Name: Tenshi Fujio
Age: 16
Gender: Male
Village: Kirigakure no Sato (Refugee from Suna)
Rank: Genin
Title: N/A
Clan: Fujio
Bloodline: Scorch Release (To be unlocked later)
Element(s): Fire Release
Skill(s): Ninjutsu, Kenjutsu
Experience: 2250
Spedable Exp: 0
Ryo: 1,005,000
Renown: 0
Stats
Strength: C
Constitution: D
Stamina: D
Speed: C
Coordination: C
Intelligence: C
Perception: D
Unique Abilities: One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Experience Advantage -100 Exp Debt
Age: 16
Gender: Male
Village: Kirigakure no Sato (Refugee from Suna)
Rank: Genin
Title: N/A
Clan: Fujio
Bloodline: Scorch Release (To be unlocked later)
Element(s): Fire Release
Skill(s): Ninjutsu, Kenjutsu
Experience: 2250
Spedable Exp: 0
Ryo: 1,005,000
Renown: 0
Stats
Strength: C
Constitution: D
Stamina: D
Speed: C
Coordination: C
Intelligence: C
Perception: D
Unique Abilities: One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Experience Advantage -100 Exp Debt
- Ninjutsu:
- Non-Elemental:
- E-Rank:
- Clone Technique:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- D-Rank:
- Body Flicker Technique:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- C-Rank:
- B-Rank:
- A-Rank:
- S-rank:
- Katon:
- E-Rank:
- D-Rank:
- C-Rank:
- Exploding Flame Shot:
- Name: Exploding Flame Shot
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 per 2 shots
Range: Refer to Projectile rules
Speed: Refer to Projectile rules
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit -> Dog -> Ox
Description: By creating fire from their hands, this technique allows the user to throw two balls of flame which are able to either cause fiery explosions on impact or set the target on fire. These explosions have a five-meter diameter to them, catching others in them if necessary.
Weaknesses: N/A
- B-Rank:
- A-Rank:
- S=Rank:
- Kenjutsu:
- E-Rank:
- D-Rank:
- C-Rank:
- Kendo:
- Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
- Chakra Flow:
- Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
- B-Rank:
- A-Rank:
- S-Rank:
- Equipment:
- Simple Katana:
- Name: Simple Katana
Item Rank: C
Material Rank: Shop Grade Materials
Description: A Simple Katana.
Requirement: N/A
Attunement Slot: N/A
Last edited by Tenshi on Wed Jun 12, 2024 11:33 pm; edited 8 times in total