Name: Ice Release: Black Dragon Blizzard
Rank: B
Power: B
Cost: 10
Range: 50 meters
Speed: 95 m/ps
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Hand Seals: Bird → Snake → Monkey → Horse → Dog
Requirements: Ice Release
Description: An Ice Release technique formed from already existing ice. After forming the needed hand seal the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. The dragon is black in color, too, for some reason.
Drawbacks: Requires existing ice to utilize.
Name: Ice Release: Ice Rock Dome of Magnificent Nothingness
Rank: B
Power: B
Cost: 10
Skill: Ninjutsu
Range: 1 meter radius
Element: Hyōton
Classification: Yuki Exclusive
Hand Seals: N/A
Requirements: Ice Release, user must stay still to utilize
Description: The user quickly freezes the surrounding air and creates an ice dome around themselves and/or allies to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
Drawbacks: N/A
Name: Ice Release: One Horned White Whale
Rank: B
Power: B
Cost: 10
Range: Whale is 100 meters long and 12 meters wide
Speed: C-
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Hand Seals: Ram → Bird → Monkey → Horse → Snake → Dog
Requirements: Ice Release
Description: This technique allows the user to create a humongous whale with a long narwhal horn out of preexisting ice to attack their opponent. The user needs a source of ice in order to use this technique. The large bulk of this technique is capable of creating great destruction upon landing.
Drawbacks: Due to it's size and lack of speed, this technique is used more as a distraction, or to block an opponent's movements rather than attack.
Name: Ice Release: Swallow Snow Storm
Rank: B
Cost: 10
Range: 200 meters
Speed: B
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Hand Seals: Tiger
Requirements: Ice Release
Description: This technique creates a cluster of ice needles in the shape of miniature swallows out of preexisting ice, about thirty, which the user then launches at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Drawbacks: Unlike many Ice Release techniques, this technique may be melted by a katon technique of equal rank due to the small masses of ice used.
Name: Ice Release: Tearing Dragon Fierce Tiger
Rank: B
Power: B
Cost: 10
Range: 40 meters
Speed: A-
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Hand Seals: Tiger-> Dragon-> Boar-> Dog
Requirements: Ice Release
Description: The user manipulates pre-existing ice and forms it into a giant tiger to launch at their opponent. It is cold enough to freeze and destroy any Water Release technique B rank and lower that it comes into contact with.
Drawbacks: N/A
Name: Deep Freeze
Rank: A
Power: Varies
Cost: Varies
Range: Varies
Element: Hyōton
Skill: Ninjutsu
Classification: Yuki Exclusive
Handseals: Dragon-> Ox -> Boar-> Monkey
Requirements: Ice Release
Description: This technique is how the Yuki convert water into Ice. After weaving the required seals, the user is able to turn any water within range into ice. If they're touching a body of water, they may turn the entire body of water into ice providing they pay the appropriate cost. This may be used to turn even water droplets and vapor into ice for their use. As with all Ice Release techniques, this technique chills the environment around them. Opposing Suiton techniques may only be frozen if they involve water vapour or droplets, or they create a relatively still body of water such as Water Prison or Exploding Colliding Wave. Things like Water Beast and Water Whip can't be frozen, as the length of contact the user would have with them would not suffice to freeze the jutsu. The amount of chakra needed to freeze an opponent's technique is equal to the amount they paid to create the technique.
5 points: May turn a small body of water into ice, such as a small lake, with 200-500 cubic meters of water in it. This requires the entire post to accomplish. Turns water droplets or vapor for fifty meters around them into ice particles which may be used for their techniques B rank or lower.
10 points: Can now turn huge ponds and similar bodies of water into ice, equal to roughly 1,000 cubic meters of water maximum. Water droplets and vapor in the 100 meters around them are converted into ice for their usage of A rank techniques or lower.
15 points: May now turn small lakes into ice up to 4,000 cubic meters of water that takes two posts to complete, with an area equal to 200 meters around them getting all water droplets and water vapor frozen for their usage. S rank techniques may now be utilized at this level.
25 points: Intent on ruining the natural balance of the area they're in, this amount of chakra allows lakes and other such bodies of water up to 10,000 cubic meters in volume to be frozen for the user's usage. This takes three posts to fully accomplish. Water droplets and vapor within 400 meters is frozen for their usage, and the central 10 meters around the user is cold enough that those within not able to utilize Ice Release receive a minus to Coordination as the air numbs their extremities. Takes two posts to freeze water in the air. Debuff has a one point upkeep.
35 points: This level of usage is meant purely for fun, or for utter destruction of an environment. Lakes of colossal size, up to 15,000 cubic meters of water, are now able to be frozen by the user. This takes four posts to complete, but is devastating to the wildlife and livelihood of any nearby communities. Water droplets and vapor for their thread is frozen for their usage and any clouds in the sky begin to ice over which prevents further precipitation, with the central twenty meters around the user being so cold that all but the user suffer a minus to Coordination. It takes two posts to freeze all the water in the air. Debuff requires a one point upkeep.
Drawbacks: Effects everybody within the thread, allies and enemies alike, in some fashion. Whether this is due to being within the range of the cold debuff or by having all potential sources of water in an area frozen, everybody is going to be impacted somehow and probably not in a good way. The droplets and vapor all falls to the ground when frozen, meaning an opponent could potentially utilize it as shrapnel before the user gets off a second jutsu. The higher levels of usage could easily cause devastation to an environment by robbing the only source the local wildlife has for fresh water for months or even years as the thick ice slowly melts. As such, great care must be taken in order to not royally fuck up the world on accident. Unlike most Ice Release techniques, a sufficient amount of heat can melt this ice as the chakra is more widely dispersed (B rank katon). The debuff in the latter stages is only active for one post after the target leaves the area of affliction, as they warm back up enough to retain basic levels of motor skills.
Name: Ice Release: Earthen Consecutive Chains of Ice
Rank: A
Power: A
Cost: 15
Upkeep: 5
Range: Contact
Element: Hyōton
Skill: Ninjutsu
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user causes ice particles to form on a target. If used on a living creature, the target will freeze to death unless they are able to mould chakra. By coating themselves with chakra and dedicating all their energy to keeping themselves warm, they can avoid death; if they use their chakra to perform a technique, they will start to rapidly freeze again. Its usefulness in neutralizing shinobi is on par with Fire Release: Heavenly Prison. In order to prevent freezing, the target must pay an upkeep of 3 points of chakra every post to avoid the negative effects of this jutsu.
The amount of posts one may put off warming themselves depends on the target's constitution. Once the target falls below E tier Constitution, they will die. The target must warm for an equal period of time as they spent fighting without warming, regardless on if they have received any actual debuffs, in order for their maximum number of posts to reset:
- E tier: One post before Constitution falls one tier. One tier penalty to Strength, Speed, and Coordination
- D tier: One post before it falls to E. One tier penalty to Speed and Coordination, -- to Strength
- C tier: Two posts before it falls to D. -- to Strength, Speed, and Coordination
- B tier: Two posts before it falls to C. -- to Speed and Coordination, - to Strength.
- A tier: Three posts before it falls to B. - to Strength, Speed, and Coordination.
- S tier: Three posts before it falls to A. - to Speed and Coordination.
- X tier Constitution is entirely unaffected.
Drawbacks: This technique can become extremely stamina consuming to maintain if the target does not have low amounts of Constitution, assuring that the user will always use more stamina chilling their foe than their opponent will spend fighting the effects. Coating their flesh with an A rank or higher chakra armor or cloak would prevent the effects of this technique, with the only notable exception being Steel Release due to the way this technique is used. Metal is easily made cold, after all. The target can melt the ice on their skin by releasing a burst of katon element chakra of C rank. This has the (un)fortunate effect of burning their clothing off, too.
Name: Ice Release: Twin Dragon Blizzard
Rank: A
Power: A
Cost: 15
Upkeep: 5
Range: 60 meters for tornadoes.
Speed: A
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Snake → Rat → Dragon → Monkey → Tiger → Dog
Requirements: Ice Release
Parent Technique: Black Dragon Blizzard
Description: An advanced version of Ice Release: Black Dragon Blizzard in which the user releases two dragons of black snow that merge into a massive tornado. As one can imagine, this flurry of wind and ice would be very unpleasant to get caught in. This technique manipulates existing ice instead of creating ice. The funnel is two and a half meters in diameter.
Drawbacks: N/A
Name: Ice Release: Wolf Fang Avalanche Technique
Rank: A
Power: A
Cost: 15
Range: length of the mountainside
Speed: A+
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Rat → Hare → Dog
Requirements: Ice Release
Description: This technique allows the user to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. This technique has a weakness to lightning-based techniques, as seen when the wolves completely dissolve when attacked by Kakashi Hatake's Lightning Cutter, giving it a unique disadvantage compared to other techniques of the Yuki clan.
Drawbacks: Requires a nearby mountain, Raiton counts as one rank higher against this technique.
Name: Ice Wall
Rank: A
Power: Varies
Cost: Varies
Upkeep: 10
Range: C | 0 - 50 m. B | 0 - 100 m. A | 0 - 200 m. S | 0 - 500 m.
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Group Exclusive - Yuki
Requirement: Yuki Clan
Parent Technique: --
Hand Seals: Dog → Boar → Hand directed towards wall
Description: After performing the required hand seals and channeling Hyoton chakra into her hand, Sayuri extends her arm, symbolically guiding the creation of a wall of ice. The amount of chakra spent on the technique determines the walls length and the power, as well as the number of posts to complete the technique as follows;
C: 10 chakra - 1 post
B: 15 chakra - 2 posts
A: 25 chakra - 3 posts
S: 35 chakra - 4 posts
As long as the Ice Wall exists the temperature around it lowers considerably, causing additional discomfort to anyone adversely affected by cold and within 10 meters of the wall. Regardless of the length of the wall, the height and width are set at a maximum of 100m tall and 10m thick. The length, height and depth can be less than what is paid for, but never more. This does not require an empty space, the wall will form in and around anything in its path encasing obstacles, including people within it.
Drawbacks: This technique, as with most Yuki techniques, does not function in extremely hot and arid regions such as the entirety of the Land of Wind, though this can be worked around should the environment be altered beforehand. As this is still Yuki Ice it has all the same advantages, limitations and drawbacks of Yuki Ice (one rank higher against Katon and Scorch, one rank lower against Doton and Lava. Though due to the drastic temperature change, this is not weak to steel and imposes a one minus penalty to Coordination when a Steel user turns their skin into Steel as long as they are within 10 meters of the wall.)
Name: Ice Forged Sentinels
Rank: A
Power: A
Cost: -
Upkeep: -
Range: 50m.
Speed: -
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: Ice Forged Guardians
Hand Seals: --
Description: Using Ice or Snow as a medium, Sayuri can create one or more clones of herself. These are not perfect clones as they are borne from the deeper and darker emotions that Sayuri usually represses. Since they are created from fear and anger they are twisted and grotesque versions of her, with spikes coming off of their large and crystalline forms. These clones cannot perform techniques, however unlike their weaker counterparts may perform ranged and melee attacks. Each clone has 2 spikes that may be used for ranged purposes. The spikes on their arms may be launched using the projectile rules for thrown items with their Strength and Coordination being the same power of the technique when used. Because they cannot use techniques they do not possess any of Sayuri’s chakra for their own use. The clones cost 10 cp per post to maintain, with a maximum of 5 clones available at any one time. When they are struck with a sufficient amount of damage they will shatter and become piles of snow and ice. The clones can be created anywhere within a 50 meter range of the user assuming there is snow or ice to draw from, otherwise they must be created next to Sayuri. The clones can move up to 50 meters away from Sayuri, if they roam farther than that they will revert to piles of ice and snow.
Drawbacks: Sayuri cannot cast this technique if she has less than 55 cp available, the minimum required to create 5 clones and maintain consciousness for a single post. It is required that Sayuri maintain her concentration on the clones, meaning that if she takes heavy damage in contrast with her Constitution all the clones will be dispersed. The user must stay within 50 meters of the clones or they will disperse.