Name: Seal of Power
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: None
Parent Technique: None
Hand Seals: Horse
Description: This seal, placed on the torso, acts as an enchantment on the human body, forcefully directing energy from the chakra system into the muscles. This energy reinforces the larger portion, thus increasing the overall Strength of the user by One Tier.
Weaknesses: The seal can be activated at will, but because it drains energy passively, it must be touched for deactivation.
Name: Seal of Endurance
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: None
Parent Technique: None
Hand Seals: Boar
Description: This seal, placed somewhere on the torso, can be activated by flowing chakra into it. Once this is done, the seal awakens and begins draining energy on its own and redirecting it into the epidermis. Much like chakra flow hardens materials, this causes the skin to harden, increasing Constitution by One Tier.
Weaknesses: The seal must be touched for deactivation, else it will continue to drain energy until the person it is attached to dies. Though the skin is made harder, pain tolerance is unaffected. If damage manages to cause any damage, the person will experience pain in accordance with their Constitution without the effects of this seal.
Name: Seal of Haste
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: None
Parent Technique: None
Hand Seals: Hare
Description: This is another seal which is placed upon the torso and, when activated, drains energy from the user and redirects it elsewhere in the body. Like the Seal of Power, this Fuuinjutsu targets the muscles but, rather than the middle, this seal targets the connection points to enhance how quickly the muscles can pull joints, thereby enhancing overall Speed by One Tier.
Weaknesses: The seal must be deactivated by touch.
Name: Seal of Finesse
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: None
Parent Technique: None
Hand Seals: Snake
Description: This seal, placed on the torso, is activated at will and drains the energy of the body to which it is applied and directs it into the nervous system. This hastens communication between the body and the brain, allowing easier and faster control of the body in the form of a One Tier boost to overall Coordination.
Weaknesses: Unlike the other seals, this one does not mesh well with other techniques which affect its given system. Any other boost to Coordination while this boost is active must originate from either Raiton or Ijutsu; anything else will be rendered inert by the seal or, if it is stronger, destroy it. The seal must be deactivated by touch.
Name: Seal of Vision
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: None
Parent Technique: None
Hand Seals: Bird
Description: This seal, placed on the head, drains energy of the body it's applied to and directs it into the optic nerve. This, much like the Seal of Finesse, increases neurological communication, but rather than the brain and muscles, this connects the eyes with the occipital lobe, increasing the speed at which the eyes are able to perceive by One Tier. This Perception boost is strictly in tracking, and offers no other benefits, such as Genjutsu recognition.
Weaknesses: Seal must be touched for deactivation.
The Hard:
Name: Sealing Technique: Phantom Dragon Consuming Seal
Rank: S
Activation Cost: 50
Range: Contact
Skill: Fuuinjutsu
Classification: Secret
Requirements: Rinnegan - Outer Path
Parent Technique: Sealing Technique: Phantom Dragons Nine Consuming Seals
Hand Seals: Tiger → Snake → Rat → Ox → Dog → Ram
Description: This technique was developed to apply the power of the Outer Path to the creation of a Jinchuuriki. With this technique, the user can mimic the bond of a Bijuu to its original form, the Demonic Statue of the Outer Path, to more fluidly combine a Tailed Beast with a human host. Like the parent technique, this jutsu generates a phantom dragon that attaches itself to a Bijuu and draws it in. The difference is that instead of using the Gedo Mazou, the origin point is a seal with a number of figures matching the number of tails of the Bijuu being sealed.
The process begins with the required hand seals and then making contact with the host body. A seal will appear, burning itself into the host's skin through clothing and armor. From the seal, a phantom dragon will emerge and immediately seek out the Bijuu corresponding to the number of figures present on the seal. Note that unlike the parent technique, this one can only pull a Bijuu out of a Jinchuuriki if the host and user have A-Tier or higher Constitution and Intelligence, respectively.
Once the dragon takes hold, a struggle ensues. The host's Constitution is compared with the target's remaining Stamina to determine how long the process takes:
2 Tiers higher Con: Immediate
1 Tier higher Con: 1 post
Equal Con: 3 posts
1 Tier lower Con: 7 posts
2 Tiers lower Con: Indefinite
For this reason, it is suggested to weaken the Bijuu/Jinchuuriki before beginning this process. Now, because the dragon is comprised of chakra, it is immune to physical attacks, including those of elemental makeup. A pure chakra attack of S-Rank or higher can destroy it, though not if it contains Bijuu chakra, because this is what the dragon is devouring.
While attached, the Dragon suppresses all Tailed Beast chakra of the target. This prevents Bijuu from reacting to it, but in the case of Jinchuuriki, standard chakra may still be used even while the dragon is latched on to them.
In the case of Bijuu already sealed into inanimate objects, the user need only know the Tailed Beast Transfer Technique to use this jutsu to seal the Bijuu into a host without any struggle.
Once the Bijuu is absorbed, the seal locks in place, changing the color from burned red to ink black, solidifying the union of demon and human. Because this seal generates such a complete bond, it reduces the training required for Initial Jinchuuriki Mode, Version 1, and Version 2 by 100 exp each.
Due to the nature of the seal and its connection to the Outer Path, the integrity is solid. While this offers no benefit to resisting unsealing techniques nor makes Chakra Access any easier, it does prevent the use of seals which block or obstruct the flow of chakra within the user. It is too tight for anything to prevent the mixing of human and Bijuu chakra, while any seal which affects one or the other is broken by the other chakra type: Bijuu will override human chakra blocks and vice versa. The only exception is in specific seal types as described in the weakness section.
The Key to this seal can be drawn at any time and up to any number of copies but only by the person that applied the seal. Once created, the Key can be activated by anybody. When activated, the Key drains 10 points in chakra from the activator and causes a small black receiver to emerge from each of the figures (those that correspond with the number of tails) immediately preceding much larger version forming through each of the tails to bind the Bijuu both in mind and in body (if Version Two or Tailed Beast Mode is active) by its tails, limiting movement.
Weaknesses: This cannot be used on creatures unrelated to the Gedo Mazou, such as the Reibi. Placing a seal of opposite orientation to this one (even on an odd or vice versa) will disrupt the flow, separating the union of demon and host. This causes all benefits of the seal to reverse, adding the experience reductions instead of deducting them. Additionally, in the case of chakra-blocking seals, all Bijuu chakra is susceptible to blocking if the seal is of the opposite orientation.
Name: Binding Demonic Chain Seal
Rank: S
Activation Cost: 25
Range: Contact
Skill: Fuuinjutsu
Classification: Secret
Requirements: Rinnegan - Outer Path
Parent Technique: Demonic Statue Chains
Hand Seals: None
Description: This is a Fuuinjutsu that is placed on top of a seal which contains a Bijuu. The number of figures in this seal is equal to the number of tails of the Bijuu to which it is being applied; this means that it can be either odd or even, depending on the circumstance, and in the case that is opposite to the orientation of the base seal (odd applied to even or vice versa) then this seal will create an imbalance. This imbalance causes a number of chains equivalent to the number of its seal to emerge from the seal and restrain the user while suppressing any Bijuu chakra whenever the host attempts to access Bijuu chakra; this can be in the form of chakra access, healing, transformations, versions, chakra mode, etc. but does not affect the Passive Ability granted by Bijuu (such as Magnet Release from Shukaku).
When an imbalance is not created, this seal acts as a reinforcement to the base, adding its value to the overall point total of the seal containing the Bijuu, making it harder to break. Additionally, when rotated by the host (this is done by touching each of the figures and turning them), the seal produces massive chains to restrain the Bijuu within the mind. These chains are of such power and speed that the Bijuu is unable to avoid, escape, or break them. Note that this function only applies when the Bijuu is contained by the base seal; freeing it for the purpose of a Control battle or similar will reduce the chains' effectiveness to B-Tier Speed and A-Tier Strength and Durability.
The Key to this seal can be written by only the person applying it and, uniquely, the key can actually be written into the seal to allow easy access for the host. When activated (it can be activated by anyone touching it), the Key drains 15 points in chakra from the person using it and then causes a chain of similar appearance to the parent technique to emerge from each of the figures on the seal. These chains adjust to the size of the host, typically between human form and tailed beast form, to appropriately restrain them with A-Tier power and suppress all Bijuu energy. This does negate any boosts or abilities provided by Bijuu, as well as paralyzing any Bijuu affected by it. This same effect can occur in the mind, but because in there the seal is on the host and not the Bijuu, the latter may be able to avoid them due to their B-Tier Speed. This makes battle for Control easier, but by no means easy.
Weaknesses: The chains can be broken by a person generating greater than A-Tier force without the use of Bijuu chakra. A Key present on the actual seal is susceptible to activation by any touching it, though in this case it can always be deactivated by the host. This can be dangerous because even if the user of this technique activates the Key, the host can always deactivate it with the seal itself, should the seal also contain the Key. This technique can be undone as per normal Fuuinjutsu rules, in which case its point value in Bijuu resistance will be deducted from the base seal; depending on the circumstances, this could cause the Bijuu to be released.
Name: Satya of the Forbidden World
Rank: A
Activation Cost: 10
Upkeep Cost: 5
Range: Sight
Speed: Instant
Skill: Doujutsu
Classification: Secret
Requirements: Rinnegan - Outer Path
Parent Technique: Summoning: Demonic Statue of the Outer Path
Hand Seals: Snake
Description: Calling upon his connection to the Rinnegan and the Gedo Mazou, the user is able to access a higher level of vision which reveals truth. This sight reveals to the user the presence of those walking any of the Paths to Nirvana, that is, any possessing an unlocked Path of the Rinnegan, as well as any of the Nine pieces to the Great Demon of the Outer Path, that is, the Bijuu comprising the Juubi. The energy of these beings is connected to the Outer Path, being creations of it, while the Rinnegan users are pieces of the same whole. It is with this connection that the user is able to perceive from great distances what would seem as beacons of purple and of red shooting into the sky. Unlike most techniques, this one is not activated at will. Instead, after it is learned, the user will feel a mild throbbing in the eyes whenever Bijuu or Rinnegan energy is used (a technique or path ability) within the same Land. At that point, the technique may be activated, revealing the beacon for as long as the energy is actively being used. The technique may be kept active to continue seeing the beacon or, if energy is no longer being used, an outline around the individual from which the energy originated.
Weaknesses: The beacons themselves do not reveal great detail on any location, only the general direction. Any outlines do not penetrate obstacles and only appear as a thin aura; the user would need a direct line of sight to perceive them. Should the technique not be kept active, it will require its activation condition in order to use again.
Name: Seal of Invigoration
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 0
Range: Self
Speed: Immediate
Element: Yoton
Skill: Fuuinjutsu
Classification: Secret
Requirements: S-Tier Intelligence
Parent Technique: None
Hand Seals: Dog
Description: Using the general knowledge afforded by the required Intelligence in regards to the secret Yin Seal/Strength of a Hundred Seal, this technique was designed to mimic it to the best of the user's ability. That is to say, S-Tier Intelligence is a prerequisite not only for creating this technique, but for learning it as well. Once applied, the seal is able to store Chakra Points equal to the amount of Chakra Points provided by the Stamina of the person to which it is applied. This is because the seal, inferior in design, depends upon the physical resilience of its user to maintain its integrity. If ever the user's maximum Chakra Point total falls below the seal's currently stored Chakra Points, as in a Stamina debuff, the seal will burst, releasing all of the raw energy like a small bomb, destroying whichever part of the body that it is placed on.
This seal works as a means of storage for chakra but, unlike its inspiration, it cannot passively drain small amounts of the user's chakra over time. Instead, the seal accepts deposits of chakra forcefully placed into it. This is intended to be done by the user, but can be done by anyone making physical contact with the seal; this can be hazardous if toxic chakra, such as Senjutsu or Bijuu, are placed into the seal and the user is incapable of handling them.
The amount of chakra which can be stored in the seal at any given time is limited only by the Stamina of the user, as mentioned before. Once desired, this chakra can be released by forming the same hand seal that is used in its creation: Dog. The seal will break and vanish, flooding the user's system with all of the stored chakra.
Weaknesses: This seal can leave the user open to Chakra Burn. Every Tier above E in the user's base Constitution extends the duration before Burn kicks in by one post, but once it kicks in, the user suffers damage in accordance with how many points over his Stamina maximum the user is when Burn kicks in: At 10 points, the body begins to exhibit physical burns, causing discomfort and immobilizing those with lower Constitution. At 20 points, the burns become more severe and the body begins to shut down, lowering Strength, Speed, and Dexterity by a tier, each. At 30 points, the body begins breaking down, lowering all stats by a - per post until the user is unable to move and slips into unconsciousness. Beyond 30 points, the user dies.
Name: Sealing Technique: Suspended Preservation
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 0
Range: Touch
Speed: Immediate
Element: None
Skill: Fuuinjutsu, Ijutsu
Classification: Secret
Requirements: None
Parent Technique: Enclosing Technique, Mystical Palm Technique
Hand Seals: None
Description: The inscription of this seal mimics the flow of chakra caused by the hand seals of the Mystical Palm Technique surrounded by a basic enclosing formula for the storage of objects. This seal is imbued with healing energy capable of preserving any organic material placed into it by vitalizing the cells within using a loop creating by the seal to constantly cycle the healing energy used upon the creation of the seal. This is the reason that it can only preserve the current state of organic material, rather than repair or grow it.
Weaknesses: Each seal can only contain up to a single body's worth of material, from a single cell to a ten-foot giant. Once unsealed, all material is freed from the seal, which is then erased and must be remade for further use. It is suggested that only one type of material be stored in each seal- having multiple parts of the same body is fine, but if they are from two donors, meaning different genetic code, the healing will cause the parts to combine within the seal, making a new single type of material rather than the two that started. In the case of implantable organs, this can combine any number of kekkei genkai, but the actual implant process will suffer a -35 penalty to the dice roll for each material in the seal, on top of any present modifiers.
--As an example, placing the arm of a Senju with the spleen of Kotoshura will combine the material so that everything in the seal contains both Wood Release and Blast Release. However, implanting any of that material into a person will add a -70 to the roll. It is much more efficient to simply implant them separately.
Last edited by Zurui on Sun Oct 07, 2018 6:48 pm; edited 1 time in total