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Nozomi
Data_Sora
Ren
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    Ren's Custom Techs

    Data_Sora
    Data_Sora


    Village : N/A
    Posts : 485
    Join date : 2020-06-06

    Character File
    Skills & Elements: None
    Class: C
    Ryo: 0

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Data_Sora Sat Nov 11, 2023 11:41 am

    Name: Audience Aubade
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 300 Meters | 50 Meter Radius
    Speed: A
    Element: -
    Skill: Ninjutsu | Senjutsu
    Classification: Secret
    Requirements: Rasengan | Sage Mode
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Audience Aubade or Audience Suicide Song is a variant of the Rasengan and can be activated by the molding of chakra without handseals. The user will raise their hand high above their head gathering in the natural chakra granted to them through Sagemode forming a Rasengan and then empowering it beyond it's normal limits. The Rasengan slowly grows larger until it's 25m in diameter, floating above the user's head waiting to be released. Once ready the user can launch this massive Rasengan at A-Rank Speed by moving his arm to point in the direction he wishes it to go. Audience Aubade is capable of ignoring the first interaction with a technique of equal rank without losing interaction potential, while jutsu of lesser rank are completely bypassed without effecting this technique. Contact with this technique while it's travelling causes major 4th degree tissue damage, in addition to being pushed back to the range of this Technique if it's a direct hit. Once it reaches its maximum distance Audience Aubade explodes with a 50 Meter blast radius that completely decimates unenhanced terrain leaving a crater 50 meters deep in the earth as well as completely incinerating those within the blast radius.
    Weaknesses: -
    Does this negate 2 A-rank techniques that connect at the same time, as their power would equal S-rank?

    Name: 500 Stars: Rain of Heaven
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range:100m | 50m Radius
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon -> Serpent -> Bird -> Horse -> Ox -> Serpent -> Dragon
    Description: After forming the Handseals the user forms 500 shimmering spheres of highly compressed Raiton that glisten in the light giving it a prismatic glow like a star in the air above and around their targets. These spheres are 2cm in diameter filling the air covering a 50 meter Radius no more than 100 meters in front of them. Unleashing the 'Stars' down upon the targets at A-Rank Speed, the spheres move towards the center of the 50 meter Radius from all directions exploding on contact. The explosion of all the orbs creates a crater 10 meters wide and 10 meters deep. The amount of spheres as well as their random placement and erratic movement as they swarm the tragets make this attack difficult to dodge.
    Weaknesses: -
    Approved

    Name: Flame Eater Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m Radius
    Speed: Instantaneous
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Flame Eater Technique is developed to defend the user against hostile Katon techniques, as well as provide them with additional means of extinguishing a fire. When utilizing this technique, the user kneads chakra into their lungs before inhaling a breath, this allows them to physically consume any and all fire within a 50 meter radius of themselves. Once the fire is within their body, it is extinguished using the user's own chakra and exhaled as dark smoke. If the user consumes an S rank Katon technique, this technique requires an additional 5 chakra.
    Weaknesses: This cannot be used against the Black Flames of Amaterasu, and if used in the vicinity of such flames would prove deadly to the user.
    Requires Handseals & increase S katon to +10. Also does this mean that if 5 A-rank fire techniques are active and in the vicinity of this technique, do they all get absorbed? Possibly bordering too much on Dark release.

    Name: Blazing Judgmental Flames
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m Radius
    Speed: 1 Rank Below User's Coord
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: This technique is an expression of fire mastery designed to wield destructive flames in an area around the user. While this technique is activated, its radius counts as a dry/arid/desert/unusually hot environment for all relevant interactions including Ice Release techniques. The area projected covers a 50-meter Radius. Within this range, the user can create and manipulate flames at will, allowing them to free-form flames and manuever them at a speed of 1 Rank lower than their Coordination. These flames are capable of causing major 3rd-degree burns. Paper, wood, fabric and combustible substances (that are not protected by chakra) are ignited by the heat produced around the user immediately, bursting into flames with a 5-meter radius that causes major 2nd-degree burns. Items such as weapons, puppets (due to extreme heat affecting complex mechanisms and small parts' ability to function) and armor begin to heat up, becoming unusable after 2-posts of prolonged exposure. Unlike most Katon Techniques, this technique is designed to combat Suiton users, causing Suiton techniques to lose their 1-Rank advantage against it that Suiton techniques usually have against Katon techniques.
    Weaknesses: -
    Denied. Too many effects on a single technique, Especially with it being anti-suiton.

    Name: Symphonic Wreckage
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rasengan | Kamui
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Symphonic Wreakage takes on the appearance of a normal Rasengan and does not require handseals, while there is no physical damage like its parent jutsu it instead uses the Kamui ability to phase to allow the rasengan to pass through the targets body and attack their chakra network. At detonation Symphonic Wreakage damages the chakra network of the target causing them to "bleed out" 50 chakra per post until the end of the thread, however because of the damage they suffer to their chakra network the target is unable to mold chakra during their next post after hit.
    Weaknesses: -

    Denied. Borders on Restricted due to CP bleed/technique denial.


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    Ren
    Ren
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    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Sat Nov 11, 2023 2:17 pm

    Name: Audience Aubade
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 300 Meters | 50 Meter Radius
    Speed: A
    Element: -
    Skill: Ninjutsu | Senjutsu
    Classification: Secret
    Requirements: Rasengan | Sage Mode
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Audience Aubade or Audience Suicide Song is a variant of the Rasengan and can be activated by the molding of chakra without handseals. The user will raise their hand high above their head gathering in the natural chakra granted to them through Sagemode forming a Rasengan and then empowering it beyond it's normal limits. The Rasengan slowly grows larger until it's 25m in diameter, floating above the user's head waiting to be released. Once ready the user can launch this massive Rasengan at A-Rank Speed by moving his arm to point in the direction he wishes it to go. Audience Aubade is capable of ignoring the first interaction with a technique of equal power (S-Rank or 2 A-Ranks striking at the EXACT same time) without losing interaction potential, while jutsu of lesser power are completely bypassed without effecting this technique. Contact with this technique while it's travelling causes major 4th degree tissue damage, in addition to being pushed back to the range of this Technique if it's a direct hit. Once it reaches its maximum distance Audience Aubade explodes with a 50 Meter blast radius that completely decimates unenhanced terrain leaving a crater 50 meters deep in the earth as well as completely incinerating those within the blast radius.
    Weaknesses: -

    Name: Flame Eater Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m Radius
    Speed: Instantaneous
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Snake
    Description: Flame Eater Technique is developed to defend the user against hostile Katon techniques, as well as provide them with additional means of extinguishing a fire. To utilize this technique, the user kneads chakra into their lungs before inhaling a breath. This technique can effectively consume a single Katon Technique that is within its radius, requiring an additional activation per Katon technique the user wishes to consume. When used on normal fire or residual fire from techniques, this technique allows them to consume any and all fire within a 50-meter radius of themselves. Once the fire is within their body, it is extinguished using the user's own chakra and exhaled as dark smoke. If the user consumes an S rank Katon technique, this technique requires an additional 10 chakra.
    Weaknesses: This cannot be used against the Black Flames of Amaterasu, and if used in the vicinity of such flames would prove deadly to the user.

    Name: Blazing Judgmental Flames
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m Radius
    Speed: -
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: This technique is an expression of fire mastery. While this technique is activated, its 50-meter radius counts as a dry/arid/desert/unusually hot environment for all relevant interactions including Ice Release techniques. Paper, wood, fabric and combustible substances (that are not protected by chakra) are ignited by the heat produced around the user immediately, bursting into flames with a 5-meter radius that causes major 2nd-degree burns. Items with metal in them such as Engineered items or puppets (due to extreme heat affecting complex mechanisms and small parts' ability to function) and armor or weapons made of metal begin to heat up, becoming unusable after prolonged exposure (the rate of this exposure is determined by the items rank: D-Rank=1Post, C-Rank=2Posts, etc. caping at X-Rank=6 posts). For weapons or armor, removing them from the radius allows them to cool down after halve the amount of post they were exposed rounded up allowing them to be wielded once more (i.e. if they were within the radius for 3-4 posts they could be used again after 2 posts), however complex items like puppets or engineered items become malfunctioned beyond use for the remainer of the thread. Unlike most Katon Techniques, this technique is designed to combat Suiton users, causing Suiton techniques to lose their 1-Rank advantage against it that Suiton techniques usually have against Katon techniques while within the Radius.
    Weaknesses: -

    Name: Symphonic Wreckage
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rasengan | Kamui
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Symphonic Wreakage takes on the appearance of a normal Rasengan and does not require handseals, while there is no physical damage like its parent jutsu it instead uses the Kamui ability to phase to allow the rasengan to pass through the targets body and attack their chakra network. This technique does no Physical damage and instead at detonation Symphonic Wreakage damages the chakra network of the target causing them to "bleed out" 25 chakra per post until the end of the thread, or until healed by an S-Rank medical technique. Alternatively, the "bleed" can be halted by a Technique capable of blocking the damaged Tenketsu, preventing the chakra from passing through and bleeding out.
    Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
    Uchiha Gunbai
    Mask of the Ancients
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Burittsu Wed Nov 29, 2023 2:22 am

    Ren wrote:Name: Audience Aubade
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 300 Meters | 50 Meter Radius
    Speed: A
    Element: -
    Skill: Ninjutsu | Senjutsu
    Classification: Secret
    Requirements: Rasengan | Sage Mode
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Audience Aubade or Audience Suicide Song is a variant of the Rasengan and can be activated by the molding of chakra without handseals. The user will raise their hand high above their head gathering in the natural chakra granted to them through Sagemode forming a Rasengan and then empowering it beyond it's normal limits. The Rasengan slowly grows larger until it's 25m in diameter, floating above the user's head waiting to be released. Once ready the user can launch this massive Rasengan at A-Rank Speed by moving his arm to point in the direction he wishes it to go. Audience Aubade is capable of ignoring the first interaction with a technique of equal power (S-Rank or 2 A-Ranks striking at the EXACT same time) without losing interaction potential, while jutsu of lesser power are completely bypassed without effecting this technique. Contact with this technique while it's travelling causes major 4th degree tissue damage, in addition to being pushed back to the range of this Technique if it's a direct hit. Once it reaches its maximum distance Audience Aubade explodes with a 50 Meter blast radius that completely decimates unenhanced terrain leaving a crater 50 meters deep in the earth as well as completely incinerating those within the blast radius.
    Weaknesses: -

    Name: Flame Eater Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m Radius
    Speed: Instantaneous
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Snake
    Description: Flame Eater Technique is developed to defend the user against hostile Katon techniques, as well as provide them with additional means of extinguishing a fire. To utilize this technique, the user kneads chakra into their lungs before inhaling a breath. This technique can effectively consume a single Katon Technique that is within its radius, requiring an additional activation per Katon technique the user wishes to consume. When used on normal fire or residual fire from techniques, this technique allows them to consume any and all fire within a 50-meter radius of themselves. Once the fire is within their body, it is extinguished using the user's own chakra and exhaled as dark smoke. If the user consumes an S rank Katon technique, this technique requires an additional 10 chakra.
    Weaknesses: This cannot be used against the Black Flames of Amaterasu, and if used in the vicinity of such flames would prove deadly to the user.

    Name: Blazing Judgmental Flames
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m Radius
    Speed: -
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: This technique is an expression of fire mastery. While this technique is activated, its 50-meter radius counts as a dry/arid/desert/unusually hot environment for all relevant interactions including Ice Release techniques. Paper, wood, fabric and combustible substances (that are not protected by chakra) are ignited by the heat produced around the user immediately, bursting into flames with a 5-meter radius that causes major 2nd-degree burns. Items with metal in them such as Engineered items or puppets (due to extreme heat affecting complex mechanisms and small parts' ability to function) and armor or weapons made of metal begin to heat up, becoming unusable after prolonged exposure (the rate of this exposure is determined by the items rank: D-Rank=1Post, C-Rank=2Posts, etc. caping at X-Rank=6 posts). For weapons or armor, removing them from the radius allows them to cool down after halve the amount of post they were exposed rounded up allowing them to be wielded once more (i.e. if they were within the radius for 3-4 posts they could be used again after 2 posts), however complex items like puppets or engineered items become malfunctioned beyond use for the remainer of the thread. Unlike most Katon Techniques, this technique is designed to combat Suiton users, causing Suiton techniques to lose their 1-Rank advantage against it that Suiton techniques usually have against Katon techniques while within the Radius.
    Weaknesses: -

    Name: Symphonic Wreckage
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rasengan | Kamui
    Parent Technique: Rasengan
    Hand Seals: -
    Description: Symphonic Wreakage takes on the appearance of a normal Rasengan and does not require handseals, while there is no physical damage like its parent jutsu it instead uses the Kamui ability to phase to allow the rasengan to pass through the targets body and attack their chakra network. This technique does no Physical damage and instead at detonation Symphonic Wreakage damages the chakra network of the target causing them to "bleed out" 25 chakra per post until the end of the thread, or until healed by an S-Rank medical technique. Alternatively, the "bleed" can be halted by a Technique capable of blocking the damaged Tenketsu, preventing the chakra from passing through and bleeding out.
    Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.

    Approved


    _________________
    Ren's Custom Techs - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Ren
    Ren
    Leaf Jounin
    Leaf Jounin


    Village : Minor Nation
    Posts : 711
    Join date : 2022-11-07
    Location : Wouldn't you like to know

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Wed Dec 13, 2023 12:31 pm

    Name: Kamui Portal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Kamui
    Requirements: Uchiha | EMS with Kamui | Level 3 in both Eyes
    Parent Technique: Kamui
    Hand Seals: -
    Description: Once the Uchiha has mastered the Kamui in both eyes, they learn that it can be taken one step further. By using the abilities of both eyes simultaneously, the user is capable of creating a portal in which themselves or others can step through. This portal can be a direct path to another location that the user has been before or the Kamui Dimension itself, the user is also capable of synchronising Kamui with other space–time ninjutsu, allowing the user to travel to the other ninjutsu's target dimension to synchronize with another portal the user must be in the presence of the other when they use their Portal technique. Opening portals to those other dimensions however requires a great deal of chakra, costing the user 50 chakra to do so. The portal remains open for 1 posting round and requires an additional activation in order remain open longer.
    Weaknesses: Normal Kamui Weaknesses

    Name: Kamui Lightning Cutter
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: -
    Element: Raiton
    Skill: Ninjutsu
    Classification: Canon | Kamui Exclusive
    Requirements: Kamui | Raikiri
    Parent Technique: Raikiri
    Hand Seals: Ox -> Rabbit -> Monkey
    Description: The User forms a Lightning Cutter imbued with the power of Kamui. Anything pierced by this technique is instantly warped to Kamui's dimension. Combined with Kamui's intangibility, this technique allows for the user to avoid an enemy's counter as well.
    Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.

    Name: Kamui Shuriken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0 - 150m
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Canon | Kamui Exclusive
    Requirements: Kamui | Susano'o Level 7
    Parent Technique: Susano'o
    Hand Seals: Ram
    Description: After manifesting the Complete Body — Susanoo, the user is able to create several (6), large three star shuriken which they can imbue with Kamui. The shuriken are then launched by Susanoo — rapidly spinning towards the intended target before cutting and instantly warping them into Kamui's dimension on contact.
    Weaknesses: Sight degeneration as per Kamui and Susano'o rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
    Uchiha Gunbai
    Mask of the Ancients
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Burittsu Thu Dec 14, 2023 6:11 pm

    Ren wrote:Name: Kamui Portal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Kamui
    Requirements: Uchiha | EMS with Kamui | Level 3 in both Eyes
    Parent Technique: Kamui
    Hand Seals: -
    Description: Once the Uchiha has mastered the Kamui in both eyes, they learn that it can be taken one step further. By using the abilities of both eyes simultaneously, the user is capable of creating a portal in which themselves or others can step through. This portal can be a direct path to another location that the user has been before or the Kamui Dimension itself, the user is also capable of synchronising Kamui with other space–time ninjutsu, allowing the user to travel to the other ninjutsu's target dimension to synchronize with another portal the user must be in the presence of the other when they use their Portal technique. Opening portals to those other dimensions however requires a great deal of chakra, costing the user 50 chakra to do so. The portal remains open for 1 posting round and requires an additional activation in order remain open longer.
    Weaknesses: Normal Kamui Weaknesses

    Name: Kamui Lightning Cutter
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: -
    Element: Raiton
    Skill: Ninjutsu
    Classification: Canon | Kamui Exclusive
    Requirements: Kamui | Raikiri
    Parent Technique: Raikiri
    Hand Seals: Ox -> Rabbit -> Monkey
    Description: The User forms a Lightning Cutter imbued with the power of Kamui. Anything pierced by this technique is instantly warped to Kamui's dimension. Combined with Kamui's intangibility, this technique allows for the user to avoid an enemy's counter as well.
    Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.

    Name: Kamui Shuriken
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0 - 150m
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Canon | Kamui Exclusive
    Requirements: Kamui | Susano'o Level 7
    Parent Technique: Susano'o
    Hand Seals: Ram
    Description: After manifesting the Complete Body — Susanoo, the user is able to create several (6), large three star shuriken which they can imbue with Kamui. The shuriken are then launched by Susanoo — rapidly spinning towards the intended target before cutting and instantly warping them into Kamui's dimension on contact.
    Weaknesses: Sight degeneration as per Kamui and Susano'o rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.

    Approved


    _________________
    Ren's Custom Techs - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Ren
    Ren
    Leaf Jounin
    Leaf Jounin


    Village : Minor Nation
    Posts : 711
    Join date : 2022-11-07
    Location : Wouldn't you like to know

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Sun Jan 28, 2024 11:47 am

    Name: Open Circuit
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Nintaijutsu
    Classification: Personal Fighting Style
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Open Circuit is a unique fighting style that utilizes a combination of Ninjutsu and Taijutsu that openly flows Raiton chakra throughout the body stimulating the muscles, providing the user with a +1 Tier to both their Speed and Coordination Stat. In addition to the boost that this technique provides the user, this technique offers a few benefits when working with Raiton techniques. The first benefit of this fighting style is that it allows the user to use a maximum of 3 Raiton Ninjutsu Techniques per post without the need of hand seals, the user must still pay the cost of the techniques used in conjunction with this style. The second benefit of this fighting style is that it allows the user to catching and redirecting Raiton Techniques that are used against them, this is done by the user using their Raiton chakra to direct it through their body and then out of in another direction. When using the redirection ability of this technique, the user must pay chakra equals to the rank of the technique they are redirecting, additionally this uses 1 of the maximum 3 techniques that the user is allotted per post.
    Weaknesses: This technique while beneficial to the user consumes a large amount of chakra from the user.

    Name: Wind Prison Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 3 meters
    Speed: B
    Element: Fūton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Water Prison Technique
    Hand Seals: Bird -> Snake -> Hare -> Ram -> Snake -> Hare -> Ram
    Description: Using his knowledge of the water prison technique, Ren created the same technique using wind. Creating a column of air in their hand, which wraps around at a single chosen target within range of the user, surrounding the target in the form of a 3m diameter sphere of solid air. The air constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are are doomed to suffocate or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel. The user must maintain contact with the prison for it to remain active.
    Weaknesses:The user must maintain contact with the sphere otherwise it loses structure.

    Name: Kazejin Bakudan
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: B
    Element: Fūton
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Designed to be used in conjunction with a technique that launches the target into the air, flowing Fūton chakra into their heel and touching it to the ground, the user blasts upwards at B-Rank Speed. Performing a single rotation and bringing their heel down upon the target with enough force to send the target plummeting towards the ground. Flowing the chakra stored in their heel into the target, the target becomes 'charged' with a sort of internal Fūton 'bomb.' upon impact with the earth from this technique the 'bomb' goes off causing massive internal damage to the target, breaking/shattering bones, rupturing organs, etc. Death is nearly guaranteed unless medical help is acquired, survival based on Constitution.
    Weaknesses: A-Rank or Higher Constitution survive with no issue or internal damage, B-Rank Constitution suffers from moderate damage but death is not guaranteed, C-Rank Constitution death is certain if medical treatment is not received within 3 posts, D-Rank Constitution must receive aid within 1 post, E-Rank Constitution die on impact.

    Name: Guardian Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-15 meter radius
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Dragon Summoning Contract Exclusive
    Requirements: Signed Dragon Summoning Contract
    Parent Technique: -
    Hand Seals: Tiger -> Ram -> Serpent -> Dragon
    Description: A technique taught by the dragons to summoners that have signed their contract, after forming the needed hand seals the user brings forth an earthen dragon that surrounds the user and anyone within the radius in a stone dome. This dome is capable of withstanding an attack from an S-Rank technique, leaving those within completely unharmed. The dome dissipates after it blocks the attack, crumbling to the ground as small particles that do not harm anyone but can lower the perception of everyone in the particles and trying to see into the particles by -1 Tier.
    Weaknesses: Raiton Techniques of A-Rank can destroy the dome, those inside are still unharmed, however an S-Rank Raiton Technique can completely blast through the dome and possibly hit those within.

    Name: Takarai
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50 meter radius
    Speed: A | -1 tier user's Coordination
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger -> Serpent -> Dragon -> Bird
    Description: After forming the hand seals, the user stretches an arm into the air, sending Raiton Chakra flowing into the air above their heads. This Raiton forms into several (~8~) hawks made of pure Raiton, these hawks can attack a single target as a group moving at A-Rank speed or be manipulated individually at -1 tier their coordination. A single Hawk can cause Paralysis for 1 post in addition to D-Rank Damage, 2 hawks will cause paralysis for 1 post in addition to C-Rank Damage, 4 hawks will cause paralysis for 2 posts in addition to B-Rank Damage, 8 hawks will cause paralysis for 3 posts in addition to A-Rank Damage.
    Weaknesses: Wind Techniques of A-Rank can disburse the hawks


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
    Uchiha Gunbai
    Mask of the Ancients
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Burittsu Mon Jan 29, 2024 4:41 am

    Ren wrote:Name: Open Circuit
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Nintaijutsu
    Classification: Personal Fighting Style
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Open Circuit is a unique fighting style that utilizes a combination of Ninjutsu and Taijutsu that openly flows Raiton chakra throughout the body stimulating the muscles, providing the user with a +1 Tier to both their Speed and Coordination Stat. In addition to the boost that this technique provides the user, this technique offers a few benefits when working with Raiton techniques. The first benefit of this fighting style is that it allows the user to use a maximum of 3 Raiton Ninjutsu Techniques per post without the need of hand seals, the user must still pay the cost of the techniques used in conjunction with this style. The second benefit of this fighting style is that it allows the user to catching and redirecting Raiton Techniques that are used against them, this is done by the user using their Raiton chakra to direct it through their body and then out of in another direction. When using the redirection ability of this technique, the user must pay chakra equals to the rank of the technique they are redirecting, additionally this uses 1 of the maximum 3 techniques that the user is allotted per post.
    Weaknesses: This technique while beneficial to the user consumes a large amount of chakra from the user.

    Name: Wind Prison Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 3 meters
    Speed: B
    Element: Fūton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Water Prison Technique
    Hand Seals: Bird -> Snake -> Hare -> Ram -> Snake -> Hare -> Ram
    Description: Using his knowledge of the water prison technique, Ren created the same technique using wind. Creating a column of air in their hand, which wraps around at a single chosen target within range of the user, surrounding the target in the form of a 3m diameter sphere of solid air. The air constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are are doomed to suffocate or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel. The user must maintain contact with the prison for it to remain active.
    Weaknesses:The user must maintain contact with the sphere otherwise it loses structure.

    Name: Kazejin Bakudan
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: B
    Element: Fūton
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Designed to be used in conjunction with a technique that launches the target into the air, flowing Fūton chakra into their heel and touching it to the ground, the user blasts upwards at B-Rank Speed. Performing a single rotation and bringing their heel down upon the target with enough force to send the target plummeting towards the ground. Flowing the chakra stored in their heel into the target, the target becomes 'charged' with a sort of internal Fūton 'bomb.' upon impact with the earth from this technique the 'bomb' goes off causing massive internal damage to the target, breaking/shattering bones, rupturing organs, etc. Death is nearly guaranteed unless medical help is acquired, survival based on Constitution.
    Weaknesses: A-Rank or Higher Constitution survive with no issue or internal damage, B-Rank Constitution suffers from moderate damage but death is not guaranteed, C-Rank Constitution death is certain if medical treatment is not received within 3 posts, D-Rank Constitution must receive aid within 1 post, E-Rank Constitution die on impact.

    Name: Guardian Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-15 meter radius
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Dragon Summoning Contract Exclusive
    Requirements: Signed Dragon Summoning Contract
    Parent Technique: -
    Hand Seals: Tiger -> Ram -> Serpent -> Dragon
    Description: A technique taught by the dragons to summoners that have signed their contract, after forming the needed hand seals the user brings forth an earthen dragon that surrounds the user and anyone within the radius in a stone dome. This dome is capable of withstanding an attack from an S-Rank technique, leaving those within completely unharmed. The dome dissipates after it blocks the attack, crumbling to the ground as small particles that do not harm anyone but can lower the perception of everyone in the particles and trying to see into the particles by -1 Tier.
    Weaknesses: Raiton Techniques of A-Rank can destroy the dome, those inside are still unharmed, however an S-Rank Raiton Technique can completely blast through the dome and possibly hit those within.

    Name: Takarai
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50 meter radius
    Speed: A | -1 tier user's Coordination
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger -> Serpent -> Dragon -> Bird
    Description: After forming the hand seals, the user stretches an arm into the air, sending Raiton Chakra flowing into the air above their heads. This Raiton forms into several (~8~) hawks made of pure Raiton, these hawks can attack a single target as a group moving at A-Rank speed or be manipulated individually at -1 tier their coordination. A single Hawk can cause Paralysis for 1 post in addition to D-Rank Damage, 2 hawks will cause paralysis for 1 post in addition to C-Rank Damage, 4 hawks will cause paralysis for 2 posts in addition to B-Rank Damage, 8 hawks will cause paralysis for 3 posts in addition to A-Rank Damage.
    Weaknesses: Wind Techniques of A-Rank can disburse the hawks

    Open Circuit I like it but you should put Lighting armor as its parent it has similar traits. And let’s do two jutsu instead of three.

    Kazen fix the cp to twenty.

    Everything else approved


    _________________
    Ren's Custom Techs - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Ren
    Ren
    Leaf Jounin
    Leaf Jounin


    Village : Minor Nation
    Posts : 711
    Join date : 2022-11-07
    Location : Wouldn't you like to know

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Mon Jan 29, 2024 12:03 pm

    Name: Open Circuit
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Nintaijutsu
    Classification: Personal Fighting Style
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Open Circuit is a unique fighting style that utilizes a combination of Ninjutsu and Taijutsu that openly flows Raiton chakra throughout the body stimulating the muscles, providing the user with a +1 Tier to both their Speed and Coordination Stat. In addition to the boost that this technique provides the user, this technique offers a few benefits when working with Raiton techniques. The first benefit of this fighting style is that it allows the user to use a maximum of 2 Raiton Ninjutsu Techniques per post without the need of hand seals, the user must still pay the cost of the techniques used in conjunction with this style. The second benefit of this fighting style is that it allows the user to catching and redirecting Raiton Techniques that are used against them, this is done by the user using their Raiton chakra to direct it through their body and then out of in another direction. When using the redirection ability of this technique, the user must pay chakra equal to the rank of the technique they are redirecting, additionally this uses 1 of the maximum 2 techniques that the user is allotted per post.
    Weaknesses: This technique while beneficial to the user consumes a large amount of chakra from the user.

    Name: Kazejin Bakudan
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Contact
    Speed: B
    Element: Fūton
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Designed to be used in conjunction with a technique that launches the target into the air, flowing Fūton chakra into their heel and touching it to the ground, the user blasts upwards at B-Rank Speed. Performing a single rotation and bringing their heel down upon the target with enough force to send the target plummeting towards the ground. Flowing the chakra stored in their heel into the target, the target becomes 'charged' with a sort of internal Fūton 'bomb.' upon impact with the earth from this technique the 'bomb' goes off causing massive internal damage to the target, breaking/shattering bones, rupturing organs, etc. Death is nearly guaranteed unless medical help is acquired, survival based on Constitution.
    Weaknesses: A-Rank or Higher Constitution survive with no issue or internal damage, B-Rank Constitution suffers from moderate damage but death is not guaranteed, C-Rank Constitution death is certain if medical treatment is not received within 3 posts, D-Rank Constitution must receive aid within 1 post, E-Rank Constitution die on impact.


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
    Uchiha Gunbai
    Mask of the Ancients
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Burittsu Mon Jan 29, 2024 2:21 pm

    Ren wrote:Name: Open Circuit
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Nintaijutsu
    Classification: Personal Fighting Style
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Open Circuit is a unique fighting style that utilizes a combination of Ninjutsu and Taijutsu that openly flows Raiton chakra throughout the body stimulating the muscles, providing the user with a +1 Tier to both their Speed and Coordination Stat. In addition to the boost that this technique provides the user, this technique offers a few benefits when working with Raiton techniques. The first benefit of this fighting style is that it allows the user to use a maximum of 2 Raiton Ninjutsu Techniques per post without the need of hand seals, the user must still pay the cost of the techniques used in conjunction with this style. The second benefit of this fighting style is that it allows the user to catching and redirecting Raiton Techniques that are used against them, this is done by the user using their Raiton chakra to direct it through their body and then out of in another direction. When using the redirection ability of this technique, the user must pay chakra equal to the rank of the technique they are redirecting, additionally this uses 1 of the maximum 2 techniques that the user is allotted per post.
    Weaknesses: This technique while beneficial to the user consumes a large amount of chakra from the user.

    Name: Kazejin Bakudan
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Contact
    Speed: B
    Element: Fūton
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Designed to be used in conjunction with a technique that launches the target into the air, flowing Fūton chakra into their heel and touching it to the ground, the user blasts upwards at B-Rank Speed. Performing a single rotation and bringing their heel down upon the target with enough force to send the target plummeting towards the ground. Flowing the chakra stored in their heel into the target, the target becomes 'charged' with a sort of internal Fūton 'bomb.' upon impact with the earth from this technique the 'bomb' goes off causing massive internal damage to the target, breaking/shattering bones, rupturing organs, etc. Death is nearly guaranteed unless medical help is acquired, survival based on Constitution.
    Weaknesses: A-Rank or Higher Constitution survive with no issue or internal damage, B-Rank Constitution suffers from moderate damage but death is not guaranteed, C-Rank Constitution death is certain if medical treatment is not received within 3 posts, D-Rank Constitution must receive aid within 1 post, E-Rank Constitution die on impact.

    Approved


    _________________
    Ren's Custom Techs - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Ren
    Ren
    Leaf Jounin
    Leaf Jounin


    Village : Minor Nation
    Posts : 711
    Join date : 2022-11-07
    Location : Wouldn't you like to know

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Mon Feb 05, 2024 3:15 am

    Name: Blink
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0 - 15 Meters
    Speed: Instant
    Element: -
    Skill: Ninjutsu
    Classification: Kamui Exclusive
    Requirements: EMS | Kamui Right Eye Lv 3
    Parent Technique: Kamui
    Hand Seals: -
    Description: Often looked at as simply Kamui itself, Blink is actually a lesser version of the technique. While essentially functioning the same as Kamui, Blink has a very limited range making it useless for travel but effective in combat due to it allowing the user to conserve chakra compared to using Kamui. Using Blink the user is capable of instantly moving their position to another that they can see within the range of this technique, due to the fact that the user has to be able to see the spot they are blinking to this technique cannot be used if the user is blinded or the destination is obscured.
    Weaknesses: Due to the short travel distance the user can still get caught in blast radius of dodged technique if the technique has a large radius effect.

    Name: Neutral Ground
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: This technique is the epitome of the Sage of the Six Paths teachings of Peace, and was one of the building blocks of creating the truth seeking balls. While active, the user mixes their normal chakra and senjutsu chakra into the air around them, no Ninjutsu Techniques can be activated within the area of this technique, techniques that are cast outside of the radius that enter the radius lose their potency almost instantly and disburse into nothing before they can reach their mark, as long as upkeep is paid on this technique. This is to promote peace in the world, as the sage had intended. An area where using chakra for violence is impossible, and allow for a dialogue to be formed.
    Weaknesses: While this is active, the user cannot use any other technique that uses chakra (except Sage Mode). Has no effect on techniques used outside it's range that have a blast radius larger than it.

    Name: Life Sense
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 1
    Range: 5 km
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path
    Parent Technique: -
    Hand Seals: -
    Description: The Precursor of all Sensing techniques, the first, used by the Sage of the Six Paths. The sage taught the belief that all living things are inherently connected, the Sage is capable of tapping into that connection. While able to sense and feel the connection of chakra, life sense goes beyond that allowing the user to sense all life within a 5 km radius allowing them to tell whether someone is alive or not, or if they are close to death or being healed. Through a simple touch such as a handshake or fist bump, the sage can use chakra to interpret the hearts of others while this is active. The sage can read someone's thoughts and memories, transmit his own, and enter their mental landscape. This lets them recognize even complete strangers or how important they may be to someone that they know.
    Weaknesses: -

    Name: Elemental Combination
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Katon | Futon | Raiton | Doton | Suiton
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: While originally used to help create and sculpt the land for its people, it has the potential to be used with Ninjutsu to allow the user to use this technique in combat. Through the use of Senjutsu Chakra, the Sage is capable of combining their different elemental natures to perform techniques of an advanced element of the natural world. Through Elemental Combination, the user can replicate any technique from one of these 4 advanced elements, however the chakra cost to do so is a rank higher than the normal cost of the replicated technique in addition to the costs of this technique. In order to utilize the advanced element the sage must first unlock them by paying exp, and they can only access the element when in sage mode.
    Water & Earth = Wood (500 exp)
    Lighting & Water = Storm (500 exp)
    Water & Wind = Ice (500 exp)
    Earth & Fire = Lava (500 exp)

    Weaknesses: While able to replicate techniques of the listed advanced natures, the cost is high upon the user. In addition to paying the cost of this technique, the user must pay a rank higher than the chakra cost of the technique that they are mimicking, in terms of S-Rank techniques the cost is +10.

    Name: Chakra Shroud
    Rank: S
    Power: S
    Activation Cost: 30 (Senjutsu Chakra Only)
    Upkeep Cost: 30 (Senjutsu Chakra Only)
    Range: Touch | 500 meters
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: SPSM Chakra Cloak
    Hand Seals: -
    Description: This technique grants piercing immunity and has S++ tier defenses, holding enough power that it protects the one shrouded from the damaging effects of the truth seeking balls. Through a simple touch the sage can bestow the shroud over another individual granting them the protection of the shroud. When used, the individual's techniques are enhanced by the Sage's Senjutsu Pool, treating all of their techniques as through they used the Senjutsu Enhancement Technique even if the individual doesn't possess Senjutsu Chakra (the technique taking half of its cost from the individuals normal chakra and the other half from the Sage's Senjutsu Chakra.) When used on another individual, that individual must remain within 500 meters of the sage or else they lose the shroud and it's benefits.
    Weaknesses: This technique can have a draining effect on the Sage's Senjutsu Chakra Pool as it allows another to draw on it.


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
    Uchiha Gunbai
    Mask of the Ancients
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Airi Ohara Fri Feb 23, 2024 6:26 pm

    Ren wrote:Name: Blink
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0 - 15 Meters
    Speed: Instant
    Element: -
    Skill: Ninjutsu
    Classification: Kamui Exclusive
    Requirements: EMS | Kamui Right Eye Lv 3
    Parent Technique: Kamui
    Hand Seals: -
    Description: Often looked at as simply Kamui itself, Blink is actually a lesser version of the technique. While essentially functioning the same as Kamui, Blink has a very limited range making it useless for travel but effective in combat due to it allowing the user to conserve chakra compared to using Kamui. Using Blink the user is capable of instantly moving their position to another that they can see within the range of this technique, due to the fact that the user has to be able to see the spot they are blinking to this technique cannot be used if the user is blinded or the destination is obscured.
    Weaknesses: Due to the short travel distance the user can still get caught in blast radius of dodged technique if the technique has a large radius effect.

    Name: Neutral Ground
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: This technique is the epitome of the Sage of the Six Paths teachings of Peace, and was one of the building blocks of creating the truth seeking balls. While active, the user mixes their normal chakra and senjutsu chakra into the air around them, no Ninjutsu Techniques can be activated within the area of this technique, techniques that are cast outside of the radius that enter the radius lose their potency almost instantly and disburse into nothing before they can reach their mark, as long as upkeep is paid on this technique. This is to promote peace in the world, as the sage had intended. An area where using chakra for violence is impossible, and allow for a dialogue to be formed.
    Weaknesses: While this is active, the user cannot use any other technique that uses chakra (except Sage Mode). Has no effect on techniques used outside it's range that have a blast radius larger than it.

    Name: Life Sense
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 1
    Range: 5 km
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path
    Parent Technique: -
    Hand Seals: -
    Description: The Precursor of all Sensing techniques, the first, used by the Sage of the Six Paths. The sage taught the belief that all living things are inherently connected, the Sage is capable of tapping into that connection. While able to sense and feel the connection of chakra, life sense goes beyond that allowing the user to sense all life within a 5 km radius allowing them to tell whether someone is alive or not, or if they are close to death or being healed. Through a simple touch such as a handshake or fist bump, the sage can use chakra to interpret the hearts of others while this is active. The sage can read someone's thoughts and memories, transmit his own, and enter their mental landscape. This lets them recognize even complete strangers or how important they may be to someone that they know.
    Weaknesses: -

    Name: Elemental Combination
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Katon | Futon | Raiton | Doton | Suiton
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: While originally used to help create and sculpt the land for its people, it has the potential to be used with Ninjutsu to allow the user to use this technique in combat. Through the use of Senjutsu Chakra, the Sage is capable of combining their different elemental natures to perform techniques of an advanced element of the natural world. Through Elemental Combination, the user can replicate any technique from one of these 4 advanced elements, however the chakra cost to do so is a rank higher than the normal cost of the replicated technique in addition to the costs of this technique. In order to utilize the advanced element the sage must first unlock them by paying exp, and they can only access the element when in sage mode.
    Water & Earth = Wood (500 exp)
    Lighting & Water = Storm (500 exp)
    Water & Wind = Ice (500 exp)
    Earth & Fire = Lava (500 exp)

    Weaknesses: While able to replicate techniques of the listed advanced natures, the cost is high upon the user. In addition to paying the cost of this technique, the user must pay a rank higher than the chakra cost of the technique that they are mimicking, in terms of S-Rank techniques the cost is +10.

    Name: Chakra Shroud
    Rank: S
    Power: S
    Activation Cost: 30 (Senjutsu Chakra Only)
    Upkeep Cost: 30 (Senjutsu Chakra Only)
    Range: Touch | 500 meters
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: SPSM Chakra Cloak
    Hand Seals: -
    Description: This technique grants piercing immunity and has S++ tier defenses, holding enough power that it protects the one shrouded from the damaging effects of the truth seeking balls. Through a simple touch the sage can bestow the shroud over another individual granting them the protection of the shroud. When used, the individual's techniques are enhanced by the Sage's Senjutsu Pool, treating all of their techniques as through they used the Senjutsu Enhancement Technique even if the individual doesn't possess Senjutsu Chakra (the technique taking half of its cost from the individuals normal chakra and the other half from the Sage's Senjutsu Chakra.) When used on another individual, that individual must remain within 500 meters of the sage or else they lose the shroud and it's benefits.
    Weaknesses: This technique can have a draining effect on the Sage's Senjutsu Chakra Pool as it allows another to draw on it.

    Blink: Good to go
    Neutral Ground: Needs a note that only 1 Neutral Ground can be active at a time. Would others that use Sage Mode or are in a Bijuu Cloak be able to maintain that within the Neutral Ground? Last: "Has no effect on techniques used outside it's range that have a blast radius larger than it." doesn't mesh with "techniques that are cast outside of the radius that enter the radius lose their potency almost instantly and disburse into nothing before they can reach their mark," Care to please clarify a bit more on that?
    Life Sense: Is the range 5km radius? if so, please add the word Radius in the range.
    Elemental Combination: Denied. You will not be given access to advanced elements. This will not be negotiable.
    Chakra Shroud: Denied. This would fit more as a Restricted Technique.


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    Rank: Hokage
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    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Ren Fri Feb 23, 2024 10:04 pm

    Name: Neutral Ground
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 30 meter Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: This technique is the epitome of the Sage of the Six Paths teachings of Peace, and was one of the building blocks of creating the truth seeking balls. While active, the user mixes their normal chakra and senjutsu chakra into the air around them, no Ninjutsu Techniques can be activated within the area of this technique, techniques that are cast outside of the radius that enter the radius lose their potency almost instantly and disburse into nothing before they can reach their mark, as long as upkeep is paid on this technique. This is to promote peace in the world, as the sage had intended. An area where using chakra for violence is impossible, and allow for a dialogue to be formed. The user is always in the center of this field, as such only 1 can be activated at a time.
    Weaknesses: While this is active, the user cannot use any other technique that uses chakra (except Sage Mode). Has no effect on techniques used that strike outside it's range that have a blast radius larger than this technique. This technique has no effect on other Sage modes or Entity cloaks etc.

    Name: Life Sense
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 1
    Range: 5 km Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path
    Parent Technique: -
    Hand Seals: -
    Description: The Precursor of all Sensing techniques, the first, used by the Sage of the Six Paths. The sage taught the belief that all living things are inherently connected, the Sage is capable of tapping into that connection. While able to sense and feel the connection of chakra, life sense goes beyond that allowing the user to sense all life within a 5 km radius allowing them to tell whether someone is alive or not, or if they are close to death or being healed. Through a simple touch such as a handshake or fist bump, the sage can use chakra to interpret the hearts of others while this is active. The sage can read someone's thoughts and memories, transmit his own, and enter their mental landscape. This lets them recognize even complete strangers or how important they may be to someone that they know.
    Weaknesses: -

    Name: Elemental Combination
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Katon | Futon | Raiton | Doton | Suiton
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: While originally used to help create and sculpt the land for its people, it has the potential to be used with Ninjutsu to allow the user to use this technique in combat. Through the use of Senjutsu Chakra, the Sage is capable of combining their different elemental natures to perform techniques of an advanced element of the natural world. Through Elemental Combination, the user can replicate techniques from 1 of these 4 advanced elements, however the chakra cost to do so is a rank higher than the normal cost of the replicated technique in addition to the costs of this technique. In order to utilize an advanced element the sage must first unlock it by paying exp: The Sage may only unlock 1 advanced element from the list below (chosen at time of paying exp to unlock it) once chosen the element cannot be changed nor can they unlock the other elements and they can only access the element chosen when they are in sage mode.
    Wood (500 exp)
    Storm (500 exp)
    Ice (500 exp)
    Lava (500 exp)

    Weaknesses: While able to replicate techniques of the listed advanced natures, the cost is high upon the user. In addition to paying the cost of this technique, the user must pay a rank higher than the chakra cost of the technique that they are mimicking, in terms of S-Rank techniques the cost is +10. Despite this technique using Senjutsu Chakra to create the advanced element, techniques used with this technique cannot gain benefit of Senjutsu Enhancement to make the technique stronger.


    _________________
    Character Name: Ren Uchiha
    Village: Konoha
    Rank: Jounin | Anbu
    Class: X
    Renown: 25,500
    Skills: Ninjutsu | Taijutsu | Genjutsu | Bukijutsu | Kuchiyose | Sensory
    Elements: Katon | Raiton | Suiton | Doton | Fuuton
    Techniques: Here
    Stats: (19/23)
    Strength: D
    Constitution: C
    Stamina: A
    Speed: B -> B+ (Lifestyle)
    Coordination: B
    Intelligence: B
    Perception: B (A w/Sharingan)

    Attunement Slots:
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    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
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    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

    Post by Airi Ohara Fri Feb 23, 2024 10:49 pm

    Ren wrote:Name: Neutral Ground
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 30 meter Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: This technique is the epitome of the Sage of the Six Paths teachings of Peace, and was one of the building blocks of creating the truth seeking balls. While active, the user mixes their normal chakra and senjutsu chakra into the air around them, no Ninjutsu Techniques can be activated within the area of this technique, techniques that are cast outside of the radius that enter the radius lose their potency almost instantly and disburse into nothing before they can reach their mark, as long as upkeep is paid on this technique. This is to promote peace in the world, as the sage had intended. An area where using chakra for violence is impossible, and allow for a dialogue to be formed. The user is always in the center of this field, as such only 1 can be activated at a time.
    Weaknesses: While this is active, the user cannot use any other technique that uses chakra (except Sage Mode). Has no effect on techniques used that strike outside it's range that have a blast radius larger than this technique. This technique has no effect on other Sage modes or Entity cloaks etc.

    Name: Life Sense
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 1
    Range: 5 km Radius
    Speed: -
    Element: -
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path
    Parent Technique: -
    Hand Seals: -
    Description: The Precursor of all Sensing techniques, the first, used by the Sage of the Six Paths. The sage taught the belief that all living things are inherently connected, the Sage is capable of tapping into that connection. While able to sense and feel the connection of chakra, life sense goes beyond that allowing the user to sense all life within a 5 km radius allowing them to tell whether someone is alive or not, or if they are close to death or being healed. Through a simple touch such as a handshake or fist bump, the sage can use chakra to interpret the hearts of others while this is active. The sage can read someone's thoughts and memories, transmit his own, and enter their mental landscape. This lets them recognize even complete strangers or how important they may be to someone that they know.
    Weaknesses: -

    Name: Elemental Combination
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Katon | Futon | Raiton | Doton | Suiton
    Skill: Ninshu
    Classification: Six Paths Sage Mode: Asura Path Exclusive
    Requirements: SPSM Asura Path | Must be in Sage Mode
    Parent Technique: -
    Hand Seals: -
    Description: While originally used to help create and sculpt the land for its people, it has the potential to be used with Ninjutsu to allow the user to use this technique in combat. Through the use of Senjutsu Chakra, the Sage is capable of combining their different elemental natures to perform techniques of an advanced element of the natural world. Through Elemental Combination, the user can replicate techniques from 1 of these 4 advanced elements, however the chakra cost to do so is a rank higher than the normal cost of the replicated technique in addition to the costs of this technique. In order to utilize an advanced element the sage must first unlock it by paying exp: The Sage may only unlock 1 advanced element from the list below (chosen at time of paying exp to unlock it) once chosen the element cannot be changed nor can they unlock the other elements and they can only access the element chosen when they are in sage mode.
    Wood (500 exp)
    Storm (500 exp)
    Ice (500 exp)
    Lava (500 exp)

    Weaknesses: While able to replicate techniques of the listed advanced natures, the cost is high upon the user. In addition to paying the cost of this technique, the user must pay a rank higher than the chakra cost of the technique that they are mimicking, in terms of S-Rank techniques the cost is +10. Despite this technique using Senjutsu Chakra to create the advanced element, techniques used with this technique cannot gain benefit of Senjutsu Enhancement to make the technique stronger.
    Approved.


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    Ren's Custom Techs - Page 2 Empty Re: Ren's Custom Techs

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