- E-rank Techniques:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Shigo Kazehana Jutsu Registry
Raika Ryuutei- Mist Special Jounin
- Village : Kirigakure
Posts : 339
Join date : 2022-11-23
Character File
Skills & Elements: Taijutsu, Kuchiyose, Fuuinjutsu, Bukijutsu, Ninjutsu
Class: A
Ryo: 220,400
- Post n°1
Shigo Kazehana Jutsu Registry
_________________
Name: Raika Ryuutei
Age: 18
Gender: Female
Rank: Special Jounin
Village: Kirigakure
Titles: Maneater of Kirigakure, Chainwhirler
Experience:
Total - 6000
unused exp - 0
Ryo: 395,400
Stats:
Strength: B
Constitution: C (C++ with Nemean Cloak)
Stamina: S
Speed: B
Coordination: B (B+ with Felis Bangle)
Intelligence: D
Perception: B
Character Jutsu: Raika Ryuutei Jutsu Registry
Current attunement -
Hiramekarei - Active
BMA - Active <+1 tier CON>
Felis Bangle - Active <+ COORD>
Raika Ryuutei- Mist Special Jounin
- Village : Kirigakure
Posts : 339
Join date : 2022-11-23
Character File
Skills & Elements: Taijutsu, Kuchiyose, Fuuinjutsu, Bukijutsu, Ninjutsu
Class: A
Ryo: 220,400
- Post n°2
Re: Shigo Kazehana Jutsu Registry
- D-rank Techniques:
- Name: Desert Suspension
Rank: D
Power: Varies
Activation Cost: N/A
Upkeep Cost: Varies
Range: 0m-20m
Speed: Varies
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: This technique creates chakra-enhanced sand to support their own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of sand to fly on. The user can create a total of three platforms with this technique and each platform can support the size of two average humans. There are two versions of this technique. The first version is a mere extension of the Kazehana Clan's innate freeform manipulation of sand via Magnet Release. This version costs the standard 5 stamina points per post and moves at whatever speed and coordination their freeform manipulation normally operates at (one tier below the user's Coordination stat).
Name: Earth Release: Double Suicide Decapitation Technique
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 10 m.
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: -
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. The user can only move in a linear fashion and can only remain underground for one post before they lose the ability to tunnel and must resurface or reactivate.
Weaknesses: The user must have some way of sensing the target above or know where their target is before submerging.
Name: Wind Release: Verdant Mountain Gale
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 40 m/
Speed: C
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
Name: Wind Release: Passing Typhoon
Rank: D
Activation Cost: 3
Range: 0 - 100 m.
Speed: C+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
Weaknesses: The lack of concentration and speed makes this a poor offensive technique.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner that is not consistent with a distraction.
Name: Temporary Paralysis Technique
Rank: D | A
Activation Cost: 3 | 20
Range: Touch
Speed: B (A-rank version only)
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Base S-tier Coordination (A-rank version only)
Parent Technique: -
Hand Seals: Tiger
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.
This restrains the target for one round.
Name: Gentle Way
Rank: D
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Village Specific (Iwa): Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Gentle Way was designed for its simplicity and ability for Iwagakure's military to adopt despite not being Taijutsu professionals. This technique focuses on grapples and redirecting an attacker's energy, utilizing the strength an experienced close-quarters user would have and pin it against them. This would in turn give the weaker opponent an advantage and allow them to either flee to a safer distance or quickly finish off a weakened opponent.
As mentioned, this style revolves around redirecting an attacker's energy into powerful throws or slams. Because of this, the technique is purely defensive in nature. The user gains +1 tier in Coordination when taking control of an opponent or sprawling. When a throw or take-down becomes successful, the user's strength and opponent's strength of the attack are combined to determine impact force. Upon a successful throw or slam the +1 tier in Coordination becomes +1 tier in Strength.
Weaknesses: Due to the defensive nature and dedication this technique takes the user has to remain completely stationary, or in sprawling cases be working around a stationary opponent. In addition, the power is determined of the combined strengths of the user and attacker. This will also only on creatures equal or lower to the user's size.
Name: Cradle Bind
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: 1
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Village Specific (Iwa): Open
Requirements: Gentle Way
Parent Technique: N/A
Hand Seals: -
Description: This technique is a powerful bind using the user's legs to wrap around the target and using their muscles to constrict the opponent's body. The goal is to put tremendous pressure on a muscle group, in most common cases the abdomen, to lock the muscles from contracting robbing the victim of their control. When locking the attacker from the abdomen this naturally disables their legs leaving them nearly helpless by only leaving their arms free.
This technique increases the user's Strength by +1 tier for the leg bind.
Weaknesses: In order for the technique to be executed properly the user must have equal or greater the victim's strength in order to successfully bind them. Having less strength would allow the victim to break free.
Name: Body of the Bear
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: ---
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: Constitution D tier w/o Taijutsu
Parent Technique: ---
Hand Seals: ---
Description:
Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
Weaknesses:
Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.
Name: Spring Chant
Rank: D
Power: C
Activation Cost: N/a
Upkeep Cost: 3
Range: Self
Speed: N/a
Element: N/a
Skill: Taijutsu
Classification: Open
Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/a
Hand Seals: N/a
Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
Name: Rising Side Kick
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user swiftly launches their leg from standstil position into an at most 6-7' high side-swipe kick. While using this technique, if the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Name: Rising Scissor Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Name: Rising Defense Kick
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: melee
Speed:N/A
Element: -
Skill:Taijutsu
Classification: Open
Requirements: Taijutsu
Parent Technique: -
Hand Seals: -
Description:
When facing a low ranked (D at most) attack or technique of a solid nature (won't work on raiton for instance) the user rather than defending with their hands, raise their leg and use the soles of their shoes/feet to defend and redirect the attack to the ground.
Name: Lost Soul
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0-25m
Speed: -
Element: -
Skill: Genjutsu
Classification: Open
Requirements: Intelligence D Tier
Parent Technique: -
Hand Seals: Dragon
Description:
By gazing at the user’s body they initiate the trigger to this technique. The affected target would see a ghostly white figure just behind the user. The figure generally has only one distinguished feature and that happens to be the doll-like face. A face that is identical to the target as it stares at them with eyes that possess no emotion or indication that it is alive.
Weaknesses: Those who have equivalent tier in Perception would see it for what it is. A mere shadow cast from the user. It is mostly harmless by itself as it is only meant to shake the children up a bit.
Name: Wind Release: Breakthrough
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog-Horse-Bird
Description:
After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)
Name: Wind Release: Concussion
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 20m
Speed: C
Element: Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique:
Hand Seals: Ox-rat-dog
Description:
The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.
This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.
Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.
Name: Gentle Step
Rank: D
Power: E
Activation Cost: 5
Upkeep Cost: 3
Range: Varies on Speed (50 Meters Max)
Speed: D+
Element: Wind
Skill: ---
Classification: Open
Requirements: Tree Climbing Practice | Water Walking Practice
Parent Technique: Tree Climbing Practice | Water Walking Practice
Hand Seals: ---
Description:
The process of this technique is as simple as the parent techniques. By focusing chakra on the user’s feet the user can apply the Fuuton Chakra to gain a special ability. Temporarily the user can ‘step’ on the air as if it was solid ground. Gravity still applies and for the brief moment the user steps it seems solid. But if the user stands still he/she will begin to fall. Gentle Step can be used to step up higher or the user can sprint through the air as their movement. While using this technique the user is treated like he/she has 1 advantage on Speed since the user travels slightly faster when using this technique.
Weaknesses:
Cannot stand still or else the chakra dissipates and the user will begin falling to the ground. Additionally if the user was falling from greater heights and they suddenly use this technique they still take damage from inertia and such. Least to say it is still going to hurt. Be warned that this technique applies for a whole second.
Name: Gentle Descent
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: D+
Element: Wind
Skill: Ninjutsu
Classification: Open
Requirements: Gentle Step
Parent Technique: Gentle Step
Hand Seals: Bird
Description:
To correct an error this technique was developed so when the user finds him/herself falling from greater heights they have an option to remedy that. By focusing the kneading Fuuton chakra to either the bottom of their feet or even their palms the user release a strong current of air by manipulating the surrounding wind to cushion and slow his/her fall. This technique allows for safe landing from great heights without worry of gravity damaging the body. The user may carry a single person provided they’re not over 200 lbs as they descend, and the user can more or less glide equivalent to 10 meters.
Weaknesses:
With elemental problems in effect it is possible that a small fire could get excited from the manipulation of wind and momentarily blaze bigger than it should. Negating this technique and potentially damage the user in the process. Additionally the winds are not strong enough to deflect projectiles so it is normally not used in combat.
Name: Fūton: Zangeki no yumi [Wind Release: Slashing Blow]
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: D-(10m)
Speed: N/A
Element: Fuuton
Skill: N/A
Classification: Ninjutsu
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake,Tiger
Description: The user will first mold Fūton chakra within their lungs. Before letting out the wind in a steady stream while holding the handseal they are capable of expelling Fuuton from their mouth moving their head in a slicing motion to slice small objects, it is incapable of slicing through the human body or anything denser however it can make minor cuts. The wind itself is invisible as all winds techniques are, and if not used in a slicing motion can merely send someone back if aimed at them.
Name: Fūton: Sutorīmu [Wind Release: Stream]
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: D-(20m)
Speed: N/A
Element: Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake, Tiger, Boar
Description: A basic Fūton no Jutsu that a Shinobi uses to blow a powerful stream of wind from their mouth. The technique is mostly used to change directions in mid-air. In this case, the strength of the stream is powerful enough to move the source body at high speeds. On the ground, it can be used to blow up a cloud of dust, masking the caster's movements. It can also be used offensively to stagger an opponent's movement.
Name: Fūton: Hakike Peretto [Wind Release: Gagging Pellet]
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: D-(20m)
Speed: 20mps
Element: Futon
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake, Boar
Description: A relatively simple technique where the user places a small rock or pellet in their mouth and then fires it like a bullet through quickly releasing a large sum of wind-infused chakra air behind it using their mouth itself as a barrel; essentially making them a living air gun. Depending on what they are made of these pellets are capable of denting wood and leaving welts on individuals.
Name: Fūton: Kaze Sanpo [Wind Release: Wind Walk]
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: N/A
Speed: 20mps
Element: Futon
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description:This technique allows the user to create a wind like base under their feet, reducing friction and enhancing the user's speed. The user doesn't seem to be levitating unless under close inspection which they seem to be about 1.5 - 2cm off the ground. This jutsu particularly give a ++ boost is also "helpful for evading projectiles with ease."
Name: Wall of Earth
Rank: D-Rank
Power: D-Ranked
Activation Cost: 3
Upkeep Cost: 1
Range: 10 Meters
Speed: Instant
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Pre-existing Earth
Parent Technique: N/A
Hand Seals: Tiger
Description: The user creates a wall of soft soil 2x2meters the shield themselves from incoming attacks. The Structural integrity of the wall is removed when the user channeling chakra into the wall. At that point the wall starts to crumble and becomes a heap of loose dirt.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Demonic Illusion: Hell's Viewing
Rank: D
Activation Cost: 3
Range: 0 - 20 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake -> Rat
Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
Name: Mist Servant Technique
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 25 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.
This technique covers a 30 meter diameter that can be cast 25 meters from the user.
Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
Name: Rising Knee
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: A simple technique where the user drives their knee upwards into an opponent's abdomen.
Boosts Strength by +2 advantages.
Name: Shoulder Charge
Rank: D
Activation Cost: 3
Range: 0 - 3 m.+
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.
Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.
Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
_________________
Name: Raika Ryuutei
Age: 18
Gender: Female
Rank: Special Jounin
Village: Kirigakure
Titles: Maneater of Kirigakure, Chainwhirler
Experience:
Total - 6000
unused exp - 0
Ryo: 395,400
Stats:
Strength: B
Constitution: C (C++ with Nemean Cloak)
Stamina: S
Speed: B
Coordination: B (B+ with Felis Bangle)
Intelligence: D
Perception: B
Character Jutsu: Raika Ryuutei Jutsu Registry
Current attunement -
Hiramekarei - Active
BMA - Active <+1 tier CON>
Felis Bangle - Active <+ COORD>
Raika Ryuutei- Mist Special Jounin
- Village : Kirigakure
Posts : 339
Join date : 2022-11-23
Character File
Skills & Elements: Taijutsu, Kuchiyose, Fuuinjutsu, Bukijutsu, Ninjutsu
Class: A
Ryo: 220,400
- Post n°3
Re: Shigo Kazehana Jutsu Registry
- C-rank Techniques:
- Name: Sand Drizzle
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-25m
Speed: D+
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: After clotting together sand into countless small lumps, the user uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below. In order for this to work, the enemy is first made to face upwards with the sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the rain hits its mark, it can be combined with Sand Binding Coffin to immobilize the target.
Name: Sand Clone
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-1km
Speed: N/A
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: Using sand as a medium, the user can create clones of themselves or others. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Unlike other clones, it does not dissolve or vanish when hit once, but can reform itself. Its many applications with long-range attacks can have it act as a lure and a decoy. Due to the properties of the sand, the user may use it as a trap, hiding Gold Dust inside of it.
Weaknesses: This clone cannot perform any ninja techniques.
Name: Third Eye
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-30m
Speed: N/A
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: Snake → Monkey → Rat → Monkey → Bird → Monkey → Dragon → Monkey → Rat → Monkey
Description: With chakra, the user connects an eye made of sand or Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. The user also uses it when he completely surrounds himself with his Shield of Sand so he can see what's happening outside of the protective dome.
Weaknesses: In order to activate this technique the user must close one of their eyes.
Name: Concealed Sand Picture Cat
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-60m
Speed: D
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: By dispersing specialized sand into a specific area, the user is able to discern the presence of bodies that comes into direct contact with it. This sensing sand can be spread across a wide terrain, or even float in the air allowing aerial foes to be detected.[2] Once the sand comes in contact with a person, it will wrap itself around them, rendering even invisible targets, visible.
Name: Earth Release: Earth Flow River
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 5 m.
Speed: C
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger | Ox | Tiger | Snake
Description: The user transforms the surface underneath their opponent into a river that sweeps them off their feet and carries them downstream 20 meters away. This technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Name: Earth Release: Earth Shore Return
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Ox | Hare | Dragon | Palms on Earth
Description: After striking the ground with their hands the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact, such as the Spiked Human Bullet Tank technique, can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Name: Earth Release: Subterranean Voyage
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu."
Weaknesses: The user must have a way of detecting the target or the surface above.
Name: Earth Release: Hiding Like a Mole Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: One tier below the user's Speed
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. The range for this sensing is 50 meters. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Name: Earth Release: Tearing Earth Turning Palm
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Tiger | Boar | Ox | Palms on Earth
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Earth Style: Stone Pistol Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 70 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey | Dog | Boar | Ox
Description: This technique is used by Iwagakure shinobi in which bullet-sized bits of rock are expelled from the user's mouth with great speed and force. After they are fired, the chunks expand into huge boulders.
Name: Rock Clone
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: -
Range: 25m
Speed: -
Element: Doton
Skill: Ninjutsu
Classification: Open (Canon)
Requirements: N/A
Parent Technique: Clone Technique
Hand Seals: Ram → Monkey → Horse → Ram
Description: By using earth as a medium, the user can create one or more clones of themselves by expelling earth from their mouth. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Earth Release techniques. When these clones are struck with a sufficient amount of force they will revert to their rock form.
Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
Name: Doton: Rock Tool Creation Technique
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: Doton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Earth
Parent Technique: -
Hand Seals: Ram -> Hare -> Horse -> Palm on Earth
Description: This technique allows the user to create basic tools or weapons from stone, as long as stone is available. Tools created with this technique are only C-rank quality and hardness at best, and this tools it creates cannot be enchanted or further improved. After slamming their hand on the earth, the user of this technique pulls the tool from the stone; these tools are sharpened (if applicable) and shaped somewhat roughly, but perform as well as the C-rank quality of the weapon created. The following ninja tools can be made with this technique on one use; any other tools require the jutsu to be used again:
x1 Fuuma shuriken
x1 Giant shuriken
x10 Caltrops
x10 Ball Bearings
x2 Kakute
x2 Tekken
x1 Trench Knife
x1 Baton
x1 Tanto
x1 Kama
(These 3 can be mixed or matched, as long as the total number of these tools created is 5)
x5 Kunai
x5 Shuriken
x5 Senbon
Anything more intricate or larger than these tools cannot be created at all by this technique.
Weaknesses: After the end of the thread where the tools were created, they turn to dust and become completely unusable.
Name: Wind Release: Slash
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements, but is not able to break through its defense.
Name: Wind Release: Drilling Air Bullet
Rank: C
Activation Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
Name: Wind Release: Divine Wind
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 60 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
Name: Wind Release: Gale Palm
Rank: C
Activation Cost: 5
Range: 0 - 40 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjunction with shuriken or kunai, the tools become more lethal as their speed is increased.
When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
Name: Wind Release: Great Breakthrough
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 150 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Ox → Dog → Rabbit → Snake
Description: The user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hollow out the ground in its wake.
Name: Wind Release: Rotating Shuriken
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 10 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
Name: Body Elimination Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Touch
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: A technique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a successful kill. It works by laying a hand on a target and injecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target.
Name: Hiding in Shadows Technique
Rank: C
Activation Cost: 5
Upkeep: 1
Range: Self
Speed:-
Element: Non-Elemental
[b[Skill:[/b] Ninjutsu
Classification:Open
Requirements: Standing on a shadow or in a dark area.
Parent Technique:N/A
Hand Seals: Tiger
Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Genjutsu Kai
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: The user must know that they are in Genjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
Name: Ninja Art: Shuriken Giant Body Technique
Rank: C
Power: C
Activation Cost: 5
Range: 15m
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Tiger->Rabbit->Dog
Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
Name: Hard-Soft Style
Rank: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Village Specific (Iwa): Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Being the Taijutsu standard enforced for experienced Taijutsu users and those capable to learn it effectively, Hard-Soft Style is one based around striking primarily with speed and precision first before dedicating a powerful attack when an opening comes within a weakened opponent. This technique revolves around softening up an opponent's defenses using their hands and sometimes legs to execute accurately timed strikes to gradually weaken their opponent before using dedicated leg-only Taijutsu to deliver the powerful kick to cripple their opponent.
The style itself is based around the soft style. When using this Taijutsu the user loses -1 advantage to their Strength and gain +2 advantages to Coordination and +2 advantages to Perception in regards to saves and perceiving your opponent's actions maximizing your ability to land successful attacks.
Name: Hard Style: Rock Smash
Rank: C
Activation Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Open (Iwagakure)
Requirements: Hard-Soft Style
Parent Technique: -
Hand Seals: -
Description: This technique is a simple ax kick done by generating momentum through a somersault done while airborne. Common targets include the top of the head or clavicle to deal an incapacitating blow.
This technique grants a single +1 tier to the user's Strength upon landing a successful kick.
Name: Soft Style: Nervous Breakdown
Rank: C
Activation Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Open (Iwagakure)
Requirements: Hard-Soft Style
Parent Technique: -
Hand Seals: -
Description: This technique is a simple three-hit combo involving striking the target with three consecutive jabs. The user concentrates their strength and precision with each jab in their first two knuckles to deliver a short, forceful series of attacks. Normally the user would target sensitive areas such as major nerves or where the skin meets the bone to maximize the stunning potential allowing them to move onto a Hard Style technique.
This technique increases the user's Strength by +2 advantages to Strength and +1 advantage to Coordination.
Name: Soft Style: Preemptive Break
Rank: C
Activation Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Open (Iwagakure)
Requirements: Hard-Soft Style
Parent Technique: -
Hand Seals: -
Description: This technique is a single side-handed strike designed to counter-attack an enemy's incoming aggression. The user must play defensively being ready to react to an enemy's attack. They will then target a sensitive area, such as the nose or wrist to gain maximum potential from this technique.
The user's Coordination is increased by +2 advantages while their Perception is increased by +1 advantage.
Name: Soft Style: Will Breaker
Rank: C
Activation Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Open (Iwagakure)
Requirements: Hard-Soft Style
Parent Technique: -
Hand Seals: -
Description: This is a two-hit combo involving a straight kick using the front of their foot followed by a dropping heel kick. The attack happens in quick succession, similar to the one-two combo commonly practiced in boxing. The jab, being the straight kick to the bottom of the target's jaw, then the powerful cross-punch being the ax kick.
The straight kick gives the user a +1 advantage to Coordination and +2 advantage to Strength. The dropping ax kick changes the Coordination buff to Strength, giving the user an overall total of +1 tier to their Strength.
Name: Counter of the Ram
Rank: C
Power: C+
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: ---
Parent Technique: Body of the Bear
Hand Seals: ---
Description:
The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
Weaknesses: Useless against Ninjutsu.
Name: Claw Creation Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Non-Element
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: ---
Description:
This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
Weaknesses:
Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
Name: Bell Ring Genjutsu
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 25 m.
Speed: A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the usage of a bell emitting a particular sound wave that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a tier loss to Coordination.
This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu techniques, deals D-rank damage to the inner ear of the target at the end of the two posts.
Weaknesses: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.
Name: Sly Mind Affect Technique
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 80 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
This technique covers a 80 meter diameter influencing whatever steps foot inside. The technique takes one post to set in. Once it has, the victim will walk in circles for as long as the technique is kept up or until they realize their mistake.
Name: Demonic Illusion: False Surrounding Technique
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 100 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes two posts to set in.
Name: Hazy Genjutsu
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 15 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram -> Tiger
Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area damaging the target's Perception by one tier. In addition, it causes the victim to react as though they're sinking in quicksand reducing their Speed by one tier as well.
This technique takes three posts to set in. The user must be aware of their targets' position with no obstructions in the way.
Name: Demonic Illusion: Descending Hell Technique
Rank: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Dog → Bird → Monkey → Ram
Description: This technique is triggered by the target observing the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames.
This technique takes two posts to set in and deals C-rank psychological damage.
Name: Shatter Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
Name: Slamming Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.
Boosts Strength for the thrust by +1 tier.
Name: Iwagakure Kinjutsu
Rank: C
Power: S
Activation Cost: E
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Kotoshura Clan Exclusive
Requirements: Ninjutsu | Ijutsu (for application)
Parent Technique: N/A
Hand Seals: N/A
Description: This kinjutsu, which was passed down through generations in Iwagakure, allows the user to knead chakra into materials. Through a secret and carefully guarded process, a mouth is grafted into the hands of the subject's as well as their chest. The mouths can remain sealed so as to conceal the appearance of any abnormality (except to those possessing certain Dojutsu) and they can be activated via a payment of E Rank chakra. The technique has a close relationship with the Explosion Release utilized by the Iwagakure Blast Corps. The Iwagakure Kinjutsu allows one with Explosion Release to perform techniques related to Explosive Clay although it has other potential applications in the area of Ninjutsu.
Weaknesses: Significant damage to the mouths while active may result in the process needing to be performed again. In order for someone to apply the Iwagakure Kinjutsu on themselves or someone else they must have the Ijutsu Skill.
_________________
Name: Raika Ryuutei
Age: 18
Gender: Female
Rank: Special Jounin
Village: Kirigakure
Titles: Maneater of Kirigakure, Chainwhirler
Experience:
Total - 6000
unused exp - 0
Ryo: 395,400
Stats:
Strength: B
Constitution: C (C++ with Nemean Cloak)
Stamina: S
Speed: B
Coordination: B (B+ with Felis Bangle)
Intelligence: D
Perception: B
Character Jutsu: Raika Ryuutei Jutsu Registry
Current attunement -
Hiramekarei - Active
BMA - Active <+1 tier CON>
Felis Bangle - Active <+ COORD>