei
Item Rank: X
Material Rank: S
Units Used: Unknown
Description: Hiramekarei features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape. When not in use, Hiramekarei is wrapped in bandages.
Hiramekarei is capable of storing up to 150 CP of the user's chakra. When a new user claims Hiramekarei they must feed 150 CP worth of chakra before utilizing the blade. After the blade is fully charged for the first time the owner will have access to learn its technique noted below.
Hiramekarei can also be split into two weapons longwise, allowing each half of the blade to be wielded by one of the handles. While in this form, it cannot change its shape, but it is still able to use the Bloody Mist Sword Art: Bone Manipulation technique. This form can be used with C-rank Strength to wield each half of Hiramekarei.
The user may utilize their own chakra if Hiramekarei runs out of its storage. However, when using their own chakra directly from their pool they must spend an additional 10 CP per activation, and 5 CP per upkeep as the user's direct chakra is not attuned to the nature of the blade, unlike that which is stored prior. The user gains access to the following techniques:- Spoiler:
Name: Hammer
Rank: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0 - 15 m.
Speed: User's Coordination
Element: Non-Elemental
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: Hiramekarei
Parent Technique: N/A
Hand Seals: N/A
Description: The user manifests a large quantities of chakra from Hiramekarei which takes the shape of a hammer's head no larger than five meters wide. This can then be thrust or swung with the user's chakra extending the range of this up to fifteen meters. The chakra is so incredibly dense it takes on the properties of a solid. The impact force is equal to that of S-tier Strength.
Weaknesses: N/AName: Long Sword
Rank: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0 - 30 m.
Speed: User's Coordination
Element: Non-Elemental
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: Hiramekarei
Parent Technique: N/A
Hand Seals: N/A
Description: The user's chakra extends to serve as an extension of the blade itself. This takes on an ethereal blue color and can be extended or decreased at will. The width of this blade cannot exceed that of Hiramekarei, but can be made narrower but no thinner than an inch.
Weaknesses: N/AName: Ultra Greatsword
Rank: S
Activation Cost: 50 (unique)
Upkeep Cost: 20
Range: 0 - 25 m.
Speed: User's Coordination
Element: Non-Elemental
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: Hiramekarei
Parent Technique: N/A
Hand Seals: N/A
Description: Unlike the other forms that Hiramekarei can take, this technique temporarily changes the size of the weapon itself. Rather than changing the shape of the chakra surrounding the blade in order to make different weapons, the chakra is fed back into the blade, causing it to grow to massive sizes so that it can be swung with far greater destructive power, though no other chakra form can be used in conjunction with this technique, including its Bloody Mist Sword Art. The sword reaches a maximum size of 25 meters, but requires at least A-rank Strength to be able to wield it in this form.
Weaknesses: N/AName: Double Sword Form
Rank: B
Activation Cost: 10
Upkeep Cost: -
Range: 0m-3m
Speed: User's Coordination
Element: Non-Elemental
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: Hiramekarei, B-rank Strength, B-rank Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: The user splits the sword in two, lengthwise, resulting in two identical blades of Hiramekarei that can be wielded in each hand. This can be done immediately, as long as the wielder is holding both handles of the Hiramekarei. However, none of the other forms may be used in conjunction with this form, which requires top-notch physical strength and agility to be able to wield effectively. The two halves of the sword can be brought together again to return Hiramekarei to its normal appearance and function as well.
Weaknesses: N/AName: Bloody Mist Sword Art: Bone Mutilation
Rank: S
Activation Cost: 30
Range: 0 - 20 m.
Speed: User's Coordination
Element: Non-Elemental
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: Hiramekarei
Parent Technique: N/A
Hand Seals: N/A
Description: Using Hiramekarei, the user creates twenty light-blue chakra spikes around them, which are then sent flying at their opponent following a swing of Hiramekarei. Once impaled, the spikes disrupts the victim's chakra pathway system immediately damaging the victim's chakra by 20 CP per spike, and 10 CP for every round the spike remain embedded in the victim's body. These spikes vanish once removed from the victim's body, or after the victim is completely out of chakra.
Weaknesses: N/A
Attunement Slot: Yes
Name: Felis Bangle
Item Rank: B
Material Rank: B
Units Used: Unknown
Description: A simple gold-colored bangle made of metallic strands woven into a circle to wrap around the wrist, only just big enough to get one's hand through if they squeeze their hand to be as small as possible.
The Felis Bangle is a minor artifact from the Golden Plains that the Ryuutei Lions come from in the Pure Lands. It was said to be blessed by the First Lion, Aslan, but the magic is so old as to be nearly completely gone from the bangles. What little of it that remains grants a + to Coordination for whoever has it attuned, but only if they're a member of the Ryuutei Clan.
Requirement: Ryuutei Clan
Attunement Slot: Yes (Stat boost: + Coordination)
Crafting Time: Instant
Yield: 1
Name: B.M.A.
Item Rank: S
Material Rank: S+
Units Used: 10 units of Meteor Metal | 2 units of Gold | 1 Monarch's Providence | 1 Transducer | 1 Battery | 2 units of Psychonium
Description: B.M.A. or Beast Mode Armor is black and decorated with gold, and is a uniquely designed Armor made specifically for Raika. The Armor itself is plated allowing it to be retracted in on itself to a small backplate on Raika's back and with a negligible amount of chakra be activated and spread across her body within a second to provide full body protection from head to toe. The design of the armor when activated allows Raika to move and react as though she wasn't even wearing it, formfitting to her as to not hinder her movements or interfere with her fighting style. This Armor increases Raika's Constitution stat by +1 tier.
Predator's Veil: Due to the Monarch's Providence used in the armor's creation, Raika can create a 30m veil of silence around herself in which all sounds are totally muted. Any actions/dialogue taking place within this 30m barrier are silent.
Predator's Awareness: Due to the Psychonium used in the armor's creation, Raika can pay 10 chakra to activate the Psychonium with 5 Chakra to maintain. If Raika is affected by a Genjutsu while the Psychonium is active, the arms of the armor will begin to glow a bright purple color alerting her that she is under a Genjutsu. Does not work against S Rank Genjutsu.
Requirement: Armor Crafting | Engineering
Attunement Slot: Yes | +1tier to Users Constitution
Crafting Time: 14 Days
Yield: 1
Name: Predator's Protection
Rank: S
Price: 500k
Description: By expending 1 Charge the user is able to exert a pulse of chakra that will spread out from them at A-Rank Speed up to 5 meters from them. This Pulse is capable of blocking 1 Non-Physical Chakra based attack of A-Rank or lower before it reaches the user.
Attunement Slot: No
Charges: 40
Rebreather Mask | 10,000 ryo ea. A device that recycles air breathed by the user. This allows for breathing underwater and protection against noxious gases.
Steel Wire (75ft.) | 100 ryo per 15 feet. | 500 ryo total (Simple)
Kunai (x10)| 100 ryo ea. | 1000 ryo total (Buki)
Shuriken (x10) | 100 ryo ea. | 1000 ryo total (Buki)
Hip Pouch (x2) | 50 ryo ea. | 100 ryo total
Leather Arm Guards | 5,000 ryo A pair of leather arm guards that covers the back of your hand up to your elbow.
Leather Shin Guards | 5,000 ryo A pair of leather shin guards that covers the base of your shin up to your knees.
Smoke Bomb (x2) | 1,000 ryo ea. 10 cubic meters of smoke. | 2000 ryo total
Skills: Taijutsu, Kuchiyose, Fuuinjutsu, Bukijutsu, Ninjutsu (Non-Elemental), TRADED
Elements: N/A
Stats:
Strength: B
Constitution: C (B, BMA)
Stamina: S (X)
Speed: B
Coordination: B (B+ Felis Bangle)
Intelligence: D
Perception: C (B)
20/21
Summons:
Contracts:
- Spoiler:
Contract Name: Lion Tribe
Type: Animal
Specimen: Lions
Culture/Lore: Like with all intelligent animals the Lion Tribe has existed since the founding of the world, bonded tightly to natural energy and the world. Once the Kings of the great plains on the lands between the lands of wind and fire, after meeting the Ryuutei hundreds of years ago the Tribe instead bonded with, and swore allegiance too, the Clan of Shinobi. Ever since the Lion Tribe, as well as their disciples (lesser shinobi felines), live alongside the Ryuutei on their great compounds land. The Lions culture is incredibly similar to the Ryuutei's own, this was largely the reason they got along so well.
Within the Tribe, females are considered to be powerful warriors while males are great scholars, tacticians, commanders, and guardians of the Tribe. Often they will use lesser shinobi felines as scouts and assassins while handling direct combat themselves. The head of the Tribe is decided through fair combat and can often be to the death. This ruthless lifestyle matches their human companions perfectly, and often they will train and fight together. Many of the Ryuutei's techniques are derived from the Lions themselves.
Element(s): Fire.
Designated Skill: Sacrificed. Instead gain the "Blue Flames" Jutsu.
Summoning Method: The summoning method of the Ryuutei (or the few non-Ryuutei allowed to make the contract) bringing forth a lion is very similar to their culture. Primal, brutal, and bound with blood. The summoner must make a sacrifice of some sort, generally, this is in the form of a life or freshly killed animal (or human) for the Lion to eat. However, in emergencies, a simple blood offering is allowed to be drawn across the palm before slamming it down to summon a Lion (though a sacrifice must be offered later).
Requirements: Blood offering at the minimum along with the standard chakra expenditure.
Drawbacks: Lions are powerful hunters and apex predators, however, their powerful senses can sometimes be used against them. Effects that target their sense of smell or hearing gain a tier when used against them.
Holders: Kiyoshi Ryuutei (NPC)
- Spoiler:
- Contract Name: Komodo Tokage (Komodo Lizard)
Type: Animal
Specimen: Monitor Lizard
Culture/Lore: The Komodo Tokage are one of the fiercest animals of Kirigakure, both on the islands and in their many inlets and archipelagos. It is said that the Komodo Tokage taught the Kirigakure about the methods of silently stalking prey from the water to strike with poisons and toxins, keeping hidden while they pick off the ones that stray too far from the group. The Komodos have mostly been forgotten by Kirigakure since those ancient times, but their presence has existed for a long time.
Element(s): Suiton
Designated Skill: Medical
Summoning Method: Most Komodo lizards at or below the user's rank only require the typical blood summon used for most summoning contracts. Any Komodos higher than the user's rank require an additional sacrifice of flesh, usually already dead, with one pound of flesh required for each rank higher they are than the user, other than any S-rank Komodo, which always requires at least one pound of flesh as sacrifice.
Unique Abilities:
Stat Trading: Their leathery hide makes them very hard to hurt compared to most, but being ambush hunters and predators, they don't often have the energy to keep up a sustained chase before returning to walking speed. +1 tier to Constitution, -1 tier to Stamina for the cost of 5 CP.
Venom Production: All Komodos can produce a toxin that has the same rank as the summon themselves. However, due to this additional bonus toxin, all Komodos below A-rank must sacrifice an element or one of their designated skills.
Requirements: The Komodo Tokage scroll must be signed, and the user of the contract must be accepted by a B-rank member of the Komodo Tokage family of summons.
Drawbacks: N/A
Holders: Raika Ryuutei, Kunmaton
Individual Summons:
- Spoiler:
Summon Name: Rokuro
Rank: C
Appearance:- Spoiler:
Skill(s): Ninjutsu,Sacrificed
Stats:
Strength: D
Constitution: D
Stamina: C
Speed: D
Coordination: B
Intelligence: D
Perception: D
Techniques Known:- Spoiler:
- Name: Blue Flames
Rank: E
Power: E
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Rokumaru having allied with the Ryuutei for so long, following their traditions, has ingested much of the same Bijuu chakra as them through eating their corpses. However, due to his feline nature and already base supernatural existence, it has augmented and shifted his own chakra to mimic that of the two-tails. This has since been passed down to his children, affecting all of their abilities. In this way, their fire techniques hold a brilliant blue hue and tremendous raw heat. Fire techniques have their power increased by one rank and their cost lowered by one rank.
Weaknesses: Sacrifice their one skill slot in order to obtain this techniques effects.
Name: Fire Release: Great Fireball Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: v1 0 - 25m | v2 0 - 100m
Speed: v1 B | v2 C++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.
Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
Weaknesses: N/A
Summon Name: Rokino
Rank: B
Appearance:- Spoiler:
Skill(s):Sacrificed
Stats:- Strength: B
- Constitution: B
- Stamina: D
- Speed: C
- Coordination: B
- Intelligence: D
- Perception: C
Techniques Known:- Spoiler:
- Name: Feral Nature
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Ryuutei/Lion Tribe)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user channels their chakra through their muscle and bodies, enhancing their physical reactions and causing them to slip into an all-fours stance. In this state, they gain + to Coordination and Speed, and their fighting style tends to become more feral and unpredictable.
Name: Catlike Reflexes
Rank: B
Power: N/A
Activation Cost: N/A
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Ryuutei/Lion Tribe)
Requirements: N/A
Parent Technique: Feral Nature
Hand Seals: N/A
Description: Building off the base its parent technique set, the user channels their chakra through their body and muscles. However, they now provide far more intensive focus into their nerves and joints. Greatly augmenting flexibility and reaction time by increasing Coordination by one tier and granting one + to Speed while active.
Name: Lion's Claw Shatter
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 5 meters
Speed: User's Coordination -1 advantage (-)
Element: -
Skill: Taijutsu
Classification: Ryuutei Clan Exclusive
Requirements: N/A
Parent Technique: Feral Nature, Lion's Swipe
Hand Seals: N/A
Description: The Ryuutei clan member extends their claws, then strikes at either the opponent's feet or the ground. The force of the strike causes the earth to crack in a five-pronged crater extending forwards at even intervals, making it difficult for the opponent to keep their balance if the strike doesn't hit their foot (minimum C-rank Coordination to stay standing). Boosts the user's Strength by 1 tier.
Weaknesses:N/A
Summon Name: Kundo
Rank: D
Appearance: A four foot long navy blue lizard on four legs with a two foot long tail, which can stand on its four legs to a height of 1 foot.
Element: Suiton
Skill(s): N/A
Stats:- Strength: D
- Constitution: D
- Stamina: C
- Speed: D
- Coordination: D
- Intelligence: D
- Perception: D
Techniques Known:- Spoiler:
- Name: Water Prison Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: Contact | 0 - 5 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: Kirigakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Horse → Hare → Ram → Horse → Hare
Description: The first version of this technique allows the user to spew water directly from their mouth and have it quickly form a sphere around their target trapping it within the confines of the prison. This version does not require pre existing water, however, must require the user to maintain contact with the water prison at all times.
The second version of this technique allows the user to create water prisons without the need for direct contact, requiring a source of preexisting water. The user channels their chakra through the body of water, in most cases through their feet, to create the water prison and maintain it over the victim. The user must maintain contact with the body of water that is used to create the prison in order to sustain it.
In both cases the water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
Weaknesses: The user must maintain contact with the sphere otherwise it loses structure.
Summon Name: Kunera
Rank: C
Appearance:- Spoiler:
Element: Suiton
Skill(s): N/A
Stats:- Strength: D
- Constitution: D
- Stamina: C
- Speed: D
- Coordination: D
- Intelligence: C
- Perception: C
Techniques Known:- Spoiler:
- Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 3
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 3
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
Summon Name: Kunmarin
Rank: B
Appearance:- Spoiler:
Element: Suiton
Skill(s): N/A
Stats:- Strength: E
- Constitution: B
- Stamina: B
- Speed: D
- Coordination: B
- Intelligence: B
- Perception: C
Techniques Known:- Spoiler:
- Name: Water Release: Marine Battle Formation Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 35 m.
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals:Boar → Dog → Horse → Tiger
Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
Weaknesses: N/A
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already pre existing source.
Drawbacks: N/A
Unique Abilities:
Feline Traits [Free]
Monstrous Chakra [Free]
Feral Progression [500 EXP]
Pack Hunters [500 EXP]
Unbreaking Claws [500 EXP]
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Stat Trading: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. (-1 tier Strength to +1 tier Constitution for 5CP)
Renown: 2500
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Last edited by Raika Ryuutei on Fri Jul 07, 2023 2:39 pm; edited 36 times in total