"Don't run,
The fun's just begun!
Come and play with me for awhile!"
Name: Silveria Hozuki
Age: 14
Gender: Female
Rank: E-Class Genin
Village: Kirigakure
Bloodline: Hydrification
Experience: 0
Ryo: 0
Items:
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Custom Kirigakure Uniform - x1
Casual Clothes - x1
Skills: Bukijutsu
Elements: Suiton
Jutsu:
S-rank
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- Hydrification:
- Name: Hydrification
Rank: S
Power: S
Cost: N/A
Range: User
Skill: Ninjutsu
Element: Suiton
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hōzuki bloodline
Description: The Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. They are able to maintain their appearance and even fight while doing this. This technique makes it impossible to receive damage from physical attacks and most ninjutsu. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations or even use the liquid as projectiles. This technique, once learned, is constantly active so that its abilities may be used on very short notice.
Drawbacks: Intense heat will evaporate rather than burn a Hozuki, though the end result is the same: Death. Those who use this technique become highly vulnerable to Raiton element attacks, with any attack from that element temporarily paralyzing them the post it hits. If it's a constant load of Raiton, it can incapacitate the Hōzuki in question indefinitely. All Raiton techniques also count as two tiers higher for damage (Max of X). When knocked unconscious, such as by a raiton technique, the user will turn into a jelly like blob. Raiton of two ranks higher than a Hozuki's constitution will knock them unconscious.Also, they need to drink more water than normal humans to stay hydrated. If they don't take a drink of something at least once every two threads IC, they turn jellyish and get a penalty of one minus to physical stats.
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- Flash Step:
- Name: Flash Step
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: N/A
Range: 30 meters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.
- Haze Clone Technique:
- Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
Weaknesses: -
- Manipulated Shuriken Technique:
- Name: Manipulated Shuriken Technique
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: 0 - 100 m.
Speed: -
Element: -
Skill: Bukijutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.
Weaknesses: N/A
- Mist Servant Technique:
- Name: Mist Servant Technique
Rank: D
Cost: D
Range: 0m-30m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill/Weapon
Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. It is triggered by the opponent entering the general thirty meter area of casting. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim can eventually be worn down.
Drawbacks: N/A
- Demonic Illusion:
- Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: D
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Snake → Rat
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
Drawbacks: N/A
E-rank
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- Tree Climbing Practice (Auto):
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Water Walking Practice (Auto):
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Stats:
Strength: E
Constitution: D
Stamina: E
Speed: D
Coordination: C
Intelligence: D
Perception: D
Unique Abilities:
- One-Handed Seals:
Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
- Crafting Expertise:
A player may craft an item one rank higher than what their current experience or skill set allows. This can result in a 50% increase in price for material.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
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Last edited by Silveria on Sat Sep 08, 2018 2:35 pm; edited 4 times in total