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- Approved:
Name: Ice Wall
Rank: A
Power: Varies
Cost: Varies
Upkeep: 10
Range: C | 0 - 50 m. B | 0 - 100 m. A | 0 - 200 m. S | 0 - 500 m.
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Group Exclusive - Yuki
Requirement: Yuki Clan
Parent Technique: --
Hand Seals: Dog → Boar → Hand directed towards wall
Description: After performing the required hand seals and channeling Hyoton chakra into her hand, Sayuri extends her arm, symbolically guiding the creation of a wall of ice. The amount of chakra spent on the technique determines the walls length and the power, as well as the number of posts to complete the technique as follows;
C: 10 chakra - 1 post
B: 15 chakra - 2 posts
A: 25 chakra - 3 posts
S: 35 chakra - 4 posts
As long as the Ice Wall exists the temperature around it lowers considerably, causing additional discomfort to anyone adversely affected by cold and within 10 meters of the wall. Regardless of the length of the wall, the height and width are set at a maximum of 100m tall and 10m thick. The length, height and depth can be less than what is paid for, but never more. This does not require an empty space, the wall will form in and around anything in its path encasing obstacles, including people within it.
Drawbacks: This technique, as with most Yuki techniques, does not function in extremely hot and arid regions such as the entirety of the Land of Wind, though this can be worked around should the environment be altered beforehand. As this is still Yuki Ice it has all the same advantages, limitations and drawbacks of Yuki Ice (one rank higher against Katon and Scorch, one rank lower against Doton and Lava. Though due to the drastic temperature change, this is not weak to steel and imposes a one minus penalty to Coordination when a Steel user turns their skin into Steel as long as they are within 10 meters of the wall.)
Name: Ice Age
Rank: D
Power: D
Cost: 3
Upkeep: --
Range: Touch
Speed: --
Element: Hyoton
Skill: Ninjutsu, Fuuinjutsu
Classification: Group Exclusive - Yuki
Requirement: Yuki Ice Creation, Access to Hyoton
Parent Technique: --
Hand Seals: Dog → Hand placed against Ice
Description: A fuuinjutsu technique specifically designed to create permanence in Yuki Ice creations. By molding their chakra and infusing it into a Yuki Ice structure the user is able to reinforce ice creations to withstand the test of time, be created into other items by crafters or to repair any ice structures that have been damaged.
Drawbacks: This technique, as with most Yuki techniques, does not function in extremely hot and arid regions such as the entirety of the Land of Wind, though this can be worked around should the environment be altered beforehand. This also does not make the reinforced structure immune to damage. The repair feature is limited in scope by the user’s knowledge of the original before it was damaged. Meaning that intricate or artistic creations will not necessarily be repaired to their original likeness even when repaired. As this is still Yuki Ice it has all the same advantages, limitations and drawbacks of Yuki Ice (one rank higher against Katon and Scorch, one rank lower against Doton, Koton and Lava) This technique cannot be used to make permanent weapons or armor out of Yuki Ice, it is intended for structures only.
Name: White Walker
Rank: B
Cost: C - S
Upkeep: 10 (as long as travelling)
Range: C | 0 - 20 m. B | 0 - 50 m. A | 0 - 100 m. S | 0 - 300 m.
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Yuki Exclusive
Requirement: Ice Release
Parent Technique: --
Handseals: Dog → Boar → Hare → Dragon → Ox → Hand placed on Ice
Description: This technique has varying chakra costs depending on the distance the user wishes to travel. After forming six hand seals the last of which is placing their hand against a solid piece of ice, the user may infuse themselves with Hyoton chakra and may pass through any Hyoton they have created at -1 tier less than their current speed. Should the ice that they are travelling through be shattered the user may exit through any connected piece of ice.
Drawbacks: This technique only allows the user to pass through their own Hyoton creations. So if more than one Hyoton user has created structures (either temporary or permanent) the Ice created by others will need to be navigated through or around in traditional ways. While travelling the user's body is infused with Hyoton chakra making them subject to all of the elemental drawbacks etc. of Hyoton.
Name: Shatter
Rank: A
Power: A
Cost: 20
Range: Touch (10 meter radius) or 0 - 100 m. (10 meter radius)
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri or learn directly from Sayuri, Ice Release
Parent Technique: --
Handseals: Dog → Dragon → Hand placed on Ice (touch) or Dog → Boar → Hare → Ox (remote)
Description: This technique has two distinct applications. The first intended for damage and the second for utility, though both with the same end effect. By channeling Hyoton chakra into the palm of her hand Sayuri may place her palm against any ice and further infuse that ice with additional Hyoton. This results in the crystals rapidly expanding causing them to shatter at her touch and cause damage to anyone caught within the radius of effect, except for herself, equal to the power of the jutsu being shattered. This creates a blast of ice shards that fan outwards in a 180 degree field in front of Sayuri. Alternatively she may direct Hyoton chakra at any target up to 100 meters away, causing it to shatter in a 10 meter radius and causing incidental damage to anyone caught within that radius, except for herself, of -2 tiers less than the power of the technique being shattered. The remote usage of Shatter is preceded by tiny cracks in the ice just before Shatter goes off.
Drawbacks: If attempting to shatter another Hyoton users Ice, the power of this technique must exceed the power of the technique being targeted. This technique makes no differentiation between ally or foe and is just as potentially harmful to both. Damage of the blast cannot exceed the power of the technique ‘Shatter’.
Name: The Cold Never Bothered Me Anyway
Rank: E
Cost: 1
Range: Touch
Speed: N/A
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: N/A
Handseals: --
Description: Drawing upon her connection to the elements, Sayuri is able to draw moisture from the air and super cool it. This allows the tiny ice crystals to be formed and manipulated into connecting sheets like fabric. With a wave of her hand Sayuri can create any type of clothing she can imagine, that once the jutsu completes behaves as normal clothing; moving in the wind, bending with elbows and knees etc. This technique may be cast to create a new outfit, or to alter an existing one. Visually this appears as though clothing ‘magically’ appears, sparkling into existence or out of it.
Drawbacks: Although this is made of Yuki Ice, the crystals must be manipulated in such a way that its molecular makeup results in it being unsuitable to be used as any type of armor. This technique may also be used to create clothing for others, although it is still Hyoton and may be uncomfortable or adversely affect them.
Name: Frost Bite
Rank: B
Cost: 10
Upkeep: 5
Range: Self
Speed: N/A
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: Ice Talons
Handseals: --
Description: Channeling Hyoton chakra into her mouth, Sayuri causes ice to form along her front teeth and extend beyond them into wicked and sharp talons. She may choose upper or or lower jaw and any number of teeth on either. As these are made from Yuki Ice they have a hardness of A+ and may be used to clash against most weaponry without breaking.
Drawbacks: If they are to break off suddenly without the jutsu being dismissed they will cause minor damage to any teeth they were attached to.
Name: Brain Freeze
Rank: B
Cost: 10
Upkeep: 5
Range: Touch
Speed: B
Element: Hyoton
Skill: Ninjutsu, Iryojutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: N/A
Handseals: Ram -> Hare -> Ox -> Dog -> Hare -> Dog
Description: By placing her hand on an open and currently bleeding wound, Sayuri is able to channel her Hyoton chakra through her victim’s bloodstream. This is a slow and very painful process for the target as the blood will crystallize throughout the victim’s circulatory system. This causes intense pain and eventually numbness and cellular death near the affected areas. After continuous contact for 3 posts the ice will reach the victim’s brain causing an aneurysm as the vein walls burst from the pressure.
Drawbacks: This jutsu places Sayuri in potential danger as continuous contact is required and if contact is broken the jutsu immediately ends. Meaning that she is most likely unable to defend herself while channeling her chakra, leaving her vulnerable. The number of posts that determine how long before the jutsu is considered ‘complete’ is dependent on the victim’s Constitution. If the victim’s Constitution is B-Rank it will take the stated 3 posts, and will add 1 additional post for each Rank above B, while removing 1 post for each Rank below.
Name: Ice Talons
Rank: C
Cost: 5
Upkeep: 3
Range: Self
Speed: N/A
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: N/A
Handseals: --
Description: Channeling Hyoton chakra into her hands, Sayuri causes ice to form along her nails and extend beyond them into wicked and sharp talons. She may choose one or both hands and any number of fingers on either. As these are made from Yuki Ice they have a hardness of A+ and may be used to clash against most weaponry without breaking.
Drawbacks: If they are to break off suddenly without the jutsu being dismissed they will cause minor damage to any fingers they were attached to.
Name: Preservation
Rank: D
Cost: 3
Range: 10 meters
Speed: N/A
Element: Hyoton
Skill: Ninjutsu
Classification: Group Exclusive (Yuki, Ice Release)
Requirement: Ice Release
Parent Technique: N/A
Handseals: Dog
Description: Using the power inherent within the Yuki bloodline the user can transfer existing ice particles into an object causing things to freeze at a faster rate. This can be done semi-remotely if there is an unbroken connection between a surface that the user touches and the target object and the object is within 10 meters of the user. This is not an offensive jutsu and cannot be used on living persons or creatures. It may be used on flora and corpses however as it’s intended use is to slow decay. This puts the OOC one week time limit on viable organs in stasis until the body/organ is thawed, at which point the time limit will resume where it left off.
Drawbacks: N/A
Name: Flash Freeze
Rank: B
Power: B
Cost: 10
Upkeep: 5 per post
Range: 40 meters
Speed: 30 m/s
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri
Parent Technique: N/A
Handseals: Ram -> Hare -> Ox -> Dog -> Hare -> Dog
Description: Drawing from the moisture in the air around her, Sayuri is able to freeze a single target in a matter of seconds. Hyoton chakra will emanate from her and seem to dart outwards in a direction of her choosing along the ground until it lands on her intended target. She may target anything up to the size of an adult human, as it is also possible to freeze living things in this manner, provided she has a clear line of sight to what she is trying to freeze. Larger objects may be attempted though they won’t suffer the effects of permanent damage. Any person or creature affected by this jutsu will remain frozen in this manner as long as Sayuri maintains focus and the victim remains within 20 meters of her. Being affected by Flash Freeze for longer than 4 posts can cause permanent damage to objects and people.
Drawbacks: This jutsu is directional and requires line of sight. Its direction may only be changed once per post, though it may be stopped at any time by Sayuri.
Name: Ice Forged Guardians
Rank: C
Power: C
Cost: -
Range: 25 m.
Speed: -
Element: Hyoton
Skill: Ninjutsu
Classification: Secret
Requirement: Be Sayuri, or learn directly from Sayuri, Ice Release
Parent Technique: N/A
Handseals: Dog
Description: Using Ice or Snow as a medium, Sayuri can create one or more clones of herself. These are not perfect clones as they are borne from the deeper and darker emotions that Sayuri usually represses. Since they are created from fear and anger they are twisted and grotesque versions of her, with spikes coming off of their large and crystalline forms. These clones cannot perform techniques and are limited to melee attacks, as such they do not possess any of the user’s chakra for their own use. The clones cost 5 cp per post to maintain, with a maximum of 5 clones available at any one time. When they are struck with a sufficient amount of they will shatter and become piles of snow and ice. The clones can be created anywhere within a 25 meter range of the user assuming there is snow or ice to draw from, otherwise they must be created next to Sayuri. The clones can move up to 25 meters away from Sayuri, if they roam farther than that they will revert to piles of ice and snow.
Drawbacks: Sayuri cannot cast this technique if she has less than 30 cp available, the minimum required to create 5 clones and maintain consciousness for a single post. It is required that Sayuri maintain her concentration on the clones, meaning that if she takes heavy damage in contrast with her Constitution all the clones will be dispersed. The user must stay within 25 meters of the clones or they will disperse.
Last edited by Sayuri on Wed Dec 09, 2020 2:29 am; edited 20 times in total