- Summon Contract:
- Contract Name: Komodo Tokage (Komodo Lizard)
Type: Animal
Specimen: Monitor Lizard
Culture/Lore: The Komodo Tokage are one of the fiercest animals of Kirigakure, both on the islands and in their many inlets and archipelagos. It is said that the Komodo Tokage taught the Kirigakure about the methods of silently stalking prey from the water to strike with poisons and toxins, keeping hidden while they pick off the ones that stray too far from the group. The Komodos have mostly been forgotten by Kirigakure since those ancient times, but their presence has existed for a long time.
Element(s): Suiton
Designated Skill: Medical
Summoning Method: Most Komodo lizards at or below the user's rank only require the typical blood summon used for most summoning contracts. Any Komodos higher than the user's rank require an additional sacrifice of flesh, usually already dead, with one pound of flesh required for each rank higher they are than the user, other than any S-rank Komodo, which always requires at least one pound of flesh as sacrifice.
Unique Abilities:
Stat Trading: Their leathery hide makes them very hard to hurt compared to most, but being ambush hunters and predators, they don't often have the energy to keep up a sustained chase before returning to walking speed. +1 tier to Constitution, -1 tier to Stamina for the cost of 5 CP.
Venom Production: All Komodos can produce a toxin that has the same rank as the summon themselves. However, due to this additional bonus toxin, all Komodos below A-rank must sacrifice an element or one of their designated skills.
Requirements: The Komodo Tokage scroll must be signed, and the user of the contract must be accepted by a B-rank member of the Komodo Tokage family of summons.
Drawbacks: N/A
Holders: Raika Ryuutei, Kunmaton
- Individual Summons:
Summon Name: Kundo
Rank: D
Appearance: A four foot long navy blue lizard on four legs with a two foot long tail, which can stand on its four legs to a height of 1 foot.
Element: Suiton
Skill(s): N/A
Stats:- Strength: D
- Constitution: D
- Stamina: C
- Speed: D
- Coordination: D
- Intelligence: D
- Perception: D
Techniques Known:- Spoiler:
- Name: Water Prison Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: Contact | 0 - 5 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: Kirigakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Horse → Hare → Ram → Horse → Hare
Description: The first version of this technique allows the user to spew water directly from their mouth and have it quickly form a sphere around their target trapping it within the confines of the prison. This version does not require pre existing water, however, must require the user to maintain contact with the water prison at all times.
The second version of this technique allows the user to create water prisons without the need for direct contact, requiring a source of preexisting water. The user channels their chakra through the body of water, in most cases through their feet, to create the water prison and maintain it over the victim. The user must maintain contact with the body of water that is used to create the prison in order to sustain it.
In both cases the water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
Weaknesses: The user must maintain contact with the sphere otherwise it loses structure.
Summon Name: Kunera
Rank: C
Appearance:- Spoiler:
Element: Suiton
Skill(s): N/A
Stats:- Strength: D
- Constitution: D
- Stamina: C
- Speed: D
- Coordination: D
- Intelligence: C
- Perception: C
Techniques Known:- Spoiler:
- Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 3
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 3
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
Summon Name: Kundomo
Rank: B
Appearance:- Spoiler:
Element: N/A
Skill(s): Medical
Stats:- Strength: D
- Constitution: C
- Stamina: B
- Speed: D
- Coordination: B
- Intelligence: B
- Perception: C
Techniques Known:- Spoiler:
- Name: Poison Mist
Rank: B
Power: B
Activation Cost: Varies
Upkeep Cost: N/A
Range:0m-25m
Speed: D Rank
Element: N/A
Skill: Ijutsu/Chemistry
Classification: Open
Requirements: The user must have created the poison they are spewing or have sufficiently analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra is kneaded within the body and then changed into special chemical substances which are then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
Name: Delicate Illness Extraction Technique
Rank: B
Power: B
Activation Cost: 5
Range: 0.5m
Speed: N/A
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergencies. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
Summon Name: Kunmarin
Rank: B
Appearance:- Spoiler:
Element: Suiton
Skill(s): N/A
Stats:- Strength: E
- Constitution: B
- Stamina: B
- Speed: D
- Coordination: B
- Intelligence: B
- Perception: C
Techniques Known:- Spoiler:
- Name: Water Release: Marine Battle Formation Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 35 m.
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals:Boar → Dog → Horse → Tiger
Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
Weaknesses: N/A
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already pre existing source.
Drawbacks: N/A
Summon Name: Kunderamin
Rank: A
Appearance:- Spoiler:
Element: Suiton
Skill(s): Medical
Stats:- Strength: B
- Constitution: B
- Stamina: B
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: C
Techniques Known:- Spoiler:
- Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resilience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
Name: Cherry Blossom Profusion Palm
Rank: A
Power: A
Activation Cost: --
Upkeep Cost: 5/10 (based on level)
Range: 0-2m (size of chakra fist)
Speed: --
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user cloaks their own fist in a much larger one out of chakra. Using this fist, the user is able to effectively increase the range of their punches, as just one covers even more of the standard hand-to-hand attack. It extends it by the technique's range, with the increase in Strength based on the level of Chakra Enhanced Strength the user is applying. This forms a chakra-composed fist that's two meters in length, width and height.
Weaknesses: Only applicable to one hand.
Name: Cherry Blossom Tearing Impact
Rank: B/S
Power: B/S
Activation Cost: 10/25 (based on level of CES being used)
Upkeep Cost: --
Range: 0-30m
Speed: User's Strength -1 tier
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user slams their fist into the ground, forming a line of split earth and releasing their chakra from their fist. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it.
Weaknesses: N/A
Name: Chakra Drain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Canon
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent. Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.
Name: Transparent Escape Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles to continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.
Summon Name: Kunmaton
Rank: S
Appearance:- Spoiler:
Element: Suiton
Skill(s): Medical
Stats:- Strength: A
- Constitution: B
- Stamina: A
- Speed: D
- Coordination: B
- Intelligence: A
- Perception: D
Techniques Known:- Spoiler:
- Name: Chakra Enhanced Strength Version Two
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: N/A
Requirements: B Intelligence & B Coordination
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: A further refined version of it's parent technique, Version Two of Chakra Enhanced Strength focuses on the same basis; concentrating chakra to a focal point and releasing it at the right timing. This "new and improved" version of the technique, so to speak, allows the user to draw out more chakra, and with the necessary timing and control over that chakra, boost their strength to even more tremendous levels than before.
Unlike it's parent technique, this can even be used as an application for increased lifting strength. With this technique in play and the proper sustenance, a user of the technique can carry far beyond what they'd even imagine with their own strength, unless they're physically apt on their own. This version also opens up inspiration for other techniques that involve the technique's use, such as the Heaven Spear Kick and the Heavenly Foot of Pain.
Version Two gives a two tier boost to Strength while being utilized.
Weaknesses: Like the parent technique, Version Two requires necessary concentration and timing, as well as good control over one's chakra. Should the user lack either adequate means, especially if they're suffering from some type of debilitating drawback, this technique may be much harder to pull off, if not impossible.
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resilience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
Name: Water Release: Water Severing Wave
Rank: A
Cost: 20
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 20
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Name: Poison Mist
Rank: B
Power: B
Activation Cost: Varies
Upkeep Cost: N/A
Range:0m-25m
Speed: D Rank
Element: N/A
Skill: Ijutsu/Chemistry
Classification: Open
Requirements: The user must have created the poison they are spewing or have sufficiently analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra is kneaded within the body and then changed into special chemical substances which are then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
Name: Delicate Illness Extraction Technique
Rank: B
Power: B
Activation Cost: 5
Range: 0.5m
Speed: N/A
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergencies. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
- Strength: D