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    Peragus' Custom Techniques

    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Peragus' Custom Techniques

    Post by Peragus Thu Dec 08, 2022 7:14 am

    Approved Techniques

    D Rank:

    C Rank:

    B Rank:

    A Rank:

    S Rank:



    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Peragus Thu Dec 08, 2022 7:15 am

    Approved Techniques Cont. (Just in Case)


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Peragus Thu Dec 08, 2022 7:38 am

    Name: Gentle Fist Style: Fulminating Dance
    Rank:  A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: Lightning
    Skill: Taijutsu
    Classification: Personal
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: Fulminating Dance is another form of Gentle Fist where the user channels their Raiton release through their body and into their strikes. Causing a few special effects. First, like normally Gentle Fist, ‘Fulminating Dance’ will buff the speed and coordination of the user by a ++ to each.

    Normally when someone using Gentle Fist manages to touch a target they would take minor damage and any Tenketsu point would be closed.

    Fulminating Dance however increases that damage to the jutsu’s power, and will still act to close the tenketsu following the rules in Gentle Fist Style linked below. This essentially allows the user to still damage with only a touch but will have an increased amount of damage from that touch and still close the tenketsu.

    Gentle Fist Rules for Closing Tenketsu:


    Fulminating Dance acts as ‘Gentle Fist Style’ for any technique that states the style is a requirement. Allowing it to become a personal replacement for the style in question. Not only that but any ‘Gentle Fist’ technique used while using ‘Fulminating Dance’ instead will have the ‘Raiton’ element applied. This won’t give any additional effects but will allow them to deal Raiton damage if they do damage normally and cause the elemental advantage cycle to come into play when applicable.

    Weaknesses: Notably, Fulminating Dance loses the ability to stun people as normal gentle fist would do. Trading that in for more damage. Like Gentle Fist chakra armor that is not Twin Lion Fists or a Unique Booster blocks this technique's ability to seal Tenketsu. Also this technique does not allow the user to open tenketsu forcibly, only close them.




    Name: Gentle Fist Art: Shutdown
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: ‘Shutdown’ is a simple technique conceptually, requiring Gentle Fists ability to affect the chakra system and applying it solely to the brain in a single strike. Should the user successfully strike the head of the target the user can pay an amount of chakra to momentarily ‘shutdown’ the target's brainwaves, inducing sudden unconsciousness.

    B Rank Chakra: B Rank or lower Con
    A Rank Chakra: A Rank or lower Con
    S Rank Chakra: S Rank or lower Con.

    The technique is used solely to end a fight quickly and without causing death. When paying the S rank cost the user can pay an additional 10 chakra to also affect the rest of the S rank Constitution Tier. So for S Rank Chakra  + 10 they can affect S+ and S++ Constitution as well. This technique will never work on someone who has X tier Constitution.

    Weaknesses: This technique simply does not deal damage on its own. Even if ineffective. Meaning this technique is only useful when trying to knock out the target. The user must hit the head of the target around where the brain would be. Meaning anything above the nose. Anything lower and this technique will be nonfunctional in its entirety.




    Name: Fulminating Art: Arc Shot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50 meters
    Speed: User’s Coordination - 1 tier
    Element: Raiton
    Skill: Taijutsu
    Classification: Personal
    Requirements: Fulminating Dance
    Parent Technique:  Fulminating Dance
    Hand Seals: -
    Description: ‘Arc Shot’ is a technique that utilizes the concept of Fulminating Dance to produce a longer ranged arc of electrical discharge from the user’s hand. The user swings their arm in an arc and fires a crescent of lightning chakra from their hand expanding to 2m wide and traveling for up to 50 meters before dispersing. If it strikes someone it will cause A rank Raiton damage.

    If it strikes someone within 10m of the user it will also seal 25 Tenketsu, sealing them for six posts. After the 10m however the chakra will become unfocused enough to no longer be able to close tenketsu.
    Weaknesses: -




    Name: Gentle Fist Art: Great King Rotation
    Rank: A
    Power: A or S
    Activation Cost: A or S
    Upkeep Cost: One rank below initial payment
    Range: 30m
    Speed: User’s Coordination
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Palms Revolving Heaven
    Parent Technique: Palms Revolving Heaven
    Hand Seals: -
    Description: Great King Rotation is an improvement to the normal Rotation technique. Derived from the will and desire to protect other’s and not simply themselves. This technique has all of the normal effects of ‘Palms Revolving Heaven’ however the range is 30m (Total, so 15m in every direction) and the area within the rotating mass of chakra is specifically hollow. Allowing one to protect and defend others within its confines. The user may still pay more chakra to increase the power and therefore defensive ability to this technique, and those striking it will still have the force of their blow reflected at them. If the user is paying S rank chakra to block an attack they may pay an additional 10 chakra to include the rest of the S rank tier. So the technique will block S+ and S++ power attacks and reflect the damage back. This technique however can never block X rank power.

    Weaknesses: All the same weaknesses as ‘Palms Revolving Heaven’




    Name: Gentle Fist Art: Parting Wedge
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Varies
    Speed: Users Coordination - 1
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist, A Rank Coordination
    Parent Technique: -
    Hand Seals: -
    Description: ‘Parting Wedge’ is a defensive technique meant to defend against a single energy based damage source. The user channels chakra into their hands and effectively ‘slashes up’ between them and the energy damage source coming toward them. What this technique does is assaults the chakra flow of the technique in question at the point directly in front of the user and causes the technique to ‘part’ and move around the user. Like a wedge or a rock being placed to guide the technique in question around them. This will not cancel out a technique or cause damage to a target in any way. It will however cause a technique to split around the user and allow them to stand within it, keeping the damage off of them.

    This only applies to ‘energy’ based techniques. Which would be techniques that do not carry a physical mass such as earth or water. It will split fire, lightning, wind, and advanced elements that have no physical mass however.

    The cost of this technique is the base cost of the jutsu it is splitting + 10 (modified by the users cost own cost reductions and not those applied to the target jutsu).

    Weaknesses: While certainly a useful defensive technique it does come with a couple of major weaknesses. The first of which being it’s inability to affect physical techniques of any kind. The other is that when using this technique the user creates a ‘wedge’ of chakra to ‘part’ a technique around them and protect them from it’s damage. However the user will still be within the midst of the technique in question. Preventing them from being able to move until the technique in question has passed. As such this technique is at best a desperation move to block damage when it otherwise cannot be blocked.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Masaru Thu Dec 15, 2022 1:57 pm

    Peragus wrote:Name: Gentle Fist Style: Fulminating Dance
    Rank:  A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: Lightning
    Skill: Taijutsu
    Classification: Personal
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: Fulminating Dance is another form of Gentle Fist where the user channels their Raiton release through their body and into their strikes. Causing a few special effects. First, like normally Gentle Fist, ‘Fulminating Dance’ will buff the speed and coordination of the user by a ++ to each.

    Normally when someone using Gentle Fist manages to touch a target they would take minor damage and any Tenketsu point would be closed.

    Fulminating Dance however increases that damage to the jutsu’s power, and will still act to close the tenketsu following the rules in Gentle Fist Style linked below. This essentially allows the user to still damage with only a touch but will have an increased amount of damage from that touch and still close the tenketsu.

    Gentle Fist Rules for Closing Tenketsu:


    Fulminating Dance acts as ‘Gentle Fist Style’ for any technique that states the style is a requirement. Allowing it to become a personal replacement for the style in question. Not only that but any ‘Gentle Fist’ technique used while using ‘Fulminating Dance’ instead will have the ‘Raiton’ element applied. This won’t give any additional effects but will allow them to deal Raiton damage if they do damage normally and cause the elemental advantage cycle to come into play when applicable.

    Weaknesses: Notably, Fulminating Dance loses the ability to stun people as normal gentle fist would do. Trading that in for more damage. Like Gentle Fist chakra armor that is not Twin Lion Fists or a Unique Booster blocks this technique's ability to seal Tenketsu. Also this technique does not allow the user to open tenketsu forcibly, only close them.




    Name: Gentle Fist Art: Shutdown
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: ‘Shutdown’ is a simple technique conceptually, requiring Gentle Fists ability to affect the chakra system and applying it solely to the brain in a single strike. Should the user successfully strike the head of the target the user can pay an amount of chakra to momentarily ‘shutdown’ the target's brainwaves, inducing sudden unconsciousness.

    B Rank Chakra: B Rank or lower Con
    A Rank Chakra: A Rank or lower Con
    S Rank Chakra: S Rank or lower Con.

    The technique is used solely to end a fight quickly and without causing death. When paying the S rank cost the user can pay an additional 10 chakra to also affect the rest of the S rank Constitution Tier. So for S Rank Chakra  + 10 they can affect S+ and S++ Constitution as well. This technique will never work on someone who has X tier Constitution.

    Weaknesses: This technique simply does not deal damage on its own. Even if ineffective. Meaning this technique is only useful when trying to knock out the target. The user must hit the head of the target around where the brain would be. Meaning anything above the nose. Anything lower and this technique will be nonfunctional in its entirety.




    Name: Fulminating Art: Arc Shot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50 meters
    Speed: User’s Coordination - 1 tier
    Element: Raiton
    Skill: Taijutsu
    Classification: Personal
    Requirements: Fulminating Dance
    Parent Technique:  Fulminating Dance
    Hand Seals: -
    Description: ‘Arc Shot’ is a technique that utilizes the concept of Fulminating Dance to produce a longer ranged arc of electrical discharge from the user’s hand. The user swings their arm in an arc and fires a crescent of lightning chakra from their hand expanding to 2m wide and traveling for up to 50 meters before dispersing. If it strikes someone it will cause A rank Raiton damage.

    If it strikes someone within 10m of the user it will also seal 25 Tenketsu, sealing them for six posts. After the 10m however the chakra will become unfocused enough to no longer be able to close tenketsu.
    Weaknesses: -




    Name: Gentle Fist Art: Great King Rotation
    Rank: A
    Power: A or S
    Activation Cost: A or S
    Upkeep Cost: One rank below initial payment
    Range: 30m
    Speed: User’s Coordination
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Palms Revolving Heaven
    Parent Technique: Palms Revolving Heaven
    Hand Seals: -
    Description: Great King Rotation is an improvement to the normal Rotation technique. Derived from the will and desire to protect other’s and not simply themselves. This technique has all of the normal effects of ‘Palms Revolving Heaven’ however the range is 30m (Total, so 15m in every direction) and the area within the rotating mass of chakra is specifically hollow. Allowing one to protect and defend others within its confines. The user may still pay more chakra to increase the power and therefore defensive ability to this technique, and those striking it will still have the force of their blow reflected at them. If the user is paying S rank chakra to block an attack they may pay an additional 10 chakra to include the rest of the S rank tier. So the technique will block S+ and S++ power attacks and reflect the damage back. This technique however can never block X rank power.

    Weaknesses: All the same weaknesses as ‘Palms Revolving Heaven’




    Name: Gentle Fist Art: Parting Wedge
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Varies
    Speed: Users Coordination - 1
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist, A Rank Coordination
    Parent Technique: -
    Hand Seals: -
    Description: ‘Parting Wedge’ is a defensive technique meant to defend against a single energy based damage source. The user channels chakra into their hands and effectively ‘slashes up’ between them and the energy damage source coming toward them. What this technique does is assaults the chakra flow of the technique in question at the point directly in front of the user and causes the technique to ‘part’ and move around the user. Like a wedge or a rock being placed to guide the technique in question around them. This will not cancel out a technique or cause damage to a target in any way. It will however cause a technique to split around the user and allow them to stand within it, keeping the damage off of them.

    This only applies to ‘energy’ based techniques. Which would be techniques that do not carry a physical mass such as earth or water. It will split fire, lightning, wind, and advanced elements that have no physical mass however.

    The cost of this technique is the base cost of the jutsu it is splitting + 10 (modified by the users cost own cost reductions and not those applied to the target jutsu).

    Weaknesses: While certainly a useful defensive technique it does come with a couple of major weaknesses. The first of which being it’s inability to affect physical techniques of any kind. The other is that when using this technique the user creates a ‘wedge’ of chakra to ‘part’ a technique around them and protect them from it’s damage. However the user will still be within the midst of the technique in question. Preventing them from being able to move until the technique in question has passed. As such this technique is at best a desperation move to block damage when it otherwise cannot be blocked.  

    Fulminating Dance - Approved
    Shutdown - Approved
    Arc shot - Approved
    Parting Wedge - Approved
    Great King Rotation - I would like you to lower it to -1 tier of coordination, the reason for this is rotation moves at coordination due to close proximity, I feel extended that range should come at the cost of lower the coordination.


    _________________
    Character Update: Link
    Known Techniques: Link
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Peragus Thu Dec 15, 2022 2:01 pm

    Name: Gentle Fist Art: Great King Rotation
    Rank: A
    Power: A or S
    Activation Cost: A or S
    Upkeep Cost: One rank below initial payment
    Range: 30m
    Speed: 1 Tier below the user’s Coordination
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Palms Revolving Heaven
    Parent Technique: Palms Revolving Heaven
    Hand Seals: -
    Description: Great King Rotation is an improvement to the normal Rotation technique. Derived from the will and desire to protect other’s and not simply themselves. This technique has all of the normal effects of ‘Palms Revolving Heaven’ however the range is 30m (Total, so 15m in every direction) and the area within the rotating mass of chakra is specifically hollow. Allowing one to protect and defend others within its confines. The user may still pay more chakra to increase the power and therefore defensive ability to this technique, and those striking it will still have the force of their blow reflected at them. If the user is paying S rank chakra to block an attack they may pay an additional 10 chakra to include the rest of the S rank tier. So the technique will block S+ and S++ power attacks and reflect the damage back. This technique however can never block X rank power.

    Weaknesses: All the same weaknesses as ‘Palms Revolving Heaven’


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Masaru Thu Dec 15, 2022 2:05 pm

    Peragus wrote:Name: Gentle Fist Art: Great King Rotation
    Rank: A
    Power: A or S
    Activation Cost: A or S
    Upkeep Cost: One rank below initial payment
    Range: 30m
    Speed: 1 Tier below the user’s Coordination
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Palms Revolving Heaven
    Parent Technique: Palms Revolving Heaven
    Hand Seals: -
    Description: Great King Rotation is an improvement to the normal Rotation technique. Derived from the will and desire to protect other’s and not simply themselves. This technique has all of the normal effects of ‘Palms Revolving Heaven’ however the range is 30m (Total, so 15m in every direction) and the area within the rotating mass of chakra is specifically hollow. Allowing one to protect and defend others within its confines. The user may still pay more chakra to increase the power and therefore defensive ability to this technique, and those striking it will still have the force of their blow reflected at them. If the user is paying S rank chakra to block an attack they may pay an additional 10 chakra to include the rest of the S rank tier. So the technique will block S+ and S++ power attacks and reflect the damage back. This technique however can never block X rank power.

    Weaknesses: All the same weaknesses as ‘Palms Revolving Heaven’

    Approved


    _________________
    Character Update: Link
    Known Techniques: Link
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Masaru Wed Jan 04, 2023 11:02 pm

    Peragus wrote:Name: Gentle Fist Art: Shutdown
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: ‘Shutdown’ is a simple technique conceptually, requiring Gentle Fists ability to affect the chakra system and applying it solely to the brain in a single strike. Should the user successfully strike the head of the target the user can pay an amount of chakra to momentarily ‘shutdown’ the target's brainwaves, inducing sudden unconsciousness.

    B Rank Chakra: B Rank or lower Con
    A Rank Chakra: A Rank or lower Con
    S Rank Chakra: S Rank or lower Con.

    The technique is used solely to end a fight quickly and without causing death. When paying the S rank cost the user can pay an additional 10 chakra to also affect the rest of the S rank Constitution Tier. So for S Rank Chakra  + 10 they can affect S+ and S++ Constitution as well. This technique will never work on someone who has X tier Constitution.

    Weaknesses: This technique simply does not deal damage on its own. Even if ineffective. Meaning this technique is only useful when trying to knock out the target. The user must hit the head of the target around where the brain would be. Meaning anything above the nose. Anything lower and this technique will be nonfunctional in its entirety.

    After discussion in Discord this is Unapproved, as it cannot effect S+ and S++ Con


    _________________
    Character Update: Link
    Known Techniques: Link
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Peragus Thu Jan 05, 2023 2:12 am

    Name: Gentle Fist Art: Shutdown
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: ‘Shutdown’ is a simple technique conceptually, requiring Gentle Fists ability to affect the chakra system and applying it solely to the brain in a single strike. Should the user successfully strike the head of the target the user can pay an amount of chakra to momentarily ‘shutdown’ the target's brainwaves, inducing sudden unconsciousness.

    B Rank Chakra: B Rank or lower Con
    A Rank Chakra: A Rank or lower Con
    S Rank Chakra: S Rank or lower Con.

    S+ and higher Constitution cannot be affected by this technique.

    The technique is used solely to end a fight quickly and without causing death.

    Weaknesses: This technique simply does not deal damage on its own. Even if ineffective. Meaning this technique is only useful when trying to knock out the target. The user must hit the head of the target around where the brain would be. Meaning anything above the nose. Anything lower and this technique will be nonfunctional in its entirety.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Masaru Thu Jan 05, 2023 7:20 am

    Peragus wrote:Name: Gentle Fist Art: Shutdown
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Clan Exclusive
    Requirements: Gentle Fist
    Parent Technique: Gentle Fist
    Hand Seals: -
    Description: ‘Shutdown’ is a simple technique conceptually, requiring Gentle Fists ability to affect the chakra system and applying it solely to the brain in a single strike. Should the user successfully strike the head of the target the user can pay an amount of chakra to momentarily ‘shutdown’ the target's brainwaves, inducing sudden unconsciousness.

    B Rank Chakra: B Rank or lower Con
    A Rank Chakra: A Rank or lower Con
    S Rank Chakra: S Rank or lower Con.

    S+ and higher Constitution cannot be affected by this technique.

    The technique is used solely to end a fight quickly and without causing death.

    Weaknesses: This technique simply does not deal damage on its own. Even if ineffective. Meaning this technique is only useful when trying to knock out the target. The user must hit the head of the target around where the brain would be. Meaning anything above the nose. Anything lower and this technique will be nonfunctional in its entirety.

    Approved


    _________________
    Character Update: Link
    Known Techniques: Link
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Peragus Sat May 06, 2023 5:17 pm

    Name: Hollow Purple
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 500m
    Speed: S
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Rasengan, Purple Electricity
    Parent Technique:  See Above
    Hand Seals: -
    Description: Hollow Purple is a powerful combination/derivative of the two of the stronger exclusive techniques found within Konohagakure. Rasengan, and Purple Electricity. The overall shape is a large purple sphere filled with Raiton that is contained in its own shell of chakra. The sphere is fired as a 1m diameter projectile but builds up energy as it moves, increasing its size to a 50m diameter by the time it has reached 100m away from the firing point. Aspects of Rasengan are used in order to maintain its outer shell of chakra despite its increasing size. As well as maintain its power for a far increased distance. Allowing for a technique that hits a larger range than many. Aspects of Purple Electricity give it powerful Raiton damage and allow it to create storms if the technique is fired up into the sky.
    Weaknesses: -




    Name: Grand Tremor
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S
    Element: Doton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Horse - Dog
    Description: Grand Tremor is a technique that creates a sizable earthquake throughout its range from the user. This causes the ground to shake violently and cause those standing to fall if they have any less than A coordination when the technique reaches them. They will be unable to regain their footing while the technique is maintained so long as they do not get above A rank coordination again. Secondary, while this technique does not do damage on its own normally. Its range does extend down too, and any that are underground when the range of the techniques reaches them will take jutsu power damage.
    Weaknesses:




    Name: Spasm
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m Diameter
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Chidori Current
    Parent Technique: Chidori Current
    Hand Seals: -
    Description: Spasm is a simple channeling of Raiton chakra through the air and surface that the user might be standing on. Said Raiton chakra does no damage on its own but those caught within it will suffer a 1 Tier  and 1 - debuff to their coordination stat as their body locks up from the sudden shock of Raiton that is sent through their body. This debuff lasts for 3 posts, S Rank or higher Constitution will resist this technique.
    Weaknesses: -




    Name: Earthen Wave
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100m Diameter
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Dog - Bird - Dragon
    Description: Earthen Wave is a technique that causes the ground beneath the users feet to rise up and down in a ring around them. The technique starts 1m away from the user and the wave ripples out to up to 50m around them in every direction. The wave will create a sort of rising earthen wave that rises to up to 10m high, providing visual cover from techniques and such if necessary and will carry a striking force of jutsu power. The wave is 5m across and the ground it leaves behind is left as it was before the wave moved through it. Causing it to appear normal.
    Weaknesses:


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

    Post by Airi Ohara Sat May 06, 2023 5:48 pm

    Peragus wrote:Name: Hollow Purple
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 500m
    Speed: S
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Rasengan, Purple Electricity
    Parent Technique:  See Above
    Hand Seals: -
    Description: Hollow Purple is a powerful combination/derivative of the two of the stronger exclusive techniques found within Konohagakure. Rasengan, and Purple Electricity. The overall shape is a large purple sphere filled with Raiton that is contained in its own shell of chakra. The sphere is fired as a 1m diameter projectile but builds up energy as it moves, increasing its size to a 50m diameter by the time it has reached 100m away from the firing point. Aspects of Rasengan are used in order to maintain its outer shell of chakra despite its increasing size. As well as maintain its power for a far increased distance. Allowing for a technique that hits a larger range than many. Aspects of Purple Electricity give it powerful Raiton damage and allow it to create storms if the technique is fired up into the sky.
    Weaknesses: -




    Name: Grand Tremor
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S
    Element: Doton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Horse - Dog
    Description: Grand Tremor is a technique that creates a sizable earthquake throughout its range from the user. This causes the ground to shake violently and cause those standing to fall if they have any less than A coordination when the technique reaches them. They will be unable to regain their footing while the technique is maintained so long as they do not get above A rank coordination again. Secondary, while this technique does not do damage on its own normally. Its range does extend down too, and any that are underground when the range of the techniques reaches them will take jutsu power damage.
    Weaknesses:




    Name: Spasm
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m Diameter
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Chidori Current
    Parent Technique: Chidori Current
    Hand Seals: -
    Description: Spasm is a simple channeling of Raiton chakra through the air and surface that the user might be standing on. Said Raiton chakra does no damage on its own but those caught within it will suffer a 1 Tier  and 1 - debuff to their coordination stat as their body locks up from the sudden shock of Raiton that is sent through their body. This debuff lasts for 3 posts, S Rank or higher Constitution will resist this technique.
    Weaknesses: -




    Name: Earthen Wave
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100m Diameter
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Dog - Bird - Dragon
    Description: Earthen Wave is a technique that causes the ground beneath the users feet to rise up and down in a ring around them. The technique starts 1m away from the user and the wave ripples out to up to 50m around them in every direction. The wave will create a sort of rising earthen wave that rises to up to 10m high, providing visual cover from techniques and such if necessary and will carry a striking force of jutsu power. The wave is 5m across and the ground it leaves behind is left as it was before the wave moved through it. Causing it to appear normal.
    Weaknesses:
    Peragus' Custom Techniques 5CUsWMA


    _________________
    Tracker
    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

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    Peragus' Custom Techniques Empty Re: Peragus' Custom Techniques

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      Current date/time is Wed Nov 27, 2024 4:13 pm