Name: Demonstration of Power
Rank: -
Power: -
Activation Cost: N/A
Upkeep Cost: N/A
Range: 0-5m
Speed: -
Element: -
Skill: Ninjutsu [doesn't require the skill]
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: No handseal; more or less an action that triggers it. This is still optional.
Description: The user surges their chakra within them and allows it to surface and shape to their will. Their current emotions or the intent behind doing this will unconsciously reshape the "aura" of chakra that makes appearance. For people with the same tier, there's no means of intimidation.
A one tier difference is comparable to a chill up an onlooker's spine. A two tier difference is like being hit by a gust of incredible wind, warding off the person with the inferior tier [comparable to Sasuke & Suigetsu when Hashirama/Tobirama did something like this while reanimated]. A three tier difference has the potential to immobilize with fear if there's killing intent behind it, though this can be cancelled out by the victim being harmed, or demonstrating their own power. [Comparable to Sasuke & Orochimaru in the Forest of Death].
For those among the most potent in terms of chakra reserves [S-Tier Stamina], exuding their chakra cracks stone, or just the ground below them in general, suggesting just how strong they are.
Weaknesses: This is more or less just a show of power or an intimidation method. It does nothing against actual techniques or attacks, unless in the case of a high-levelled shinobi using it.
Name: Surging Fire Wild Dance
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Coordination
Parent Technique: Gokenryu
Hand Seals: N/A
Description: A technique wherein the user executes a barrage of hand-to-hand attacks. The user executes a quick kick, followed by a punch on the same side. Afterwards, they twist their body around and kick with the opposing leg. Boosts Coordination by ++ and Strength by +.
Weaknesses: The attacks are fairly simple and straightforward, meaning they can easily be countered.
Name: Peregrine Falcon Drop
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Coordination
Parent Technique: Gokenryu
Hand Seals: N/A
Description: The user grasps a falling opponent by their ankles and wraps their legs around their waist. While in this position, they drive their opponent headfirst into the ground below. Boosts Strength by a tier for impact.
Weaknesses: Limited to being used on someone who's falling headfirst and in the air. Easily able to be countered by someone that may break free or have a counter-method.
Rank: -
Power: -
Activation Cost: N/A
Upkeep Cost: N/A
Range: 0-5m
Speed: -
Element: -
Skill: Ninjutsu [doesn't require the skill]
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: No handseal; more or less an action that triggers it. This is still optional.
Description: The user surges their chakra within them and allows it to surface and shape to their will. Their current emotions or the intent behind doing this will unconsciously reshape the "aura" of chakra that makes appearance. For people with the same tier, there's no means of intimidation.
A one tier difference is comparable to a chill up an onlooker's spine. A two tier difference is like being hit by a gust of incredible wind, warding off the person with the inferior tier [comparable to Sasuke & Suigetsu when Hashirama/Tobirama did something like this while reanimated]. A three tier difference has the potential to immobilize with fear if there's killing intent behind it, though this can be cancelled out by the victim being harmed, or demonstrating their own power. [Comparable to Sasuke & Orochimaru in the Forest of Death].
For those among the most potent in terms of chakra reserves [S-Tier Stamina], exuding their chakra cracks stone, or just the ground below them in general, suggesting just how strong they are.
Weaknesses: This is more or less just a show of power or an intimidation method. It does nothing against actual techniques or attacks, unless in the case of a high-levelled shinobi using it.
Name: Surging Fire Wild Dance
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Coordination
Parent Technique: Gokenryu
Hand Seals: N/A
Description: A technique wherein the user executes a barrage of hand-to-hand attacks. The user executes a quick kick, followed by a punch on the same side. Afterwards, they twist their body around and kick with the opposing leg. Boosts Coordination by ++ and Strength by +.
Weaknesses: The attacks are fairly simple and straightforward, meaning they can easily be countered.
Name: Peregrine Falcon Drop
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Coordination
Parent Technique: Gokenryu
Hand Seals: N/A
Description: The user grasps a falling opponent by their ankles and wraps their legs around their waist. While in this position, they drive their opponent headfirst into the ground below. Boosts Strength by a tier for impact.
Weaknesses: Limited to being used on someone who's falling headfirst and in the air. Easily able to be countered by someone that may break free or have a counter-method.
Last edited by Copycat on Sun Aug 05, 2018 11:33 am; edited 3 times in total