Name: Body Replacement Technique
Rank: E
Activation Cost: 1 CP
Upkeep Cost: 1 CP/post
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description:
When utilizing this technique, the user applies the "Transformation Technique" to a chosen inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck, the hit object will revert to its original form after two seconds time has passed, giving the user an opportunity to either strike their stalled opponent or flee. The “Body Replacement Technique” also allows the object to perform simple actions and even react to damage received to make a more convincing illusion. However, the object cannot move from its location.
Weaknesses:
This technique serves to lure in any suspicious foe(s) or to stall an aggressor. However, given its simplicity, the technique cannot move or speak which limits its effectiveness since more cunning opponents will often not fall for the bait.
---------
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1 CP
Upkeep Cost: N/A
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description:
The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment, allowing them to create an effective ghillie suit when needed.
Weaknesses:
This technique is not incredibly effective against opponents with higher Perception.
---------
Name: Clone Technique
Rank: E
Activation Cost: 1 CP
Upkeep Cost: 1 CP/post
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description:
For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only really useful for confusing enemies while the user prepares other attacks. Whenever they are performing this technique, the user can always assume any position among the group of clones.
Weaknesses:
Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
---------
Name: Rope Escape Technique
Rank: E
Activation Cost: 1 CP
Upkeep Cost: N/A
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description:
This technique serves to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints to get free of the bindings.
Weaknesses:
This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
---------
Name: Transformation Technique
Rank: E
Activation Cost: 1 CP
Upkeep Cost: 1 CP/post
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description:
This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. However, the quality of the item or appendages that the user of this technique transforms into cannot ever exceed D/D.
Weaknesses:
The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration, so when the user suffers from exhaustion (below 30 CP) or receives a substantial blow, the technique will be dispelled automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into, the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features, this impacts the user's overall stat potential (aka no S-tier Strength birds flying through people).
---------
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description:
A general skill anybody can learn in which, by applying a minuscule amount of chakra, the user can unseal the contents sealed within a scroll or tag.
Weaknesses:
Without having the "Fūinjutsu" skill, the user may not know the contents of a seal, resulting in a potential trap.