APPROVED TECHS HERE
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Name:
Rank:
Power:
Activation Cost:
Upkeep Cost:
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Element:
Skill:
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Parent Technique:
Hand Seals:
Description:
Weaknesses:
- A Rank:
- Magnet Release:
- Electro-Magnetic Kunai Launch:
- Name: Electro-Magnetic Kunai Launch
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: —
Range: 125m
Speed: Users Coord
Element: Magnet
Skill: Ninjutsu
Classification: Kazehana Exclusive
Requirements: Magnetized Kunai
Parent Technique: —
Hand Seals: —
Description: The user uses a magnetically charged kunai and then blast it from between their arms by shunting magnetic forces to launch a kunai at greater speed and force than they would be able to normally. This is based off of the users coordination. This technique is recommended to be used with the Light Weight Rock technique. The Kazehana controlling this is able to use free hand with this but with the debuff in their coord (-1 tier per free hand rules).
Weaknesses: If the property of the kunai of overridden, Shigo has no control of the kunai and would need to regain control of it to use it once again.
- B Rank:
- Magnet Release:
- Positive + Negative:
Name: Positive + Negative
Rank: B/A/S
Power: Varies
Activation Cost: 10/20/30
Upkeep Cost: 5/10/20
Range: Self/Others
Speed: —
Element: Magnet
Skill: —
Classification: Kazehana Exclusive
Requirements: Magnet Release, Physical Contact for other people.
Parent Technique:
Hand Seals: Bird, Hare, Dog
Description: Shigo will use her magnet release to put on the bottom of her nin shoes to make her skate across the ground without directly touching it. This gives her a +1(+) or 4 advantages in speed. Shigo can also place this on another user with a simple touch, whether it’d be a tap, hand shake or even a one tap, Shigo can transfer some of her magnet release to any target, granting them the 4 advantages as well. Shigo can place this on three people, including her self, the cost going up in rank (S max).
Weaknesses: This jutsu relies on using the magnet sand to get around, so if an opponent disrupts the magnetic sand, it disrupts her movement. While using this jutsu, Shigo is also vulnerable to slipping and not being able make complete stops or precise movements. Preferred to use this in an open area. This applies to other targets as well. When Shigo gets to 50 CP, the first target to get this ability will lose it. Once she hits 30, the remaining targets lose theirs as well and Shigo becomes exhausted unless stated otherwise (A STA for example)
- Sand Dome:
- Name: Sand Dome
Rank: C/B/A/S
Power: C/B/A/S
Activation Cost: Varies
Upkeep Cost: One rank below initial cost. Optional
Range: 5m around
Speed: Users base coordination
Element: Magnet
Skill: Ninjutsu
Classification: Shigo Exclusive
Requirements: Magnet
Parent Technique: —
Hand Seals: Boar->Ox->Ram
Description: When Shigo performs the above handseals, a 5m wide diameter of a dome will surround Shigo. Depending on what materials she uses, the hardness of the dome can vary. If it’s just Sand, it will have a B rank hardness. If she were to incorporate a higher grade material such as Tetsudashi steel, the hardness would be elevated to A. If a basic melee attack were to hit with a rank higher, the dome would crumble and fall. This technique is to protect Shigo from hard hitting, large bound attacks. (Example: Airi’s Kamehameha Technique). If this attack were to be hit with one of the weaknesses, the initial hit would lower a rank, making Shigo take less damage. The cost of this jutsu will go based off the hardness. Higher Con, higher pay. The upkeep is considered optional. Shigo can either use it for one attack (one post) or keep it up longer. After the first post, an upkeep cost will be paid.
Weaknesses: Raiton 1 ranks lower, Katon 1 rank lower can weaken it. 2 ranks lower of either however can completely nullify this jutsu. This technique can turn into a different material and shatter depending on the hardness of the material it turns into. (Katon to glass. Raiton to crystal)
- Sand Mirage:
- Name: Sand Mirage
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5 (optional)
Range: 120m
Speed: —
Element: Magnet
Skill: Ninjutsu
Classification: Shigo Exclusive
Requirements: Magnet Release
Parent Technique: Body Flicker, Focused Amplification
Hand Seals: —
Description: Using Shigo’s magnet release to her advantage, she lets the materials swirl around her, lowering the opponents perception by one tier. To the opponent, Shigo will look like she remains there and flickers away after a bit. In actuality, Shigo has moved so fast from the opponents perception that she will appear next to the opponent, her body flickering as she appears. This allows Shigo to have an open attack. If she were to change her direction, she will need to pay an upkeep cost. This would be considered a modification to Body Flicker.
Weaknesses: Disruption in Magnetic forces can disrupt this modification.
- C Rank:
- Magnet Release:
- Magnet Clone:
- Name: Magnet Clone
Rank: C
Power: C
Activation Cost: 1/10th of Total Chakra
Upkeep Cost: -
Range: 25m
Speed: -
Element: Magnet
Skill: Ninjutsu
Classification: Kazehana Exclusive
Requirements: N/A
Parent Technique: Clone Technique
Hand Seals: Ram → Monkey → Horse → Ram
Description: By using Magnet as a medium, the user can create one or more clones of themselves by forming the clones from their gourd/storage unit or from around them if available. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Magnet Release techniques. When these clones are struck with a sufficient amount of force they will revert to their original material and return to the original space they came from. Due to magnet release, anything they touch can be magnetized as well, allowing Shigo to gain innate control over whatever they touch. B rank Jutsu’s from Raiton or Katon are able to disperse the magnetic charge, causing them to break out. However, steel release is prone and cannot get out unless they use a jutsu that is 2 ranks higher to resist. B rank strength is able to fight through it but with limited movement.
Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Regular Magnet Release weaknesses as well as if the property can be overridden, the clone is no longer viable.
Template:
Name:
Rank:
Power:
Activation Cost:
Upkeep Cost:
Range:
Speed:
Element:
Skill:
Classification:
Requirements:
Parent Technique:
Hand Seals:
Description:
Weaknesses:
Last edited by Shigo Kazehana on Mon Mar 20, 2023 5:15 pm; edited 4 times in total