- S-Rank:
- Hydrification:
Name: Hydrification
Rank: S
Power: S
Cost: N/A
Range:User
Skill: Ninjutsu
Element: Suiton
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hōzuki bloodline
Description: The Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. They are able to maintain their appearance and even fight while doing this. This technique makes it impossible to receive damage from physical attacks and most ninjutsu. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations or even use the liquid as projectiles. This technique, once learned, is constantly active so that its abilities may be used on very short notice.
Drawbacks: Intense heat will evaporate rather than burn a Hozuki, though the end result is the same: Death. Those who use this technique become highly vulnerable to Raiton element attacks, with any attack from that element temporarily paralyzing them the post it hits. If it's a constant load of Raiton, it can incapacitate the Hōzuki in question indefinitely. All Raiton techniques also count as two tiers higher for damage (Max of X). When knocked unconscious, such as by a raiton technique, the user will turn into a jelly like blob. Raiton of two ranks higher than a Hozuki's constitution will knock them unconscious.Also, they need to drink more water than normal humans to stay hydrated. If they don't take a drink of something at least once every two threads IC, they turn jellyish and get a penalty of one minus to physical stats.
- Tate Eboshi:
Name: Water Release: Tate Eboshi
Rank: S
Power: S
Cost: 15
Upkeep: 10
Range: Body of water
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification, large body of water
Description: After utilizing the Hydrification technique to merge with a large body of water such as a large pond or small lake, the user takes over a large portion of the existing water to form something resembling a giant demon fish. While the power of this technique is S rank, the cost is lower because it utilizes an already existing source of water instead of creating a large amount from chakra alone. The technique allows the user to exchange blows with even bijuu, but an explosive type attack like a bijuu bomb or S rank Bakuton will knock the user unconscious. Otherwise, it is only ended when the user wishes. The user is highly resistant to most other ninjutsu, as they have plenty of water to draw upon to replace that which is destroyed or evaporated. Due to their immense size and noted ability to battle bijuu for a time in this form, Strength for the duration of this technique is boosted to S if it isn't there already. S rank receives one plus.
Drawbacks: Requires a preexisting source of water, something that is hard to be found when not in the Land of Water and impossible in other places. Raiton, uniquely, can knock the user out with an A rank level Raiton due to Hydirifcation's unique weakness to that element. There is simply too much Hozuki while using this for a smaller and weaker technique to have the same effect, however.
- A-Rank:
- Water Gun Technique:
Name: Water Gun Technique
Rank: A
Power: A
Cost: 10
Range: 50 meters
Speed: S
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: The user mimics a gun with his hand and, through the Hydrification Technique, compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot, enough to easily pierce through a sand clone. Its small size is why this technique does not cost the usual amount for an A rank. Is capable of puncturing defenses up to S rank in durability, except for Doton related defenses.
Drawbacks: Fairly small wounds are inflicted with each bullet, and the action of making the gun is a fairly good tip off that something is coming your way.
- Water Gun - Two Guns:
Name: Water Gun: Two Guns
Rank: A
Power: S
Cost: 15
Range: 50 meters
Speed: S
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: A more lethal version of the Water Gun Technique, where, instead of using one hand, the user uses both hands and fires two powerful shots of water simultaneously. This technique was powerful enough to destroy part of Zetsu's face.
Drawbacks: Same as the Water Gun technique, though the overall power is increased.
- Great Exploding Water Colliding Wave:
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 15
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
- Water Severing Wave:
Name: Water Release: Water Severing Wave
Rank: A
Cost: 15
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
- Assimilate All Creation Technique:
Name: Assimilate All Creation Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: 5 Seconds
Element: Yoton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: By making skin contact with an object, the user is able to take on the properties of the targeted object, thereby becoming completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. He is able to manipulate any substance similar to what was absorbed, allowing him to mold it into different forms to create various techniques of his own based on that substance. Should the need arise, they are able to generate more of the emulated substance from their bodies.
Weaknesses: Gaining the strengths of a material will also subject the user to its weaknesses; this includes natural, creative weaknesses such as water to sand, or basic elemental natures, such as lightning to earth or fire to metal. Energy based materials cannot be assimilated via this technique.
- Dance of the Crescent Moon:
Name: Dance of the Crescent Moon
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 15 m.
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Shadow Clone Technique
Hand Seals: Seal of Confrontation
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.
The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
Weaknesses: N/A
- Water Balloon Technique:
Name: Water Balloon Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 100 meters
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Hand Seals: Dog → Horse → Dog → Snake
Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. Twenty bubbles are created on the post of activation and ten on every following post of upkeep.
Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.
- Hydrification Exploding Funeral:
Name: Water Release: Hydrification Exploding Funeral Technique
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 15 ft. radius (Can be increased)
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrificiantion, Explosive Tag
Hand Seals: Seal of Confrontation
Description: Simply combining at least one explosive tag and the Hozuki ability of Hydrification, this technique allows the user to function as an effective suicide bomb. Traditionally the user either rushes at their target and detonates or allows the target to come into close quarters before detonating tags kept hidden under their clothing. As the user is able to turn their entire body into water they do not sustain damage and are able to re-assemble after detonation. Because explosive tags are required for and consumed as a part of this technique, it requires less chakra. Multiple explosive tags can be included in this technique to increase the range of the blast, with each increasing its radius by another 15 feet.
Weaknesses: As this results in the user exploding, a bit of time must be taken to re-assemble following the blast, which creates a period of vulnerability depending on how fast they can recollect their body. In addition, explosive tags are required to be expended for the use of this technique.
- B-Rank:
- Marine Battle Formation Technique:
Name: Water Release: Marine Battle Formation Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 35 m.
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals: Boar → Dog → Horse → Tiger
Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
Weaknesses: N/A
- Thousand Flying Water Needles of Death:
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
- Exploding Water Colliding Wave:
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
- Water Dragon Bullet Technique:
Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.
- Great Water Arm Technique:
Name: Water Release: Great Water Arm Technique
Rank: B
Power: B
Cost: 8
Upkeep: 3
Range: User
Element: Suiton
Skill: Ninjutsu
Classification: Ninjutsu
Handseals: N/A
Requirements: Hydrification
Description: By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This technique grants the user a boost to strength of one tier and one plus to Strength.
Drawbacks: The bonus applies only to one arm. The arm also grows noticeably, a huge tip off that the user is enhancing their abilities. The slightly reduced cost is because of this technique only applying to one arm, though upkeep remains the same.
- Water Fang Bullet:
Name: Water Release: Water Fang Bullet
Rank: B
Cost: 10
Range: 20 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Techique: N/A
Handseals: Tiger
Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
Drawbacks: Must require a body of water in order to use this technique.
- Water Formation Wall:
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
Drawbacks: N/A
- Shadow Clone Technique:
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
- Secret Sword - Moonlight:
Name: Secret Sword: Moonlight
Rank: B
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 25 m.
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.
The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
Weaknesses: N/A
- Hazy Moon Night:
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
- C-Rank:
- Mach Punch:
- Name: Mach Punch
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: Putting greater emphasis on the user's striking speed and accuracy, this technique is designed to start a fight or take advantage of an enemy's flaw in their form. It is a single punch, the punch taking many forms being an uppercut, hook, or straight jab.
The user gains +1 tier to Coordination for the duration of their punch.
Weaknesses: N/A
- Uppercut:
- Name: Uppercut
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: The user drives their fist into their target to deal optimal damage. It is best paired with the move "Sky" to grant the user momentum.
The user gains +1 tier to Strength for a single uppercut strike.
Weaknesses: N/A
- Dance of the Blossom:
Name: Dance of the Blossom
Rank: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu or Kenjutsu
Classification: Kaguya Clan (Open)
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This is the first fighting style many Kaguya are required to adopt first before moving onto other practices. Being the baseline for many of the clan's techniques this is the primary style many Kaguya members use as their martial art. This is because it is highly versatile allowing it to be incorporated into many tools as well as being sufficient on its own accord.
Dance of the Blossom boosts the user's Coordination by +2 advantages and Strength by +2 advantages.
Weaknesses:
- Shatter Palm:
- Name: Shatter Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
- Slamming Palm:
Name: Slamming Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
- Mirror Eyes:
Name: Water Release: Mirror Eyes
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Hand Seals: Dog → Horse → Rat
Description: By creating a clear layer of liquid over the user’s eyes, the user may create a pair of focusing lenses similar to eyeglasses. This allows for a greater clarity of vision, and through this greater focus the user receives +1 tier of perception, but exclusively for sight related purposes.
Weaknesses: As this technique only affects the user’s sight, no other sense they have benefited from the perception bonus. As a result, this technique is no help against opponents who attack in ways that aren’t visible, such as through genjutsu.
- Drowning Water Blob Technique:
Name: Drowning Water Blob Technique
Rank: C
Power: C
Cost: 5
Range: 3 meters
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them if the suffocation is sustained. It takes 2 posts for unconsciousness per tier of Constitution, with a flat 2 posts after that resulting in death by drowning. This results in a minimum of 4 posts to kill, and a maximum of 14 posts within the normal range of Constitution that can be achieved IC. Since this shape manipulation is only a one time thing, despite its long time to kill, it does not have an upkeep as it's still just the user's body.
Drawbacks: Who's going to just let someone drown them to death? The uses for this technique are fairly restricted, mostly because of that reason.
- Water Bullet Technique:
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 1
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
- Gunshot:
Name: Water Release: Gunshot
Rank: C
Cost: 5
Range: 80 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
Drawbacks: N/A
- Bell Ring Genjutsu:
Name: Bell Ring Genjutsu
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 25 m.
Speed: A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the usage of a bell emitting a particular sound wave that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a tier loss to Coordination.
This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu technique, deals D-rank damage to the inner ear of the target at the end of the two posts.
Weaknesses: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.
- Sly Mind Affect Technique:
Name: Sly Mind Affect Technique
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 80 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
This technique covers a 80 meter diameter influencing whatever steps foot inside. The technique takes one post to set in. Once it has, the victim will walk in circles for as long as the technique is kept up or until they realize their mistake.
Weaknesses: N/A
- Demonic Illusion:
Name: Demonic Illusion: False Surrounding Technique
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 100 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes two posts to set in.
Weaknesses: N/A
- Hazy Genjutsu:
Name: Hazy Genjutsu
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 15 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram -> Tiger
Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area damaging the target's Perception by one tier. In addition, it causes the victim to react as though they're sinking in quicksand reducing their Speed by one tier as well.
This technique takes three posts to set in. The user must be aware of their targets' position with no obstructions in the way.
Weaknesses: N/A
- Kai:
- Name: Genjutsu Kai
Rank: C
Cost: Varies
Range: Self/Contact
Element: N/A
Classification: Open
Handseals: Tiger
Requirements: The user must know that they are in Genjutsu
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
- Descending Hell Technique:
Name: Demonic Illusion: Descending Hell Technique
Rank: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Dog → Bird → Monkey → Ram
Description: This technique is triggered by the target observes the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames.
This technique takes two posts to set in and deals C-rank psychological damage.
Weaknesses: N/A
- Hiding in Water Technique:
Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 1
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
- Water Clone Technique:
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
- Waterfall Basin Technique:
Name: Water Release: Waterfall Basin Technique
Rank: C
Cost: 5
Upkeep: 1
Range: -
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Boar > Dog > Ram
Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
- Starch Syrup Capturing Field:
Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 5
Upkeep: 1
Range: 30 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Ram > Tiger
Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
- Wild Bubble Wave:
Name: Water Release: Wild Bubble Wave
Rank: C
Cost: 5
Range: 50 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
Drawbacks: N/A
- Water Whip:
Name: Water Release: Water Whip
Rank: C
Cost: 5
Upkeep: 1
Range: 10 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Rat > Dog > Ox
Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.
- Body Elimination Technique:
- Name: Body Elimination Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Touch
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: A techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill. It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target
- Focused Amplification:
Name: Focused Amplification
Rank: C
Activation Cost: 5
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
- Shuriken Giant Body Technique:
Name: Ninja Art: Shuriken Giant Body Technique
Rank: C
Power: C
Activation Cost: 5
Range: 15m
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Tiger
Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
- Kendo:
Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
- Chakra Flow:
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
- Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
- Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
- Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- Moonlight:
Name: Moonlight
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Taijutsu/Kenjutsu
Classification: N/A
Hand Seals: -
Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.
The user gains +2 advantages in Coordination and +2 advantages in Strength.
Weaknesses:
Last edited by Chigetsu on Sat Jan 11, 2020 10:59 pm; edited 3 times in total