Taijutsu
- Arhat Style:
Name: Arhat Fist
Rank: D
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/A
Hand Seals: N/A
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
Name: Rising Knee
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost:-
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
Weaknesses: N/A
Name: Shoulder Charge
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
Weaknesses: N/A
Name: Shatter Palm
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard. Boosts strength for the thrust by one tier.
Weaknesses: N/A
Name: Slamming Palm
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements:Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious. Boosts Strength for the thrust by one tier.
Weaknesses: N/A
Name: Crushing Palm
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: A technique where the user savagely thrusts their palm down at an opponent.
Boosts Strength by +1 tier and +1 advantage.
Weaknesses: N/A
Name: Smashing Boulder
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders.
Increases Strength by +1 tier and +1 advantage.
Weaknesses: N/A
- Jigoku No Ken:
Name: Jigoku no Ken [Hell's Fist]
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: 10
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: B rank strength/ C rank strength with either Taijutsu or Ijutsu skill/ D rank strength when user has both Taijutsu and Ijutsu skill.
Parent Technique: -
Hand Seals: -
Description:
A Taijutsu school that leans heavily on the skills and chakra control usually found in practicioners of Ijutsu, the Jgoku no Ken utilizes precise and unrelenting strikes and kicks with minimal movement and maximum output, combining the strength of taijutsu with the precision and coordination of Ijutsu. When utilizing the Jigoku no Ken, it grants ++ in strength and coordination.
Whenever someone using this style hits someone twice on a limb in a single post, that limb will be paralyzed for one post.
Weaknesses:Users that do not have both taijutsu and Ijutsu, only get a + boost to Strength and Coordination.
Name: Jigoku no Ken - Enlightened Mastery
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: 10
Range: self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Unique
Requirements: B Rank Intelligence, B rank Coordination, A class status.
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
As a user of the Jigoku no Ken style knows well after mastery of said style, no technique is better than the person using it and no person is better than the technique they have mastered. It is the respect for this style that allows one to unlock their body's innate potential and master it as they would a mere tool. When the User of this technique has progressed to A class, they can pay 1000 experience to obtain this technique.
Jigoku no Ken-Enlightened Mastery effectively replaces the regular Jigoku no ken, granting a bonus of +1 to coordination and strength and retaining the effect of whenever the user hits a bodypart of an opponent twice while using this technique, said bodypart will be paralyzed for one post.
Weaknesses: -
Name: Serpent Jab
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: C rank coordination
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
A triple swift straightforward jab with extended fingers with a boost of +1 tier to coordination while using this technique.
Weaknesses: -
Name: Iaigiri no Ken
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords, this technique uses a swift and surprising slash to mercilessly strike an opponent. Boosts strength for one tier during the slash.
Weaknesses:-
Name: Iaigiri no Ken - First Chord
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Strength C rank or higher
Parent Technique: Jigoku no Ken style - Iaigiri no Ken
Hand Seals: -
Description:
This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords, this technique uses a swift and surprising slash aimed to slice with one's own fingers coated with chakra to slice open one from sternum to chin. Even if one's strength would be much lower and no slicing would happen, the strike's main purpose is hidden within it's simple ferocity: to expose the opponent's throat by lifting their chin. During this strike, there's a +1 in strength.
Weaknesses: -
Name: Iaigiri no Ken - Second Chord
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Strength C rank or higher
Parent Technique: Jigoku no Ken style - Iaigiri no Ken
Hand Seals: -
Description:
This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords, this technique uses a swift and surprising stab, aimed to pierce flesh with a thin chakra coating around the hand, though it depends on the user's strength how effective the actual stab would be. Though it can be used seperately from Iaigiri no Ken-First Chord, when it is used directly after the aforementioned technique, it will be aimed at the throat and the user will gain a +1 in strength.
Even if one's strength is considerably lower than the constitution of an opponent, a hit at the throat (a vital and weak spot for any being) would almost certainly result in a momentary pang of pain, even when there is no actual damage.
Weaknesses: -
Name: Iaigiri no Ken - Third Chord
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Strength B rank or higher
Parent Technique: Jigoku no Ken style - Iaigiri no Ken
Hand Seals: -
Description:
This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords, this technique uses a longwinded and brutally hard swing, aimed to lacerate flesh with a thin chakra coating around the hand, though it depends on the user's strength how effective the actual stab would be. Though it can be used seperately from Iaigiri no Ken-First Chord and second chord, when used right after First or Second Chord, it will either respectively aim for the throat or neck of the opponent, granting a +1 in strength during the strike.
Weaknesses: -
Name: Iaigiri no Ken - Crescendo
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Strength B rank or higher, coordination B or higher
Parent Technique: Jigoku no Ken style - Iaigiri no Ken
Hand Seals: -
Description:
This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords with their hands coated by a thin layer of chakra, this technique is the full culmination of all Iaigiri no Ken movements, allowing the user to basically use their hands as swords, though limited by their own strength and coordination when dealing damage. The user gains +1 strength as long as this technique lasts.
Weaknesses: -
Name: Flowing Force
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description: This technique can only be utilized when having the Jigoku no Ken active, the user can intercept and swiftly deal with incoming taijutsu techniques by simply redirecting the force with their open palm hands, allowing for openings in the opponent's form ready to be exploited with a counter attack. Coordination is boosted by a tier during the use of this technique.
Weaknesses: -
Name: Chrysantemum
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: C rank coordination
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
This technique can only be used with Jigoku no ken active, with the user performing a double upward palm strike with their wrists touching each other. This technique is good at breaking an opponent's guard and allowing for a swift follow up. During the use of this technique, the user gains a momentary boost in strength of 1 tier.
Weaknesses: -
Name: Twisting Chrysantemum
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: C rank strength
Parent Technique: Jigoku no Ken
Hand Seals: -
Description: Can only be used when Jigoku no Ken is active, the user performs a forward double palm thrust with both wrists together, yet at the point of impact the user twists their arms, allowing the force of their attack to flow in a circular motion when connecting to an opponent with the ability to unbalance their foe in doing so. During the palm strike, the user gains 1 tier in strength.
Weaknesses: -
Name: Jigoku no Ken - Crashing Chrysantemum
Rank: B
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 15m
Speed: A
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Must know Pressure Strike
Parent Technique: Jigoku no Ken-Style
Hand Seals: -
Description:
To utilyze this technique, the user must have Jigoku no Ken style active and must also be in the active period of either pressure strike or superior pressure strike. By channeling their chakra through their feet, the user can swiftly launch themselves at amazing speed in linear fashion with a max range of 15m towards a possible enemy or opponent, at which point the user smashes both hands in the usual open palm Chrysantemum stance against either a person, barrier or defensive technique.
This technique then sends out a strong shockwave, strong enough to rupture internals and crack bone. This technique can pass through any armor up to B rank, with armors of D rank and lower being completely destroyed by it. It can also crack and destroy any C rank or lower barriers [due to barriers being distinctively better than most regular defensive techniques, these do stop the shockwave coming after the initial crash] and pass through any defensive technique of C rank or lower.
Weaknesses: If this technique is used more than once during the active period of Pressure Strike and/or Superior Pressure strike, the user will lose 1 tier in speed, strength and constitution for two posts after pressure strike and/or superior pressure strike's active period ends.
Name: Chrysantemum Dance
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Personal
Requirements: C rank coordination
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
Can only be used when Jigoku no Ken is active, the user starts sliding their feet across the ground, almost as if they were performing a kata or martial arts dance around their opponent, allowing for swift reaction to any Taijutsu technique used by the opponent. This technique allows for a boost of one tier coordination for two posts.
Weaknesses: -
Name: Jigoku no Ken - Hyacinth
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: secret
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
Must have Jigoku no Ken active to use this technique. The user uses an adapted form of the tigerclaw, yet rather than curling their fingers, they stretch them as if holding a sake cup. With a swift and precise strike, this technique can be used in two ways: to break through an opponent's guard in similar fashion as with a palm strike or to disrupt a ninjutsu technique of D rank or lower used by the opponent on touch. During the strike, the user's strength temporarily raises by ++
Weaknesses: This technique does not prevent burns, electrocution or other secondary effects when used defensive.
Name: Jigoku no Ken - Hyacinth Barrage
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: C rank coordination
Parent Technique: Jigoku no Ken - Hyacinth
Hand Seals: -
Description:
Must have Jigoku no Ken active to use this technique. The user uses an adapted form of the tigerclaw, yet rather than curling their fingers, they stretch them as if holding a sake cup. In this case, the user sends out a flurry of Hyacinth strikes (up to maximum five per post), this technique can break an opponent's guard or disperse a C rank or lower ninjutsu technique on touch (can only be done once per post). During the strikes of this technique, the user's strength temporarily raises by 1 tier.
Weaknesses: This technique does not prevent burns, electrocution or other secondary effects when used defensive.
Name: Jigoku no Ken - Rose
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: 1-3 meters
Speed: -
Element: -
Skill: Taijutsu
Classification: Personal
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
The user jumps from a standstill position to deliver a high jump kick towards the opponent, which at the point of impact will boost the user's strength with ++
Weaknesses: -
Name: Jigoku no Ken - Rosebud
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Personal
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
Though Jigoku no Ken heavily emphasizes punches, jabs and palm strikes, the style does not completely forget the use of kicks. While using this technique, the user flexes the muscles in their legs, allowing them to gain +1 tier of speed whenever using a technique which emphasizes the use of the legs or simply basic kicking. (meaning the bonus won't count when using any technique that delivers a punch, etc)
Weaknesses: Can only be used on Kicking techniques.
Name: Jigoku no Ken - Marigold Reflection
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: self
Speed: -
Element: -
Skill: Taijutsu/ijutsu
Classification: secret
Requirements: -
Parent Technique: Jigoku no Ken style
Hand Seals: Snake-ox
Description:
After making the necessary handseals, the user forces their chakra to run through the very cells of their skin, assisting the cellmembranes and effectively hardening the skin to a mallable, steel like skin which can absorb impacts of great strength and power that the user's unchanged body would not have been able to withstand. As long as this technique is active, the user's constitution is granted a +1 tier.
Weakness: -
Name: Jigoku no Ken - Orchid
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 15m
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Intelligence B rank*
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By simply cocking a single arm backwards and shifting into a broad stance, the user suddenly either runs towards an opponent to unleash this technique or releases it from their vantage point. In using the Jigoku no Ken - Orchid technique, the user will strengthen the flow of their chakra into their cocked-back arm and will force it to be compressed into a thin layer of chakra upon the palm of their hand. By simply striking forward with the aforementioned palm, they can unleash the chakra in it's rawest form. The force of this palm strike will only be of B rank power upon touch, though anyone within a direct line within 15m can be subject to a shockwave of displaced air on par with a C rank wind release technique in the sense that it's able to knock back an opponent, succesfully breaking their guard if left undefended.
Upon touch though, the factors of the user's strength and the opponent's constitution also play a large role. However, any armor of hardness C or lower will be severely damaged by the Orchid's severe pressure upon impact.
Weaknesses: -
Name: Jigoku no Ken - Ravenous Orchid
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 25m radius
Speed: A
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Intelligence B rank
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By simply cocking a single arm backwards and shifting into a broad stance, the user suddenly either runs towards an opponent to unleash this technique or releases it from their vantage point. In using the Jigoku no Ken - Orchid technique, the user will strengthen the flow of their chakra into their cocked-back arm and will force it to be compressed into a thin layer of chakra upon the palm of their hand. Unlike the regular Orchid though, when using the Ravenous orchid technique, the user strikes the very ground beneath their feet with the palm of their hand, effectively sending their compressed chakra as a shockwave through the ground, which will tear open the ground and rip it apart, throwing rock and dirt upward and splitting the ground within a radius of 25 meters all around the central point of impact. While utilizing this technique, the user's strength is increased by 1 tier.
Weaknesses: -
Name: Jigoku No Ken - Ethereal Lotus Initiation
Rank: B
Power: -
Activation Cost: 8
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Must have Pressure Strike and Jigoku no Ken in technique registry
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By utilizing the knowledge of the chakra pathways in oneself and the correct anatomical pressure points to manipulate said pathways, a fighter is able to draw out latent power from within themselves. By pressing their thumbs upon the center of their femur, on the point where the thighmuscles converge, the user is able to shock open their chakra pathways to their full extend, allowing themselves to attain speeds commonly not though capable for their own body. While using this technique, the user will be granted a boost of 1 tier in speed for three posts.
Weaknesses: Can only be used if Pressure strike is active and Jigoku no Ken is used at full power.
Name: Jigoku no Ken - Ethereal Lotus Overture
Rank: B
Power: B
Activation Cost: 8
Upkeep Cost: -
Range: 15m
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Coordination B , Intelligence B
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By utilizing the achieved increase in physical speed granted by the Ethereal lotus initiation, the user can then use their current state of being to outmaneuvre all but the most perceptive and witty opponents, able to operate with supreme precision and maneuvrability within a radius of 15m with frightning precision, allowing for feats almost humanly impossible, such as breaking off of a rush or heelturning during a rush in angles of up to 180° without any slowing of movement. As long as this technique is active, the user's speed and coordination gain a boost of two advantages (++) for two posts.
Weaknesses: Someone who uses this without having used the Jigoku no Ken-Ethereal Lotus Initiation will only get a boost of a single advantage (+) in speed and coordination for a single post.
Name: Jigoku no ken - Ethereal Lotus Lacrimosa
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Coordination B, Intelligence B,
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
During the use of this final form of the Ethereal Lotus combination, the user can effectively use any one of the other Jigoku no Ken techniques as this one, but said technique will have its power ranked up to the Ethereal Lotus Lacrimosa's base power, with an added bonus of +1 tier in strength while using this technique. The technique used as basis for this one will retain all its original effects and weaknesses should there be any.
Weaknesses: This can't be used if Ethereal Lotus Overture isn't active.
Name: Jigoku no Ken - Violet
Rank: B
Power: -
Activation Cost: 10
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu/ijutsu
Classification: secret
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By greatly increasing the chakra flow to one's central nervous system, the user is able to enhance their senses tremendously, allowing for a much greater perception compared to usual methods, allowing for a +2 tier advantage. However, as the nervous system also links to pain receptors there is a large drawback to this effect, as pain will be felt and dealt more harshly to the user of this technique. The user of this technique will have their constitution dropped by -1 tier.
Name: Jigoku no Ken - Violet Spring
Rank: A
Power: B [only as aftereffect, technique itself has no power]
Activation Cost: 20
Upkeep Cost: 5
Range: arm's length
Speed: A
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Perception B
Parent Technique: Jigoku no ken-Violet
Hand Seals: -
Description:
The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.
The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage. However, those who have a constitution of A rank will be able to withstand the pain and will be able to avoid the perception disadvantage. Those with S rank or higher constitution will have no hindrance by this technique at all.
Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.
- Brute Fist Style:
Name: Chikushou no Ken [畜生拳 lit. Brute Fist]
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Kirigakure Exclusive Style
Requirements: Taijutsu skill, D-Rank in Coordination & Speed
Parent Technique: N/A
Hand Seals: N/A
Description: This fighting style focuses on exploiting the target's weak spots, and attacking with raw power and speed. The style is occasionally used in tandem with Ninjutsu created to be befitting of it. This fighting style boosts the user's Strength by ++ and their Speed by a +.
Weaknesses: If an opponent has countermethods to the especially-pinpoint fighting style, it's fairly difficult to pull off within combat.
Name: Quick Step
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Chikushou no Ken
Hand Seals: Chikushou no Ken
Description: More or less a technique used for supplementary means, the Quick Step sticks true to its name. Through the combined use of the Surface Walking technique, albeit in a unique use, and proper positioning of their foot, the user is able to capitalize on the flow of chakra to their sole, using it as a means to propel themselves forward in a quick burst, simultaneously kicking off with the foot they've just lifted the heel of, for a brief propulsion. ++ to Speed for the duration.
Weaknesses: N/A
Name: Mirage Step
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Chikushou no Ken, Clone Technique
Hand Seals: Ram → Snake → Tiger
Description: After forming the handseals pertaining to the Clone Technique, the user amps it up. Whether sprinting, jogging or even sauntering, they employ the academy technique in the form of a consistent trail of afterimages behind them, mirroring the movements of the creator, but doing nothing else aside from that. When used by someone with incredible speed, the technique becomes especially effective, as they can cloak themselves in a consistent "stream" of afterimages. For every 3 chakra used, five afterimages are created, and last within the post they're created.
Weaknesses: Easily distinguishable with doujutsu or sensory. Additionally, if the opponent's Perception can track the user's Speed, they're able to distinguish the real user from the afterimages. Additionally, despite making duplicates of the user, these afterimages do not have a physical form.
- Yūrei-shin no ken:
Name: Yūrei-shin no ken | 幽霊神の拳 [Ghost God's Fist]
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Fuuinjutsu
Classification: Secret
Requirements: Intelligence C
Parent Technique: -
Hand Seals: -
Description:
While activating this technique, there is only a really small visible change into the user's physique, that being the fact that their hands turn black, with tendrils seemingly spreading across their wrists and forearms just like some sort of veins under their skin. The use of this technique grants for an increase in Speed by ++ and constitution by +
Weaknesses: -
Name:Yūrei-shin no ken - shihanseiki | 幽霊神の拳 - 四半世紀 [Ghost God's Fist - Quarter Moon]
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: 1
Range: self
Speed: -
Element: -
Skill: Taijutsu, Fuuinjutsu
Classification: Secret
Requirements: Intelligence C rank
Parent Technique: Yūrei-shin no ken
Hand Seals: -
Description:
This technique is an addition upon the regular Yurei-shin no ken, allowing for the dark tendrils to also appear on their face, with both sides of their face turning entirely black with black tendrils reaching out from there to the eyes, nose and mouth. As long as this technique is active, it combines with the regular Yurei-shin no ken, granting another + in both speed and constitution.
Weaknesses: -
- Freestyle Taijutsu:
Name: K.B.S.D.S (Kirigakure Basic Self Defense Skills)
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: User
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Kirigakure Specific, Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: K.B.S.D.S is a basic course of taijutsu techniques targeted specifically at self-defense. This style is provided to anybody who wishes to learn it, regardless of their skill at taijutsu, so that anybody within the village is able to adequetely defend themselves in a number of different scenarios. The course centers around reading moves to block, different ways to parry or counter, how to defend against common weapons (swords, kunai, daggers, etc), as well as a few offensive maneuvers comprised mostly of basic punches, elbows, throws, and a few submission techniques. Nothing is overly complicated, relying on basic footwork that anybody can learn and master and basic movements to accomplish the goals.
Provides a single plus to Strength and Coordination.
Weaknesses: A bit lacking on the offensive side of things, so it does not receive the boost to Strength when engaging as the aggressor.
Name: Rising Side Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user swiftly launches their leg from standstil position into an at most 6-7' high side-swipe kick. While using this technique, if the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses: -
Name: Rising Scissor Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses:-
Name: Rising Defense Kick
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: melee
Speed:N/A
Element: -
Skill:Taijutsu
Classification: Open
Requirements: Taijutsu
Parent Technique: -
Hand Seals: -
Description:
When facing a low ranked (D at most) attack or technique of a solid nature (won't work on raiton for instance) the user rather than defending with their hands, raise their leg and use the soles of their shoes/feet to defend and redirect the attack to the ground.
Weaknesses: -
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Peregrine Falcon Drop
Rank: B
Activation Cost: 5
Range: Self
Speed: D
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.
The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.
Name: Rude Rough-housing technique
Rank: B
Power: -
Activation Cost: 8
Upkeep Cost: 2
Range: arm's length/how far can you run?
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Coordination B
Parent Technique: -
Hand Seals: -
Description:
In effect this is a simple, yet effective way of throwing a multitude of continuous punches towards the opponent with the sole intent of overwhelming them and breaking through any physical guard they are attempting to set up. It is literally a form of brawling, where style has less emphasis than brutal force and physical punishment.
As long as this technique is maintained, the user will gain ++ in strength and + in coordination.
Weaknesses: -
Name: Insane Rough-housing technique
Rank: A
Power: -
Activation Cost: 15
Upkeep Cost: 4
Range: arm's length
Speed: -
Element: -
Skill: -
Classification: Open
Requirements: Coordination A
Parent Technique: Rude Rough Housing technique
Hand Seals: -
Description:
Just like the Rude Rough housing technique, this technique meets out punishment in the form of a flurry of brutal and harsh punches, yet in this form the technique simply becomes more brutal, more deadly and more precise. As it is always with skills that have been honed, in this form the punches become more precise, more likely to hit at specific places and more capable of breaking through an opponent's physical guard, going so far that if sufficient strength was available and being applied, weaker armors would simply crumble under the full brunt of this technique's onslaught.
Weaknesses: -
Last edited by Halcyon Yomi on Sun Oct 21, 2018 2:04 pm; edited 8 times in total