Nakaba also was focused on his environment, but to him the forest was just another obstacle. A tree was a wall, and a branch no more than an inconvenience between himself and his goal. It wasn't news to him that he had much to learn, but until you come up against it, you simply do not know what you do not know. Without hesitation Nakaba followed Ghost into the canopy keeping track of him as he went further and further in. Ghost would release his body flicker to create more of the puppets between them, Nakaba couldn't help but immediately see applications of this strategy that he could immediately implement into his fighting strategy. This one move alone made Nakaba respect his opponent. He would yell out to shake his opponents resolve, and make him make a mistake. It would be a gamble, but possibly worth it.
"Even though you can freely manipulate these puppets. You still need that hand seal to make them explode. As long as I know that, these slow things have no chance against me."He'd think to himself
As long as I can keep him in my sights, I can avoid the brunt of the explosion.He'd followed in a straight line towards Ghost meaning that the other ninja simply had to leave his reinforcements in his wake to slow Nakaba down, but that wouldn't prove to be a problem. They were oppressive enough to warrant another gear shift though as Nakaba balled his chakra up even tighter. He was firing on all cylinders now.
That bird was able to carry a fully grown adult. I should assume that these guys are also at least that strong. With a deep inhale Nakaba's awareness rippled through his body outwards. How his muscles moved under his skin, how his weight was distributed into the ground, the motion of the air moving the hairs on his skin. The wind against his palm.
FLASHBACK. Nakaba sat in front of the old sages of the Chang Monastery. A woman responded to one of Tōru's quips with a gentle voice withered by time. As soft as her voice was he could still here her from this great distance.
"Tōru, Nakaba, you might be right this old woman does need help with her day to day activities. It is the privileged of old age that the young may lend us aid where we are no longer able to command our bodies as we once used to be able to." Thunder would replace the gentle breeze that was once her voice.
"Do not conflate weakness with impotence!" In the blink of an eye the old woman would close a distance of 50 meters and make contact with his all white Gi. Nakaba's stomach curled, he'd was told to fast today, part of why he'd been sassy with his instructors to begin with. He immediately regretted his back talked as he felt a ripple of power radiate through his ribs. Barely enough time to reinforce them with chakra, he felt the stone under his feet crack as he was certain his ribs would have.
"Even a falling leaf, can crack boulders." END FLASHBACK.
Leaf meeting Stone. Nakaba made contact with the first of the humanoid puppet-things. He'd hit it with enough force to fracture boulders and shatter bones [Activating Arhat fist. Using Shatter Palm]. His right hand would plow [Str: B, Crd C+] into the creature, where he perceived its center of gravity. It was enough force to break down most jutsu [C Rank or lower].
It's sticky. I made a mistake. Nakaba would stop his forward momentum pulling out Inherent Duality with his left hand. With a flash [Using full Crd: A], he'd make three slashes, cutting an equilateral triangle out of the clay thing with his sword now covered in a white aura. For those who'd met the legendary figure, for a moment he would be a mirror of the Seventh Hokage as the light from the canopy caught his eyes and made them shimmer.
- Suggestions:
I would consider apping individual forms that could be used with your C1 Jutsu, while these Jutsu are great swiss army knives it is possible to achieve novel combos with this kind of Jutsu. I used to play a character that used Super Beast scroll, and you can get more stats out of your guys with specifically tailored Jutsu. For example, your bird could have been apped with B-Rank speed and Con as per the limitations of the jutsu, or you could produce meter wide swarms of spiders with a variant Jutsu. You could also app Jutsu that could let you add effects to your "detonation". Critters can normally be approved with the pet or summon rules, but I'd check with staff to see how much "bang" for your buck you can get from this tech.
Some similar Jutsu I've gotten approved:
- Great Owl:
Name:Super Beast Imitating Drawing: Great Owl
Rank: A-Rank
Power: A-Rank
Activation Cost: A-Rank [20]
Upkeep Cost: B-Rank [10]
Range: 250 meters
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Guild Secret
Requirements: Ink/Paint, Brush, Scroll
Parent Technique: Super Beast Imitating Drawing
Hand Seals: Seal of Confrontation
Description: The Super Beast Imitating Drawing is a technique that allows the user to animate ink drawings, which act upon the user's will. Using chakra-infused ink, the user can quickly and expertly draw objects onto their scroll. The moment the brush is removed from the scroll, the images leap from the paper, grow to life-size, and act according to the user's will.
This Super Beast is an owl 3 meters long with a 9 meter wingspan that gives it the gift of flight. The Owl has Stats as follows:
Strength: B
Constitution: D
Speed: A
Coordination: C
Stamina: N/A
Perception: A
Intelligence: N/A
Weaknesses:The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination.
- Pigment Prosthesis:
Name:Super Beast Imitating Drawing: Pigment Prosthesis
Rank: A-Rank
Power: B-Rank
Activation Cost: A-Rank [20]
Upkeep Cost: B-Rank [10]
Range: 3 Meters
Speed: N/A
Element: N/A
Skill: Fuuinjutsu & Ninjutsu
Classification: Personal | Guild Secret
Requirements: Ink/Paint, Brush + B-Rank Coordination
Parent Technique: Super Beast Imitating Drawing
Hand Seals: Seal of Confrontation
Description: The Super Beast Imitating Drawing is a technique that allows the user to animate ink drawings, which act upon the user's will. This variation seals that creature into the user's body. Using chakra-infused ink, the user can quickly and expertly draw seal in the shape of a snake on their back that then becomes permanent. This seal can allow the user to spawn a Super Beast that is anchored to the seal and acts as an additional limb by making the seal of confrontation allowing the snake to freely spring to life out of or retract it back into the seal. It for all intents and purposes a 3 m long, prehensile tail that is shaped like a painted snake. It acts according to the user's will as long as they can circulate chakra through the seal constantly and carefully [requires B-Rank Coordination]. While sealed the Snake requires no upkeep cost. The Snake has Stats as follows:
Strength: B
Constitution: B
Speed: D
Coordination: C
Stamina: N/A
Perception: D
Intelligence: N/A
Weaknesses: The tattoo lasts until the seal is broken, the Super Beast within is destroyed, or the user drops below 30 chakra after which it fades. This jutsu can only be applied to oneself and reapplication of this seal replaces the previous seal. The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination.
- Hachiman:
Name: Super God Imitating Drawing: Hachiman: Peerless One Drawing Atop the Blossoming Mountain
Rank: S-Rank
Power: S-Rank
Activation Cost: S-Rank [30]
Upkeep Cost: A-Rank [20]
Range: 500 meters
Speed: S-Rank
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Super God Imitating Drawing
Hand Seals: Rat → Tiger → Seal of Confrontation
Description: The Super God Imitating Drawing is an improved version of Super Beast Imitating Drawing. Rather than drawing animals, the user draws a muscular humanoid with a bow to overwhelm their enemy with a volley of arrows. This humanoid can range in size from anywhere between the sizes 2 and 50 meters tall. The creature can fire arrows from the bow that appear as it draws in a variety of combinations. At its most basic it can fire a single S-Rank arrow or 3 A-Rank arrows. Instead of firing an A-Ranked arrow it can instead fire 2 B-Ranks, 4 C-Ranks, 8 D-Ranks, or 32 E-Ranks. The arrows scale in size with the Hachiman drawing [half his height in length, 5 cm in radius], so they can be meters long. They have a range of 500 meters and have a speed of S-Rank
Hachiman has the following stats:
Strength: C
Constitution: B
Speed: C
Coordination: A
Stamina: N/A
Perception: A
Intelligence: N/A
Weaknesses: The rank of the arrows can be deduce by a ninja with either S-Rank Perception or B-Rank Perception and Intelligence.
The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination.
- Consumption:
Name: Ink Flush: Malignant Consumption of a the Divine Fruit
Rank: A
Power: A
Activation Cost: A-Rank [20]
Upkeep Cost: B-Rank [10] (Conditional)
Range: 200 m
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Custom
Requirements: N/A
Parent Technique: Chakra Drain and Ink Flush
Hand Seals: Monkey -> Horse -> Snake then Seal of Confrontation Maintained (Conditionally)
Description: The user pours ink onto a solid or liquid surface creating a 1 m diameter cluster of 30, tiny snakes can move equally fast in water and on land and specialize in swarming a single enemy. Once on a post, when a snake makes contact with a target it latches to the target and deplete 10 chakra from the target. After each full post of contact one of three things happens.
Malign consumption: The snakes drain the target of 25 chakra and begins to replicate to surround the target creature growing in radius by one meter until it surrounds the target. If the target is surrounded already the cluster will stop growing unless another target with similar chakra is within range, in which case it will create a new 1 m diameter cluster of 30 snakes to go after the other target. This jutsu parasitically maintains itself and treats the target as the caster while siphoning their chakra. This means the maintenance cost doesn’t have to be paid by the caster and the hand seal doesn’t have to be maintained.
Benign consumption: The snakes end one jutsu active on the target with an activation cost of 25 or less, and drains the target and the user of that much chakra, and the jutsu ends.
Venom: The snakes increase the maintenance and activation cost of all jutsu the target uses by 10. This cannot exceed a total extra cost of 25 chakra per post.
Weaknesses: Because the snakes in this jutsu are controlled by the user, they are mindless, unlike most Super Beasts. If a snake attaches to a target with base A-Rank Intelligence they can intuitively deduce, after one round, that they can take possession of the technique as well as how. This requires the target pay the maintenance cost and maintain the seal of confrontation. They can direct the jutsu flawlessly or deactivate it once this condition is met. This A-Rank Intelligence threshold is reduced by one tier every round, resetting at the end of the thread. A target with base S-Rank or higher intelligence can take over the jutsu immediately.
If half the snakes or more are destroyed the jutsu ends.
- Jutsu used:
Chakra Suppression Maintained
Chakra usage
-1 CP Arhat Fist
-3 CP Slamming Palm
Activating Inherent Duality -10 Chakra
- Arhat Fist:
Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
- Shatter Palm:
Name: Shatter Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
- Inherent Duality:
Name: Twin Blade: Inherent Duality [Re-skinned Refined Katana]
Item Rank: B
Material Rank: "Shop Grade Materials"
Units Used: 1
Description: A sharp katana with a straightforward purpose: Cut. This blade has a
yellow samegawa and a black tsuka-ito. A Shinobi must wield their blade in defense of their village. It is the purpose of that blade to protect and to kill. The wielder must decide which of those is their priority.
Enchantment: This blade is easily infused with chakra, and gives the user access to non-elemental Chakra Flow, which can only be used on this blade. If the user has neither Bukijutsu nor Kenjutsu, the Technique gains an activation cost of 10 chakra and has a maintenance cost of 5 chakra. The Chakra Flow technique imbued in this weapon is empty and white, but it is free to have the color changed based on the properties or qualities of the user.
- Chakra Flow:
- Code:
[b]Name:[/b] Chakra Flow
[b]Rank:[/b] C
[b]Power:[/b] C
[b]Activation Cost:[/b] N/A
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] 0 - 5 in.
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Kenjutsu/Bukijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] None
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
[list]
[*][b]Earth:[/b] Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
[*][b]Fire:[/b] Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
[*][b]Lightning:[/b] Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
[*][b]Wind:[/b] Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
[*][b]Water:[/b] Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
[/list]
[b]Weaknesses:[/b] N/A
Requirement: None
Attunement Slot: No
Crafting Time: Instant
Yield: 1
Cost: 20,000 + 30,000 [Reforge]