- Appearance:
Age: 19
Gender: Male
Rank: Genin
Village: Kirigakure
Bloodline: Yuki
Lifestyle: Wealthy (Yuki clan, Kiri)
Total Experience: 700
Spendable Experience -700
Ryo: 25,000
Items:
- Spoiler:
Skills:
Ninjutsu
Bukijutsu (1 cost reduction from skill, 1 cost increase from chakra point spending UA)
Elements:
Ice release (1 cost reduction from Ninjutsu skill)
Wind release (1 cost reduction from chakra point spending UA)
Water release
Jutsu:
S-rank
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- Name: Genjutsu Kai
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: The user must know that they are in Genjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
Name: Focused Amplification
Rank: C
Activation Cost: 5
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
Name: Wind Release: Divine Wind
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 60 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
Weaknesses: N/A
Name: Ice Sword Technique
Rank: C
Power: C
Cost: 5
Range: 0-40 meters
Speed: C
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user condenses the moisture in the atmosphere into swords of ice that can then be used for close-range combat or shot at a target. The swords can be formed and fired up to forty meters away from the user.
Drawbacks: Each sword costs a C rank amount of stamina.
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- Name: Manipulated Shuriken Technique
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: 0 - 100 m.
Speed: -
Element: -
Skill: Bukijutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.
Weaknesses: N/A
E-rank
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: D
Constitution: D
Stamina: D (D+ while within Kiri territories)
Speed: D
Coordination: C
Intelligence: D
Perception: D
Chakra: 50 CP (70 CP within Kiri territories)
Unique Abilities:
Chakra Point Spending, Experience Advantage, One-handed seals, emotional response drawback
Renown: 0
- Character Personality:
- Many who don't know Haruka on a more intimate level would describe his personality as, "one-dimensional". His emotional expression to situations on an outward level is almost always cynical and/or aloof. Those who are especially kind would describe him as witty and carefree. He presents a face that he isn't terribly affected by anything around him from waking up late to the death of a loved one, and you would think that he gets paid for every time he shrugs. He always seems rather bored and is often found taking part in, or being the catalyst of, mischief. Many would also say that he doesn't hold his own life in very high regard.
All that being said, this isn't actually who Haruka is. These are all learned traits that jail him behind emotional walls. He feels very deeply, and fear of being close with anyone prevents him from expressing it. Often times Haruka's actions betray his attitude. If a complete stranger near him needs help, sure he might make it seem like an annoyance or that "he was there already so why not", but without fail he'll help that person with no regard for his personal safety. He pays attention to others' wants and needs, and if he can make someone's day a little bit better or easier without getting attention, he will.
If you manage to get close to Haruka, and you're alone with him, he's almost an entirely different person. He's pensive and thoughtful, caring and considerate. He'll give a glimpse into his mind to show that inside, he genuinely regrets the persona he hides behind and simply isn't able to be any other way.
- Character History:
- As a child Haruka never seemed cut out for the life of a ninja. Not that he wasn't talented, or that he was too timid, but that he didn't have the heart for it. He didn't have a mean streak in him and wasn't competitive. He lacked motivation and abhorred violence. As one can imagine this didn't sit right with most of his clan, a clan of warriors. Could they allow such a powerful Kekkei Genkai into the hands of someone who would likely die on his first real mission and expose it's secrets to a rival village? Should they waste the time on his training and a spot in the Academy when both things would be better suited for anyone else?Fortunately for the clan, and unfortunately for Haruka, these questions would never have to be answered. Life became terribly cruel to Haruka. And as a powerless child he could do nothing to stop it. Tragedy after tragedy in rapid succession began to take large chunks out of a fun-loving and caring kid's fortitude. He was still growing; physically, mentally, and emotionally. He couldn't make heads or tails about why the only people who cared and appreciated him for being a gentle light in a violent world were being torn away one by one. He began to believe in gods just so he had something to resent. Existing in this misery bled from days, to months, to years. He became a teenager. Sure, the losses may have stopped when he had nothing left he held dear, but the world was a perpetual shade of gray. He drew breath but wasn't alive. Tears had long since dried up. He couldn't raise his eyes from the ground. He didn't know the sound of his own voice. He couldn't bring himself to take part in any aspect of life. He didn't attend the Academy and didn't associate with any of his peers or his clan.
In this pit is where Haruka the child officially died. While wandering absent-mindedly outside of the village Haruka was kidnapped by a group of bandits. Blessings can come in many forms and are not always apparent right away. To this day, Haruka can't remember exactly what happened to him for the two months he was captive. He doesn't remember who rescued him (I'm totally open to discuss if someone wants to be this person). All he has are scars up and down his body and a foggy recollection of screaming. A searing pain fills his head when he tries to recall the past and he blacks out without fail. But being that close to death sparked something in him. A fire to live. A furnace that melted away everything he was and reformed him into the person he is today. All things considered, Haruka could have come back from this experience a broken man; a maniac. Instead, it simply shaded the person he used to be with different colors. Strange colors. Mismatched colors. But even colors that don't make sense are better than none at all.
Haruka looks back on the person he was as a kid with disdain. He blames himself and how he was for all of the terrible things that happened to him. He joined the Academy where he excelled and fully devoted himself to the life of a ninja. Much to the approval of his clan he showed surprising aptitude with ice release, taking to the kekkei gekai like a fish to water. Weaving hand signs seemed to be easier for him than many others, and he showed aptitude for one-handed seals. He wasn't the strongest but was nimble and light on his feet. Accurate with shuriken and kunai. However, this devotion to the shinobi way is Haruka running from himself. Pushing down anything that might really matter to him in an effort to not be hurt by loss ever again. If you asked him, Haruka would not be able to tell you what he wants in life. What's left for him? What kind of difference does he want to make? Does it even matter? Haruka doesn't know where to begin and it haunts him like the ghosts of his childhood.
- Major Present Day Events:
Last edited by Yuki Haruka on Tue Jul 30, 2024 1:23 pm; edited 5 times in total