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Shimiko Chinoike
Nikuyo
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Rin Matoi
Chen Kimyōnakama
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    Halcyon Yomi's Arsenal

    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Copycat Sun Oct 07, 2018 8:49 am

    Halcyon Yomi wrote:
    Name:Yūrei-shin no ken - shihanseiki | 幽霊神の拳 - 四半世紀 [Ghost God's Fist - Quarter Moon]
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element: -
    Skill: Taijutsu, Fuuinjutsu
    Classification: Secret
    Requirements: Intelligence C rank
    Parent Technique: Yūrei-shin no ken
    Hand Seals: -
    Description:
    This technique is an addition upon the regular Yurei-shin no ken, allowing for the dark tendrils to also appear on their face, with both sides of their face turning entirely black with black tendrils reaching out from there to the eyes, nose and mouth. As long as this technique is active, it combines with the regular Yurei-shin no ken, granting another + in both speed and constitution.
    Weaknesses: -

    EDIT: removed the cost lowering, but keeping the base chakra cost as it is taijutsu and it actually has a lower than average boost for a C rank.

    Name: Pressure Strike - Absolute Force
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Pressure Strike
    Hand Seals: -
    Description:
    As a further development of the Pressure strike and superior pressure strike, the user can engorge certain parts of their body by pressing their thumbs upon the points correlating to their physical capacities. This means that within the limits of their physical self, they can decide to go to the absolute peak capacity of their physical form by adjusting the chakra flow of their body.

    - They can decide to press upon the lymphnode near their shoulders to force their strength to rise by 2 tiers for as long as necessary, but in response they will become rather sluggish as their muscles bulk up and lose two advantages in speed.

    - They can decide to press upon the lymphnodes near the area where their pelvis meets the femur to force their speed to rise by 2 tiers for as long as necessary, but in response they will lose some coordination in the form of minus two advantages due to the fact they aren't used to exerting such high speeds.

    - They can decide to press upon the lymphnode near the underside of their ribcage to force their constitution to rise by 2 tiers for as long as necessary, but in response they will be forced to forego some of their offensive strength for the new defensive power in the form of minus two advantages in strength.

    EDIT: added upkeep, removed three post limit

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Fri Oct 12, 2018 2:20 am

    Name: Jigoku no Ken - Violet
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Taijutsu/ijutsu
    Classification: secret
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    By greatly increasing the chakra flow to one's central nervous system, the user is able to enhance their senses tremendously, allowing for a much greater perception compared to usual methods, allowing for a +2 tier advantage. However, as the nervous system also links to pain receptors there is a large drawback to this effect, as pain will be felt and dealt more harshly to the user of this technique. The user of this technique will have their constitution dropped by -1 tier.

    Name: Jigoku no Ken - Violet Spring
    Rank: A
    Power: B [only as aftereffect, technique itself has no power]
    Activation Cost: 20
    Upkeep Cost: 5
    Range: arm's length
    Speed: A
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Perception B
    Parent Technique: Jigoku no ken-Violet
    Hand Seals: -
    Description:
    The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.

    The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage.

    Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.

    Perfect Sagemode

    Name: Perfect Sagemode - Daemon
    Rank: -
    Power: -
    Activation Cost: -
    Upkeep Cost: 20 [no investment]
    Range: self
    Speed: -
    Element: -
    Skill: -
    Classification: Restricted
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    In the time it took to learn the family's secrets, Yomi discovered the true strength of the Halcyon family, which laid in a contract made between a distant forebearer and an unknown demonic entity who granted that particular forebearer the name of his lineage and subsequential power. By unveiling this secret and obtaining said power by renewing the contract, Yomi gained the perfect sagemode just as her forebearer did.
    Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed equal to the user's coordination.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Shimiko Chinoike Fri Oct 12, 2018 2:44 pm

    Halcyon Yomi wrote:Name: Jigoku no Ken - Violet
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Taijutsu/ijutsu
    Classification: secret
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    By greatly increasing the chakra flow to one's central nervous system, the user is able to enhance their senses tremendously, allowing for a much greater perception compared to usual methods, allowing for a +2 tier advantage. However, as the nervous system also links to pain receptors there is a large drawback to this effect, as pain will be felt and dealt more harshly to the user of this technique. The user of this technique will have their constitution dropped by -1 tier.

    Approved

    Halcyon Yomi wrote:
    Name: Jigoku no Ken - Violet Spring
    Rank: A
    Power: B [only as aftereffect, technique itself has no power]
    Activation Cost: 20
    Upkeep Cost: 5
    Range: arm's length
    Speed: A
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Perception B
    Parent Technique: Jigoku no ken-Violet
    Hand Seals: -
    Description:
    The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.

    The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage.

    Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.

    Qualify or quantify the pain a bit more. Give it a rank so that people of a certain Constitution above it can tolerate the pain.


    Halcyon Yomi wrote:
    Perfect Sagemode

    Name: Perfect Sagemode - Daemon
    Rank: -
    Power: -
    Activation Cost: -
    Upkeep Cost: 20 [no investment]
    Range: self
    Speed: -
    Element: -
    Skill: -
    Classification: Restricted
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    In the time it took to learn the family's secrets, Yomi discovered the true strength of the Halcyon family, which laid in a contract made between a distant forebearer and an unknown demonic entity who granted that particular forebearer the name of his lineage and subsequential power. By unveiling this secret and obtaining said power by renewing the contract, Yomi gained the perfect sagemode just as her forebearer did.
    Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed equal to the user's coordination.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.

    "these arms themselves can't block incoming attacks nor attack on their own and move at a speed equal to the user's coordination."

    Add that it moves at a speed and coordination equal to the user's coordination


    Also you say you have 20 for the upkeep. You know when it comes to Sage Mode it runs off of natural energy rather than your own stamina pool. Check the Sage Mode rules for information on how long you can stay in Sage Mode.


    _________________
    Spoiler:
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Sat Oct 13, 2018 4:53 pm

    Name: Jigoku no Ken - Violet Spring
    Rank: A
    Power: B [only as aftereffect, technique itself has no power]
    Activation Cost: 20
    Upkeep Cost: 5
    Range: arm's length
    Speed: A
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Perception B
    Parent Technique: Jigoku no ken-Violet
    Hand Seals: -
    Description:
    The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.

    The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage. However, those who have a constitution of A rank will be able to withstand the pain and will be able to avoid the perception disadvantage. Those with S rank or higher constitution will have no hindrance by this technique at all.

    Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.

    Perfect Sagemode

    Name: Perfect Sagemode - Daemon
    Rank: -
    Power: -
    Activation Cost: -
    Upkeep Cost: 20 [this cost follows the regular sagemode rules and can be adjusted according to the exp invested into it]
    Range: self
    Speed: -
    Element: -
    Skill: -
    Classification: Restricted
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    In the time it took to learn the family's secrets, Yomi discovered the true strength of the Halcyon family, which laid in a contract made between a distant forebearer and an unknown demonic entity who granted that particular forebearer the name of his lineage and subsequential power. By unveiling this secret and obtaining said power by renewing the contract, Yomi gained the perfect sagemode just as her forebearer did.
    Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed and coordination equal to the user's coordination.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.

    Note: Yes, but because this is still a sagemode without any investment it still stands at a cost of 20, will update it accordingly when investments are made.


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1191
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Chen Kimyōnakama Sun Oct 14, 2018 6:35 pm

    Halcyon Yomi wrote:Name: Jigoku no Ken - Violet Spring
    Rank: A
    Power: B [only as aftereffect, technique itself has no power]
    Activation Cost: 20
    Upkeep Cost: 5
    Range: arm's length
    Speed: A
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Perception B
    Parent Technique: Jigoku no ken-Violet
    Hand Seals: -
    Description:
    The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.

    The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage. However, those who have a constitution of A rank will be able to withstand the pain and will be able to avoid the perception disadvantage. Those with S rank or higher constitution will have no hindrance by this technique at all.

    Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.

    Perfect Sagemode

    Name: Perfect Sagemode - Daemon
    Rank: -
    Power: -
    Activation Cost: -
    Upkeep Cost: 20 [this cost follows the regular sagemode rules and can be adjusted according to the exp invested into it]
    Range: self
    Speed: -
    Element: -
    Skill: -
    Classification: Restricted
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    In the time it took to learn the family's secrets, Yomi discovered the true strength of the Halcyon family, which laid in a contract made between a distant forebearer and an unknown demonic entity who granted that particular forebearer the name of his lineage and subsequential power. By unveiling this secret and obtaining said power by renewing the contract, Yomi gained the perfect sagemode just as her forebearer did.
    Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed and coordination equal to the user's coordination.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.

    Note: Yes, but because this is still a sagemode without any investment it still stands at a cost of 20, will update it accordingly when investments are made.

    Approved
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Sat Oct 20, 2018 5:05 pm

    Name: Jigoku no Ken - Edelweiss
    Rank: C
    Power: C
    Activation Cost: 1
    Upkeep Cost: -
    Range: melee
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Coordination A
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description: In reality, this is a simple combo kick. The user simply launches one of their legs from the side, only to launch their remaining leg upwards in a kick that makes the user flip backwards. Though not particularily powerful or brutal like most other Jigoku no Ken techniques, this one relies heavily on the physical fitness and agility of the user. As long as the user's coordination is higher than an opponent's perception, it will be nigh impossible to avoid the second kick if the first kick is blocked.

    Weaknesses: -

    Name: Jigoku no Ken - Edelweis Spinning Top
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: melee
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Coordination A
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    In form with the Edelweiss skill tree, this technique relies heavily on the user's agility and physical fitness. This technique is usually used as a follow up on a succesful close quarter's dodge, in which they leap forwards next to the target, using their hands and arms as leverage to swing their legs around in the air like a helicopter or spinning top, with the intent to give the opponent a succession of kicks to the body which are hard to react to. During the use of this technique, the user gains +1 tier in speed.
    Weaknesses: -

    Name: Water release - Redirecting Water Mirror Technique
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: -
    Range: 10m [actual range of absorbed technique not counted in]
    Speed: -
    Element: Water
    Skill: Ninjutsu/Fuuinjutsu
    Classification: secret
    Requirements: Jounin rank
    Parent Technique: Water Release: Water Mirror Technique
    Hand Seals: N/A
    Description:
    The user creates a not one, but two flat, circular pools or rather disk-shaped mirrors of water, allowing for one to reflect absorb the attack of an opponent harmlessly, while the other sends forth the reflection into any desired direction. This allows for a versatile use of the opponent's strengths and weaknesses and may also be very disruptive when it comes to team combat.
    Weaknesses: Of course while the user casts the two mirrors, they are unable to defend from attacks in their blind spots for that turn, giving them - in perception during the use of this technique


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Takeo
    Takeo


    Posts : 144
    Join date : 2018-08-15
    Age : 24

    Character File
    Skills & Elements: Katon, Suiton, Fuuton, Hyouton, Ninjutsu, Taijutsu & Sensory
    Class: A
    Ryo: 401,850

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Takeo Tue Oct 23, 2018 4:45 am

    Halcyon Yomi wrote:Name: Jigoku no Ken - Edelweiss
    Rank: C
    Power: C
    Activation Cost: 1
    Upkeep Cost: -
    Range: melee
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Coordination A
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description: In reality, this is a simple combo kick. The user simply launches one of their legs from the side, only to launch their remaining leg upwards in a kick that makes the user flip backwards. Though not particularily powerful or brutal like most other Jigoku no Ken techniques, this one relies heavily on the physical fitness and agility of the user. As long as the user's coordination is higher than an opponent's perception, it will be nigh impossible to avoid the second kick if the first kick is blocked.

    Weaknesses: -

    Name: Jigoku no Ken - Edelweis Spinning Top
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: melee
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Coordination A
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    In form with the Edelweiss skill tree, this technique relies heavily on the user's agility and physical fitness. This technique is usually used as a follow up on a succesful close quarter's dodge, in which they leap forwards next to the target, using their hands and arms as leverage to swing their legs around in the air like a helicopter or spinning top, with the intent to give the opponent a succession of kicks to the body which are hard to react to. During the use of this technique, the user gains +1 tier in speed.
    Weaknesses: -

    Name: Water release - Redirecting Water Mirror Technique
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: -
    Range: 10m [actual range of absorbed technique not counted in]
    Speed: -
    Element: Water
    Skill: Ninjutsu/Fuuinjutsu
    Classification: secret
    Requirements: Jounin rank
    Parent Technique: Water Release: Water Mirror Technique
    Hand Seals: N/A
    Description:
    The user creates a not one, but two flat, circular pools or rather disk-shaped mirrors of water, allowing for one to reflect absorb the attack of an opponent harmlessly, while the other sends forth the reflection into any desired direction. This allows for a versatile use of the opponent's strengths and weaknesses and may also be very disruptive when it comes to team combat.
    Weaknesses: Of course while the user casts the two mirrors, they are unable to defend from attacks in their blind spots for that turn, giving them - in perception during the use of this technique

    Approved.


    _________________

    Updates | App
    Stats:
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Sun Nov 04, 2018 11:08 am

    Name: Jigoku no Ken - Warcry Wysteria
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m radius
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description The user inhales deeply before letting out an earthshattering or drumpiercing roar or scream, which though it will not damage the opponent at all, will unleash the user's inner chakra in such a way that it will manifest itself in a visible aura to testify to the user's killing intent. Anyone within the radius of this technique, be they friend or foe, will have the choice to either be paralyzed for one turn or to exit the battle without any penalty (fight or flight reaction). This effect will only work on those of equal or lower class than Yomi herself.
    Weakness: People can activate sagemode or Bijuu modes to actively resist this technique, though this weakness will only count as long as the user themselves are not using sagemode or any bijuu mode while using this technique.

    Name: Severing Void - Negative Impact shield
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu/Fuuinjutsu
    Classification: Secret
    Requirements: Intelligence A rank, Coordination A rank
    Parent Technique: Severing Void, Yin Healing Wound Destruction Technique
    Hand Seals: Confrontation
    Description: Just like with the Yin healing wound destruction technique, the user forces their body to convert an amount of chakra into medically charged chakra, however, by using the confrontation seal, the user adds fuuinjutsu to this mix, which effectively connects not just every single cell of their body, but grants them an automatic recomposition order. This effectively means that as long as the body has not been completely turned to ashes, right after using this technique, the user can take any and all punishment and return from it completely unscathed and in peak condition, removing any and all debuffs, buffs and addictions in the process.
    Weakness: This technique can only be used once per Battle and can't be used for a whole IRL month afterwards. For three posts after using this technique, the user will suffer from a disadvantage in all their stats as the user has to 'ride in' the new body(part).


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Copycat Mon Nov 05, 2018 8:20 am

    Name: Jigoku no Ken - Warcry Wysteria
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m radius
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description The user inhales deeply before letting out an earthshattering or drumpiercing roar or scream, which though it will not damage the opponent at all, will unleash the user's inner chakra in such a way that it will manifest itself in a visible aura to testify to the user's killing intent. Anyone within the radius of this technique, be they friend or foe, will have the choice to either be paralyzed for one turn or to exit the battle without any penalty (fight or flight reaction). This effect will only work on those of equal or lower class than Yomi herself.
    Weakness: People can activate sagemode or Bijuu modes to actively resist this technique, though this weakness will only count as long as the user themselves are not using sagemode or any bijuu mode while using this technique.

    Make it so this can only affect people 2 classes lower, and that someone 1 class directly lower simply has their Coordination dropped by 1 tier, but can work through it via. equal chakra flex (paying the same activation cost), or pain (medium to severe damage infliction).

    Name: Severing Void - Negative Impact shield
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu/Fuuinjutsu
    Classification: Secret
    Requirements: Intelligence A rank, Coordination A rank
    Parent Technique: Severing Void, Yin Healing Wound Destruction Technique
    Hand Seals: Confrontation
    Description: Just like with the Yin healing wound destruction technique, the user forces their body to convert an amount of chakra into medically charged chakra, however, by using the confrontation seal, the user adds fuuinjutsu to this mix, which effectively connects not just every single cell of their body, but grants them an automatic recomposition order. This effectively means that as long as the body has not been completely turned to ashes, right after using this technique, the user can take any and all punishment and return from it completely unscathed and in peak condition, removing any and all debuffs, buffs and addictions in the process.
    Weakness: This technique can only be used once per Battle and can't be used for a whole IRL month afterwards. For three posts after using this technique, the user will suffer from a disadvantage in all their stats as the user has to 'ride in' the new body(part).

    Gonna go out on a limb and say this is a no go, considering its immense similarity to Creation Rebirth's main asset of highly-powerful regeneration, even if this is performed differently.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
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    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Wed Nov 07, 2018 9:11 am

    Name: Jigoku no Ken - Warcry Wysteria
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m radius
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description The user inhales deeply before letting out an earthshattering or drumpiercing roar or scream, which though it will not damage the opponent at all, will unleash the user's inner chakra in such a way that it will manifest itself in a visible aura to testify to the user's killing intent. Anyone within the radius of this technique, be they friend or foe, will have the choice to either be paralyzed for one turn or to exit the battle without any penalty (fight or flight reaction). This effect will only work fully on those of two or more classes lower than Yomi, while those of equal or one rank lower will just be subject to a drop of one tier coordination if they pay an equal amount of chakra to withstand the technique, otherwise they will be subject to the full brunt of it just like those of two classes lower.
    Weakness: People with sagemode or bijuu active will instantly fall within the Equal or one class lower category, even if they are two or more classes below that of the user. Should the user have an active bijuu- or sagemode while using this technique, this weakness is nullified.

    Name: Severing Void - Negative Impact Pulse
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: max 15m spherical radius.
    Speed: S
    Element: -
    Skill: ninjutsu/Fuuinjutsu
    Classification: Secret
    Requirements: Coordination A rank
    Parent Technique: Severing Void
    Hand Seals: -
    Description: Just like the regular versions of the Severing void, this technique only needs a simple snap of the fingers, yet unlike its regular counterparts, this technique is a massive pulse of chakra coming from within the user which is able to counteract any and all 'out of body' chakra within its range in a single burst. This can't stop any physical or non-chakra based techniques though.

    For the additional cost of 20 chakra when using this technique, the pulse becomes thicker and denser, actually able to deflect any and all chakra and non chakra based attacks in a single burst, with the ability to even knock back enemies for several dozen feet due to its sheer force when semi-solidified.
    Weakness: When the additional cost isn't paid, this technique won't be able to affect people or inorganic projectiles. Meaning even an E rank shuriken would pass through this technique with ease.

    Name: Jigoku no Ken - Kishin no Ken
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 15m
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description Cocking one's arm back in a rapid and concentrated fashion, the user clenches their hand into a fist and concentrates a large amount of chakra into it. Unleashing said fist after wards with enough power and precision to cause a massive shockwave when the chakra held within the fist erupts either upon impact or is directed towards an opponent. This technique is able to shred any armor with hardness B or lower with ease and the shockwave itself will reverberate within an opponent's body when used on impact, resulting in maximum possible damage this way.
    Weakness: This technique's power drops to A when the target is beyond 5m


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Shimiko Chinoike Mon Nov 12, 2018 8:22 pm

    Halcyon Yomi wrote:Name: Jigoku no Ken - Warcry Wysteria
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m radius
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description The user inhales deeply before letting out an earthshattering or drumpiercing roar or scream, which though it will not damage the opponent at all, will unleash the user's inner chakra in such a way that it will manifest itself in a visible aura to testify to the user's killing intent. Anyone within the radius of this technique, be they friend or foe, will have the choice to either be paralyzed for one turn or to exit the battle without any penalty (fight or flight reaction). This effect will only work fully on those of two or more classes lower than Yomi, while those of equal or one rank lower will just be subject to a drop of one tier coordination if they pay an equal amount of chakra to withstand the technique, otherwise they will be subject to the full brunt of it just like those of two classes lower.
    Weakness: People with sagemode or bijuu active will instantly fall within the Equal or one class lower category, even if they are two or more classes below that of the user. Should the user have an active bijuu- or sagemode while using this technique, this weakness is nullified.

    I assume if they are classed above the user this technique has no effect on them? If so that needs to be put in.

    Halcyon Yomi wrote:
    Name: Severing Void - Negative Impact Pulse
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: max 15m spherical radius.
    Speed: S
    Element: -
    Skill: ninjutsu/Fuuinjutsu
    Classification: Secret
    Requirements: Coordination A rank
    Parent Technique: Severing Void
    Hand Seals: -
    Description: Just like the regular versions of the Severing void, this technique only needs a simple snap of the fingers, yet unlike its regular counterparts, this technique is a massive pulse of chakra coming from within the user which is able to counteract any and all 'out of body' chakra within its range in a single burst. This can't stop any physical or non-chakra based techniques though.

    For the additional cost of 20 chakra when using this technique, the pulse becomes thicker and denser, actually able to deflect any and all chakra and non chakra based attacks in a single burst, with the ability to even knock back enemies for several dozen feet due to its sheer force when semi-solidified.
    Weakness: When the additional cost isn't paid, this technique won't be able to affect people or inorganic projectiles. Meaning even an E rank shuriken would pass through this technique with ease.

    Mass cancellation of ninjutsu would be denied. This needs greater limitations, restrictions, and drawbacks.

    Halcyon Yomi wrote:
    Name: Jigoku no Ken - Kishin no Ken
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 15m
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description Cocking one's arm back in a rapid and concentrated fashion, the user clenches their hand into a fist and concentrates a large amount of chakra into it. Unleashing said fist after wards with enough power and precision to cause a massive shockwave when the chakra held within the fist erupts either upon impact or is directed towards an opponent. This technique is able to shred any armor with hardness B or lower with ease and the shockwave itself will reverberate within an opponent's body when used on impact, resulting in maximum possible damage this way.
    Weakness: This technique's power drops to A when the target is beyond 5m

    Drop the range down to like 7 meters. Being able to hit a target from long distance with Taijutsu is a rare and powerful ability. 15 meters is a bit too far.


    _________________
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    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Sat Nov 17, 2018 9:04 am

    Name: Jigoku no Ken - Kishin no Ken
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 10m
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description Cocking one's arm back in a rapid and concentrated fashion, the user clenches their hand into a fist and concentrates a large amount of chakra into it. Unleashing said fist after wards with enough power and precision to cause a massive shockwave when the chakra held within the fist erupts either upon impact or is directed towards an opponent. This technique is able to shred any armor with hardness B or lower with ease and the shockwave itself will reverberate within an opponent's body when used on impact, resulting in maximum possible damage this way.
    Weakness: This technique's power drops to A when the target is beyond 5m


    Name: Water release - Grand Thousand Flying Needles Impalement
    Rank: S
    Power: A
    Activation Cost: 35
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: pre-existing water or remains of B rank or higher suiton technique.
    Parent Technique: water release-Thousand Flying Water Needles of Death
    Hand Seals: Tiger-Heaven-Snake
    Description When the user makes the handseals for this technique, they concentrate a whole amount of chakra into the conversion of the water nature, which results in easily a hundred needles to be formed all around their enemy in similar fashion to the parent technique Thousand Flying Water Needles of Death, however in this case the needles are more akin to dense javelins of up to two meters in lenght which with a flick of the wrist can be launched at an opponent with incredible speed and power. When used in places with rain, there is no need for a prequisite body of water and the power of this technique becomes S.
    Weakness: Due to this techniques immense power and drain of chakra, the user can't use any offensive techniques for one post after this technique.

    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can fire off such a stream of water three times/post, with each lasting up to maximum 5 seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: 15
    Range: 100m
    Speed: S
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each head can fire off a stream of water three times per post, with a stream never lasting longer than five seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Takeo
    Takeo


    Posts : 144
    Join date : 2018-08-15
    Age : 24

    Character File
    Skills & Elements: Katon, Suiton, Fuuton, Hyouton, Ninjutsu, Taijutsu & Sensory
    Class: A
    Ryo: 401,850

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Takeo Wed Nov 21, 2018 12:35 pm

    Halcyon Yomi wrote:Name: Jigoku no Ken - Kishin no Ken
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 10m
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Taijutsu/Ijutsu
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description Cocking one's arm back in a rapid and concentrated fashion, the user clenches their hand into a fist and concentrates a large amount of chakra into it. Unleashing said fist after wards with enough power and precision to cause a massive shockwave when the chakra held within the fist erupts either upon impact or is directed towards an opponent. This technique is able to shred any armor with hardness B or lower with ease and the shockwave itself will reverberate within an opponent's body when used on impact, resulting in maximum possible damage this way.
    Weakness: This technique's power drops to A when the target is beyond 5m


    Name: Water release - Grand Thousand Flying Needles Impalement
    Rank: S
    Power: A
    Activation Cost: 35
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: pre-existing water or remains of B rank or higher suiton technique.
    Parent Technique: water release-Thousand Flying Water Needles of Death
    Hand Seals: Tiger-Heaven-Snake
    Description When the user makes the handseals for this technique, they concentrate a whole amount of chakra into the conversion of the water nature, which results in easily a hundred needles to be formed all around their enemy in similar fashion to the parent technique Thousand Flying Water Needles of Death, however in this case the needles are more akin to dense javelins of up to two meters in lenght which with a flick of the wrist can be launched at an opponent with incredible speed and power. When used in places with rain, there is no need for a prequisite body of water and the power of this technique becomes S.
    Weakness: Due to this techniques immense power and drain of chakra, the user can't use any offensive techniques for one post after this technique.

    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can fire off such a stream of water three times/post, with each lasting up to maximum 5 seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: 15
    Range: 100m
    Speed: S
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each head can fire off a stream of water three times per post, with a stream never lasting longer than five seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Approved.


    _________________

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    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

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    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Halcyon Yomi Wed Nov 21, 2018 5:27 pm

    Name: Water Release - Whirlpool Tornado
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 20m radius
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Snake-rat-ox
    Description:
    After making the snake, rat and ox handseals, a fast rushing vortex of water appears and maintains itself with the user as its center point at all times. This vortex' size can be manipulated and increased at will with it reaching to a maximum of twenty meters high and able to expand up to a having a radius of twenty meters. It is a handy technique as it can be used in both an offensive and defensive way, able to shred most it touches to bits and when enlarged rapidly it'll be able to push back large objects with ease. This technique can also be used as a basis for other water release techniques
    Weaknesses: -

    Name: Daemon Kata - Gaster Hands
    Rank: A
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: 10m
    Speed: -
    Element: -
    Skill: Senjutsu/Daemon Kata
    Classification: Secret
    Requirements: Sagemode
    Parent Technique: Daemon Kata
    Hand Seals: -
    Description:
    By focusing her nature chakra more strongly into the vectors upon her back, Yomi can manifest those arms in the form of large 2m tall hands with large holes in their palms equal in number to the number of arms they are able to manifest. These hands are solid and able to perform various tasks, ranging from defending the user to swatting aside enemies, etc. The hands have the same physical strength as the power of the technique dictates and the same constitution as the user, but are able to traverse at a speed equal to the user's intelligence as they are mainly propelled by thought and the speed of the user's thought process.

    Weaknesses: As this Technique replaces the Daemon Kata when used, the user can't use the regular daemon kata except when dispelling this technique.

    Name: Water Release - Mist Form
    Rank: B
    Power: -
    Activation Cost: 15
    Upkeep Cost: 5
    Range: self
    Speed: -
    Element: Suiton
    Skill: Ninjutsu/Ijutsu
    Classification: Kirigakure Only
    Requirements: Intelligence B rank or higher
    Parent Technique: Hiding in the Mist
    Hand Seals: Heaven-Snake-Rat
    Description:
    After making the necessary handseals, the user's body turns into a collection of loosely connected water particles, allowing for swift travel due to the body's lightness and complete immunity against Physical or solid attacks (ex. steel, ice, bone). When Hiding in the mist is active, the user can effectively mingle with the mist and become much harder to sense or find as they will be perceived to be everywhere within said mist, lowering the power of any sensory technique or kkg by one rank within the mist. During the use of this technique the user's speed is raised by +1 tier.
    Weaknesses: While using this technique, the user is more perceptive to Wind/futon based techniques, which will be able to dispell the technique and automatically do damage should they hit the user's body. In this form, the user is unable to use physical techniques or moves themselves.


    Reworking Kata due to the fact that I did not see that it increases stats

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed equal to the user's coordination.

    Unlike regular Sagemode Kata, the Daemon Kata does NOT increase any of the user's stats and therefor costs 0 chakra to maintain.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.


    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can fire off such a stream of water three times/post, with each lasting up to maximum 5 seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: 100m
    Speed: S
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each head can fire off a stream of water three times per post, with a stream never lasting longer than five seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


    Spoiler:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Halcyon Yomi's Arsenal - Page 4 Empty Re: Halcyon Yomi's Arsenal

    Post by Shimiko Chinoike Sun Dec 02, 2018 8:53 am

    Halcyon Yomi wrote:Name: Water Release - Whirlpool Tornado
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 20m radius
    Speed: S
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Snake-rat-ox
    Description:
    After making the snake, rat and ox handseals, a fast rushing vortex of water appears and maintains itself with the user as its center point at all times. This vortex' size can be manipulated and increased at will with it reaching to a maximum of twenty meters high and able to expand up to a having a radius of twenty meters. It is a handy technique as it can be used in both an offensive and defensive way, able to shred most it touches to bits and when enlarged rapidly it'll be able to push back large objects with ease. This technique can also be used as a basis for other water release techniques
    Weaknesses: -

    Approved.

    Halcyon Yomi wrote:
    Name: Daemon Kata - Gaster Hands
    Rank: A
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: 10m
    Speed: -
    Element: -
    Skill: Senjutsu/Daemon Kata
    Classification: Secret
    Requirements: Sagemode
    Parent Technique: Daemon Kata
    Hand Seals: -
    Description:
    By focusing her nature chakra more strongly into the vectors upon her back, Yomi can manifest those arms in the form of large 2m tall hands with large holes in their palms equal in number to the number of arms they are able to manifest. These hands are solid and able to perform various tasks, ranging from defending the user to swatting aside enemies, etc. The hands have the same physical strength as the power of the technique dictates and the same constitution as the user, but are able to traverse at a speed equal to the user's intelligence as they are mainly propelled by thought and the speed of the user's thought process.

    Weaknesses: As this Technique replaces the Daemon Kata when used, the user can't use the regular daemon kata except when dispelling this technique.

    The tasks that the hands can do need to be narrowed to one specific function.


    Halcyon Yomi wrote:
    Name: Water Release - Mist Form
    Rank: B
    Power: -
    Activation Cost: 15
    Upkeep Cost: 5
    Range: self
    Speed: -
    Element: Suiton
    Skill: Ninjutsu/Ijutsu
    Classification: Kirigakure Only
    Requirements: Intelligence B rank or higher
    Parent Technique: Hiding in the Mist
    Hand Seals: Heaven-Snake-Rat
    Description:
    After making the necessary handseals, the user's body turns into a collection of loosely connected water particles, allowing for swift travel due to the body's lightness and complete immunity against Physical or solid attacks (ex. steel, ice, bone). When Hiding in the mist is active, the user can effectively mingle with the mist and become much harder to sense or find as they will be perceived to be everywhere within said mist, lowering the power of any sensory technique or kkg by one rank within the mist. During the use of this technique the user's speed is raised by +1 tier.
    Weaknesses: While using this technique, the user is more perceptive to Wind/futon based techniques, which will be able to dispell the technique and automatically do damage should they hit the user's body. In this form, the user is unable to use physical techniques or moves themselves.

    This infringes on Hozuki Clan abilities.

    Halcyon Yomi wrote:
    Reworking Kata due to the fact that I did not see that it increases stats

    Daemon Kata:
    The user will have their entire appearance lose color except for the eyes, which turn into a luminescant, icy blue. On their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed equal to the user's coordination.

    Unlike regular Sagemode Kata, the Daemon Kata does NOT increase any of the user's stats and therefor costs 0 chakra to maintain.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once.

    You can have it cost 2.5 because it doesn't increase stats but it still has some degree of utility and so it will have to cost something rather than straight up zero. 2.5 sounds about right.

    Halcyon Yomi wrote:
    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can fire off such a stream of water three times/post, with each lasting up to maximum 5 seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    You need to specify if this uses regular chakra or Sen-chakra. This goes for all of your Senjutsu customs. 100m is too long.

    Halcyon Yomi wrote:
    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: 100m
    Speed: S
    Element: Water
    Skill: Senjutsu/Ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each head can fire off a stream of water three times per post, with a stream never lasting longer than five seconds.

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Same as above.


    _________________
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    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
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    Post by Halcyon Yomi Mon Dec 03, 2018 5:03 pm

    Daemon Kata:
    While using the Daemon kata, the user's eye will turn completely black and on their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed and coordination equal to the user's base coordination.

    Speed and perception are boosted by ++ during the use of this technique.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once. [upgraded]

    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: each skull 10m around user, Stream/globules can reach up to 50m from skulls.
    Speed: A
    Element: Water
    Skill: Senjutsu/ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can either fire off and control the movement of such a stream which can last for up to 5 seconds or they can fire off three small globules of about an inch in diameter made out of pressurized water straight at an opponent.

    This technique uses nature chakra and does not affect the user's normal chakra pool/stamina

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: each skull 10m around user, Stream/globules can reach up to 50m from skulls.
    Speed: S
    Element: Water
    Skill: Senjutsu/ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each skull can either fire off and control the movement of such a stream which can last for up to 5 seconds or they can fire off three small globules of about an inch in diameter made out of pressurized water straight at an opponent.

    This technique uses nature chakra and does not affect the user's normal chakra pool/stamina

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.


    Last edited by Halcyon Yomi on Wed Dec 05, 2018 3:40 pm; edited 2 times in total


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


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    Honiko Yoshidara
    Honiko Yoshidara


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    Post by Honiko Yoshidara Mon Dec 03, 2018 8:56 pm

    For Daemon Kata it should be equal to the user's base Coordination.

    I assume when you say "Suiton Affinity" you mean for those who have the Ninjutsu Skill and pick Suiton for the cost reduction perk?
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

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    Post by Halcyon Yomi Wed Dec 05, 2018 3:28 pm

    Yes, thanks for noticing that, re-added the ninjutsu tag to the two techs


    _________________
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    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


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    Post by Honiko Yoshidara Wed Dec 05, 2018 3:42 pm

    Halcyon Yomi wrote:Daemon Kata:
    While using the Daemon kata, the user's eye will turn completely black and on their back, two nearly invisible arms of up to three meters in length will appear, which as they are ethereal in nature, can't interact with living beings. However, they are perfectly capable of weaving handsigns and grabbing hold onto inanimate objects, making it look as if they were just floating in mid air. As they are incorporeal, these arms themselves can't block incoming attacks nor attack on their own and move at a speed and coordination equal to the user's base coordination.

    Speed and perception are boosted by ++ during the use of this technique.

    At the cost of 500 exp, the user can effectively add two more of these arms to their aura, allowing for even more versatility while using the Daemon Kata. This can only be done once. [upgraded]

    Name: Daemon Kata - Gaster Blaster
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: each skull 10m around user, Stream/globules can reach up to 50m from skulls.
    Speed: A
    Element: Water
    Skill: Senjutsu/ninjutsu
    Classification: Secret
    Requirements: Sagemode-Daemon
    Parent Technique: Daemon Kata
    Hand Seals: Seal of confrontation
    Description:
    This technique reforms the invisible vector arms into a single massive demonic skull floating above and slightly behind the user. With a thought, the user can activate the skull's power of firing off a two inch thick, pressurized stream of water able to cut through wood and stone with relative ease, able to ignore armor of C rank or lower hardness. This skull can either fire off and control the movement of such a stream which can last for up to 5 seconds or they can fire off three small globules of about an inch in diameter made out of pressurized water straight at an opponent.

    This technique uses nature chakra and does not affect the user's normal chakra pool/stamina

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Name: Daemon Kata - Supreme Gaster Blaster
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: each skull 10m around user, Stream/globules can reach up to 50m from skulls.
    Speed: S
    Element: Water
    Skill: Senjutsu/ninjutsu
    Classification: Secret
    Requirements: Sagemode - Daemon, upgraded Daemon Kata
    Parent Technique: Daemon Kata - Gaster Blaster
    Hand Seals: Seal of confrontation
    Description: Just like the Daemon Kata - Gaster Blaster, the user reforms their invisible vector arms into a massive, demonic skull floating in the air behind them. However, if they have the upgraded version as per requirements, the user can access this form which creates two rather than one such skull. With each able to move independantly and shoot off a stream of pressurized water of about two inch thick.

    This stream of water is able to pierce and slice through wood and stone with ease, ignoring armor with a hardness of B rank or lower completely. Each skull can either fire off and control the movement of such a stream which can last for up to 5 seconds or they can fire off three small globules of about an inch in diameter made out of pressurized water straight at an opponent.

    This technique uses nature chakra and does not affect the user's normal chakra pool/stamina

    Weaknesses: While using this technique, the user can't use their regular Daemon Kata, as it effectively replaces it as long as it's active.

    Approved.
    Halcyon Yomi
    Halcyon Yomi


    Posts : 391
    Join date : 2017-11-09
    Age : 35

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: S
    Ryo:

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    Post by Halcyon Yomi Fri Dec 07, 2018 3:30 am

    Name: Yurei no Ken - Delayed Strike
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 5
    Range: Melee
    Speed: -
    Element: -
    Skill: Taijutsu/Fuuinjutsu
    Classification: Secret
    Requirements: Intelligence B rank
    Parent Technique: Yurei no ken
    Hand Seals: Yin (Only when activating the seals)
    Description:
    On first glance nothing rly happens when activating this technique, the user's punches will retain the same weight and power they usually have. However, for as long as this technique is active, whenever any of the user's strikes or punches land a hit, they will result in a small black mark in the form of the facia of a clock appearing on the area which was hit thanks to the channeled chakra within the user's fists. The handles on these clocks will tick away up to the point when one post has passed, at which point they are armed and ready to be activated.

    To activate a single mark/seal, the user has to pay 5 chakra, meaning that activating two marks simultaneously would cost 10, etc. When activated, the places upon which a mark is present will suddenly be subject to the force the connected hits "should've" been amplified with, giving not only the feeling, but also the respective aftermath of being hit in the marked places by a much stronger punch or strike than the original. As these are already on the body these delayed hits coming from the marks are impossible to dodge, however any victim with fuuinjutsu as a skill may pay an equal amount of chakra as per activation of the marks to fizzle them out and negate the marks activation or countdown.

    These marks can be activated any time during battle, as long as at least one post has passed since they've appeared and started their countdown and as long as the user has been maintaining this technique.

    Weaknesses: The marks disappear when this technique is no longer active, even those that have already gone beyond their countdown.

    Name: Shattering Break
    Rank: A
    Power: -
    Activation Cost: 15
    Upkeep Cost: -
    Range: 5m
    Speed: S
    Element: -
    Skill: Taijutsu or Ijutsu
    Classification: Open
    Requirements: Intelligence B rank or higher
    Parent Technique: -
    Hand Seals: -
    Description:
    The user simply amplifies the pitch and overall decibels of a single fast clap of the hands by forcing a small burst of chakra to be struck inside the palms of their hands at the moment of clapping. this must be done as close as possible to the opponent for maximum effect. If the user's coordination is higher than an opponent's perception, the sound of the clap will be so surprisingly overwhelming and overwhelmingly surprising that it will break and shatter their concentration, resulting in their perception being lowered by 1 tier + for two posts after the clap.
    Weaknesses: If the user's coordination is equal or lower than the opponent's perception...it'll just be a rather loud clap without any effect.


    _________________
    "What doesn't kill you...will just hurt like hell"



    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: C


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