Clan Abilities and Techniques
A mature, powerful Uchiha may find a peak at Tomoe Three, with abilities of tremendous power in their own right, but a select few find themselves walking a much harder path. The path to power is paved with heartache and troubles, as the Mangekyou, the height of Uchiha prominence, comes only with the greatest of pains, of witnessing the death of one that the Uchiha truly loves. While this is a power that many would surely seek, it's cost is often considered far too great, and so the eyes reflecting a pattern of the Uchiha's inner turmoil are looked upon not as a fearful weapon, as those outside of the clan see them, but as a sign of the intense pain that the Uchiha has suffered. The Mangekyou's pattern is unique to the individual and may be similar to another, but is never quite the same, for it is based wholly upon the pain of the loss, which affects every individual differently. This can come upon investing 3000 Experience points, after which the situation may be described at will, if at all, by the player, as with the Tomoe One. Alternatively, if an Uchiha with at least Tomoe One witnesses the death of a loved one that is also a Player Character, the Sharingan will instantly mature to Tomoe Three, any loss of sight will be restored, and the Mangekyou will be unlocked, regardless of how much Experience has been invested or what caused the (near) blindness. However, if the Sharingan is not Tomoe Three, 3000 Experience Points will need to be invested before it can be used. While no new inherent abilities are afforded, the Mangekyou does grant access to one unique technique per eye, in addition to one dual technique per two Mangekyou: Susano'o. The techniques vary upon users and can be mixed and matched, and though Susano'o is the most common dual Mangekyou technique, some Uchiha may develop an alternative technique.
Name: DiscernmentRank: A
Activation Cost: None
Upkeep Cost: 0.1
Range: Sight
Speed: Instant
Element: None
Skill: Doujutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Advancing the Sharingan's natural perception of chakra to a greater extent affords the user keen discernment not normally present in the Doujutsu's Eye of Insight. Whereas most ocular Kekkei Genkai, including even the Byakugan, cannot recognize the difference between constructs as complex as shadow clones and real people or things, particularly those that create such constructs, a fully matured and further developed Sharingan can. By simply looking upon the chakra of any such creation, the Tomoe Three Sharingan can immediately identify the chakra make-up and thus determine the difference between even shadow clones and actual people.
Weaknesses: This is a progression ability and as such costs 250 Experience Points to learn, after achieving Tomoe Three Sharingan.
Name: PrecisionRank: A
Activation Cost: None
Upkeep Cost: 0.1
Range: Sight
Speed: Instant
Element: None
Skill: Doujutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Where Discernment emphasizes perception of chakra, Precision emphasizes reality, seeing the finer details not in the makeup of energy, but in all things that are corporeal. With enough training, the Sharingan can perceive on a continuously smaller level, until eventually it can clearly see even the cells that make up all living things, an ability previously exclusive to such insightful Doujutsu as the Byakugan. Unlike the Byakugan, this ability cannot be used to see things outside of one's range of vision, but it grants near unparalleled vision all the same.
Weaknesses: While this ability is being used, the user's vision shifts to the enhanced level desired, preventing sight in any other zoom, such as basic vision, potentially making the user blind to things happening around him.
Name: ExtractionRank: A
Activation Cost: 5
Upkeep Cost: 2
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique emphasizes the infiltration of enemy minds to cause one of a number of effects, including the compulsive divulging of information. With enough practice in this function, the eye becomes more acclimated to sifting through the minds of its prey, to the point that it no longer needs to enact an illusion that yields information, but can find that information itself. Similar to the Psycho Mind Transmission technique, Extraction allows a Sharingan to comb through the memories of the target. As a perceptive Doujutsu, the Sharingan is slightly more effective in that it can more quickly identify key memories, finding anything relating to the user's query near instantaneously. This is a more specialized version of mind reading, however, in that it only yields information being sought, and unlike Psycho Mind Transmission, will not disclose anything not actively being sought. Information is processed via this technique at the following rates based on the user's Intelligence, though note that it will immediately find the source material and the user need not comb through all memories, meaning this technique usually finishes within a post.
C-Tier: a day per post
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
If the target of this technique is conscious and able to mentally fight the user, this technique will take much longer, reducing those rates by one level and making C-Tier Intelligence unable to even use this technique.
Weaknesses: As a progression ability, this takes 250 Experience to learn after achieving Tomoe Three.
Name: Copy TechniqueRank: A
Cost: 3 Points
Range: Sight
Speed: Instant
Element: None
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Two Sharingan
Description: The Copy Technique is one of the two primary abilities for which the Sharingan is known. It is the essence of the Eye of Insight's true purpose, using everything from the enhanced Perception to the peerless prediction in as efficient a way as possible. When an Uchiha witnesses a technique, style, or move through the Sharingan, instant memorization may occur. Simple movements of a pencil can allow an Uchiha to perfectly imitate another person's hand writing. General muscle movements can give access to a person's entire way of moving and standing. In general, this technique can grant flawless imitation by bridging the gap between what is seen and how one moves; with such clarity of others' actions, an Uchiha is easily able to adapt the body to it as much as physically possible.
The best part of this technique is the ability to copy actual techniques. While Tomoe Two is limited to strictly physical movements, such as Taijutsu, Weaponry, and hand seals, Tomoe Three can also imitate chakra usage. By seeing exactly how the chakra is used, even through clothing and other obstructions, the Sharingan is able to discern every aspect of any kind of technique, even those born of shape and nature transformation, advanced elements, and unique bloodlines and abilities. The technique can then be instantly repeated by the user, in some cases even as that technique is being used by the target. Once copied the technique is permanently memorized and can be used at will by the user. However, custom techniques that are copied must be noted in the user's update thread if they wish to permanently retain knowledge of the technique.
Weaknesses: The target of this technique must move at a Speed within the Uchiha's improved Perception range; in the case of a technique requiring hand seals, the target's Coordination is used instead of Speed. Chakra that is not seen with the accuracy brought about by Tomoe Three cannot be imitated, thus limiting Tomoe Two strictly to the physical, regardless of the Speed at which the target moves. Another limiter is the Uchiha's own body. Techniques requiring elements or physical attributes that the Uchiha simply does not possess cannot be imitated. The information may not be stored and used at a later date, because a lack of required experience relating to the field (the ability to use the technique) makes the user fail to understand the particular method by which the technique is performed. This includes all techniques being copied by this jutsu. The Copy Technique CANNOT permanently learn restricted or village/clan exclusive techniques (be they canon or custom).
Name: Genjutsu: SharinganRank: A
Cost: Varies
Range: Sight
Speed: Instant
Skill: Genjutsu
Element: Inton
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Three Sharingan
Description: Perhaps the most versatile technique in existence, the Genjutsu: Sharingan casts an illusion from the eye that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Render the target immediately immobile.
A: Cause the target to fall into unconsciousness.
S: Forces the target under the control of the user. This is considered the height of Uchiha Genjutsu and is renowned for its ability to even control Tailed Beasts. This cannot, however, force the target to inflict harm upon itself, such as suicide, damaging or removing an organ, or allowing itself to be sealed without a fight.
This technique's affinity for Genjutsu unlocks in the Sharingan a new height of power over illusions, allowing the Perception boost granted by the Uchiha Dojutsu to apply to Genjutsu. Alternatively, the tier boost can apply to Intelligence for the purpose of recognizing Nightmare Genjutsu. When the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
While this technique is powerful in its own right, it does improve with higher levels of the Sharingan. A Mangekyou is able to add one tier to the user's Intelligence solely for the use of Sharingan Genjutsu. An Eternal Mangekyo does the same, but with two tiers.
Drawbacks: Levels B-Rank and higher, which partially or completely wrest control from the target, can be fought against with sufficient Intelligence. A target with two tiers less Intelligence will be unable to resist the effects at all. With one tier less, the target can reduce the Rank effect by one, dropping control to unconsciousness, unconsciousness to paralysis, or paralysis to compulsory information divulging. With equal Intelligence, the target can drop the Rank effect by two. With higher Intelligence, the target can resist or dispel this technique at will. To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. The best defense is a high Intelligence, of course. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
Name: Demonic Illusion: Mirage CrowRank: D
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The user begins the technique by calling upon a small swarm of crows that emerge from somewhere within the immediate vicinity, generally from underneath a coat the user is wearing. The crows will then swarm the target and if the target looks upon any of the crows, he will see the user's Sharingan reflected in their eyes and be instantly caught in the illusion. The illusion itself places the target in a world of red and pink, with no discernible details other than the target, the swarm of crows, and the user, who appears to be partially formed from that swarm of clones. The ground and the sky seem to meld together, and though wind may appear to be flowing in this illusory world, nothing can be felt. The user is then free to converse with the target for as long as desired, warping the perception of time in both of their minds.
Being drawn into the illusion is so sudden that the target's brain will mistake it for reality, but notes that it is separate; the target can simultaneously perceive reality and illusion, but the illusion encapsulates the target so much that he will fall to the ground in reality, the brain mistakenly recognizing the illusion as reality. The body will reflexively catch itself, causing the target to snap out of the illusion, but by that time, the conversation between the two will be over, having lasted for up to an hour within the illusion, but only taking seconds out of the real world.
Weaknesses: This technique requires the Genjutsu Skill. Because of its instantaneity, the illusion has little use for offensive purposes, as it is designed neither for mental trauma nor physical harm, offering only enough control for the user to manipulate the crows and his own form while inside.
Name: Coercion SharinganRank: C
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Through the Sharingan, the user can cast over any target that looks upon his eyes a feeling of tremendous fear. The target will be cast into a world of swirling black and red patterns, with no differentiation between even the floor and the sky, with only a central Sharingan looming overhead. This Genjutsu is used for immediate intimidation, as an inexplicable terror overwhelms even an emotionally distant and strong willed target, such that even the bravest warrior will back away and fall to the ground in fear. The illusion lasts only a few seconds, but its effects reverberate for quite some time -indefinitely, in some cases. The fear of this technique induces a mental trauma upon the target, reducing their Intelligence by two -'s for the remainder of the topic, regardless of the duration of the actual fear.
Weaknesses: This technique can induce up to severe mental trauma to the point that the target will scream in terror any time he see the user, even long after the illusion's effects have worn off, but it cause no physical harm and is over very quickly.
Name: Demonic Illusion: Shackling Stakes TechniqueRank: A
Upkeep Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: By making eye contact, the user can cast a Genjutsu over the target that delivers a very realistic feeling of large metal spikes being driven forcefully into the target's body. The pain from this technique is tremendous and causes a form of paralysis due in part to that pain and also from the sensation that the spikes are preventing most forms of movement. Because this pain is illusory, the target's Constitution will not avail him, but he may be able to continue moving at a snail's pace should his Intelligence be high enough. This is one of the Genjutsu powerful enough to withstand a person knowing its true nature, because the pain caused generally prevents most movement, which is required to initiate most forms of dispersal.
The onset of this technique can be as straightforward as described, but it can also be masked by false experiences. After eye contact has been made, the Genjutsu sets in, but the target may continue to experience the encounter as though it had not, acting as he would normally without realizing that it is an illusion. Once the target is able to discern that it is an illusion, whether by Perception or by being told, he will notice that he hasn't moved since seeing the user's Sharingan, and will suddenly experience the severe pain of the metal stakes, which can be used for extensive torture. Only a few moments pass between the activation of the technique and the end of the false experience, if used.
Weaknesses: Targets with Intelligence or Constitution equal to or higher than the user's Intelligence can resist the paralysis enough to continue speaking and even move their arms and hands, though at a rate of no higher than B-Tier Speed and Coordination. Given the power of this technique, it's truly a wonder that they can move at all. For every tier lower, the target's Speed and Coordination decreases by another tier, until they are paralyzed completely. When comparing stats, the highest between the target's Constitution and Intelligence is used. This illusion can be broken via Genjutsu Kai, cast by the target or another, but not by pain.
Name: EphemeralRank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This illusion is initiated by pointing a finger at the target. If the target looks upon that finger, he is caught, because this Genjutsu is cast from the finger, rather than the eyes. The start of the illusion causes false experiences, as with most illusions cast by the Sharingan, fooling the target into believing that the Genjutsu has not yet taken effect, failed, or was never used to begin with. After two posts, however, when the illusion takes root in the target's mind, it becomes clear. The situation becomes dire; the target is isolated from any allies and is assaulted by the user in whatever way desired. This is typically when the target will realize that this is an illusion, but it's too late. By forming the Ram hand seal, the user can induce a sleeping effect on the target that is incredibly difficult to resist and, even if it is, will cause a lucid, dream like state. The target will begin to suddenly see images of people and things grow from his own body that torment him about anything he may be struggling with. He may attempt to use Genjutsu: Kai to break free, but by the time the Ram seal is formed, it's too late. The target's body, in the real world, is held fast and all movement is restricted to the illusion itself. The target's own body, altered with the apparitions of guilt causing objects, will begin to choke him and will not cease until rendering the target unconscious. This effect will also happen in reality, causing the target to suddenly fall unconscious.
As the Genjutsu harshly assaults the mind, the target will face a mental trauma that persists for the current topic and the one that follows, reducing Intelligence by a full tier for the entire time.
Weaknesses: The target will still be moving in the real world until the user forms the Ram hand seal, which typically isn't a problem for the user, who is actively controlling what the target is witnessing. During this time, the illusion is prone to the target's Genjutsu: Kai, but once the Ram seal is formed, only an external Genjutsu: Kai or physical pain will snap the target out. Any attacks made against the user must have a representation of some sort in the illusion, as in a shuriken which appears to be a crow. The more Intelligent the target is, the longer he will hold out against the unconsciousness: one tier less than the user's Intelligence can resist the sleep effect forever, two tiers less can resist for up to three posts, and three tiers less can resist for one post. Time is distorted, causing little time at all to pass in the real world once the target ceases movement, while he may struggle with his inner demons for hours within the illusion. This can lead to mental strain, exhaustion, and anguish for the target, but leaves little opening for the user to take advantage of an immobile target until the technique is either finished or broken. While facing the mental assault, the target may be able to cast the Genjutsu: Kai technique upon himself, but only if his Intelligence is equal to or higher than the user's Intelligence. Otherwise, it will fail.
Name: Demonic Illusion: Mirror Heaven and Earth ChangeRank: A
Power: B
Activation Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique applies the Perception boost of the Tomoe Three Sharingan to Genjutsu, allowing the user's Dojutsu to more easily see through illusions and then break them with ease. This technique combines that function with the properties of the Copy Technique so that any illusion the user's Sharingan sees through is not only broken, but also cast back upon the target. In this process, the user must use the parent technique to break the illusion and, in about the time it takes to blink his eyes, duplicate that technique and cast it through the eyes. The illusion that is cast back is not the illusion used against the user, but a perfect replica made by the Sharingan to catch the opponent off-guard. Most Genjutsu users do not expect to have their own technique used against them, which may leave an opening during their surprise for the user to take advantage of. During this process, the user can easily use the Copy Technique to instantly learn how to perform that Genjutsu, if desired, though some illusions are bloodline based and, while they can be duplicated and cast back, they cannot be repeated.
Weaknesses: Using this technique requires the use of the parent technique to break the target's illusion. Genjutsu reflected by this technique have the power noted by this technique, and not their original value, which typically makes them weaker than their original versions. Couple that with the target's familiarity with their own Genjutsu, and this should be fairly easy to get out of, leaving its main value in surprise tactics. This technique can reflect Genjutsu that are specific to a certain ability or bloodline that the user does not possess; they will simply be weaker than normal and even if the user copies it, he will not be able to repeat until obtaining that ability or bloodline.
Name: Manipulating Windmill Triple BladesRank: C
Activation Cost: 3
Range: Varies
Speed: Varies
Element: None
Skill: Bukijutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe One Sharingan
Hand Seals: None
Description: The user will secure wires to several small, ranged projectiles, generally kunai and/or shuriken, and will throw a barrage of them at the target. Not all of the projectiles have wires secured, and while the target is busy evading the decoys, those with wires attached will be pulled back around, swinging off any structure at the target's back to swing around and strike from the front. The target will be too busy handling the decoy projectiles to notice them, and due to the Sharingan, the user will more adeptly be able to predict the target's movements and compensate for them to ensure that the ploy is not seen through and that it retains deadly accuracy. Rather than hit the target directly with the wired projectiles, the user can force them to wrap around instead, pulling the target towards the structure and then binding him to it with surprising speed and power. This can be combined with another jutsu, most often the Fire Release: Dragon Fire Technique. During this technique, the user's Coordination is increased by 2+, while the target's Perception is decreased by -.
Weaknesses: There must be some kind of structure behind the target for this technique to work. Both the range and the speed of this technique are determined by the user's stats. Should the target manage to notice the wires, they can be cut with an appropriate edge.
Name: Uchiha ReturnRank: B
Power: Varies
Activation Cost: Varies
Range: Touch
Speed: Instant
Element: Fuuton
Skill: Bukijutsu
Classification: Group Exclusive (Uchiha)
Requirements: None
Hand Seals: None
Description: This technique utilizes any kind of fan, most often a Japanese war fan or the legendary Gunbai Uchiwa, to block any incoming offensive technique. This jutsu will cause the fan to absorb all of the energy of that technique, rendering it null, and convert it into Fuuton chakra before reflecting all of that force right back out, blowing away the target with as much force as was present in the absorbed technique. This is most often used to affect Ninjutsu, but can also be used against physical attacks like punches or even weapon strikes. The force of the reflection is equivalent to the cost of this technique, which changes to match the technique used against it. In the case of physical attacks, this jutsu's cost matches the rank of the strength behind the blow and delivers that much force in Fuuton power.
Weaknesses: The cost of this technique varies by the techniques it is used against, as well as its power. The reflection occurs extremely quick, making it difficult to react to, but it is still Wind Release chakra and because of that, carries all of the weaknesses that come with it. Additionally, while the force may be high, the only damage this technique can deliver is the impact the target makes after being blown away, which can be circumvented by any number of means.
Name: IzanagiRank: S
Range: 5 Meters
Speed: Instant
Element: Inton, Yoton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha); Clan Leader
Requirements: Tomoe Three Sharingan
Hand Seals: Rabbit → Boar → Ram
Description: By using Inton to create shape and form from nothing, and then Yoton to breathe life into that form, the user is able to create another reality with regards to his immediate vicinity. This allows for control over one's own state of existence, disregarding reality itself and then replacing it with the new one that the user creates. Wounds and even death itself simply fade away as though they, results of reality itself, were mere illusions. The duration of this reality warping is normally one minute and requires no handseals. However, if the user is not a natural born Uchiha, the hand seals mentioned above must be used and the duration is reduced to ten seconds.
Weaknesses: This is one of the most powerful Jutsu of the Uchiha, and holds a status as forbidden due to its one drawback: the eye in which this jutsu is cast forever loses its light, succumbing to permanent blindness.
Name: IzanamiRank: S
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha); Clan Leader
Requirements: Tomoe Three
Hand Seals: None
Description: Designed as a counter to Izanagi, Izanami is a technique which forces the target to accept the nature of reality, particularly as it pertains to their own actions. The jutsu begins by using the Sharingan to memorize the physical sensations felt by both the user and the target at any moment in time. The user will then wait for or force a second moment with the same sensations to occur. This will activate the technique, which will create a loop that the target will be trapped in. In the time between recreating that moment, the user may also memorize another moment, and another, up to however many desired. These are all candidates for the start of the loop, and once the loop is started, all memorized moments will be replayed by the technique.
Once Izanami has been cast, the target will be forced to replay those physical sensations endlessly and though the circumstances may change, the sensations will remain the same. After some time, the target will become aware that they are caught within a Genjutsu, but this is not enough. In order to break Izanami, the target must accept reality as it is, especially where their own actions are concerned. People that are unable to accept themselves, their past, their future, or anything about reality will be caught in this loop until they reflect upon themselves and willingly accept reality. The illusion of the user will constantly prod the target to do this, encouraging them to fulfill the requirement to break the technique, until they do so.
While Izanami is active, the target's real body will be rendered immobile and particularly susceptible to Visual Jutsu, such as the Genjutsu: Sharingan, and can be easily manipulated by them. They will remain as such, motionless and oblivious to reality until they are able to escape, regardless of what may befall their body.
Weaknesses: The eye that casts this Genjutsu forever loses its light, but that is not the reason for its Kinjutsu label. Izanami has a clear way out and as such, is unwise to use against an enemy, especially in consideration for its purpose of helping the target to grow in maturity via acceptance. It is deemed unfit for use in battle and is forbidden because of it.
Name: Tailed Beast ControlRank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This is the technique known to control Tailed Beasts to an even greater extent than the Genjutsu: Sharingan. By matching gazes with the target, the user is able to infect the mind with an advanced illusion, causing the target to suffer various experiences in order to guide it in a way determined by the user. At its best, this equates to mind control, but in base form, it is able to limit the abilities of the target, and is specifically designed to affect Tailed Beasts and their Jinchuuriki. At Tomoe Three, the user is able to reduce the Jinchuuriki's state by one and prevent them from increasing states for the duration of the battle or topic, whichever is longer. This can drop a Jinchuuriki from version 2 to version 1, version 1 to initial Jinchuuriki mode, or initial Jinchuuriki mode to nothing.
With the Mangekyou Sharingan, this technique is able to affect Bijuu, but takes much more than mere eye contact. The Tailed Beast must be subdued in some way while the user stares into its eyes for a fairly long time, spanning between fifteen minutes to thirty minutes depending on the skill of the user. Either way, it's highly impractical, if not impossible, to use in battle. Once this is done, the user's Sharingan will be reflected in the eyes of the Bijuu, and that Bijuu becomes a summon for the user. This is in addition to any other summons the user may have access to, and does not require the Kuchiyose Skill to use. The Bijuu uses its normal stats and is controlled by the user of the technique, while being treated as an X-Rank summon, thereby making it the only summon that the user can have active and limiting its use to six posts.
The Eternal Mangekyou Sharingan increases the range of this control to even Jinchuuriki of Bijuu. The same ritualistic process is used for this, but instead of making a summon, the user makes a perfect slave to follow every instruction, using the control over the Bijuu within and the influence of the Sharingan on the Jinchuuriki itself to continuously hamper the Intelligence of the target, thus extending control indefinitely. Unlike the Genjutsu: Sharingan technique, however, this control is less direct. It makes the Jinchuuriki perfectly loyal to the user in that it will obediently follow every order given, but it is able to act of its own accord and, again, will not willingly inflict harm upon itself. With the EMS, controlled Bijuu are considered S-Rank summons.
Weaknesses: The Tomoe Three function is ineffective against a Jinchuuriki that is actively using Tailed Beast Mode or Chakra Mode. The Mangekyou and Eternal Mangekyou control over Bijuu can be broken by the Contract Seal technique and those Bijuu can still be sealed as normal. The control over Jinchuuriki is much longer than that of Genjutsu: Sharingan, but it is less absolute, giving the Jinchuuriki more reign to function, treating the user of this technique more as a master or commander issuing orders, rather than a god delivering absolute commands; it can be resisted and eventually broken by a Genjutsu: Kai or other such technique that simultaneously affects the Jinchuuriki and its Bijuu. As always, this control will not force the target to inflict severe harm upon itself, such as removing an organ or limb, or allowing itself to be sealed.
Name: KamuiRank: A
Activation: Left Eye- 20
Activation: Right Eye- 15
Range: Sight/Self
Speed: Varies
Element: N/A
Skill: Space-Time Ninjutsu
Classification: Secret
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: The Kamui is a powerful Space-Time Ninjutsu which transports the user and anything within sight to the Kamui Dimension, a place comprised of an innumerable amount of randomly arranged and differently sized rectangular prisms amongst a dark and seemingly endless void. This ability is unlike other Mangekyou techniques in that it awakens in both eyes, meaning that if an Uchiha gains this ability, he can gain no other single Mangekyou Technique, but may still make use of a Dual, such as Susano'o. Each eye possesses slightly different abilities and each progress on their own:
Left Eye:Level 1: The initial stage, Level 1 allows the left eye to form a spherical barrier over any small area within at the user's visual focal point, up to a meter in diameter and at any distance. The speed at which this barrier is created is instant; however, the effect of transporting anything caught within it to the Kamui Dimension takes about a round. During this time, targets can move about, but will be affected by the pull such that their Speed and Coordination are reduced by two tiers each. The user is unable to move the barrier once it is initiated, unfortunately. Pull strength is C rank.
Level 2: After using the first level four times, the user can increase the size of the barrier to a sphere with a five meter diameter, and increase the pull to the point that anything caught within has its movement cut by three tiers. The speed at which this barrier is created is instant, while this level's size remains at a full round. Pull strength is B rank.
Level 3: With four uses of the second level, the user can increase the size again to ten meter diameter. The first and second level's size can now be used to transport instantly (only on inanimate objects that are not being held by other sentient beings. For people, transportation cuts Speed and Coordination down by three tiers). This level, however, still requires the full post. Pull strength is A rank.
Right Eye:Level 1: Also an initial stage, this is the level granted by unlocking the Mangekyou. This level of the technique is rather simple and allows the user to transport himself to the Kamui dimension at S-rank speed. When exiting the dimension, he must return to the exact spot from where he left.
Level 2: After using the previous ability four times, the user is able to transport other things into Kamui via direct physical contact. This is similar to the left eye's ability, but it will target the entire object, whereas the left forms a barrier that will leave behind anything not caught within it. This also is able to transport anything touched at the same speed the user is able to transport, which is still set at S-rank. The pull of this is too great to resist, and may leave the target trapped in the Kamui Dimension perpetually. The user is now also able to summon things from the Kamui Dimension without having to go there personally, be they weapons, or people, just by casting the technique in reverse from the eye. This function counts the entire post as one use. When exiting the dimension, he must return to the exact spot from where he left.
Level 3: I'm sure you're seeing a pattern by now. Four uses of the second level and the user is now able to transport himself and anything he touches to the Kamui Dimension instantly. The user has now mastered the technique to the point that he can emerge from the dimension at any point desired, effectively as a means of teleportation (as long as hes familiar with the specific location or has been there) . This can be done so fast as to avoid seeing the Kamui Dimension at all, giving the user and anyone he's touching the impression that they simply moved to the destination. Additionally, the user can transport portions of himself, making his physical form intangible and, therefore, immune to all damage. However, while intangible, that portion of their body (or when applicable their whole body) is incapable of inflicting damage.
Note that returning from the Kamui Dimension does not count as a use of the technique.
Weaknesses: Kamui is a technique that is useful enough to make an Uchiha want to use it constantly in battle, but because it is a Mangekyou ability, this can quickly deteriorate the eye's sight, so it must be used with care. When casting from the Left Eye, the barrier formed cannot be moved once it is started, and though it is instant, if the target is able to keep out of the user's visual focal point, they will be safe; hiding behind objects may also aid the target, as the barrier forms in the user's direct line of sight. The target's ability to escape the barrier is determined by their Speed v. the barrier's pull strength. When a target is transported to the Kamui Dimension, they are basically trapped. However, they can attack the user whenever he enters the dimension, even during the brief moment during transportation, but the greatest opening is when the user is intangible and an enemy is within his dimension, because the physical part that is immune to damage in the real world is very vulnerable in the Kamui Dimension, such that intangibility is far too risky to use when an enemy is trapped there. Though the right eye is practically instant in its effects, the left eye requires time to gather the necessary chakra, such that the user must prepare the technique in the post preceding its use.
Name: BlinkRank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 15 Meters
Speed: Instant
Element: -
Skill: Ninjutsu
Classification: Kamui Exclusive
Requirements: EMS | Kamui Right Eye Lv 3
Parent Technique: Kamui
Hand Seals: -
Description: Often looked at as simply Kamui itself, Blink is actually a lesser version of the technique. While essentially functioning the same as Kamui, Blink has a very limited range making it useless for travel but effective in combat due to it allowing the user to conserve chakra compared to using Kamui. Using Blink the user is capable of instantly moving their position to another that they can see within the range of this technique, due to the fact that the user has to be able to see the spot they are blinking to this technique cannot be used if the user is blinded or the destination is obscured.
Weaknesses: Due to the short travel distance the user can still get caught in blast radius of dodged technique if the technique has a large radius effect.
Name: Kamui PortalRank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: -
Speed: Instant
Element: -
Skill: Doujutsu
Classification: KamuiRequirements: Uchiha | EMS with Kamui | Level 3 in both Eyes
Parent Technique: Kamui
Hand Seals: -
Description: Once the Uchiha has mastered the Kamui in both eyes, they learn that it can be taken one step further. By using the abilities of both eyes simultaneously, the user is capable of creating a portal in which themselves or others can step through. This portal can be a direct path to another location that the user has been before or the Kamui Dimension itself, the user is also capable of synchronising Kamui with other space–time ninjutsu, allowing the user to travel to the other ninjutsu's target dimension to synchronize with another portal the user must be in the presence of the other when they use their Portal technique. Opening portals to those other dimensions however requires a great deal of chakra, costing the user 50 chakra to do so. The portal remains open for 1 posting round and requires an additional activation in order remain open longer.
Weaknesses: Normal Kamui Weaknesses
Name: Kamui Lightning CutterRank: S
Power: S
Activation Cost: 30
Upkeep Cost: 15
Range: Contact
Speed: -
Element: Raiton
Skill: Ninjutsu
Classification: Canon | Kamui Exclusive
Requirements: Kamui | Raikiri
Parent Technique: Raikiri
Hand Seals: Ox -> Rabbit -> Monkey
Description: The User forms a Lightning Cutter imbued with the power of Kamui. Anything pierced by this technique is instantly warped to Kamui's dimension. Combined with Kamui's intangibility, this technique allows for the user to avoid an enemy's counter as well.
Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.
Name: Kamui ShurikenRank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 0 - 150m
Speed: S
Element: -
Skill: Ninjutsu
Classification: Canon | Kamui Exclusive
Requirements: Kamui | Susano'o Level 7
Parent Technique: Susano'o
Hand Seals: Ram
Description: After manifesting the Complete Body — Susanoo, the user is able to create several (6), large three star shuriken which they can imbue with Kamui. The shuriken are then launched by Susanoo — rapidly spinning towards the intended target before cutting and instantly warping them into Kamui's dimension on contact.
Weaknesses: Sight degeneration as per Kamui and Susano'o rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.
Name: Symphonic WreckageRank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: Rasengan | Kamui
Parent Technique: Rasengan
Hand Seals: -
Description: Symphonic Wreakage takes on the appearance of a normal Rasengan and does not require handseals, while there is no physical damage like its parent jutsu it instead uses the Kamui ability to phase to allow the rasengan to pass through the targets body and attack their chakra network. This technique does no Physical damage and instead at detonation Symphonic Wreakage damages the chakra network of the target causing them to "bleed out" 25 chakra per post until the end of the thread, or until healed by an S-Rank medical technique. Alternatively, the "bleed" can be halted by a Technique capable of blocking the damaged Tenketsu, preventing the chakra from passing through and bleeding out.
Weaknesses: Sight degeneration as per Kamui rules unless user has achieved EMS, each use of this technique counts as a use of Kamui from both eyes.
Name: Susano'oRank: S
Upkeep Cost: Varies
Range: Self
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: Once a person has awakened both Mangekyou, he is then able to wield the power of Susano'o: an immense humanoid being fashioned from the user's chakra. This technique forms around the user and acts as an extension of his will, providing offense and defense at will while specifically tethered to the user. Wherever the user moves, Susano'o remains constantly cloaked over him. However, in higher forms, the user is able to move freely within Susano'o and is even able to allow certain things to pass through it, including the user.
Level 1: Starting point. Susano'o manifests as a rib cage around the user, with color varying by user, that provide a B-Rank defense. This means that it can resist B-Rank and lower techniques, as well as B-Tier and lower Strength. Equal ranking attacks can cause damage over time, such as cracking or melting, depending on the attack, and may eventually break through the defense. Higher level attacks are slightly weakened, but will break through immediately. 2 Point Upkeep.
Level 2: Using Susano'o thrice provides the ability to form a skeletal arm in addition to the ribs. Unlike the next levels of progression, this one can be formed at the same time as the rib cage, and can function with B-Tier Strength. This level provides A-Rank Defense. 4 Point Upkeep.
Level 3: After six uses of Susano'o, the user is able to advance the skeletal form of Susano'o to form the entire shape. This does require the rib cage to form and, because of that step, may take a few seconds to form. This form surrounds the user with the upper half of Susano'o in skeletal form, complete with a set of arms and a third arm attached to the right elbow. This level provides S-Rank Defense. 6 Point Upkeep.
Level 4: With nine uses, muscular structure can be formed, increasing Susano'o's Strength to A-Tier. This is the third progression and, therefore, may take about ten seconds to form. This level provides S++ Rank defense. 8 Point Upkeep.
Level 5: After twelve uses, skin and armor become available, housing Susano'o in this fourth progression's protective shell, increasing its defense to X-Rank. Weapons may now also be created to fit your Susano'o, such as swords, kris, or even a crossbow. Alternatively, one can seek out the Totsuka Blade or Yata Mirror, or even utilize the Kagutsuchi technique to fashion Amaterasu-based weapons for their Susano'o. This takes about fifteen seconds to form. The user can invest 500 Experience to have the Susano'o grow a a secondary form conjoined to the spine of the first. This yields two faces and two sets of arms, that can be connected at the elbows or at the shoulders -this is determined with each use and is never set permanently. 10 Point Upkeep.
Level 6: With fifteen uses comes the full humanoid shape, as Susano'o manifests its bottom half to actually move about with the user centered within its torso. The Speed at which it moves is C-Tier, but the protection it provides now entirely encases the user, preventing anything from reaching through by leaving no openings. This fifth progression takes about 20 seconds. 12 Point Upkeep.
Level 7: Often called the Final or Complete Body Susano'o, this form only comes after 20 uses of the technique and only if the user also possesses an Eternal Mangekyou Sharingan. This Susano'o is gargantuan, standing on equal level with Bijuu and housing the user within the forehead. Strength increases to S-Tier and Speed increases to B-Tier. By spending 500 Experience points, the user can further stabilize this form such that a second pair of arms can be grown from the shoulders or, alternatively, a pair of wings to allow flight. The choice between arms and wings must be made when the points are invested, and cannot be changed later. This form takes an entire post to manifest. 15 Point Upkeep.
Weaknesses: As a Dual Mangekyou technique, Susano'o drains both Constitution and Perception, temporarily weakening the body and both eyes. Because the user is able to freely pass through Susano'o, he can be removed from it provided that something is able to get past Susano'o's defenses to do so.