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    Shigo’s Sand Tomb of Techniques

    Shigo Kazehana
    Shigo Kazehana
    Stone Jounin Commander
    Stone Jounin Commander


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    Shigo’s Sand Tomb of Techniques Empty Shigo’s Sand Tomb of Techniques

    Post by Shigo Kazehana Fri Feb 24, 2023 12:01 pm

    APPROVED TECHS HERE


    A Rank:
    B Rank:
    C Rank:

    Template:


    Name:
    Rank:
    Power:
    Activation Cost:
    Upkeep Cost:
    Range:
    Speed:
    Element:
    Skill:
    Classification:
    Requirements:
    Parent Technique:
    Hand Seals:
    Description:
    Weaknesses:


    Last edited by Shigo Kazehana on Mon Mar 20, 2023 5:15 pm; edited 4 times in total


    _________________
    Stats
    • Strength: D
    • Constitution: D
    • Stamina: B (A)
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: C

    Attunements:
    Gourd of Wonders (Attuned)
    Magnetic Eye
    Shigo’s Sand Tomb of Techniques Cf538210
    Shigo Kazehana
    Shigo Kazehana
    Stone Jounin Commander
    Stone Jounin Commander


    Village : N/A
    Posts : 63
    Join date : 2023-01-10

    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Shigo Kazehana Fri Feb 24, 2023 12:12 pm

    Name: Sand Dome
    Rank: C/B/A/S
    Power: C/B/A/S
    Activation Cost: Varies
    Upkeep Cost: One rank below initial cost. Optional
    Range: 5m around
    Speed: Users base coordination
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet
    Parent Technique:
    Hand Seals: Boar->Ox->Ram
    Description: When Shigo performs the above handseals, a 5m wide diameter of a dome will surround Shigo. Depending on what materials she uses, the hardness of the dome can vary. If it’s just Sand, it will have a B rank hardness. If she were to incorporate a higher grade material such as Tetsudashi steel, the hardness would be elevated to A. If a basic melee attack were to hit with a rank higher, the dome would crumble and fall. This technique is to protect Shigo from hard hitting, large bound attacks. (Example: Airi’s Kamehameha Technique). If this attack were to be hit with one of the weaknesses, the initial hit would lower a rank, making Shigo take less damage. The cost of this jutsu will go based off the hardness. Higher Con, higher pay. The upkeep is considered optional. Shigo can either use it for one attack (one post) or keep it up longer. After the first post, an upkeep cost will be paid.
    Weaknesses: Raiton 1 ranks lower, Katon 1 rank lower can weaken it. 2 ranks lower of either however can completely nullify this jutsu. This technique can turn into a different material and shatter depending on the hardness of the material it turns into. (Katon to glass. Raiton to crystal)

    Name: Sand Mirage
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5 (optional)
    Range: 120m
    Speed:
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet Release
    Parent Technique: Body Flicker, Focused Amplification
    Hand Seals:
    Description: Using Shigo’s magnet release to her advantage, she lets the materials swirl around her, lowering the opponents perception by one tier. To the opponent, Shigo will look like she remains there and flickers away after a bit. In actuality, Shigo has moved so fast from the opponents perception that she will appear next to the opponent, her body flickering as she appears. This allows Shigo to have an open attack. If she were to change her direction, she will need to pay an upkeep cost. This would be considered a modification to Body Flicker.
    Weaknesses: Disruption in Magnetic forces can disrupt this modification.


    Name: Magnet Clone
    Rank: C
    Power: C
    Activation Cost: 1/10th of Total Chakra
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Kazehana Exclusive
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using Magnet as a medium, the user can create one or more clones of themselves by forming the clones from their gourd/storage unit or from around them if available. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Magnet Release techniques. When these clones are struck with a sufficient amount of force they will revert to their original material and return to the original space they came from. Due to magnet release, anything they touch can be magnetized as well, allowing Shigo to gain innate control over whatever they touch. B rank Jutsu’s from Raiton or Katon are able to disperse the magnetic charge, causing them to break out. However, steel release is prone and cannot get out unless they use a jutsu that is 2 ranks higher to resist. B rank strength is able to fight through it but with limited movement.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Regular Magnet Release weaknesses as well as if the property can be overridden, the clone is no longer viable.


    Name: Positive + Negative
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed:
    Element: Magnet
    Skill:
    Classification: Kazehana Exclusive
    Requirements: Magnet Release
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed.
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area.


    Name: Electro-Magnetic Kunai Launch
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 125m
    Speed: Users Coord
    Element: Magnet
    Skill: Ninjutsu
    Classification: Kazehana Exclusive
    Requirements: Magnetized Kunai
    Parent Technique:
    Hand Seals:
    Description: The user uses a magnetically charged kunai and then blast it from between their arms by shunting magnetic forces to launch a kunai at greater speed and force than they would be able to normally. This is based off of the users coordination. This technique is recommended to be used with the Light Weight Rock technique. The Kazehana controlling this is able to use free hand with this but with the debuff in their coord (-1 tier per free hand rules).
    Weaknesses: If the property of the kunai of overridden, Shigo has no control of the kunai and would need to regain control of it to use it once again.


    Last edited by Shigo Kazehana on Tue Feb 28, 2023 7:12 am; edited 12 times in total


    _________________
    Stats
    • Strength: D
    • Constitution: D
    • Stamina: B (A)
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: C

    Attunements:
    Gourd of Wonders (Attuned)
    Magnetic Eye
    Shigo’s Sand Tomb of Techniques Cf538210
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Sun Feb 26, 2023 5:32 pm

    Shigo Kazehana wrote:Name: Sand Dome
    Rank: B
    Power: Varies
    Activation Cost: 10
    Upkeep Cost:
    Range: 5m around
    Speed: B
    Element: Doton
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet
    Parent Technique:
    Hand Seals: Boar->Ox->Ram
    Description: When Shigo performs the above handseals, a 5m wide diameter of a dome will surround Shigo. Depending on what materials she uses, the hardness of the dome can vary. If it’s just Sand, it will have a B rank hardness. If she were to incorporate a higher grade material such as Tetsudashi steel, the hardness would be elevated to A. If a basic melee attack were to hit with a rank higher, the dome would crumble and fall. This technique is to protect Shigo from hard hitting, large bound attacks. (Example: Airi’s Kamehameha Technique). If this attack were to be hit with one of the weaknesses, the initial hit would lower a rank, making Shigo take less damage.
    Weaknesses: Raiton 2 ranks lower, Katon 2 ranks lower. This technique can turn into a different material and shatter depending on the hardness of the material it turns into. (Katon to glass. Raiton to crystal)
    Since the power is varied, so will the chakra cost, you need to state the specific chakra cost and up to what rank. I would probably also make Magnet the element rather than Doton. If you need a guide on how to make this jutsu, I defer you to Hyuga's Heavenly Palm Rotation technique -- as this kinda sounds like it

    Name: Sand Mirage
    Rank: B
    Power:
    Activation Cost:
    Upkeep Cost: 5 (optional)
    Range: 120m
    Speed:
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet Release
    Parent Technique: Body Flicker
    Hand Seals: Free Form Kazehana UA
    Description: Using Shigo’s magnet release to her advantage, she lets the materials swirl around her, lowering the opponents perception by one tier. To the opponent, Shigo will look like she remains there and flickers away after a bit. In actuality, Shigo has moved so fast from the opponents perception that she will appear next to the opponent, her body flickering as she appears. This allows Shigo to have an open attack. If she were to change her direction, she will need to pay an upkeep cost as well as the free form cost.
    Weaknesses: Perception Higher than Shigo’s Speed.
    Since this is considered a modifier to body flicker (as stated in DMs), this will have a cost similar to Focused Amplification and should be treated as such. Also, state that this modifies Body Flicker similar to how Focused Amplification would for other jutsu.


    Name: Magnet Clone
    Rank: C
    Power: C
    Activation Cost: 1/10th of Chakra
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using Magnet as a medium, the user can create one or more clones of themselves by forming the clones from their gourd/storage unit or from around them if available. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Magnet Release techniques. When these clones are struck with a sufficient amount of force they will revert to their original material and return to the original space they came from. Due to magnet release, anything they touch can be magnetized as well, allowing Shigo to gain innate control over whatever they touch.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Regular Magnet Release weaknesses.
    1/10 of maximum chakra or current chakra? Please clarify. Keep in mind that clones can also suffer from exhaustion penalties if they have very little chakra. For something of this calibur, I'd suggest making Shadow Clone (Kage Bunshin) a requirement. I will need proof that this jutsu is canon. I see an Iron Sand Clone but I don't recall seeing a Magnet Release Clone.


    Name: Positive + Negative
    Rank: B
    Power:
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed:
    Element: Magnet
    Skill:
    Classification: Kazehana Exclusive
    Requirements: Magnet Release
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a (+)1 in speed but lowers her coordination by a (- -) when using her legs. While using her legs, she becomes prone to sliding to a halt instead of a direct stop, risking of hitting something.
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement.
    You'll still need Power for this jutsu as Power also dictates the strength of the boosts. This is also a little weak for a B-Rank technique. Let's work on this. I will grant +1(+) Tier (or 4 Advantages) to the user's Speed. Get rid of the lowered coordination with the legs and just make the weakness that the user's movements are a bit slippery and hard to control, not allowing precise or quick change of direction.


    Name: Electro-Magnetic Kunai Launch
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 125m
    Speed: Users Coord
    Element: Magnet
    Skill: Bukijutsu
    Classification: Kazehana Exclusive
    Requirements: Magnetized Kunai
    Parent Technique:
    Hand Seals: Bird, Hare, Dragon
    Description: The user uses a magnetically charged kunai and then blast it from between their arms by shunting magnetic forces to launch a kunai at greater speed and force than they would be able to normally. This is based off of the users coordination. This technique is recommended to be used with the Light Weight Rock technique. The Kazehana controlling this is able to use free hand with this but with the debuff in their coord (-1 tier per free hand rules).
    Weaknesses: Raiton, Katon, Higher speed than the jutsu itself.
    What does "higher speed than the jutsu itself" do as a weakness?


    _________________
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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
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    Village : Konohagakure
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    Character File
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    Class: X
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Mon Feb 27, 2023 4:21 am

    Name: Sand Dome
    Rank: Varies
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: One rank below initial cost. Optional
    Range: 5m around
    Speed: Users base coordination
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet
    Parent Technique:
    Hand Seals: Boar->Ox->Ram
    Description: When Shigo performs the above handseals, a 5m wide diameter of a dome will surround Shigo. Depending on what materials she uses, the hardness of the dome can vary. If it’s just Sand, it will have a B rank hardness. If she were to incorporate a higher grade material such as Tetsudashi steel, the hardness would be elevated to A. If a basic melee attack were to hit with a rank higher, the dome would crumble and fall. This technique is to protect Shigo from hard hitting, large bound attacks. (Example: Airi’s Kamehameha Technique). If this attack were to be hit with one of the weaknesses, the initial hit would lower a rank, making Shigo take less damage. The cost of this jutsu will go based off the material grading. Higher cost in materials, higher pay. The upkeep is considered optional. Shigo can either use it for one attack (one post) or keep it up longer. After the first post, an upkeep cost will be paid.
    Weaknesses: Raiton 2 ranks lower, Katon 2 ranks lower. This technique can turn into a different material and shatter depending on the hardness of the material it turns into. (Katon to glass. Raiton to crystal)
    For the purposes of training, a Rank will need to be stated. State something about the Power/Activation Cost will be determined by the Hardness of the material used. Say you are using Sand with a B Rank hardness, it'll cost you B Rank activation cost with B Rank power, etc etc.

    Name: Sand Mirage
    Rank: B
    Power:
    Activation Cost: 10
    Upkeep Cost: 5 (optional)
    Range: 120m
    Speed:
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet Release
    Parent Technique: Body Flicker, Focused Amplification
    Hand Seals:
    Description: Using Shigo’s magnet release to her advantage, she lets the materials swirl around her, lowering the opponents perception by one tier. To the opponent, Shigo will look like she remains there and flickers away after a bit. In actuality, Shigo has moved so fast from the opponents perception that she will appear next to the opponent, her body flickering as she appears. This allows Shigo to have an open attack. If she were to change her direction, she will need to pay an upkeep cost. This would be considered a modification to Body Flicker.
    Weaknesses: Perception 1 tier higher would be able to make out faint lines of Shigo. 2 tiers higher will be able to see Shigo completely.
    Power is still required. The Weakness is actually stronger than how Perception works right now which does not make this a weakness.


    Name: Magnet Clone
    Rank: C
    Power: C
    Activation Cost: 1/10th of Total Chakra
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Kazehana Exclusive
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using Magnet as a medium, the user can create one or more clones of themselves by forming the clones from their gourd/storage unit or from around them if available. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Magnet Release techniques. When these clones are struck with a sufficient amount of force they will revert to their original material and return to the original space they came from. Due to magnet release, anything they touch can be magnetized as well, allowing Shigo to gain innate control over whatever they touch.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Regular Magnet Release weaknesses.
    Since anything the clone touches can be magnetized, there needs to be a weakness on a rank of strength -- in this case, B, for those that can resist and fight through the magnetization. Need a duration on how long this magnetization lasts.


    Name: Positive + Negative
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed:
    Element: Magnet
    Skill:
    Classification: Kazehana Exclusive
    Requirements: Magnet Release
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed.
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area.
    Good to go


    Name: Electro-Magnetic Kunai Launch
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 125m
    Speed: Users Coord
    Element: Magnet
    Skill: Bukijutsu
    Classification: Kazehana Exclusive
    Requirements: Magnetized Kunai
    Parent Technique:
    Hand Seals:
    Description: The user uses a magnetically charged kunai and then blast it from between their arms by shunting magnetic forces to launch a kunai at greater speed and force than they would be able to normally. This is based off of the users coordination. This technique is recommended to be used with the Light Weight Rock technique. The Kazehana controlling this is able to use free hand with this but with the debuff in their coord (-1 tier per free hand rules).
    Weaknesses: Raiton, Katon, Someone can dodge this with a Higher speed than the jutsu itself
    The weakness is kinda obvious though. Bukijutsu probably wouldn't be required as this could be considered similar Shuriken Shadow Clone. Can change the skill to Ninjutsu.


    _________________
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    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Tue Feb 28, 2023 5:59 pm

    Shigo Kazehana wrote:Name: Sand Dome
    Rank: C/B/A/S
    Power: C/B/A/S
    Activation Cost: Varies
    Upkeep Cost: One rank below initial cost. Optional
    Range: 5m around
    Speed: Users base coordination
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet
    Parent Technique:
    Hand Seals: Boar->Ox->Ram
    Description: When Shigo performs the above handseals, a 5m wide diameter of a dome will surround Shigo. Depending on what materials she uses, the hardness of the dome can vary. If it’s just Sand, it will have a B rank hardness. If she were to incorporate a higher grade material such as Tetsudashi steel, the hardness would be elevated to A. If a basic melee attack were to hit with a rank higher, the dome would crumble and fall. This technique is to protect Shigo from hard hitting, large bound attacks. (Example: Airi’s Kamehameha Technique). If this attack were to be hit with one of the weaknesses, the initial hit would lower a rank, making Shigo take less damage. The cost of this jutsu will go based off the hardness. Higher Con, higher pay. The upkeep is considered optional. Shigo can either use it for one attack (one post) or keep it up longer. After the first post, an upkeep cost will be paid.
    Weaknesses: Raiton 1 ranks lower, Katon 1 rank lower can weaken it. 2 ranks lower of either however can completely nullify this jutsu. This technique can turn into a different material and shatter depending on the hardness of the material it turns into. (Katon to glass. Raiton to crystal)

    Name: Sand Mirage
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5 (optional)
    Range: 120m
    Speed:
    Element: Magnet
    Skill: Ninjutsu
    Classification: Shigo Exclusive
    Requirements: Magnet Release
    Parent Technique: Body Flicker, Focused Amplification
    Hand Seals:
    Description: Using Shigo’s magnet release to her advantage, she lets the materials swirl around her, lowering the opponents perception by one tier. To the opponent, Shigo will look like she remains there and flickers away after a bit. In actuality, Shigo has moved so fast from the opponents perception that she will appear next to the opponent, her body flickering as she appears. This allows Shigo to have an open attack. If she were to change her direction, she will need to pay an upkeep cost. This would be considered a modification to Body Flicker.
    Weaknesses: Disruption in Magnetic forces can disrupt this modification.


    Name: Magnet Clone
    Rank: C
    Power: C
    Activation Cost: 1/10th of Total Chakra
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Kazehana Exclusive
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using Magnet as a medium, the user can create one or more clones of themselves by forming the clones from their gourd/storage unit or from around them if available. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Magnet Release techniques. When these clones are struck with a sufficient amount of force they will revert to their original material and return to the original space they came from. Due to magnet release, anything they touch can be magnetized as well, allowing Shigo to gain innate control over whatever they touch. B rank Jutsu’s from Raiton or Katon are able to disperse the magnetic charge, causing them to break out. However, steel release is prone and cannot get out unless they use a jutsu that is 2 ranks higher to resist. B rank strength is able to fight through it but with limited movement.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Regular Magnet Release weaknesses as well as if the property can be overridden, the clone is no longer viable.


    Name: Positive + Negative
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed:
    Element: Magnet
    Skill:
    Classification: Kazehana Exclusive
    Requirements: Magnet Release
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed.
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area.


    Name: Electro-Magnetic Kunai Launch
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 125m
    Speed: Users Coord
    Element: Magnet
    Skill: Ninjutsu
    Classification: Kazehana Exclusive
    Requirements: Magnetized Kunai
    Parent Technique:
    Hand Seals:
    Description: The user uses a magnetically charged kunai and then blast it from between their arms by shunting magnetic forces to launch a kunai at greater speed and force than they would be able to normally. This is based off of the users coordination. This technique is recommended to be used with the Light Weight Rock technique. The Kazehana controlling this is able to use free hand with this but with the debuff in their coord (-1 tier per free hand rules).
    Weaknesses: If the property of the kunai of overridden, Shigo has no control of the kunai and would need to regain control of it to use it once again.

    Shigo’s Sand Tomb of Techniques 5CUsWMA


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    Rank: Hokage
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    Title: The Carmine Hyuga
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Shigo Kazehana Mon Mar 20, 2023 11:29 am

    Name: Positive + Negative
    Rank: B/A/S
    Power: Varies
    Activation Cost: 10/20/30
    Upkeep Cost: 5/10/20
    Range: Self/Others
    Speed: —
    Element: Magnet
    Skill: —
    Classification: Kazehana Exclusive
    Requirements: Magnet Release, Physical Contact for other people.
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed. Shigo can also place this on another user with a simple touch, whether it’d be a tap, hand shake or even a one tap, Shigo can transfer some of her magnet release to any target, granting them the 4 advantages as well. Shigo can place this on three people, including her self, the cost going up in rank (S max).
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area. This applies to other targets as well. When Shigo gets to 50 CP, the first target to get this ability will lose it. Once she hits 30, the remaining targets lose theirs as well and Shigo becomes exhausted unless stated otherwise (A STA for example)


    Last edited by Shigo Kazehana on Mon Mar 20, 2023 5:08 pm; edited 1 time in total


    _________________
    Stats
    • Strength: D
    • Constitution: D
    • Stamina: B (A)
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: C

    Attunements:
    Gourd of Wonders (Attuned)
    Magnetic Eye
    Shigo’s Sand Tomb of Techniques Cf538210
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
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    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Mon Mar 20, 2023 5:01 pm

    Shigo Kazehana wrote:
    Name: Positive + Negative
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: —
    Element: Magnet
    Skill: —
    Classification: Kazehana Exclusive
    Requirements: Magnet Release
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed.
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area.

    Adding the ability to apply this to someone else with physical touch of any kind being a requirement and the activation cost going up by a rank per person. (20 for 2 people, 30 for 3) Max amount of people is 3. Weakness for this additional feat is that if the user falls below 50 CP, the first person to be given this perk will lose their ability. After 30, the user will be exhausted and the remaining people will lose this affect.

    You need to actually write this out as if you're re-apping it..


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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Mon Mar 20, 2023 5:11 pm

    Shigo Kazehana wrote:Name: Positive + Negative
    Rank: B/A/S
    Power: Varies
    Activation Cost: 10/20/30
    Upkeep Cost: 5/10/20
    Range: Self/Others
    Speed: —
    Element: Magnet
    Skill: —
    Classification: Kazehana Exclusive
    Requirements: Magnet Release, Physical Contact for other people.
    Parent Technique:
    Hand Seals: Bird, Hare, Dog
    Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed. Shigo can also place this on another user with a simple touch, whether it’d be a tap, hand shake or even a one tap, Shigo can transfer some of her magnet release to any target, granting them the 4 advantages as well. Shigo can place this on three people, including her self, the cost going up in rank (S max).
    Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area. This applies to other targets as well. When Shigo gets to 50 CP, the first target to get this ability will lose it. Once she hits 30, the remaining targets lose theirs as well and Shigo becomes exhausted unless stated otherwise (A STA for example)
    Shigo’s Sand Tomb of Techniques 5CUsWMA


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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Shigo Kazehana Sat Apr 01, 2023 2:23 pm

    Name: Sandman
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 10
    Range: Touch
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: The user grabs hold of the target and presses their Iwagakure Kinjutsu mouth against their targets and expels either Sand or Metal Shavings down their throat. This reduces the target's speed by -1(-) Tier for the duration of 3 rounds. After which, the sand/metal shavings will either get vomited out or expelled in some other way. If this is performed on a puppet however, the sand will completely immobilize the puppet for 3 rounds due to a sleek coating around the puppets joints, causing it to have a rust like effect and harden due to the material being used.
    Weakness: A user with a strength of A can force the sand/metal shavings out of their bodies earlier. The target is required to have S Tier Strength and Coordination to force their lips closed so the Iwagakure Kinjutsu cannot force the sand/metal shavings down their throats.


    Name: Sentient Sand
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep: 20
    Range: Self
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: This sentient sand can be formed from the chest of Shigo, acting as it’s own being through the Kinjutsu that Shigo had received. This Sentient can act on its own, even communicate with others, while having its own stats. Sentient Sand is not strong enough to be on its own but it is a good defensive maneuver and offensive side. This sentient can wrap around Shigo and extend as far as 20m.

    Hardness: C
    Speed: S
    Coordination: B
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: The sentient sand relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the sand will return back to its gourd. If the user is mentally incapacitated but conscious (Genjutsu for example) the sentient will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique B-rank or higher will crystalize the sand entirely without taking in account its durability. In places such as Iwagakure and Sunagakure, this sentient sand has a boost of +1 to coordination while in places like Kiri, and Konoha, it will have a debuff in coordination due to the humid air. This sentient strives in dry and heated places. Though sometimes it may become difficult to manage.



    Name: Makeshift Gauntlets
    Rank: B/A/S
    Power: Varies
    Activation Cost: Varies
    Upkeep: Varies
    Speed: Users Coord
    Range: Self
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Magnet
    Handseals: —
    Description: Due to the form of this jutsu, this is a semi permanent weapon that Shigo can form. As it hardens and solidifies with whatever material she uses, the gauntlets will take on the hardness and power of that material. What the material may be will also affect the activation cost. When activated, the gauntlets will form around Shigo, allowing her to perform harder hits, giving a bonus to her strength varying on the material it’s primarily made from. (It can have Tetsudashi and rock but whatever the user describes it being made from, it will take on the cost of it).
    Weakness: If the property is over written or hijacked, the gauntlets will be of no use and the materials will be lost for good.


    Last edited by Shigo Kazehana on Sat Apr 15, 2023 6:41 pm; edited 7 times in total


    _________________
    Stats
    • Strength: D
    • Constitution: D
    • Stamina: B (A)
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: C

    Attunements:
    Gourd of Wonders (Attuned)
    Magnetic Eye
    Shigo’s Sand Tomb of Techniques Cf538210
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
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    Class: X
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Airi Ohara Mon Apr 03, 2023 10:23 pm

    Shigo Kazehana wrote:Name: Sandman
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: —
    Range: Touch
    Element: Magnet
    Skill: Iwagakure’s Kinjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: The user grabs hold of the targets mouth and dispels magnet and sand from the Kinjutsu mouth that’s placed on the users hands, forcing them to ingest the sand. The targets speed is lowered by 1 rank and two disadvantages while not being able to dodge any magnet techs such as weapons being thrown at them. The sand is forcibly thrown up/expelled after 3 posts. Shigo is also able to rip the sand out forcefully through their mouth, causing A rank damage to their esophagus.
    Weaknesses: Strength of A can force the sand out themselves early while S rank strength can force their lips closed.



    Name: Sentient Sand
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep: 20
    Range: Self
    Element: Magnet
    Skill: Iwagakure’s Kinjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: This sentient sand can be formed from the chest of Shigo, acting as it’s own being through the Kinjutsu that Shigo had received. This Sentient can act on its own, even communicate with others, while having its own stats. Sentient Sand is not strong enough to be on its own but it is a good defensive maneuver and offensive side. This sentient can wrap around Shigo and extend as far as 20m.


    Strength: A
    Constitution: S
    Speed: S
    Coordination: B
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: The sentient sand relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the sand will return back to its gourd. If the user is mentally incapacitated but conscious (Genjutsu for example) the sentient will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique B-rank or higher will crystalize the sand entirely without taking in account its durability. In places such as Iwagakure and Sunagakure, this sentient sand has a boost of +1 to coordination while in places like Kiri, and Konoha, it will have a debuff in coordination due to the humid air. This sentient strives in dry and heated places. Though sometimes I may become difficult to manage.
    :: Sandman: Too much going for it. It's also worded kinda weird. The debuff is also too high for a technique of A Rank. Also, we don't really want a debuff, effect, and damage on the jutsu. There is already a Kazehana technique that has a form of magnetism.
    I'd reword it to:
    The user grabs hold of the target and presses their Iwagakure Kinjutsu mouth against their targets and expels either Sand or Metal Shavings down their throat. This reduces the target's speed by -1(-) Tier for the duration of 3 rounds. After which, the sand/metal shavings will either get vomited out or expelled in some other way.
    Weakness: A user with a strength of A can force the sand/metal shavings out of their bodies earlier. The target is required to have S Tier Strength and Coordination to force their lips closed so the Iwagakure Kinjutsu cannot force the sand/metal shavings down their throats.
    :: Sentient Sand: The sand gets to have it's own Speed, Coordination, and will have Hardness equal to the material used. Does not gain strength nor Constitution.


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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Diana Sat Apr 15, 2023 6:39 pm

    Name: Sandman
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: —
    Range: Touch
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: The user grabs hold of the target and presses their Iwagakure Kinjutsu mouth against their targets and expels either Sand or Metal Shavings down their throat. This reduces the target's speed by -1(-) Tier for the duration of 3 rounds. After which, the sand/metal shavings will either get vomited out or expelled in some other way. If this is performed on a puppet however, the sand will completely immobilize the puppet for 3 rounds due to a sleek coating around the puppets joints, causing it to have a rust like effect and harden due to the material being used.
    Weakness: A user with a strength of A can force the sand/metal shavings out of their bodies earlier. The target is required to have S Tier Strength and Coordination to force their lips closed so the Iwagakure Kinjutsu cannot force the sand/metal shavings down their throats.
    Puppet immobilization will require an upkeep or a CP breakout cost if its puppet armor


    Name: Sentient Sand
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep: 20
    Range: Self
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: This sentient sand can be formed from the chest of Shigo, acting as it’s own being through the Kinjutsu that Shigo had received. This Sentient can act on its own, even communicate with others, while having its own stats. Sentient Sand is not strong enough to be on its own but it is a good defensive maneuver and offensive side. This sentient can wrap around Shigo and extend as far as 20m.

    Hardness: C
    Speed: S
    Coordination: B
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: The sentient sand relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the sand will return back to its gourd. If the user is mentally incapacitated but conscious (Genjutsu for example) the sentient will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique B-rank or higher will crystalize the sand entirely without taking in account its durability. In places such as Iwagakure and Sunagakure, this sentient sand has a boost of +1 to coordination while in places like Kiri, and Konoha, it will have a debuff in coordination due to the humid air. This sentient strives in dry and heated places. Though sometimes it may become difficult to manage.
    Approved


    Name: Makeshift Gauntlets
    Rank: Varies
    Power: Varies
    Activation Cost: Varies
    Upkeep: —
    Speed: Users Coord
    Range: Self
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Magnet
    Handseals: —
    Description: Due to the form of this jutsu, this is a semi permanent weapon that Shigo can form. As it hardens and solidifies with whatever material she uses, the gauntlets will take on the hardness and power of that material. What the material may be will also affect the activation cost. When activated, the gauntlets will form around Shigo, allowing her to perform harder hits, giving a bonus to her strength varying on the material it’s primarily made from. (It can have Tetsudashi and rock but whatever the user describes it being made from, it will take on the cost of it).
    Weakness: If the property is over written or hijacked, the gauntlets will be of no use and the materials will be lost for good.
    Needs a base Rank, if the item is giving a strength stat boost in addition to the item formed it will need an upkeep.


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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Diana Sat Apr 15, 2023 6:43 pm

    Name: Sandman
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 10
    Range: Touch
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Kinjutsu, Magnet
    Handseals: —
    Description: The user grabs hold of the target and presses their Iwagakure Kinjutsu mouth against their targets and expels either Sand or Metal Shavings down their throat. This reduces the target's speed by -1(-) Tier for the duration of 3 rounds. After which, the sand/metal shavings will either get vomited out or expelled in some other way. If this is performed on a puppet however, the sand will completely immobilize the puppet for 3 rounds due to a sleek coating around the puppets joints, causing it to have a rust like effect and harden due to the material being used.
    Weakness: A user with a strength of A can force the sand/metal shavings out of their bodies earlier. The target is required to have S Tier Strength and Coordination to force their lips closed so the Iwagakure Kinjutsu cannot force the sand/metal shavings down their throats.
    Approved



    Name: Makeshift Gauntlets
    Rank: B/A/S
    Power: Varies
    Activation Cost: Varies
    Upkeep: Varies
    Speed: Users Coord
    Range: Self
    Element: Magnet
    Skill: Ninjutsu
    Requirements: Magnet
    Handseals: —
    Description: Due to the form of this jutsu, this is a semi permanent weapon that Shigo can form. As it hardens and solidifies with whatever material she uses, the gauntlets will take on the hardness and power of that material. What the material may be will also affect the activation cost. When activated, the gauntlets will form around Shigo, allowing her to perform harder hits, giving a bonus to her strength varying on the material it’s primarily made from. (It can have Tetsudashi and rock but whatever the user describes it being made from, it will take on the cost of it).
    Weakness: If the property is over written or hijacked, the gauntlets will be of no use and the materials will be lost for good.
    Approved


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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Shigo Kazehana Fri Apr 28, 2023 10:45 am


    Name: Boulder Throw
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10 (Opt)
    Range: 0-50m
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Existing Earth
    Parent Technique:
    Hand Seals: Ox, Bird
    Description: Boulder Throw is a quick and precise Doton ability where the user will perform the necessary handsigns and use their hands to make an upward motion with their hands, bringing up a boulder (scaling of their choice but nothing more than 10x10x10) into the air and performing a quick jab to the boulder, using the momentum of the boulder and allowing it to fly towards their enemy. This can be used in consecutive uses but will require the appropriate upkeep.

    These can be thrown out in any way but in order for it to be an upkeep, the user will need to use at least one boulder per post or it completely ends. The user may perform this as many times as they’d like, causing a difficult fighting ground for the opponent, but it is costly to the user.

    Weaknesses: Opponents can move out of the way if they’re able to or if they know this technique as well, they can use this technique and return the boulder back, allowing the opponent to increase the speed and power if they choose to do so. (The speed and power will be upped by one rank)


    Last edited by Shigo Kazehana on Thu May 04, 2023 5:56 pm; edited 5 times in total


    _________________
    Stats
    • Strength: D
    • Constitution: D
    • Stamina: B (A)
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: C

    Attunements:
    Gourd of Wonders (Attuned)
    Magnetic Eye
    Shigo’s Sand Tomb of Techniques Cf538210
    Peragus
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    Posts : 885
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    Age : 32

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    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Peragus Fri Apr 28, 2023 11:01 am

    Shigo Kazehana wrote:
    Name: Boulder Throw
    Rank: A
    Power: A/B
    Activation Cost: 20
    Upkeep Cost: 10 (Optional)
    Range: 0-10m
    Speed: A/B
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Existing Earth
    Parent Technique:
    Hand Seals: Ox, Bird
    Description: Boulder Throw is a quick and precise Doton ability where the user will perform the necessary handsigns and use their hands to make an upward motion, bringing up a boulder (scaling of their choice but nothing more than 10x10x10) into the air and performing a quick jab to the boulder, allowing it to fly towards their enemy. This can be used in consecutive uses but will require the appropriate upkeep.
    Weaknesses: Because of its scaling possibilities and the distance the user is able to perform this at, anything above 5m will lose a tier in speed. Opponents can move out of the way if they’re able to or if they know this technique as well, they can use this technique and return the boulder back, potentially increasing the speed and power.

    If it's doable with consecutive uses but with the lower upkeep it would need to have a cap of how much it can do before it needs to be recast entirely. Also note that consecutive uses has to include at least one used per post or it's forced to end.

    The weakness states a debuff of speed but the wording confuses me as to what/who is getting the debuff at 5m and such. Clear that up please and thank you.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Peragus Fri Apr 28, 2023 12:51 pm

    Shigo Kazehana wrote:
    Name: Boulder Throw
    Rank: A
    Power: A/B
    Activation Cost: 20
    Upkeep Cost: Varies (Opt)
    Range: 0-10m
    Speed: A/B
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Existing Earth
    Parent Technique:
    Hand Seals: Ox, Bird
    Description: Boulder Throw is a quick and precise Doton ability where the user will perform the necessary handsigns and use their hands to make an upward motion, bringing up a boulder (scaling of their choice but nothing more than 10x10x10) into the air and performing a quick jab to the boulder, allowing it to fly towards their enemy. This can be used in consecutive uses but will require the appropriate upkeep, listed below.

    ~C rank - 2 additional boulders
    ~B rank - 3 additional boulders
    ~A rank - 4 additional boulders

    These can be thrown out in any way but in order for it to be an upkeep, the user will need to use at least on boulder per post or it completely ends.

    Weaknesses: Because of its scaling possibilities and the distance the user is able to perform this at, anything further than 5m, the users boulder will lose a tier in speed (momentum loss and such). Opponents can move out of the way if they’re able to or if they know this technique as well, they can use this technique and return the boulder back, allowing the opponent to increase the speed and power if they choose to do so. (The speed and power will be upped by one rank)

    So if you pay C rank upkeep you can fire two additional boulders dealing up to A rank damage? That's too cheap, especially when you consider the fact that the base cost itself is up to A for one, and then rather than recasting it you get to fire it off again for the same speed/power for so much lower up to two times.

    Just make it so that you can upkeep it for up to three posts. So you pay the initial cost, fire one off, then pay the rank below the initial cost each post for up to three posts so long as you fire one each post.



    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
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    Link to Known Techniques: Here
    Data_Sora
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    Shigo’s Sand Tomb of Techniques Empty Re: Shigo’s Sand Tomb of Techniques

    Post by Data_Sora Thu May 04, 2023 6:01 pm

    Shigo Kazehana wrote:
    Name: Boulder Throw
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10 (Opt)
    Range: 0-50m
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Existing Earth
    Parent Technique:
    Hand Seals: Ox, Bird
    Description: Boulder Throw is a quick and precise Doton ability where the user will perform the necessary handsigns and use their hands to make an upward motion with their hands, bringing up a boulder (scaling of their choice but nothing more than 10x10x10) into the air and performing a quick jab to the boulder, using the momentum of the boulder and allowing it to fly towards their enemy. This can be used in consecutive uses but will require the appropriate upkeep.

    These can be thrown out in any way but in order for it to be an upkeep, the user will need to use at least one boulder per post or it completely ends. The user may perform this as many times as they’d like, causing a difficult fighting ground for the opponent, but it is costly to the user.

    Weaknesses: Opponents can move out of the way if they’re able to or if they know this technique as well, they can use this technique and return the boulder back, allowing the opponent to increase the speed and power if they choose to do so. (The speed and power will be upped by one rank)

    Approved


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