Parasitic Insects Aburame are in tune with all insects no matter the species and are able to communicate. They can have any combination of the insects they unlock and hold up to 1,000 of them, total. This would exclude the Rinkaichu, since they are rather small. The user would have to mention WHICH bugs they have (upon entering a thread), out of the 1000 they can carry, belong to which bug. This does not include Rinkaichu as they'll kill the other bugs.
Example: So if an Aburame has Kikaichu and Shokaichu, they can allot 700 of the bugs to Kikaichu while the remaining 300 is Shokaichu. **These bugs may be bought in any order.
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Bug Name: Kikaichū Bug Rank: E (starting bug) Bug Range: 0-100m from the user Bug Skill: -- Bug's Appearance: See picture Bug's Effect: The kikaichū ( Literally meaning: Parasitic Destruction Insects) are a species of small, beetle-like insects that are bred and utilised exclusively by the Aburame clan, forming the basis for their unique techniques. The most common use of the kikaichū in combat is to silently ambush an opponent and drain them of their chakra before they notice the bugs at work using the Mushi Dama technique. This process can leave the victim with so little chakra that they are unable to move or fight back. In the anime, with proper control from the Aburame user, the kikaichū are also shown able to transfer their accumulated chakra to others targets, replenishing them. Other uses include simply tracking down a target, serving as a protective shield and as a prison to hold and detain a target in place. A female bug can be left on a target and then they can be tracked by smell, or scout bugs can be sent out and return to tell the host information about the area. The male bug can track the female out from a maximum of 500m. Thanks to the kikaichū, Aburame clan members are experts in espionage and search-and-seizure missions. The kikaichū are revealed to be unaffected by genjutsu because of their simple nervous systems. The kikaichū are also shown to possess the ability to quickly mutate and evolve, making them better equipped for a battle. The host can then cultivate these specific bugs to increase their numbers, improving the swarms' overall survival rate should the same opponent be encountered again. Seeing that the Kikaichū have short lifespans and they are always reproducing, just not as fast as they would should you use Secret Technique: Insect Cocoon, this results in the Kikaichū reproducing 50 by themselves no jutsu needed each post. Although with this, an Aburame cant reproduce more than they are able to equip so if they only used 975 bugs the will not receive a full 50, only 25 seeing that the max is 1000. This trait is also nullified if the Aburame is using a specific jutsu that requires the use of the bugs. 1 Kikaichū drains .1 chakra within each post attached to victim Bug's Stats: :: Constitution: E :: Speed: B Bug Name: Shōkaichū EXP Cost: 200 EXP Bug Rank: E Bug Range: 30m Sensory Range if the bug is within the user | 300m Sensory if dug into the ground Bug Skill: Sensory Bug's Appearance: See picture Bug's Effect: They resemble worms. They can dig into the ground and locate chakra signatures that they then report to their respective Aburame. They are only able to sense for 2 posts maximum. Drawbacks: They are only able to sense chakra touching the ground so if a target were to fly they would not be very affective. Bug's Stats: :: Constitution: E :: Speed: E Bug Name: Bikōchū EXP Cost: 100 EXP Bug Rank: D Bug Range: 100m from the user Bug Skill: N/A Bug's Appearance: See picture Bug's Effect: They are able to remember the first scent they detect upon hatching and, for their entire lives, can track that scent. The tracking extends to 1 kilometer Drawbacks: They can only track the scent that is captured when hatched meaning you can only use this bug's hatching every 2 weeks IC. Bug's Stats: :: Constitution: E :: Speed: D Bug Name: Kidaichū EXP Cost: 500 EXP Bug Rank: A Bug Range: 100m from the user Bug Skill: N/A Bug's Appearance: See picture Bug's Effect: Insects that are bred and utilised by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to roughly half the size of the host. The bugs eat 5 chakra from their victim per post and reach full growth once it reaches 30 chakra total per insect . Drawback: To keep the bugs from devouring the host however the host must feed chakra into the bug. .1 chakra per Kidaichū. May only plant up to 2 Kidaichū into a single host at any time. Bug's Stats: :: Constitution: E [A after it matures] :: Speed: D [C after it matures] Bug Name: Rinkaichū EXP Cost: 750 EXP + Clan Leader Bug Rank: S Bug Range: Touch Bug Skill: Ninjutsu Bug's Appearance: See picture Bug's Effect: These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase their chances of hitting the target. The rinkaichū are akin to viruses, spreading rapidly and multiplying as they thrive on living cells. They require living flesh to survive on, and will die shortly if their hosts do, or if they leave a body for a period of time. These insects are considered to be rare, even amongst the Aburame clan. After making contact the bugs begin to start takeover immediately. Mostly depending on where they are first hit. Each post the bugs move a foot in every direction. So if the bugs are connected through the victims arm it may take 2 posts to take over but for a chest/back area it may take 4 posts to complete a takeover but at that point its almost a for sure death. Drawbacks: The user needs to make direct contact by using their own skin, as in, the bugs can't exist on the user's clothing; when living on the host body, they will kill any other insect, meaning that they are the only type a person can use; they can be killed by specific antibodies that can be created by any Aburame Chemist that can use them. Bug's Stats: :: Constitution: E :: Speed: B Creating Custom BugsUse the following format to create your bugs: - Code:
[b]Bug Name[/b]: [b]Bug Rank[/b]: [b]Bug Range[/b]: [b]Bug Skill[/b]: [b]Bug's Appearance[/b]: [b]Bug's Effect[/b]: [b]Bug's Stats[/b]: :: Constitution: :: Speed: To determine the bug's stats, it relies on the bug's Rank. The bug's stats are as follows: :: E Rank Bugs: Total of 0 stat raises :: D Rank Bugs: Total of 1 stat raise :: C Rank Bugs: Total of 2 stat raises :: B Rank Bugs: Total of 4 stat raises :: A Rank Bugs: Total of 5 stat raises :: S Rank Bugs: Total of 7 stat raises **NOTE: Raising bug's stats to S Rank will still cost 2 stat raises. **NOTE: Boosting your bug's stats will work just the same as boosting a player's stats via the Boosting Rules. Skills for the bugs work just like creating standard jutsu. Bloodline Limits & Drawbacks All bugs are weak to the katon element. The user's bugs that attack a target's chakra may not target Senjutsu Chakra unless the user also has access to Senjutsu Chakra. The bugs cannot attack a target's Bijuu Chakra. |
Aburame Clan Techniques Everyone, in the Aburame Clan, starts with: Name: Parasitic Destruction Insect Technique Rank: B Power: N/A Activation Cost: N/A Upkeep Cost: N/A Range: N/A Speed: N/A Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Aburame Clan Parent Technique: N/A Hand Seals: N/A Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Although this is a clan ordeal, one may go through a series tests that the Aburame Clan leader must put them through to be accepted into the Aburame Clan and obtain the Parasitic Destruction Insect Technique.Every Aburame Clan member has this technique to start with. Weaknesses: E Rank Techniques
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Name: Secret Technique: Insect Gathering Rank: E Power: N/A Activation Cost: 1 Upkeep Cost: N/A Range: N/A Speed: N/A Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Parent Technique: N/A Hand Seals: Ram Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects. Weaknesses: Weak to Katon
D Rank Techniques
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Name: Human Cocoon Technique Rank: D Power: D Activation Cost: 3 Upkeep Cost:N/A Range: Touch Speed:N/A Element:N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique:N/A Hand Seals:N/A Description:The user creates a cocoon around themselves to use it as a waterproof "sleeping bag". It can also be used to hide from enemies or to spy on them. Weaknesses: Weak to Katon. Name: Secret Technique: Insect Cocoon Rank: D Power: D Activation Cost: 3 Upkeep Cost: 3 Range: N/A Speed: N/A Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Parent Technique: N/A Hand Seals: Ox → Dog → Bird → Ram Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. Generates 200 Kikaichū each post. It also halves the time it takes for the Bikōchū to hatch. Weaknesses: However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.
C Rank Techniques
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Name: Secret Technique: Insect Sphere Rank: C Power: C Activation Cost: 5 Upkeep Cost: N/A Range: 100m Speed: B Rank Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: The user sends their kikaichū to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow. At least 400 Kikaichū must be used in this jutsu. Weaknesses: Weak to Katon Name: Insect Clone Technique Rank: C Power: C Activation Cost: 5 Upkeep Cost:1 Range: 100m (kikaichū) Speed: User Speed Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: N/A Hand Seals: N/A Description: A secret technique exclusive to the Aburame clan, where hundreds of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. When struck, the clone falls apart into its component, bugs. It can be risky for the foe to go into close combat with an insect clone since the kikaichū can drain their chakra on contact. Also, because it's made of bugs, it can reform almost instantly. They clone cannot talk and you must use at least 500 kikaichū to make the clone. It can only use Aburame clan jutsu and Taijutsu. The C-Rank Insect Clone would be able to withstand all D-Rank Ninjutsu (if its power is listed as C), but would be dissipated by a C-Rank or destroyed by a B-Rank. Weaknesses: Weak to Katon. Name: Insect Jamming Technique Rank: C Power: B Activation Cost: 10 Upkeep Cost: Range: 100m Speed: B Rank Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. Seeing that the insects feed off the host before being spread out the cost is expensive this technique lasts 7 posts. Weaknesses: Weak to Katon Name: Insect Deception Technique Rank: C Power: C Activation Cost: 5 Upkeep Cost: N/A Range: 20m Speed: B Rank Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: N/A Hand Seals: Tiger → Technique specific seal Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. The technique isn't as effective if the opponent has chakra reserves which surpass the kikaichū's capacity to feed on said chakra. 200 kikaichū are the minimum used in this technique. Boosts each Kikaichū drain to .2. Weaknesses: Weak to Katon.
B Rank Techniques
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Name: Secret Technique: Insect Tornado Rank: B Power: B Activation Cost: 10 Upkeep Cost: 5 Range: 0-100m from the user Speed: B Rank Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target. Takes 2 posts to completely disintegrate the target, if only 1 post is let through the target will suffer deep cuts and chakra loss. Just like the Insect Sphere the Kikaichū follow the target. 800 Kikaichū are used for this technique. This drains 80 chakra per post seeing that the bugs drain .1 . Weaknesses: Weak to Katon Name: Insect Jar Technique Rank: B Power: A Activation Cost: 10 Upkeep Cost: 5 Range: 100m Speed: B-Rank Speed Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kikaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: A technique capable of protecting against attacks by using kikaichū to fly in a dome shape at high speed, similar to the Eight Trigrams Palms Revolving Heaven. While proving defensive, a sufficient amount of explosive force can break through it. A- Rank strength to break through it. As far as other jutsu are concerned, the immense speed of the kikaichū and the amount of kikaichū involved boosts this technique to the power of a Rank-A. Weaknesses: While Rank-A jutsu is needed to break through this, Katon only needs rank C to burn through it.
A Rank Techniques
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Name: Parasitic Giant Beetle Infestation Rank: A Power: N/A Activation Cost: 15 Upkeep Cost: N/A Range: N/A Speed: N/A Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame) Requirements: Kidaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: Following an Aburame clan member placing up to 2 kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size -- to about half the size of it's host. This increases the drain effect to 15 chakra per post . Seeing that the threshold is 30 it would take 2 posts for full maturity. When it reaches full maturity, each bug will deal A Rank piercing damage. This damage will ignore any Constitution bonuses offered by armor/weapons/etc and will ignore exterior armors such as Jinchuuriki cloaks and Lightning Release Chakra Mode (as an example) as these bugs attack from the inside and work their way out. Weaknesses: If the host is hit with an A Rank or higher Katon jutsu, before the bugs mature, the bugs will be forced out of the target. Name: Poison Cloud Technique Rank: A Power: A Activation Cost: 15 Upkeep Cost: N/A Range: Varies Speed: A Rank Element: N/A Skill: Ninjutsu Classification: Clan Exclusive (Aburame); Clan Leader Requirements: Rinkaichū Parent Technique: Parasitic Destruction Insect Technique Hand Seals: N/A Description: The user puts their hands together to form a small, poisonous smokescreen, the size of a marble, being the rinkaichu floating between the user's hands. This cloud spreads to a 10m 3 sphere around the user. Anyone who steps into this cloud will have their Constitution lowered by -1 Tier and take A Rank poison damage and will continued to deal A Rank poison damage to everyone in the area for as long as it's held. This jutsu will have it's range increased by 20m 3 every post, indefinitely, as long as the user remains still with this jutsu spreading. This poison effect will remain on the target for as long as they remain in the gas cloud. Once they exit the gas cloud, they will be affected by the poison damage and Constitution debuff for 3 posts. If the target re-enters the cloud, this timer will be reset. Rebreathers will not help against this poison cloud. Weaknesses: The technique does not go very far and the bugs die after 2 posts. This follows the same rules as other cloud-based poisons. The user must remain still for this jutsu to continue to spread. If the user moves, the jutsu will not continue to spread any further, but will remain on the field until blown away. An A-Rank antidote made specifically for this poison will cure this poison while any S-Rank antidotes will cure this poison -- however, walking back into the poison cloud will just re-poison the target.
S Rank Techniques
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Name: Jar of Poison Technique Rank: S- Rank Power: S Activation Cost: 5 points per corpse Upkeep Cost: N/A Range: +10m per corpse Speed: A-Rank Element: N/A Skill: Ninjutsu. Fuinjutsu Classification: Clan Exclusive (Aburame); Clan Leader Requirements: Rinkaichū Parent Technique: N/A Hand Seals: Ram Description: Using his rinkaichū, the User gathers multiple infected corpses (can be NPCs) and contains them within a barrier (of S Rank power) where the decaying flesh will release a gas that in time will ignite an explosion. Each corpse will house 25 Rinkaichu each post before ignition. Each corpse will extend the range that the Rinkaichu swarm can travel by 10m. Once the jutsu has been cast and the barrier is erected upon the corpses, the corpses will begin gathering Rinkaichu each post. After the fourth post, the gas building up will ignite and break the seal releasing all Rinkaichu at once. These Rinkaichu will do what Rinkaichu will do (see the insect for more details) Example: Rinkaichu can already travel 0-100m. If the user gathers 10 corpses, this will give the user an additional 1000 Rinkaichu and this swarm can travel up to 0-200m to do Rinkaichu things. This technique will cost 5 Chakra per corpse sealed behind the barrier. Weaknesses: Chakra Expensive
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