Welcome Guest! You have made 50 posts!

Join Our Discord! : Here After high demand from everyone, we've finally opened a Discord Chat Server for the site!
We are an AU Naruto Roleplay Forum!

+8
Jōki
Honiko Yoshidara
Uchiha Akihiro
Shimiko Chinoike
Kim Chang-Min
Copycat
Sakata
Akame
12 posters

    Akame's Arsenal

    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Akame's Arsenal

    Post by Akame Sat Aug 18, 2018 3:17 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]



    Name: Sensō no Akuma no Dansu (Dance of the War Demon)
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu or Bukijutsu
    Classification: Kumogakure Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Dance of the War Demon is one of the primary fighting styles taught to those within Kumogakure's academy who wield a melee weapon. The style itself does not emphasize any one aspect of combat over the other. It focuses on nothing in particular, instead taking the best parts of various styles accumulated within the Land of Lightning over centuries and giving a well-rounded education on weaponplay. The style has different variations depending on which particular weapon the user chooses to utilize. The user is capable in both offense and defense, and has a good selection of parries and counters to work with as well. This makes the style not particularly weak to any one thing, but it does not exactly excel at any one thing either. It is not overly acrobatic, relying on good footwork and simple weaponplay  to get the job done. Gives 2+ to Strength and 1+ to Coordination. The balanced nature of the style makes it an excellent starting point for Kumogakure shinobi to derive their own style, and gives them one to fall back on should they need to change their approach.
    Weaknesses: N/A


    Name: Burēdokuīn no Dansu (Dance of the Blade Queen)
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Dance of the War Demon
    Hand Seals: N/A
    Description: Dance of the Blade Queen is Akame's take on the style she was taught growing up that focuses exclusively on the sword rather than weapons in general. She has kept most of the basics from Dance of the War Demon, but has added her own little tweaks. This style is more acrobatic and the footwork a little faster paced, complimenting her more slender body built for faster rather than stronger movements. Akame developed more offensive maneuvers and tactics, giving it an edge in that area. That isn't to say she has slacked in its defense with the style retaining the defensive lessons of its parent style. Another deviation is in how she approaches her targets, preferring speed and accuracy over accuracy and power. Gives 1+ to Strength, Speed, and Coordination. Akame has also developed techniques for the style that give it much more utility, called "Forms". Once a Form is utilized, it can't be changed until the second round after usage and only one Form may be active at once.
    Weaknesses: N/A

    Name: Form One: Fukyū no Chikara (Enduring Force)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Enduring Force is an advanced form of Dance of the Blade Queen, one that shifts the focus of Akame's style somewhat radically from what it normally is. Enduring Force borrows an idea from many styles learned by guards, with this technique being one where Akame devotes herself almost solely to defense. Rather than taking the fight to her opponents Akame will rely on parries, counters, and dodges for a majority of the engagement. Enduring Force is not a technique meant to engage a foe, it is one that allows Akame to fend off a lot of attacks from even more than one target. Any damage done to an opponent is accomplished as a reult of a counter on Akame's part. Grants 1+ to Speed and Coordination, 2+ to Strength.
    Weaknesses: Meant as a defensive technique, Akame can't launch any assaults of her own while using this technique in a post without incurring a penalty. She must wait for her opponent(s) to launch an attack of their own, making this technique less than ideal for many combat scenarios. If she DOES engage an enemy, she does not receive the boost to Coordination or Speed while doing so.

    Name: Form Two: Yōshanai Atsuryoku (Unrelenting Assault)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The complete opposite of Form One, Unrelenting Assault emphasizes the heavy hitting offensive aspects of Dance of the Blade Queen over the defensive ones. All but the basics of defense are abandoned for a focus on almost total offense. Dodging is the preferred method of defense, with blocking being second. Parries and counters are few with this technique, though due to their nature as a responsive attack are still quite nasty with this technique. Not to the same degree as Form One however, as Form One's damage comes almost exclusively from countering and parrying opposing strikes.

    Form Two places a heavy emphasis on heavy attacks using both hands, limiting the technique to only one blade wielded with both hands. Each blow is intended to wear the opponent down to create an opening, with powerful enough strikes able to do this with one blow. The attacks are also meant to be continuous to give the target little to no time to catch their breath and react. This is why there is little defensive structure; if the technique is performed correctly, the opponent will have no time to form an offense of their own in the first place. Crushing an opponent's defense is the ultimate goal, and every movement is devoted to it.

    Slashes and stabbing are both used, with any opening meant to be exploited. This means cutting an arm off or stabbing a vital organ are both acceptable ways to dispatch an enemy. There is little difference when it comes to Unrelenting Assault. It is more acrobatic than Form One, thought not as much as the base style or Form Three are. While using Unrelenting Assault, Akame gains a boost to Strength of one tier and a boost to Coordination of 1+.
    Weaknesses: This is an offensive oriented technique, so when put on the defensive it is a less than ideal technique to work with. Strength for defensive oriented actions is only raised by 1+ rather than the full tier for offensive actions.


    Name: Form Three: Yūgana Owari (Graceful End)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Graceful End is one of Akame's favorites among the Forms belonging to Dance of the Blade Queen. It is the only one that mandates a dual wielding approach with a heavy emphasis on acrobatic maneuvers and continuous motion. It is a rapid paced technique meant to cause damage bits and pieces at a time with quick attacks and feints rather than trying to overwhelm an opponent in the first few moments like Form Two aims to do. Form Three is also more balanced than Form Two, with defense playing as large a part as offense does. Dodging and parrying are the preferred methods of defense so that Akame can keep moving and attacking. Blocking attacks that are too strong disturbs her method of movement, wrecking the rythm of of the technique.

    Form Three also uses the environment to the Akame's advantage, freely bouncing off of things to change up her angle of attack and confuse her opponent. Unique to this form, there are absolutely no stabbing attacks contained within Form Three. The constantly changing movements and attacks of Form Three means slashing is the most effective form of inflicting damage. With two blades being used at all times, this makes it very deadly against a foe unprepared for such an unorthodox approach to fighting. Grants a boost of one tier to Coordination and 1+ to Speed. When utilizing the environment as part of her movements to attack, the opponent receives a penalty of 1- to Perception.
    Weaknesses: Since two swords are being used at all times, the amount of force behind each attack is less than it would be with only one blade. This tradeoff of power for speed results in a penalty of 2- to Akame's Strength when utilizing Form Three. If forced to block an attack that would cause her to stop moving, she does not receive the boost to Speed for any of her remaining actions in that post as she needs to get back into the groove of the technique.

    Name: Quick Clone
    Rank: B
    Power: B
    Activation Cost: .5 per clone
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Equal to Akame's
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: Quick Clone allows Akame to create a clone to use for one action. It operates as a normal shadow clone, holding corporeal form and having a copy of her weapons, thus being able to cause damage. It can't use jutsu however, due to its limited existence. Akame developed this to be used without hand seals, with one action being the limit of what such hastily crafted clones can do within that parameter. This makes the technique ideal to use with her preferred method of combat, swordplay, as she can increase the number of attacks coming at her opponent quickly and without much warning.
    Weaknesses: Clones exist for only one action and can't use jutsu, giving them limited and somewhat specialized options in a combat scenario.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Sakata
    Sakata


    Posts : 275
    Join date : 2017-11-15
    Age : 24

    Character File
    Skills & Elements: Raiton, Chemistry, Kenjutsu, Ijutsu
    Class: A
    Ryo: 494,950

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Sakata Sat Aug 18, 2018 3:27 pm

    Akame wrote:
    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]



    Name: Sensō no Akuma no Dansu (Dance of the War Demon)
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu or Bukijutsu
    Classification: Kumogakure Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Dance of the War Demon is one of the primary fighting styles taught to those within Kumogakure's academy who wield a melee weapon. The style itself does not emphasize any one aspect of combat over the other. It focuses on nothing in particular, instead taking the best parts of various styles accumulated within the Land of Lightning over centuries and giving a well-rounded education on weaponplay. The style has different variations depending on which particular weapon the user chooses to utilize. The user is capable in both offense and defense, and has a good selection of parries and counters to work with as well. This makes the style not particularly weak to any one thing, but it does not exactly excel at any one thing either. It is not overly acrobatic, relying on good footwork and simple weaponplay  to get the job done. Gives 2+ to Strength and 1+ to Coordination. The balanced nature of the style makes it an excellent starting point for Kumogakure shinobi to derive their own style, and gives them one to fall back on should they need to change their approach.
    Weaknesses: N/A


    Name: Burēdokuīn no Dansu (Dance of the Blade Queen)
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Dance of the War Demon
    Hand Seals: N/A
    Description: Dance of the Blade Queen is Akame's take on the style she was taught growing up that focuses exclusively on the sword rather than weapons in general. She has kept most of the basics from Dance of the War Demon, but has added her own little tweaks. This style is more acrobatic and the footwork a little faster paced, complimenting her more slender body built for faster rather than stronger movements. Akame developed more offensive maneuvers and tactics, giving it an edge in that area. That isn't to say she has slacked in its defense with the style retaining the defensive lessons of its parent style. Another deviation is in how she approaches her targets, preferring speed and accuracy over accuracy and power. Gives 1+ to Strength, Speed, and Coordination. Akame has also developed techniques for the style that give it much more utility, called "Forms". Once a Form is utilized, it can't be changed until the second round after usage and only one Form may be active at once.
    Weaknesses: N/A

    Name: Form One: Fukyū no Chikara (Enduring Force)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Enduring Force is an advanced form of Dance of the Blade Queen, one that shifts the focus of Akame's style somewhat radically from what it normally is. Enduring Force borrows an idea from many styles learned by guards, with this technique being one where Akame devotes herself almost solely to defense. Rather than taking the fight to her opponents Akame will rely on parries, counters, and dodges for a majority of the engagement. Enduring Force is not a technique meant to engage a foe, it is one that allows Akame to fend off a lot of attacks from even more than one target. Any damage done to an opponent is accomplished as a reult of a counter on Akame's part. Grants 1+ to Speed and Coordination, 2+ to Strength.
    Weaknesses: Meant as a defensive technique, Akame can't launch any assaults of her own while using this technique in a post without incurring a penalty. She must wait for her opponent(s) to launch an attack of their own, making this technique less than ideal for many combat scenarios. If she DOES engage an enemy, she does not receive the boost to Coordination or Speed while doing so.

    Name: Form Two: Yōshanai Atsuryoku (Unrelenting Assault)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The complete opposite of Form One, Unrelenting Assault emphasizes the heavy hitting offensive aspects of Dance of the Blade Queen over the defensive ones. All but the basics of defense are abandoned for a focus on almost total offense. Dodging is the preferred method of defense, with blocking being second. Parries and counters are few with this technique, though due to their nature as a responsive attack are still quite nasty with this technique. Not to the same degree as Form One however, as Form One's damage comes almost exclusively from countering and parrying opposing strikes.

    Form Two places a heavy emphasis on heavy attacks using both hands, limiting the technique to only one blade wielded with both hands. Each blow is intended to wear the opponent down to create an opening, with powerful enough strikes able to do this with one blow. The attacks are also meant to be continuous to give the target little to no time to catch their breath and react. This is why there is little defensive structure; if the technique is performed correctly, the opponent will have no time to form an offense of their own in the first place. Crushing an opponent's defense is the ultimate goal, and every movement is devoted to it.

    Slashes and stabbing are both used, with any opening meant to be exploited. This means cutting an arm off or stabbing a vital organ are both acceptable ways to dispatch an enemy. There is little difference when it comes to Unrelenting Assault. It is more acrobatic than Form One, thought not as much as the base style or Form Three are. While using Unrelenting Assault, Akame gains a boost to Strength of one tier and a boost to Coordination of 1+.
    Weaknesses: This is an offensive oriented technique, so when put on the defensive it is a less than ideal technique to work with. Strength for defensive oriented actions is only raised by 1+ rather than the full tier for offensive actions.


    Name: Form Three: Yūgana Owari (Graceful End)
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: Dance of the Blade Queen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Graceful End is one of Akame's favorites among the Forms belonging to Dance of the Blade Queen. It is the only one that mandates a dual wielding approach with a heavy emphasis on acrobatic maneuvers and continuous motion. It is a rapid paced technique meant to cause damage bits and pieces at a time with quick attacks and feints rather than trying to overwhelm an opponent in the first few moments like Form Two aims to do. Form Three is also more balanced than Form Two, with defense playing as large a part as offense does. Dodging and parrying are the preferred methods of defense so that Akame can keep moving and attacking. Blocking attacks that are too strong disturbs her method of movement, wrecking the rythm of of the technique.

    Form Three also uses the environment to the Akame's advantage, freely bouncing off of things to change up her angle of attack and confuse her opponent. Unique to this form, there are absolutely no stabbing attacks contained within Form Three. The constantly changing movements and attacks of Form Three means slashing is the most effective form of inflicting damage. With two blades being used at all times, this makes it very deadly against a foe unprepared for such an unorthodox approach to fighting. Grants a boost of one tier to Coordination and 1+ to Speed. When utilizing the environment as part of her movements to attack, the opponent receives a penalty of 1- to Perception.
    Weaknesses: Since two swords are being used at all times, the amount of force behind each attack is less than it would be with only one blade. This tradeoff of power for speed results in a penalty of 2- to Akame's Strength when utilizing Form Three. If forced to block an attack that would cause her to stop moving, she does not receive the boost to Speed for any of her remaining actions in that post as she needs to get back into the groove of the technique.

    Name: Quick Clone
    Rank: B
    Power: B
    Activation Cost: .5 per clone
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Equal to Akame's
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: Quick Clone allows Akame to create a clone to use for one action. It operates as a normal shadow clone, holding corporeal form and having a copy of her weapons, thus being able to cause damage. It can't use jutsu however, due to its limited existence. Akame developed this to be used without hand seals, with one action being the limit of what such hastily crafted clones can do within that parameter. This makes the technique ideal to use with her preferred method of combat, swordplay, as she can increase the number of attacks coming at her opponent quickly and without much warning.
    Weaknesses: Clones exist for only one action and can't use jutsu, giving them limited and somewhat specialized options in a combat scenario.

    Approved.


    _________________
    Akame's Arsenal 7c48c66a96290cfc1ccdef3c0cd48325
    Updates | App
    Spoiler:
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Sat Aug 18, 2018 10:36 pm

    Name: Zantetsuken
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Zantetsuken is a relatively simple technique on paper. Akame focuses her gaze on a single target and readies herself to strike them. This may be used with either one or two blades. When she has a lock on her target, she rushes at them as fast as she can possibly go in order to make one high speed slash at her target. Boosts her Speed and Strength by one tier.
    Weaknesses: The high speed movement and additional force added behind the blade makes Akame slightly less accurate, resulting in a penalty of 1- to her Coordination.

    Name: Assassin's Eye
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Eyesight
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Assassin's Eye is one of the first techniques Akame came up with to aid her in her covert missions. Akame hones in on her target, making her more aware of what it is their target is going to do next. Her Perception is increased by 2+ against her chosen target, and she is able to use a "Precognitive Strike". This allows her to use two Precognition saves to predict an opponent's movement beforehand, negating the ability to use a Precognition save on themselves. This makes it a contest of skill rather than gut instinct, a field where Akame usually shines. More than one person may be targeted at once, though they must all be within the her line of sight to be counted as a target.
    Weaknesses: Akame's Perception is decreased by 1- for any around them who is not one of her targets, resulting in minor tunnel vision at times. Also must have Precognition saves to use in order to use the second ability, meaning a high level of Intelligence. Additionally, the strike can't be used if the target can see Akame. It has to be a surprise attack or it's not an attack at all.

    Name: Assassin's Kiss
    Rank: C
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Varies depending on weapon used
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: C rank in Speed and Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Assassin's Kiss is a technique Akame developed after the Assassin's Eye. It allows her to quickly identify a weak spot on her targets to reach a vital spot. She pushes herself to move quickly and strike quickly before shifting to another target to do the same thing. Grants her a boost of one tier to Speed and 1+ to Coordination. The boost to Coordination counts only for her strikes, not for her overall bodily Coordination. This skill was developed with the intention of combining its quick pacing with the movements of a fighting style, complimenting most any assassin in their chosen form of combat.
    Weaknesses: The boost to Coordination counts only for offensive strikes. When put on the defensive after using this, Akame instead receives a 1- to Coordination instead of the 1+.

    Name: Critical Strike
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Range of user's weapon
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu and a Physical Skill
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a combination attack utilizing ninjutsu and a physical attack. Akame attacks her target, generating two separate masses of chakra from her weapon to strike once before the attack and then once after the attack. The shape and damage inflicted by the chakra depends on the manner of attack she chooses. This means the damage can change from blunt to cutting to stabbing, depending on if a club, sword, or spear was used. Very versatile and useful for making sure a target gets hit.

    The first chakra based attack must follow the same pattern as the original attack, but the second chakra attack can change its angle of attack slightly so that it does not come in at exactly the same angle as the first two. This can't be changed to a huge margin, such as attacking from the right instead of the left, but can be used to change the angle of an attack slightly to try and nail her opponent again.
    Weaknesses: The chakra formed attacks share the same range and similar damage as her physical attack does, meaning getting out of range of the weapon means getting out of range of this technique. While the technique does not cost as much as a normal B rank, the chakra is not as fast or as powerful as the actual attack would be, with the Strength and Coordination (for speed of the attack) both being counted as 1- less than the actual attack. It uses a smaller amount of chakra in a more focused manner, intended for inflicting regular wound rather than extremely bad wounds as most ninjutsu do.

    Name: Killswitch: Engage
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: Be Akame <3
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akame did not come up with the name for this technique, only borrowing it from what one of her comrades has described her as having while on a mission. Akame flips a switch inside of herself, allowing her to effectively shut off her emotions to rely on logic and instinct to guide her blade. She becomes immensely more focused on the task at hand, usually involving killing somebody, and becomes frighteningly hard to actually hit. Boosts her Perception by one tier while in use.
    Weaknesses: N/A

    Name: Zantetsuken: Aftershock
    Rank: C
    Power: C
    Activation Cost: 5 plus cost of the clones (7 total)
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Zantetsuken, Quick Clone
    Hand Seals: N/A
    Description: This can only be used as a follow up to Zantetsuken. With this technique, Akame utilizes the Quick Clone technique to create four clones around the target she just attempted to hit with Zantetsuken. The four clones make a short dash followed by a quick slash, each of them moving with speed equal to Akame's own plus one tier.
    Weaknesses: The clones appear on the ground, giving her target an easy out if they can jump quickly enough.

    Name: Zantetsuken: Delay
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Zantetsuken
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A simple genjutsu that is triggered by the opponent witnessing Akame prepare the Zantetsuken technique. When the target sees this, their perception of Akame's actions are briefly delayed from the time they actually occur. This brief delay lasts about as long as it takes to say the word "bedroom", making her opponent's reaction late in regards to the Zantetsuken strike.
    Weaknesses: Very specific use.

    Name: Multi-Slash
    Rank: B
    Power: B
    Activation Cost: 10 plus cost of the clones
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Quick Clone
    Hand Seals: N/A
    Description: This jutsu utilizes a mix of swordplay and ninjutsu. Akame creates any number of Quick Clones, typically between four and eight, who appear at various angles around her opponent including in the air. These clones make one slash at her target, moving at one tier higher Speed than Akame's Speed, trying to inflict damage from one angle or another.
    Weaknesses: N/A

    Name: Dark Chasm
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit-> Horse
    Description: After weaving the hand seals, Akame will slam her hands on the ground as if to use an Earth Release ninjutsu. The action of slamming her hands down is the trigger for the genjutsu, and once someone sees her do this they will feel the earth underneath them open up into what appears to be a bottomless chasm. They will feel as if they are falling endlessly until broken out of the genjutsu one way or another, when in reality they are standing right where they were.
    Weaknesses: N/A

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. The illusory Akame can utilize her techniques within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move.


    Name: See no Evil, Hear no Evil, Speak no Evil
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: In order to trigger the genjutsu, Akame makes two slashes with her sword in the form of an X and then stabs it into the ground. Once the blade enters the earth, any who saw all three motions will have their senses of sight and hearing stripped from them as Akame manipulates their senses to believe they are receiving no input. They will also be unable to speak as Akame tricks their bodies into believing their vocal chords have ceased to function. This illusion lasts for a maximum of three posts including the turn it is activated or until it is broken by some other means such as pain or Genjutsu: Kai.
    Weaknesses: Allies can be hit by this genjutsu too, so care must be taken when it is utilized.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Copycat Sat Aug 18, 2018 10:44 pm

    Akame wrote:Name: Zantetsuken
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Zantetsuken is a relatively simple technique on paper. Akame focuses her gaze on a single target and readies herself to strike them. This may be used with either one or two blades. When she has a lock on her target, she rushes at them as fast as she can possibly go in order to make one high speed slash at her target. Boosts her Speed and Strength by one tier.
    Weaknesses: The high speed movement and additional force added behind the blade makes Akame slightly less accurate, resulting in a penalty of 1- to her Coordination.

    Name: Assassin's Eye
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Eyesight
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Assassin's Eye is one of the first techniques Akame came up with to aid her in her covert missions. Akame hones in on her target, making her more aware of what it is their target is going to do next. Her Perception is increased by 2+ against her chosen target, and she is able to use a "Precognitive Strike". This allows her to use two Precognition saves to predict an opponent's movement beforehand, negating the ability to use a Precognition save on themselves. This makes it a contest of skill rather than gut instinct, a field where Akame usually shines. More than one person may be targeted at once, though they must all be within the her line of sight to be counted as a target.
    Weaknesses: Akame's Perception is decreased by 1- for any around them who is not one of her targets, resulting in minor tunnel vision at times. Also must have Precognition saves to use in order to use the second ability, meaning a high level of Intelligence. Additionally, the strike can't be used if the target can see Akame. It has to be a surprise attack or it's not an attack at all.

    Name: Assassin's Kiss
    Rank: C
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Varies depending on weapon used
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: C rank in Speed and Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Assassin's Kiss is a technique Akame developed after the Assassin's Eye. It allows her to quickly identify a weak spot on her targets to reach a vital spot. She pushes herself to move quickly and strike quickly before shifting to another target to do the same thing. Grants her a boost of one tier to Speed and 1+ to Coordination. The boost to Coordination counts only for her strikes, not for her overall bodily Coordination. This skill was developed with the intention of combining its quick pacing with the movements of a fighting style, complimenting most any assassin in their chosen form of combat.
    Weaknesses: The boost to Coordination counts only for offensive strikes. When put on the defensive after using this, Akame instead receives a 1- to Coordination instead of the 1+.

    Name: Critical Strike
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Range of user's weapon
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu and a Physical Skill
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a combination attack utilizing ninjutsu and a physical attack. Akame attacks her target, generating two separate masses of chakra from her weapon to strike once before the attack and then once after the attack. The shape and damage inflicted by the chakra depends on the manner of attack she chooses. This means the damage can change from blunt to cutting to stabbing, depending on if a club, sword, or spear was used. Very versatile and useful for making sure a target gets hit.

    The first chakra based attack must follow the same pattern as the original attack, but the second chakra attack can change its angle of attack slightly so that it does not come in at exactly the same angle as the first two. This can't be changed to a huge margin, such as attacking from the right instead of the left, but can be used to change the angle of an attack slightly to try and nail her opponent again.
    Weaknesses: The chakra formed attacks share the same range and similar damage as her physical attack does, meaning getting out of range of the weapon means getting out of range of this technique. While the technique does not cost as much as a normal B rank, the chakra is not as fast or as powerful as the actual attack would be, with the Strength and Coordination (for speed of the attack) both being counted as 1- less than the actual attack. It uses a smaller amount of chakra in a more focused manner, intended for inflicting regular wound rather than extremely bad wounds as most ninjutsu do.

    Name: Killswitch: Engage
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: N/A, Physical Ability
    Classification: Personal
    Requirements: Be Akame <3
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akame did not come up with the name for this technique, only borrowing it from what one of her comrades has described her as having while on a mission. Akame flips a switch inside of herself, allowing her to effectively shut off her emotions to rely on logic and instinct to guide her blade. She becomes immensely more focused on the task at hand, usually involving killing somebody, and becomes frighteningly hard to actually hit. Boosts her Perception by one tier while in use.
    Weaknesses: N/A

    Name: Zantetsuken: Aftershock
    Rank: C
    Power: C
    Activation Cost: 5 plus cost of the clones (7 total)
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Zantetsuken, Quick Clone
    Hand Seals: N/A
    Description: This can only be used as a follow up to Zantetsuken. With this technique, Akame utilizes the Quick Clone technique to create four clones around the target she just attempted to hit with Zantetsuken. The four clones make a short dash followed by a quick slash, each of them moving with speed equal to Akame's own plus one tier.
    Weaknesses: The clones appear on the ground, giving her target an easy out if they can jump quickly enough.

    Name: Zantetsuken: Delay
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Zantetsuken
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A simple genjutsu that is triggered by the opponent witnessing Akame prepare the Zantetsuken technique. When the target sees this, their perception of Akame's actions are briefly delayed from the time they actually occur. This brief delay lasts about as long as it takes to say the word "bedroom", making her opponent's reaction late in regards to the Zantetsuken strike.
    Weaknesses: Very specific use.

    Name: Multi-Slash
    Rank: B
    Power: B
    Activation Cost: 10 plus cost of the clones
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Quick Clone
    Hand Seals: N/A
    Description: This jutsu utilizes a mix of swordplay and ninjutsu. Akame creates any number of Quick Clones, typically between four and eight, who appear at various angles around her opponent including in the air. These clones make one slash at her target, moving at one tier higher Speed than Akame's Speed, trying to inflict damage from one angle or another.
    Weaknesses: N/A

    Name: Dark Chasm
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit-> Horse
    Description: After weaving the hand seals, Akame will slam her hands on the ground as if to use an Earth Release ninjutsu. The action of slamming her hands down is the trigger for the genjutsu, and once someone sees her do this they will feel the earth underneath them open up into what appears to be a bottomless chasm. They will feel as if they are falling endlessly until broken out of the genjutsu one way or another, when in reality they are standing right where they were.
    Weaknesses: N/A

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. The illusory Akame can utilize her techniques within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move.


    Name: See no Evil, Hear no Evil, Speak no Evil
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: In order to trigger the genjutsu, Akame makes two slashes with her sword in the form of an X and then stabs it into the ground. Once the blade enters the earth, any who saw all three motions will have their senses of sight and hearing stripped from them as Akame manipulates their senses to believe they are receiving no input. They will also be unable to speak as Akame tricks their bodies into believing their vocal chords have ceased to function. This illusion lasts for a maximum of three posts including the turn it is activated or until it is broken by some other means such as pain or Genjutsu: Kai.
    Weaknesses: Allies can be hit by this genjutsu too, so care must be taken when it is utilized.

    Approved unless someone interjects.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Kim Chang-Min
    Kim Chang-Min


    Posts : 1141
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Kim Chang-Min Sat Aug 18, 2018 11:05 pm

    Name: Zantetsuken: Aftershock
    Rank: C
    Power: C
    Activation Cost: 5 plus cost of the clones (7 total)
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Zantetsuken, Quick Clone
    Hand Seals: N/A
    Description: This can only be used as a follow up to Zantetsuken. With this technique, Akame utilizes the Quick Clone technique to create four clones around the target she just attempted to hit with Zantetsuken. The four clones make a short dash followed by a quick slash, each of them moving with speed equal to Akame's own plus one tier.
    Weaknesses: The clones appear on the ground, giving her target an easy out if they can jump quickly enough.

    *^ This is unapproved as you are giving each of your clones a C-Rank boost without having to pay the chakra cost and since they can't use techniques its free.


    Name: Zantetsuken: Delay
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Zantetsuken
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A simple genjutsu that is triggered by the opponent witnessing Akame prepare the Zantetsuken technique. When the target sees this, their perception of Akame's actions are briefly delayed from the time they actually occur. This brief delay lasts about as long as it takes to say the word "bedroom", making her opponent's reaction late in regards to the Zantetsuken strike.
    Weaknesses: Very specific use.

    *^ This is unapproved because the trigger is a bit vague. There are many things Akame uses to prepare for the Zan tech. You can say its at the point where he/she activates the Quick Clone technique. But it needs a to be a bit more clear.

    Name: Multi-Slash
    Rank: B
    Power: B
    Activation Cost: 10 plus cost of the clones
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Quick Clone
    Hand Seals: N/A
    Description: This jutsu utilizes a mix of swordplay and ninjutsu. Akame creates any number of Quick Clones, typically between four and eight, who appear at various angles around her opponent including in the air. These clones make one slash at her target, moving at one tier higher Speed than Akame's Speed, trying to inflict damage from one angle or another.
    Weaknesses: N/A

    *^ See above.

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. The illusory Akame can utilize her techniques within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move.

    *^ This is unapproved because its a bit vague on how fast the illusory blades are and if they can be "dodged" in the illusion world. If you can instantly materialize blades 1 centimeter next to someone and stab them in both eyes and their spine to make them blind and paralyzed this is more than an A-Rank technique.

    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Sat Aug 18, 2018 11:22 pm

    Name: Zantetsuken: Delay
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Zantetsuken
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A simple genjutsu that is triggered by the opponent witnessing Akame prepare the Zantetsuken technique. In order to cast this, she must bend her legs while in view of the target. This is the trigger. When the target sees this, their perception of Akame's actions are briefly delayed from the time they actually occur. This brief delay lasts about as long as it takes to say the word "bedroom", making her opponent's reaction late in regards to the Zantetsuken strike.
    Weaknesses: Very specific use.

    Name: Zantetsuken: Aftershock
    Rank: C
    Power: C
    Activation Cost: 4 plus cost of the clones (6 total)
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Zantetsuken, Quick Clone
    Hand Seals: N/A
    Description: This can only be used as a follow up to Zantetsuken. With this technique, Akame utilizes the Quick Clone technique to create four clones around the target she just attempted to hit with Zantetsuken. The four clones make a short dash followed by a quick slash, each of them moving with speed equal to Akame's own plus a boost of 2+.
    Weaknesses: The clones appear on the ground, giving her target an easy out if they can jump quickly enough.


    Name: Multi-Slash
    Rank: B
    Power: B
    Activation Cost: Cost of Clones plus 1 point per clone
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Quick Clone
    Hand Seals: N/A
    Description: This jutsu utilizes a mix of swordplay and ninjutsu. Akame creates any number of Quick Clones, typically between four and eight, who appear at various angles around her opponent including in the air. These clones make one slash at her target, moving at a speed 2+ higher than Akame's own, trying to inflict damage from one angle or another.
    Weaknesses: N/A

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. Created blades may only be created in Akame's hands and blades called to her move at what equates to B tier speed. The illusory Akame can utilize her kenjutsu styles only, no techniques or chakra based attacks, within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move. Additionally, if the opponent has equal or higher Intelligence to Akame they do not suffer the aftereffects of the genjutsu. I.E, if Akame has B tier and they have B tier, even if their eyes are cut out in the genjutsu they can still see once it ends by figuring out it was a genjutsu.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Kim Chang-Min
    Kim Chang-Min


    Posts : 1141
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Kim Chang-Min Sun Aug 19, 2018 12:48 am

    Akame wrote:Name: Zantetsuken: Delay
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Visual Range
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Zantetsuken
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A simple genjutsu that is triggered by the opponent witnessing Akame prepare the Zantetsuken technique. In order to cast this, she must bend her legs while in view of the target. This is the trigger. When the target sees this, their perception of Akame's actions are briefly delayed from the time they actually occur. This brief delay lasts about as long as it takes to say the word "bedroom", making her opponent's reaction late in regards to the Zantetsuken strike.
    Weaknesses: Very specific use.

    Name: Zantetsuken: Aftershock
    Rank: C
    Power: C
    Activation Cost: 4 plus cost of the clones (6 total)
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Zantetsuken, Quick Clone
    Hand Seals: N/A
    Description: This can only be used as a follow up to Zantetsuken. With this technique, Akame utilizes the Quick Clone technique to create four clones around the target she just attempted to hit with Zantetsuken. The four clones make a short dash followed by a quick slash, each of them moving with speed equal to Akame's own plus a boost of 2+.
    Weaknesses: The clones appear on the ground, giving her target an easy out if they can jump quickly enough.


    Name: Multi-Slash
    Rank: B
    Power: B
    Activation Cost: Cost of Clones plus 1 point per clone
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu, Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Quick Clone
    Hand Seals: N/A
    Description: This jutsu utilizes a mix of swordplay and ninjutsu. Akame creates any number of Quick Clones, typically between four and eight, who appear at various angles around her opponent including in the air. These clones make one slash at her target, moving at a speed 2+ higher than Akame's own, trying to inflict damage from one angle or another.
    Weaknesses: N/A

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. Created blades may only be created in Akame's hands and blades called to her move at what equates to B tier speed. The illusory Akame can utilize her kenjutsu styles only, no techniques or chakra based attacks, within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move. Additionally, if the opponent has equal or higher Intelligence to Akame they do not suffer the aftereffects of the genjutsu. I.E, if Akame has B tier and they have B tier, even if their eyes are cut out in the genjutsu they can still see once it ends by figuring out it was a genjutsu.

    Re-Approved.
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Shimiko Chinoike Sun Aug 19, 2018 12:54 pm

    Akame wrote:
    Name: Quick Clone
    Rank: B
    Power: B
    Activation Cost: .5 per clone
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Equal to Akame's
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: Quick Clone allows Akame to create a clone to use for one action. It operates as a normal shadow clone, holding corporeal form and having a copy of her weapons, thus being able to cause damage. It can't use jutsu however, due to its limited existence. Akame developed this to be used without hand seals, with one action being the limit of what such hastily crafted clones can do within that parameter. This makes the technique ideal to use with her preferred method of combat, swordplay, as she can increase the number of attacks coming at her opponent quickly and without much warning.
    Weaknesses: Clones exist for only one action and can't use jutsu, giving them limited and somewhat specialized options in a combat scenario.

    This needs to have the same drawback as the regular Shadow Clone jutsu whereby you must have at least 30% of your chakra in order for it to exist. Otherwise this becomes a suped up version of Shadow Clone Jutsu and basically infringes on Multi-Shadow Clone Jutsu


    _________________
    Spoiler:
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Sun Aug 19, 2018 10:00 pm

    Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. Created blades may only be created in Akame's hands and blades called to her move at what equates to B tier speed. The illusory Akame can utilize her kenjutsu styles only, no techniques or chakra based attacks, within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion and may only use physical styles but not techniques, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move. Additionally, if the opponent has equal or higher Intelligence to Akame they do not suffer the aftereffects of the genjutsu. I.E, if Akame has B tier and they have B tier, even if their eyes are cut out in the genjutsu they can still see once it ends by figuring out it was a genjutsu.

    Name: Quick Clone
    Rank: B
    Power: B
    Activation Cost: .5 per clone
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Equal to Akame's
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: Quick Clone allows Akame to create a clone to use for one action. It operates as a normal shadow clone, holding corporeal form and having a copy of her weapons, thus being able to cause damage. It can't use jutsu however, due to its limited existence. Akame developed this to be used without hand seals, with one action being the limit of what such hastily crafted clones can do within that parameter. This makes the technique ideal to use with her preferred method of combat, swordplay, as she can increase the number of attacks coming at her opponent quickly and without much warning.
    Weaknesses: Clones exist for only one action and can't use jutsu, giving them limited and somewhat specialized options in a combat scenario. Akame must have at least 30% chakra to be able to use this technique.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Kim Chang-Min
    Kim Chang-Min


    Posts : 1141
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Kim Chang-Min Sun Aug 19, 2018 10:02 pm

    Akame wrote:Name: Unlimited Blade Works
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Whoever hears her voice
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse-> Tiger-> Monkey-> Dragon-> Bird-> Snake
    Description: After weaving the appropriate seals, Akame will speak the name of the technique aloud. Any who hear her voice will fall to the trigger of the genjutsu. This genjutsu displays remarkable spatial manipulation abilities, as those under its influence will cease to see the landscape that had been around them in the real world and instead are treated to a desolate landscape full of nothing but sand and wind. There are gears in the sky, seemingly floating as if they were celestial bodies. Everywhere within the illusion are swords scattered around the sand dunes, each unique from all the others there.

    Inside the illusion, Akame will relentlessly attack her opponents utilizing the blades present within the illusion. This illusory Akame can call the blades to her without a sound and can even create blades from thin air. Created blades may only be created in Akame's hands and blades called to her move at what equates to B tier speed. The illusory Akame can utilize her kenjutsu styles only, no techniques or chakra based attacks, within the illusion as well, creating false attacks for her opponent's to reply to. Her opponent is unable to utilize chakra based attacks and defenses inside the illusion and may only use physical styles but not techniques, placing them at an obvious disadvantage. Wounds received within this illusion are felt to be real once the target is released, meaning if they lost an arm or an eye within the illusion they will feel as if they have lost an arm or will be blind in real life until the post after it ends. The illusion can last up to four posts, counting the post it is activated.
    Weaknesses: Akame must remain still in order to retain enough focus to maintain the illusion, meaning she can't strike at her opponents while using this illusion. Only once it ends can she make her move. Additionally, if the opponent has equal or higher Intelligence to Akame they do not suffer the aftereffects of the genjutsu. I.E, if Akame has B tier and they have B tier, even if their eyes are cut out in the genjutsu they can still see once it ends by figuring out it was a genjutsu.

    Name: Quick Clone
    Rank: B
    Power: B
    Activation Cost: .5 per clone
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Equal to Akame's
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: Quick Clone allows Akame to create a clone to use for one action. It operates as a normal shadow clone, holding corporeal form and having a copy of her weapons, thus being able to cause damage. It can't use jutsu however, due to its limited existence. Akame developed this to be used without hand seals, with one action being the limit of what such hastily crafted clones can do within that parameter. This makes the technique ideal to use with her preferred method of combat, swordplay, as she can increase the number of attacks coming at her opponent quickly and without much warning.
    Weaknesses: Clones exist for only one action and can't use jutsu, giving them limited and somewhat specialized options in a combat scenario. Akame must have at least 30% chakra to be able to use this technique.

    Re-Approved
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Tue Oct 09, 2018 11:26 pm

    NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of her, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, three large men about half the size of a bijuu will form in a triangle around the beast in question. Each man is crowned and dressed in the manner of a rich and powerful king, with each man holding a spear in their right hand. After appearing, they will thrust the spears into the bijuu in question. If any one of the spears pierce the bijuu, it will stun the beast and lower all its stats by one tier. Should the beast fight, the three men and their weapons will continually regenerate within seconds so as to keep up their assault until one of them gets lucky and lands a blow.

    Once the blow is landed, the other two will join in stabbing the beast with each subsequent spear wound lowering the bijuu's stats by one tier. Once they have been lowered three tiers, the next blow will paralyze the bijuu which will then trigger the sealing aspect of the seal. Any human within the same radius of effect as the sealing of the bijuu is a valid target, including Akame herself. A copy of the three kings on a human sized scale will appear in the same fashion as the bijuu around the target. These men will stab the target (these will not actually wound the target, they simply signify the sealing has begun). The two sets of men act as a conduit, channeling the bijuu into the target over the course of this post and the next at which point the sealing will be complete.

    The seal is normally invisible until bijuu chakra is being utilized and it begins to corrode, at which point it will become visible. It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +100 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy.
    Weaknesses: The bijuu can fight against the three men, however their design being made specifically to fight a bijuu makes this difficult. Should they manage to get out of Akame's range after getting through the three men, she will have to catch up in order for the seal to take effect again.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Copycat Fri Oct 12, 2018 6:56 pm

    Akame wrote:NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of her, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, three large men about half the size of a bijuu will form in a triangle around the beast in question. Each man is crowned and dressed in the manner of a rich and powerful king, with each man holding a spear in their right hand. After appearing, they will thrust the spears into the bijuu in question. If any one of the spears pierce the bijuu, it will stun the beast and lower all its stats by one tier. Should the beast fight, the three men and their weapons will continually regenerate within seconds so as to keep up their assault until one of them gets lucky and lands a blow.

    Once the blow is landed, the other two will join in stabbing the beast with each subsequent spear wound lowering the bijuu's stats by one tier. Once they have been lowered three tiers, the next blow will paralyze the bijuu which will then trigger the sealing aspect of the seal. Any human within the same radius of effect as the sealing of the bijuu is a valid target, including Akame herself. A copy of the three kings on a human sized scale will appear in the same fashion as the bijuu around the target. These men will stab the target (these will not actually wound the target, they simply signify the sealing has begun). The two sets of men act as a conduit, channeling the bijuu into the target over the course of this post and the next at which point the sealing will be complete.

    The seal is normally invisible until bijuu chakra is being utilized and it begins to corrode, at which point it will become visible. It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +100 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy.
    Weaknesses: The bijuu can fight against the three men, however their design being made specifically to fight a bijuu makes this difficult. Should they manage to get out of Akame's range after getting through the three men, she will have to catch up in order for the seal to take effect again.

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 28

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Uchiha Akihiro Fri Oct 12, 2018 9:21 pm

    Copycat wrote:
    Akame wrote:NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of her, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, three large men about half the size of a bijuu will form in a triangle around the beast in question. Each man is crowned and dressed in the manner of a rich and powerful king, with each man holding a spear in their right hand. After appearing, they will thrust the spears into the bijuu in question. If any one of the spears pierce the bijuu, it will stun the beast and lower all its stats by one tier. Should the beast fight, the three men and their weapons will continually regenerate within seconds so as to keep up their assault until one of them gets lucky and lands a blow.

    Once the blow is landed, the other two will join in stabbing the beast with each subsequent spear wound lowering the bijuu's stats by one tier. Once they have been lowered three tiers, the next blow will paralyze the bijuu which will then trigger the sealing aspect of the seal. Any human within the same radius of effect as the sealing of the bijuu is a valid target, including Akame herself. A copy of the three kings on a human sized scale will appear in the same fashion as the bijuu around the target. These men will stab the target (these will not actually wound the target, they simply signify the sealing has begun). The two sets of men act as a conduit, channeling the bijuu into the target over the course of this post and the next at which point the sealing will be complete.

    The seal is normally invisible until bijuu chakra is being utilized and it begins to corrode, at which point it will become visible. It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +100 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy.
    Weaknesses: The bijuu can fight against the three men, however their design being made specifically to fight a bijuu makes this difficult. Should they manage to get out of Akame's range after getting through the three men, she will have to catch up in order for the seal to take effect again.

    Approved.



    I've discussed this with Copy and the approval is being retracted.

    Spawns 3 bijuu sized giants. For the cost of a single S ranked chakra amount. Even with upkeep this isn't balanced. Particularly considering you can be done with this technique in 2 posts.

    Giants have no stats.
    I feel that the stats on these giants are essential for assessing the balance of this technique. Depending on what you write here, the S-rank cost might be enough.

    "If any one of the spears pierce the bijuu, it will stun the beast and lower all its stats by one tier."
    From the way this is worded, it seems like 3 spear thrusts drop bijuu stats by up to 3 tiers.
    We don't allow techniques to debuff opponents by more than 2 tiers. Even if it's a bijuu.

    And this is the weakness:
    "The bijuu can fight against the three men, however their design being made specifically to fight a bijuu makes this difficult."
    I don't consider it a weakness.
    Especially considering this:
    "Should the beast fight, the three men and their weapons will continually regenerate within seconds so as to keep up their assault until one of them gets lucky and lands a blow."
    So it's "difficult" to fight back, but if the bijuu somehow manages to fight back the giants and their weapons just regenerate? Regeneration should have a chakra cost.
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Mon Oct 15, 2018 5:01 pm

    Yeaaaaah, wanted a cool seal but not even gonna touch trying to edit all that in without it being a clusterfuck. I suppose I'll just stick with the generic S rank capture seal.




    Akame wrote:NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: S
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of Akame, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, four spears made of chakra will fire at random points along the seal's surface traveling at S rank speed at the bijuu in question. An equal number of spears to tails must puncture the bijuu in order for the sealing process to lock in, making more powerful bijuu exceptionally more difficult to capture. Each spear counts as A rank in power. For each post the bijuu is not pierced by the required number of seals, the upkeep will take effect for a fresh batch of spears in that post.

    One the required number of spears has punctured the bijuu, it will stun the beast for long enough that additional spears can fire into and over the beast to tangle and capture it. When the bijuu is restrained, three men dressed as kings will appear around the target for the seal. They will be armed with a spear and will "stab" the target with their spears. This does not inflict physical damage, it is only used as a medium for the sealing process. Once "stabbed", the bijuu's form will be transferred through the seal on the ground through the three kings and into the target.

    It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +50 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy. When the fight for control is attempted, these three men are allowed to help one time a piece in the fight before they crumble and leave Akame alone.

    The three kings have the following stats, which matter mostly when control is being attempted:

    Strength: A++
    Constitution: -
    Stamina: -
    Speed: A
    Coordination: A
    Intelligence: -
    Perception: Equal to host

    Weaknesses: If the bijuu is out of range, Akame will have to move to get it within range which is especially difficult with beings as fast as some bijuu are. It's also difficult to capture bijuu with high tail counts due to the function of the seal, though it is still just as effective at containing them once captured.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Thu Nov 08, 2018 3:46 pm

    Akame wrote:Yeaaaaah, wanted a cool seal but not even gonna touch trying to edit all that in without it being a clusterfuck. I suppose I'll just stick with the generic S rank capture seal.




    Akame wrote:NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: S
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of Akame, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, four spears made of chakra will fire at random points along the seal's surface traveling at S rank speed at the bijuu in question. An equal number of spears to tails must puncture the bijuu in order for the sealing process to lock in, making more powerful bijuu exceptionally more difficult to capture. Each spear counts as A rank in power. For each post the bijuu is not pierced by the required number of seals, the upkeep will take effect for a fresh batch of spears in that post.

    One the required number of spears has punctured the bijuu, it will stun the beast for long enough that additional spears can fire into and over the beast to tangle and capture it. When the bijuu is restrained, three men dressed as kings will appear around the target for the seal. They will be armed with a spear and will "stab" the target with their spears. This does not inflict physical damage, it is only used as a medium for the sealing process. Once "stabbed", the bijuu's form will be transferred through the seal on the ground through the three kings and into the target.

    It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +50 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy. When the fight for control is attempted, these three men are allowed to help one time a piece in the fight before they crumble and leave Akame alone.

    The three kings have the following stats, which matter mostly when control is being attempted:

    Strength: A++
    Constitution: -
    Stamina: -
    Speed: A
    Coordination: A
    Intelligence: -
    Perception: Equal to host

    Weaknesses: If the bijuu is out of range, Akame will have to move to get it within range which is especially difficult with beings as fast as some bijuu are. It's also difficult to capture bijuu with high tail counts due to the function of the seal, though it is still just as effective at containing them once captured. Maximum of 20 spears can be created with this technique.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Honiko Yoshidara
    Honiko Yoshidara


    Posts : 199
    Join date : 2017-11-12

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Honiko Yoshidara Thu Nov 08, 2018 5:44 pm

    Akame wrote:
    Akame wrote:Yeaaaaah, wanted a cool seal but not even gonna touch trying to edit all that in without it being a clusterfuck. I suppose I'll just stick with the generic S rank capture seal.




    Akame wrote:NOTE: This is the seal I am registering for Akame's winning of Shukaku.


    Name: Three Kings Seal of Judgement
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 75 meter radius
    Speed: S
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat->Tiger->Boar->Snake->Ram->Rat->Monkey->Dog->Ox->Clap
    Description: This seal is meant exclusively to seal Bijuu or equivalent size/ power things. It was used to seal Shukaku inside of Akame, and after a couple years of study, she has discovered how it should work if recreated. Once the seals have been woven and the chakra paid, the seal will form in a circle with a seventy-five meter radius with Akame as the center point. Any bijuu within this range will be a valid target, though only one per cast. Once chosen, four spears made of chakra will fire at random points along the seal's surface traveling at S rank speed at the bijuu in question. An equal number of spears to tails must puncture the bijuu in order for the sealing process to lock in, making more powerful bijuu exceptionally more difficult to capture. Each spear counts as A rank in power. For each post the bijuu is not pierced by the required number of seals, the upkeep will take effect for a fresh batch of spears in that post.

    One the required number of spears has punctured the bijuu, it will stun the beast for long enough that additional spears can fire into and over the beast to tangle and capture it. When the bijuu is restrained, three men dressed as kings will appear around the target for the seal. They will be armed with a spear and will "stab" the target with their spears. This does not inflict physical damage, it is only used as a medium for the sealing process. Once "stabbed", the bijuu's form will be transferred through the seal on the ground through the three kings and into the target.

    It appears on the bearer's chest in a six inch circle directly over the sternum. The kanji for the word "guilty" takes up the space within this circle, indicating whether or not the bijuu contained is friendly to the bearer or not. Once a bond has been formed, the kanji will change to that for "Innocent".

    Inside the host, the bijuu is contained in an open area to allow for easier accessing of the abilities of the bijuu. This allows for a flat +50 to the points the seal has before it breaks. The bijuu is kept sealed by solid incarnations of the three men from before, however this time they are twice the size of the bijuu and are armed and armored as if they were warrior kings. They keep the beast pinned in a small area, not allowing it to escape by beating it back anytime it attempts to do so and pinning it to the ground when it gets especially rowdy. When the fight for control is attempted, these three men are allowed to help one time a piece in the fight before they crumble and leave Akame alone.

    The three kings have the following stats, which matter mostly when control is being attempted:

    Strength: A++
    Constitution: -
    Stamina: -
    Speed: A
    Coordination: A
    Intelligence: -
    Perception: Equal to host

    Weaknesses: If the bijuu is out of range, Akame will have to move to get it within range which is especially difficult with beings as fast as some bijuu are. It's also difficult to capture bijuu with high tail counts due to the function of the seal, though it is still just as effective at containing them once captured. Maximum of 20 spears can be created with this technique.

    Approved.
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Fri Nov 09, 2018 10:42 pm

    Name: Asura's Wrath
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: Varies
    Range: 10 meters
    Speed: Equal to Akame's Coordination
    Element: Magnet (Shukaku)
    Skill: Ninjutsu, Kenjutsu
    Classification: Secret Technique
    Requirements: B tier Intelligence, B tier Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Asura's Wrath is Akame's chosen manner of implementation regarding the Magnet Release element granted to her through Shukaku's possession. Rather than utilizing free form manipulation of a large quantity of particles, Akame has focused her control over a few solid items with in a small window of space around her being. What she sacrifices in versatility and range she gains in control over her favored domain. Asura's Wrath allows Akame to magnetize and wield additional swords besides those she holds in her hands. The activation magnetizes every sword on her body with a potent amount of Magnet chakra to make this technique work. These swords move at a speed and force equal to Akame's Coordination, with kenjutsu techniques used simultaneously with this one applying half their boost to this speed rounded down, as it is meant to be utilized solely with swords. The swords have a maximum range of ten meters from Akame's position, a drastic cut from what Magnet's potential range typically is even among the lower ranked jutsu. This cut in range is made to increase the speed with which she can move the weapons in that smaller space.

    Akame can only wield swords in groups of two, with each group having an upkeep of 3 points of stamina. Every pair of swords after 2 pairs lowers Akame's Coordination by a - in regards to how the swords maneuver with this technique. This means that larger numbers are harder to control, and with this in mind there is a cap to how many may be used at once. One pair per tier of Intelligence Akame possesses.
    Weaknesses: Must be used in tandem with a kenjutsu style, as it is meant to enhance ones abilities with a blade over any other type of weapon. Short range for the nature of the element and what it is typically utilized for, giving opponents an opportunity at mid range that they ordinarily would not have. Free form manipulation available to all Magnet release users cannot be used while this technique is active, nor can any techniques related to manipulation of particles. Only techniques related to this one may be utilized, meaning much of the arsenal of Magnet Release is cut off from Akame's usage.

    Name: Smite
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Varies
    Element: Magnet
    Skill: Ninjutsu, Kenjutsu
    Classification: Personal Technique
    Requirements: N/A
    Parent Technique: Asura's Wrath
    Hand Seals: N/A
    Description: Akame focuses the swords she's utilizing with Asura's Wrath onto a maximum of two target and thrusts her swords at them in an even split as hard as she can in an attempt to overwhelm them with force. Swords move at one tier faster than they do with Asura's Wrath active.
    Weaknesses: The swords drive straight at their target, meaning it's a beeline with no feints or otherwise misleading leads. That makes it somewhat predictable with its execution, especially if the opponent has seen it before.

    Name: Fury
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 20 meters
    Speed: N/A
    Element: Magnet
    Skill: Genjutsu- Nightmare
    Classification: Personal Technique
    Requirements: Asura's Wrath must be active
    Parent Technique: N/A
    Hand Seals: N/A
    Description: While utilizing at least six swords with Asura's Wrath, Akame thrusts all six of the weapons at her opponent simultaneously in a frontal assault. The distance traveled does not matter, nor does it matter if her opponent is within range of the weapons themselves, as seeing the weapons all attack as one is what triggers the genjutsu. Her opponent, after seeing the supposed attack, will be tricked into believing the swords had all traveled to their position instantly and pierced their body in a plethora of places all over their body. Should the opponent have less Intelligence than Akame, the pain will come as a shock to their system and will stun them for one post as their body enters a state of shock.
    Weaknesses: The genjutsu itself is short lived, and if used at the maximum range requires Akame to move in order to follow up. This gives the target a bit of recovery time, making it a risky technique to utilize. Requires an advanced level of Asura's Wrath to be in effect as well, ensuring that it is not moving at full capacity. Also, those with matching or higher Intelligence to Akame's own will be unaffected by the stun completely, only feeling the pain before the genjutsu fades away.

    Name: Clairvoyance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Any within five meters
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal Technique
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat-> Dog
    Description: This technique allows Akame to put herself and other people under a genjutsu within a short range of herself. Once under the influence, however, the target does not need to stay near Akame in order to be under its influence. However, rather than a genjutsu meant to harm this is a genjutsu meant to aid. It works in tandem with the body's sensory systems to aid in registering that which is happening by projecting numerous different outcomes to the target at once for any given circumstance. This, when aided by the target's natural capacity to keep track of their surroundings, effectively gives those under its influence super human senses and increases their Perception by one tier.
    Weaknesses: Can still be hit by a different genjutsu, which this boost will not apply to in regards to breaking free from said genjutsu. Additionally, breaking out of any other genjutsu also releases this one for free and requires a new usage on Akame's part.


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Shimiko Chinoike Mon Nov 12, 2018 8:06 pm

    Akame wrote:Name: Asura's Wrath
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: Varies
    Range: 10 meters
    Speed: Equal to Akame's Coordination
    Element: Magnet (Shukaku)
    Skill: Ninjutsu, Kenjutsu
    Classification: Secret Technique
    Requirements: B tier Intelligence, B tier Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Asura's Wrath is Akame's chosen manner of implementation regarding the Magnet Release element granted to her through Shukaku's possession. Rather than utilizing free form manipulation of a large quantity of particles, Akame has focused her control over a few solid items with in a small window of space around her being. What she sacrifices in versatility and range she gains in control over her favored domain. Asura's Wrath allows Akame to magnetize and wield additional swords besides those she holds in her hands. The activation magnetizes every sword on her body with a potent amount of Magnet chakra to make this technique work. These swords move at a speed and force equal to Akame's Coordination, with kenjutsu techniques used simultaneously with this one applying half their boost to this speed rounded down, as it is meant to be utilized solely with swords. The swords have a maximum range of ten meters from Akame's position, a drastic cut from what Magnet's potential range typically is even among the lower ranked jutsu. This cut in range is made to increase the speed with which she can move the weapons in that smaller space.

    Akame can only wield swords in groups of two, with each group having an upkeep of 3 points of stamina. Every pair of swords after 2 pairs lowers Akame's Coordination by a - in regards to how the swords maneuver with this technique. This means that larger numbers are harder to control, and with this in mind there is a cap to how many may be used at once. One pair per tier of Intelligence Akame possesses.
    Weaknesses: Must be used in tandem with a kenjutsu style, as it is meant to enhance ones abilities with a blade over any other type of weapon. Short range for the nature of the element and what it is typically utilized for, giving opponents an opportunity at mid range that they ordinarily would not have. Free form manipulation available to all Magnet release users cannot be used while this technique is active, nor can any techniques related to manipulation of particles. Only techniques related to this one may be utilized, meaning much of the arsenal of Magnet Release is cut off from Akame's usage.

    This technique is remarkably similar to Conserving Bee Twin Blades. This technique would seem to be derivative of it. One thing I would not allow though is for you to manip your blades at the same Speed/Coor as your Coordination stat. It is 1 tier below although you can boost your Coor for the purpose of manipulating the blades.



    Akame wrote:Name: Smite
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: Varies
    Element: Magnet
    Skill: Ninjutsu, Kenjutsu
    Classification: Personal Technique
    Requirements: N/A
    Parent Technique: Asura's Wrath
    Hand Seals: N/A
    Description: Akame focuses the swords she's utilizing with Asura's Wrath onto a maximum of two target and thrusts her swords at them in an even split as hard as she can in an attempt to overwhelm them with force. Swords move at one tier faster than they do with Asura's Wrath active.
    Weaknesses: The swords drive straight at their target, meaning it's a beeline with no feints or otherwise misleading leads. That makes it somewhat predictable with its execution, especially if the opponent has seen it before.

    See above.

    Akame wrote:Name: Fury
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 20 meters
    Speed: N/A
    Element: Magnet
    Skill: Genjutsu- Nightmare
    Classification: Personal Technique
    Requirements: Asura's Wrath must be active
    Parent Technique: N/A
    Hand Seals: N/A
    Description: While utilizing at least six swords with Asura's Wrath, Akame thrusts all six of the weapons at her opponent simultaneously in a frontal assault. The distance traveled does not matter, nor does it matter if her opponent is within range of the weapons themselves, as seeing the weapons all attack as one is what triggers the genjutsu. Her opponent, after seeing the supposed attack, will be tricked into believing the swords had all traveled to their position instantly and pierced their body in a plethora of places all over their body. Should the opponent have less Intelligence than Akame, the pain will come as a shock to their system and will stun them for one post as their body enters a state of shock.
    Weaknesses: The genjutsu itself is short lived, and if used at the maximum range requires Akame to move in order to follow up. This gives the target a bit of recovery time, making it a risky technique to utilize. Requires an advanced level of Asura's Wrath to be in effect as well, ensuring that it is not moving at full capacity. Also, those with matching or higher Intelligence to Akame's own will be unaffected by the stun completely, only feeling the pain before the genjutsu fades away.

    This require some degree of penalty on Akame's ability to move/attack for that one post that the opponent is under attack or alternatively rather than stunning for a full post you can have it inflict a stat debuff.


    Akame wrote:Name: Clairvoyance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Any within five meters
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal Technique
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat-> Dog
    Description: This technique allows Akame to put herself and other people under a genjutsu within a short range of herself. Once under the influence, however, the target does not need to stay near Akame in order to be under its influence. However, rather than a genjutsu meant to harm this is a genjutsu meant to aid. It works in tandem with the body's sensory systems to aid in registering that which is happening by projecting numerous different outcomes to the target at once for any given circumstance. This, when aided by the target's natural capacity to keep track of their surroundings, effectively gives those under its influence super human senses and increases their Perception by one tier.
    Weaknesses: Can still be hit by a different genjutsu, which this boost will not apply to in regards to breaking free from said genjutsu. Additionally, breaking out of any other genjutsu also releases this one for free and requires a new usage on Akame's part.

    I'm skeptical that a person can genjutsu themselves.

    Also this should require a minimum Intel in order to make use of this boost. I'd say B-Rank.


    _________________
    Spoiler:
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Mon Nov 19, 2018 6:29 pm

    Asura's Wrath: I'm sorry for the long reply on this one, but I feel like some things got missed or are being ignored when looking at how it works that are causing you to believe it's as powerful as that S rank technique you linked.


    This technique is remarkably similar to Conserving Bee Twin Blades. This technique would seem to be derivative of it. One thing I would not allow though is for you to manip your blades at the same Speed/Coor as your Coordination stat. It is 1 tier below although you can boost your Coor for the purpose of manipulating the blades.


    But it's not the same thing. This magnetizes a specific number of items rather than a potentially unlimited number of items, does not spread the Magnet Release chakra to things it hits, has a SEVERELY limited range compared to that tech, does not debuff the opponent on its own, provides no homing capacity, and is not magnetizing living things. It is nowhere near what that technique is or anything that could be considered a derivative, as the only thing it has in common is magnetizing something that isn't a particle. Hardly enough for a real comparison.

    And on that token, I feel as if being able to move at equal speed up to a certain amount of items should be okay. At maximum power, ten swords, the swords will be moving at one tier slower than her coordination as per the usual rules of manipulation. However, as the number of swords is reduced the speed increases as her control over each individual weapon increases. Going by the one for one trade-off rules generally used in technique registrations, trading control over two swords for one additional plus to the remaining swords up to a maximum of one tier at two and four swords should be a fair trade. It's actually 2 for 1 rather than a straight even trade off.

    In addition to this reasoning, I'm voluntarily sacrificing any ability to use pretty much the entirety of the Magnet Release techniques while this is in usage. The range on this is also, again, a massive cut compared to what other Magnet Release techniques can do. These are both fairly large drawbacks considering Magnet Release has a massive amount of versatility that is being tossed to the wind here and neither are drawbacks I would normally need for a technique like this. That I'm including them should more than tip the balance for the increased speed. Also, with the way the stacking upkeep works, at maximum power Akame will be utilizing an A rank upkeep with this rather than a B rank upkeep. So, again, I have more than accommodated the increase to speed.




    Smite: See above.



    Fury: Would a stun at two tiers of Intel or lower and a penalty of one tier to Speed at one with negation at equal Intelligence suffice?



    Clairvoyance: All a genjutsu is is having your sensory systems manipulated by chakra. You could do this to yourself, just like you can do surgery on yourself with a combat knife, it's just that due to the nature of the skill/event involved most people don't. Unless you use it in a different manner than most people do, like this. As to the stat requirement, could I make it that their base Intelligence must be within one tier of their base Perception to be used?


    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Shimiko Chinoike Mon Nov 19, 2018 10:34 pm

    Asura's Wrath: Absolutely not. I still think this technique should be derived from Conserving Bee Twin Blades. Its weaker but the principle behind the technique is still the same and should require it as a Parent. That being said, hard no to messing with freeform manipulation rules. Free form manip is always 1 tier lower than the user's Coordination with the opportunity to boost Coordination for the purpose of freeform manip. So if you had a base Coor of A your blades would move at B. You may make a custom which boosts your Coor for blade manip capabilities in which case you'd have Coor at S and your blades would move at A. Freeform manip of anything is extremely OP if mishandled which is why it was changed to work in that specific way. The only thing that might be able to abridge that rule would be a custom Restricted of some kind other than that none of the things you listed equate to what you propose and I'm not sure anything you could suggest would overcome the strong presumption against it.

    Smite: See above.

    Clairvoyance: My fear is Genjutsu being a source of boosts which I think is inappropriate for the skill but more broadly speaking I'd think you can't manipulate your own brain in that manner cuz you know its a Genjutsu. Your idea for the state requirement is fine but my main concern for this technique is setting the precedent of self-Genjutsu for the purpose of stat boosting.


    _________________
    Spoiler:
    Jōki
    Jōki


    Posts : 64
    Join date : 2018-08-02

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Jōki Thu Nov 22, 2018 12:33 pm

    With all due respect Nyg, you are flat out wrong on this one. Having 10% in common with another does not mean it needs to be a derivative of that second technique. If that was the case, then every katon jutsu that generates fire should require Great Fireball as a parent technique. I will be requesting Zach to take a look at this if you're really going to try and enforce something like that. I can understand the concerns on free form manipulation, but this is not free form manipulation.

    I am not magnetizing an infinite number of items, I am magnetizing FOUR. I am explicitly trading the mass quantity part of Magnet's manipulation gifts for increased control over FOUR. Any more than that and there starts to be a penalty. I fail to see how sacrificing 80-90% of a kekkei genkai's techniques and utility for being slightly faster with one specific technique is not a balanced trade off. The upkeep for four swords is 6 cp too, 1 more than free form manipulation would be, and it can reach an upkeep of 15 cp per post at which point I'm paying more than I would for freeform manipulation. I'm getting absolutely massive penalties with this technique, and that's not good enough for one tier? Why? You tell me to make a tech to increase my speed, which is literally what this is doing at the lower number of items used. I'm completely lost as to why exactly you're denying this because you're judging this as if I have infinite manipulation when I have done quite literally everything I can do to ensure that is not the case.

    You can boost with pretty much every skill, why not genjutsu? It would have to be mental stats only I'd think, Strength is hard to boost with a mental technique, that much should be obvious. As to self inducing, you can know you're in a genjutsu and not be able to break it. By that same limit, being able to know and not escape, you could put yourself in an illusion and simply choose to not break it.


    _________________
    Akame's Arsenal Image222
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Shimiko Chinoike Thu Nov 22, 2018 11:32 pm

    Chikaro wrote:With all due respect Nyg, you are flat out wrong on this one. Having 10% in common with another does not mean it needs to be a derivative of that second technique. If that was the case, then every katon jutsu that generates fire should require Great Fireball as a parent technique. I will be requesting Zach to take a look at this if you're really going to try and enforce something like that. I can understand the concerns on free form manipulation, but this is not free form manipulation.

    If you think it is sufficiently different from Conserving Bee Twin Blades then I'd allow you to forgo making it derived but the free-form manip bit is still super denied.

    Chikaro wrote:I am not magnetizing an infinite number of items, I am magnetizing FOUR.

    Free-form manip is never infinite. There is no such thing as "infinite free-form manip" that's even worse than what your trying to do.

    Free-form manipulation is not defined by how much of something you control. Its complete telekinetic control over something without having to touch it.

    Chikaro wrote:I am explicitly trading the mass quantity part of Magnet's manipulation gifts for increased control over FOUR. Any more than that and there starts to be a penalty. I fail to see how sacrificing 80-90% of a kekkei genkai's techniques and utility for being slightly faster with one specific technique is not a balanced trade off. The upkeep for four swords is 6 cp too, 1 more than free form manipulation would be, and it can reach an upkeep of 15 cp per post at which point I'm paying more than I would for freeform manipulation. I'm getting absolutely massive penalties with this technique, and that's not good enough for one tier? Why? You tell me to make a tech to increase my speed, which is literally what this is doing at the lower number of items used. I'm completely lost as to why exactly you're denying this because you're judging this as if I have infinite manipulation when I have done quite literally everything I can do to ensure that is not the case.

    Telekinesis over any object is immensely OP and needs to be watched very carefully. You can manipulate the blades however you so choose and to do so at a stat the same or higher than your Coordination is going to be intrinsically broken which is why free-form manip rules were decided the way they were. To go around those rules is not something I think someone should be able to do with anything less than a custom Restricted. It sets bad precedent and opens the floodgates for anyone with a free-form manip ability to sacrifice amount for greater control which I think can be exceedingly game-breaking.

    Denied.

    You can have Zach look at it but if he is considering approving it I feel that is a conversation all of staff should be involved in. We had a long discussion and debate about free-form manipulation and my understanding was that the rule promulgated by that discussion would not be easily abridged by customs.





    Chikaro wrote:You can boost with pretty much every skill, why not genjutsu? It would have to be mental stats only I'd think, Strength is hard to boost with a mental technique, that much should be obvious. As to self inducing, you can know you're in a genjutsu and not be able to break it. By that same limit, being able to know and not escape, you could put yourself in an illusion and simply choose to not break it.

    I think this should be a broader discussion on staff about whether Gen should be able to boost stats. I find it to be very potent as is but this is something that can be discussed as a group.


    _________________
    Spoiler:
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Fri Aug 09, 2019 11:10 pm

    Name: Quick Clone Illusion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Knowledge of Quick Clone
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akame creates a localized illusion that, when someone else is within range, allows her to produce illusory copies of her "Quick Clone" technique that they perceive as real. The "clones" act as they would if they were corporeal, lasting only for one action, serving mainly as a way to distract an opponent with false clones either before using the real ones or after using them and their attacks don't cause the target to feel any kind of pain. They are quite literally just distractions.
    Weaknesses: N/A


    Name: Beforeimage
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 5 meters
    Speed: Equal to Akame's at the time of usage
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A, separate trigger
    Description: This genjutsu is triggered by the sound of Akame's sword making contact with something solid that is on the target, such as another weapon or a piece of armor. Once this condition is met, an illusory version of Akame that feels real to the opponent in every way except when injured will appear where the real Akame was and will launch an all-out assault on the opponent. The illusory Akame can use any of her physical techniques to "boost" itself and make the illusion more real. Attacks that are successful cause no pain to the target which is a huge tip off should the opponent be caught off guard by the sudden attack, though any attacks from the illusion that are blocked will feel like real attacks to the target. The real Akame disappears from sight for a couple seconds after the illusion is initially created, giving her time to position herself for a more advantageous strike.
    Weaknesses: Depends on coming into physical conflict with an opponent, which makes using it against anybody reluctant to engage her nearly impossible.


    Name: Reverse Thrust
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a sword slash blocked by an opponent, Akame must pull her blade back as if she was going to thrust at her target. The motion of pulling back for the thrust after an unsuccessful attack is the trigger for the genjutsu, and it will cause the opponent to perceive the thrust as one that is aimed for their heart. The real thrust will be somewhere non-vital such as an arm or a leg in an attempt to confuse and then wound an opponent.
    Weaknesses: This tandem technique is not meant to kill an opponent outright like a thrust to a vital organ would be. It's a setup technique that has a niche trigger, making it worthless in many scenarios.


    Name: Reverse Flourish
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a slashing attack dodged by an opponent, Akame must turn her blade to be parallel to the ground. Seeing her take this specific action after dodging a slash is the trigger for the genjutsu. The target will see a horizontal slash coming for them that will feel real if it inflicts a wound or is blocked. The real attack will be a horizontal slash from the other direction generally aimed at the legs or an arm if a good opportunity presents itself, the quick change from high level Coordination to the other side being hidden by the activation of the genjutsu. The actual attack is not meant to be lethal, meant only to maim an opponent to make catching and killing them easier later.
    Weaknesses: Again, has a fairly specific trigger that can make it impossible to use against an opponent who stays away or is particularly aggressive in their defense with numerous blocks and parries. The technique is also non lethal in most circumstances, barring a nicked artery or the like, making it a setup technique in a majority of cases.




    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Akame Tue Aug 13, 2019 8:54 pm

    Akame wrote:Name: Quick Clone Illusion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Knowledge of Quick Clone
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akame creates a localized illusion that, when someone else is within range, allows her to produce illusory copies of her "Quick Clone" technique that they perceive as real. The "clones" act as they would if they were corporeal, lasting only for one action, serving mainly as a way to distract an opponent with false clones either before using the real ones or after using them and their attacks don't cause the target to feel any kind of pain. They are quite literally just distractions.
    Weaknesses: N/A


    Name: Beforeimage
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 5 meters
    Speed: Equal to Akame's at the time of usage
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A, separate trigger
    Description: This genjutsu is triggered by the sound of Akame's sword making contact with something solid that is on the target, such as another weapon or a piece of armor. Once this condition is met, an illusory version of Akame that feels real to the opponent in every way except when injured will appear where the real Akame was and will launch an all-out assault on the opponent. The illusory Akame can use any of her physical techniques to "boost" itself and make the illusion more real. Attacks that are successful cause no pain to the target which is a huge tip off should the opponent be caught off guard by the sudden attack, though any attacks from the illusion that are blocked will feel like real attacks to the target. The real Akame disappears from sight for a couple seconds after the illusion is initially created, giving her time to position herself for a more advantageous strike.
    Weaknesses: Depends on coming into physical conflict with an opponent, which makes using it against anybody reluctant to engage her nearly impossible.


    Name: Reverse Thrust
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 1 meter
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a sword slash blocked by an opponent, Akame must pull her blade back as if she was going to thrust at her target. The motion of pulling back for the thrust after an unsuccessful attack is the trigger for the genjutsu, and it will cause the opponent to perceive the thrust as one that is aimed for their heart. This operates as a burst of an area genjutsu that encompasses only the area very near to Akame, requiring great finesse. The real thrust will be somewhere non-vital such as an arm or a leg in an attempt to confuse and then wound an opponent.
    Weaknesses: This tandem technique is not meant to kill an opponent outright like a thrust to a vital organ would be. It's a setup technique that has a niche trigger, making it worthless in many scenarios.


    Name: Reverse Flourish
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 1 meter
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a slashing attack dodged by an opponent, Akame must turn her blade to be parallel to the ground. Seeing her take this specific action after dodging a slash is the trigger for the genjutsu. This operates as a burst of an area genjutsu that encompasses only the area very near to Akame, requiring great finesse. The target will see a horizontal slash coming for them that will feel real if it inflicts a wound or is blocked. The real attack will be a horizontal slash from the other direction generally aimed at the legs or an arm if a good opportunity presents itself, the quick change from high level Coordination to the other side being hidden by the activation of the genjutsu. The actual attack is not meant to be lethal, meant only to maim an opponent to make catching and killing them easier later.
    Weaknesses: Again, has a fairly specific trigger that can make it impossible to use against an opponent who stays away or is particularly aggressive in their defense with numerous blocks and parries. The technique is also non lethal in most circumstances, barring a nicked artery or the like, making it a setup technique in a majority of cases.




    _________________
    Spoiler:






    "Death comes for everyone. I'm just moving you to the front of the line."
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1568
    Join date : 2017-10-09
    Age : 29

    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Nozomi Mon Aug 19, 2019 2:51 am

    Akame wrote:
    Akame wrote:Name: Quick Clone Illusion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: Knowledge of Quick Clone
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akame creates a localized illusion that, when someone else is within range, allows her to produce illusory copies of her "Quick Clone" technique that they perceive as real. The "clones" act as they would if they were corporeal, lasting only for one action, serving mainly as a way to distract an opponent with false clones either before using the real ones or after using them and their attacks don't cause the target to feel any kind of pain. They are quite literally just distractions.
    Weaknesses: N/A


    Name: Beforeimage
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 5 meters
    Speed: Equal to Akame's at the time of usage
    Element: N/A
    Skill: Genjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A, separate trigger
    Description: This genjutsu is triggered by the sound of Akame's sword making contact with something solid that is on the target, such as another weapon or a piece of armor. Once this condition is met, an illusory version of Akame that feels real to the opponent in every way except when injured will appear where the real Akame was and will launch an all-out assault on the opponent. The illusory Akame can use any of her physical techniques to "boost" itself and make the illusion more real. Attacks that are successful cause no pain to the target which is a huge tip off should the opponent be caught off guard by the sudden attack, though any attacks from the illusion that are blocked will feel like real attacks to the target. The real Akame disappears from sight for a couple seconds after the illusion is initially created, giving her time to position herself for a more advantageous strike.
    Weaknesses: Depends on coming into physical conflict with an opponent, which makes using it against anybody reluctant to engage her nearly impossible.


    Name: Reverse Thrust
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 1 meter
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a sword slash blocked by an opponent, Akame must pull her blade back as if she was going to thrust at her target. The motion of pulling back for the thrust after an unsuccessful attack is the trigger for the genjutsu, and it will cause the opponent to perceive the thrust as one that is aimed for their heart. This operates as a burst of an area genjutsu that encompasses only the area very near to Akame, requiring great finesse. The real thrust will be somewhere non-vital such as an arm or a leg in an attempt to confuse and then wound an opponent.
    Weaknesses: This tandem technique is not meant to kill an opponent outright like a thrust to a vital organ would be. It's a setup technique that has a niche trigger, making it worthless in many scenarios.


    Name: Reverse Flourish
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 1 meter
    Speed: N/A
    Element: N/A
    Skill: Genjutsu, Kenjutsu
    Classification: Personal
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A, requires another trigger
    Description: After having a slashing attack dodged by an opponent, Akame must turn her blade to be parallel to the ground. Seeing her take this specific action after dodging a slash is the trigger for the genjutsu. This operates as a burst of an area genjutsu that encompasses only the area very near to Akame, requiring great finesse. The target will see a horizontal slash coming for them that will feel real if it inflicts a wound or is blocked. The real attack will be a horizontal slash from the other direction generally aimed at the legs or an arm if a good opportunity presents itself, the quick change from high level Coordination to the other side being hidden by the activation of the genjutsu. The actual attack is not meant to be lethal, meant only to maim an opponent to make catching and killing them easier later.
    Weaknesses: Again, has a fairly specific trigger that can make it impossible to use against an opponent who stays away or is particularly aggressive in their defense with numerous blocks and parries. The technique is also non lethal in most circumstances, barring a nicked artery or the like, making it a setup technique in a majority of cases.


    Approved


    _________________
    Spoiler:

    Sponsored content


    Akame's Arsenal Empty Re: Akame's Arsenal

    Post by Sponsored content


      Current date/time is Wed Nov 27, 2024 5:05 pm