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    Mystery of Masaru

    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Mystery of Masaru Empty Mystery of Masaru

    Post by Masaru Fri Jun 12, 2020 4:48 am

    Approved Techs

    Overdrawn ~ Known:

    One Thousand Blades ~ Known:

    Molten Steel ~ Known:

    Binding Shackles ~ Known:

    Guren ~ Known:

    Rain of Terror ~ Known:

    Arc Sparrow ~ Known:

    Archer's Draw ~ Known:

    Hontodan ~ Known:

    Phantom Arrow ~ Known:

    Preserve ~ Known:

    Contract Negation ~ Known:

    Heaven Piercer ~ Known:



    Last edited by Masaru on Tue Nov 15, 2022 1:03 am; edited 1 time in total


    _________________
    Character Update: Link
    Known Techniques: Link
    Ryuko
    Ryuko
    Wanderer
    Wanderer
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Posts : 2197
    Join date : 2017-09-29

    Mystery of Masaru Empty Re: Mystery of Masaru

    Post by Ryuko Fri Jun 12, 2020 8:19 pm

    Masaru wrote:
    Approved Techs

    Overdrawn ~ Known:

    One Thousand Blades ~ Known:

    Molten Steel ~ Known:

    Binding Shackles ~ Known:

    Guren ~ Known:

    Rain of Terror ~ Known:

    Arc Sparrow ~ Known:

    Archer's Draw ~ Known:

    Hontodan ~ Known:

    Phantom Arrow ~ Known:

    Preserve ~ Known:

    Contract Negation ~ Known:

    Heaven Piercer:

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Mystery of Masaru Empty Re: Mystery of Masaru

    Post by Masaru Fri Nov 11, 2022 1:55 am

    Name: Seismic Sense
    Rank: S
    Power: N/A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: 500 Meter Radius
    Speed: N/A
    Element: Doton | Koton (optional)
    Skill: Sensory
    Classification: Secret
    Requirements: Sensory Skill
    Parent Technique: Sensing Technique
    Hand Seals: Ox, Snake, Dragon (bare feet must be touching ground)
    Description: The User is Capable of pushing chakra out from the bottom of their feet into the ground spanning a 1km diameter with the user in the center of this area. This technique enables the user to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, feeling even the slightest of vibrations cause by touching Earth or even Metal if the user has Koton. Anything and everything the moves across the ground within the area causes vibrations, from footsteps to small minor changes in the person's stance or a light rain fail. Through this the user is able to instantly get a constantly updating map within their mind of the immediate surrounding of them up to 500 meters in every direction. Alternatively the user is capable of expending (1) Chakra as they slam their foot down release a burst of chakra that works like Sonar, but through earth and metal. This burst allows the user to see a complete layout of the area around them, anything that is touching the ground can be seen even if they are not moving. from trees and other plant life to buildings, including underground tunnels or buildings.
    Weaknesses: The user cannot sense things that are not causing vibrations upon the ground, meaning standing still, or moving through the air without touching the ground renders this technique unable to sense them. This technique cannot detect jutsu, except jutsu that interact with the earth therefore causing vibrations. Additionally this technique is ineffective on sand or sand like areas.

    Name: Steel Release: Shrapnel Storm
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 60 Meter Radius
    Speed: B+
    Element: Koton
    Skill: Ninjutsu
    Classification: Tetsudashi Clan Exclusive
    Requirements: Steel Release (lv2)
    Parent Technique: -
    Hand Seals: Monkey, Bird, Dog, Ox
    Description: The user creates hundreds of sharp pieces of steel shrapnel no larger than a shuriken in multiple layered circles around their body. Before launching the shrapnel in all directions around them, at B+ Speed over a 60-meter radius before they dissipate. This shrapnel can operate like standard Shuriken with the exception that they are Stronger quality than that of a market shuriken and are instead the rank that the user's steel release grants for weapons created from them.
    Weaknesses: A B-Rank Katon technique can melt the shrapnel before it can reach the target.

    Name: Steel Release Steel Guardian
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-100 Meters
    Speed: -
    Element: Koton
    Skill: Ninjutsu
    Classification: Tetsudashi Clan Exclusive
    Requirements: Steel Release lv 3
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: This technique allows the user to create a large, humanoid creature composed of Steel that can be formed from a pre-existing source of Metal. Makes the creation process within the post. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.

    Strength: S
    Constitution: S
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will melt away. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Katon techniques A-rank or higher will destroy the golem entirely without taking in account its durability.

    Name: Steel Coffin
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 25 Meter Radius
    Speed: B+
    Element: Koton
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Koton (Lv2)
    Parent Technique: -
    Hand Seals: Dragon | Tiger | Ox | Foot Slam
    Description: slamming their foot on the ground the Tetsudashi is capable of choosing a point within the 25 Meter Radius, instantly converting the area into steel before rapidly raising to surround a target in a steel coffin, restricting the targets movements and preventing escape as well as the formation of handseals as the coffin is extremely tight fit as the steel conforms to the targets shape the instant of imprisonment. Through this technique Masaru is able to drain 15 chakra from the target trapped within per post that they are trapped. This coffin is transportable through the use of the Tetsudashi's own free form manipulation of steel, this allows them to effectively cause the coffin to float through the air as they move their target to a prison cell.
    Weaknesses: those with S-Rank strength can break free, techniques from the outside of S-Rank or higher can destroy the coffin though would also injury the one inside.

    Re-Apping previously Approved Technique

    Name: Heavenly Piercer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 150 meters
    Speed: A++
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: {Taught by Masaru}
    Parent Technique: -
    Hand Seals: Requires a Full post of holding the half-dragon handseal to prepare
    Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 1-meter around the users arm at the base that gradually thins into a point, reaching a total length of 5-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is up to 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.

    Alternatively, this technique can be released early, in same post as it was created. Doing so however removes it's ability to ignore the first jutsu it contacts, effectively making it less powerful yet still deadly.

    Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.


    _________________
    Character Update: Link
    Known Techniques: Link
    Data_Sora
    Data_Sora


    Village : N/A
    Posts : 485
    Join date : 2020-06-06

    Character File
    Skills & Elements: None
    Class: C
    Ryo: 0

    Mystery of Masaru Empty Re: Mystery of Masaru

    Post by Data_Sora Tue Nov 22, 2022 6:57 pm

    Masaru wrote:Name: Seismic Sense
    Rank: S
    Power: N/A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: 500 Meter Radius
    Speed: N/A
    Element: Doton | Koton (optional)
    Skill: Sensory
    Classification: Secret
    Requirements: Sensory Skill
    Parent Technique: Sensing Technique
    Hand Seals: Ox, Snake, Dragon (bare feet must be touching ground)
    Description: The User is Capable of pushing chakra out from the bottom of their feet into the ground spanning a 1km diameter with the user in the center of this area. This technique enables the user to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, feeling even the slightest of vibrations cause by touching Earth or even Metal if the user has Koton. Anything and everything the moves across the ground within the area causes vibrations, from footsteps to small minor changes in the person's stance or a light rain fail. Through this the user is able to instantly get a constantly updating map within their mind of the immediate surrounding of them up to 500 meters in every direction. Alternatively the user is capable of expending (1) Chakra as they slam their foot down release a burst of chakra that works like Sonar, but through earth and metal. This burst allows the user to see a complete layout of the area around them, anything that is touching the ground can be seen even if they are not moving. from trees and other plant life to buildings, including underground tunnels or buildings.
    Weaknesses: The user cannot sense things that are not causing vibrations upon the ground, meaning standing still, or moving through the air without touching the ground renders this technique unable to sense them. This technique cannot detect jutsu, except jutsu that interact with the earth therefore causing vibrations. Additionally this technique is ineffective on sand or sand like areas.

    Name: Steel Release: Shrapnel Storm
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 60 Meter Radius
    Speed: B+
    Element: Koton
    Skill: Ninjutsu
    Classification: Tetsudashi Clan Exclusive
    Requirements: Steel Release (lv2)
    Parent Technique: -
    Hand Seals: Monkey, Bird, Dog, Ox
    Description: The user creates hundreds of sharp pieces of steel shrapnel no larger than a shuriken in multiple layered circles around their body. Before launching the shrapnel in all directions around them, at B+ Speed over a 60-meter radius before they dissipate. This shrapnel can operate like standard Shuriken with the exception that they are Stronger quality than that of a market shuriken and are instead the rank that the user's steel release grants for weapons created from them.
    Weaknesses: A B-Rank Katon technique can melt the shrapnel before it can reach the target.

    Name: Steel Release Steel Guardian
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-100 Meters
    Speed: -
    Element: Koton
    Skill: Ninjutsu
    Classification: Tetsudashi Clan Exclusive
    Requirements: Steel Release lv 3
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: This technique allows the user to create a large, humanoid creature composed of Steel that can be formed from a pre-existing source of Metal. Makes the creation process within the post. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.

    Strength: S
    Constitution: S
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will melt away. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Katon techniques A-rank or higher will destroy the golem entirely without taking in account its durability.

    Approved

    Name: Steel Coffin
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 25 Meter Radius
    Speed: B+
    Element: Koton
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Koton (Lv2)
    Parent Technique: -
    Hand Seals: Dragon | Tiger | Ox | Foot Slam
    Description: slamming their foot on the ground the Tetsudashi is capable of choosing a point within the 25 Meter Radius, instantly converting the area into steel before rapidly raising to surround a target in a steel coffin, restricting the targets movements and preventing escape as well as the formation of handseals as the coffin is extremely tight fit as the steel conforms to the targets shape the instant of imprisonment. Through this technique Masaru is able to drain 15 chakra from the target trapped within per post that they are trapped. This coffin is transportable through the use of the Tetsudashi's own free form manipulation of steel, this allows them to effectively cause the coffin to float through the air as they move their target to a prison cell.
    Weaknesses: those with S-Rank strength can break free, techniques from the outside of S-Rank or higher can destroy the coffin though would also injury the one inside.

    Chakra Drain may need to be lowered. Will revisit.

    Re-Apping previously Approved Technique

    Name: Heavenly Piercer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 150 meters
    Speed: A++
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: {Taught by Masaru}
    Parent Technique: -
    Hand Seals: Requires a Full post of holding the half-dragon handseal to prepare
    Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 1-meter around the users arm at the base that gradually thins into a point, reaching a total length of 5-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is up to 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.

    Alternatively, this technique can be released early, in same post as it was created. Doing so however removes it's ability to ignore the first jutsu it contacts, effectively making it less powerful yet still deadly.

    Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.

    Approved


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