Masaru would look upon the fallen city in shock as the five-man team, Oda, Masaru and his entourage of three Tetsudashi, approached it via boat. Though to everyone else it's destruction was years ago, to Masaru he had just visited the magnificent city a few months past. Meeting the famed Craftsman, learning of their relation, and getting Soulstring, the bow he now carried. Of course this happens, the world did not stop merely because he fell into a Coma, he was still catching up on everything that had happened in the last four years, yet this was the most troublesome. To see such a beautiful and marvelous thing like the city be destroyed, the power that was required to do something like that, it was both a wonder and a danger. The fact that it was still floating even after the destruction show just how skilled as well as ingenious his cousin was in it's design, the fact that he has been missing for the past two years without so much as a sign or whisper says that whoever took him is planning something big. It was obvious whatever this plan was it would take time, but with two years already gone, how much time was anyone's guess and Masaru didn't like their odds. He had to find out what happened, who took his cousin and why, but most importantly where they took him.
Their journey had used a lot of energy, however the boat ride helped for some relaxation. Giving them all time off their feet, and restoring the reserves for what came next. Though most of their journey would be in silence, as they drew closer Masaru would call his spectre unit over to him to begin making plans on what they needed to do as he activated his chakra sensory. If Oda also joined in this that was fine, if not Masaru would just wait until he spoke with him and inform him of the plan.
Chakra 289.5/290
-0.5 Sensing Technique (125m)
- Masaru's Gear:
- Spectre Commander Mask:
- Name: Spectre Commander Mask
Item Rank: S
Material Rank: S+
Units Used: 1 Unit of Meteor Metal | 1 Unit of Korikane Crystal | 1 Rebreather | 1 Voice modulator
Description: This pure black metal mask is meant to Hide the users appearance as well as add protection to their face. However it has other devices within the mask that add to the masks function. By combining a Rebreather and a Voice Modulator the wearer of this mask is capable of walking through toxic fumes or airborne poison for 40 without worry as the Rebreather filters the air that they breath, a new filter is need after the 40 posts as well as allows the wearer to distort their voice to be altered in such a way that their own voice becomes unrecognizable.
Requirement: Engineering to craft
Attunement Slot: Yes
Crafting Time: 14 Days
Yield: 1
- Spectre Commander Armor:
- Name: Spectre Commander Armor
Item Rank: A
Material Rank: S+
Units Used: 2 Units of Meteor Metal | 2 Units of Tetsudashi Steel | 12 Units of Heat-Resistant Cloth | 1 Transducer
Description: This full bodysuit was designed to specifications of Masaru himself, It's metal placed in vital areas for protection without restricting his movement, it's cloth made from heat resistant cloth this armor provides protection from B-Rank or lower Katon Techniques. This suit is designed so that when wearing this armor and activating the Hiding in Camouflage Technique it requires S-Rank Perception in order to perceive the user instead of A-Rank.
Requirement: N/A
Attunement Slot: Yes
Crafting Time: 7 Days
Yield: 1
- Korinar:
- Name: Korinar (Talon)
Item Rank: S
Material Rank: S+
Units Used: 2 Units of Meteor Metal | 1 Unit of spirit breaker
Description: This Finely crafted katana is pure black with a bluish tint in certain light. It is capable of cutting through B-Rank or lower items with ease, if wielded with A-Rank Strength it is capable of cutting through A-Rank or lower items. Spirit Breaker: any opponent killed with a weapon made of Spirit Breaker material will be dropped one class level if they are resurrected).
Requirement:
Attunement Slot: N/A
Crafting Time: 14 Days
Yield: 1
- Devorakos:
- Name: Devorakos (Blood Bringer)
Item Rank: A
Material Rank: B+ (Steel equivalent)
Units Used: 1 unit Chakra Draining Metal
Description: Devorakos is a specially crafted black dual-edged shortsword, folded over 1000 times to create perfect sharp durable edges that can slice through bone with ease. The chakra draining metal within draining 5 chakra with any contact with the blade, even Masaru himself, This is Not Absorption. The sheath is capable of cancelling out the drain while the sword is sheathed.
- Soulstring:
- Name: Soulstring
Item Rank: S
Material Rank: S+
Units Used: 1 unit Midnight Ore | 1 unit Immortal Silk
Description: Soulstring is a compound bow, capable of folding or curling for easier transport. This allows the 43" bow to become 21" in length for storage, and able to uncurl with a flick of the wrist. It features lever-style limbs, meaning it uses compound cams to store energy from bending the power limbs, but transfers this power to the arrow using the recurved outboard limbs. Due to the design of Soulstring's different limbs, the speed at which Arrows travel after being shot from Soulstring does not decrease as quickly as arrows shot from other bows would, reaching 2.5km at full S-Rank Speed before starting to slow.
- Hip Pouch 1:
- 40 Chakra Draining Kunai
Name: Draining Kunai
Item Rank: B
Material Rank: B+ (Steel equivalent)
Units Used: 1 Unit of Chakra Draining Metal | 1 Unit of Leather
Description: The Kunai are designed to work and function as a normal Kunai with the exception that they are made of chakra draining metal. Each Kunai is capable draining 5 chakra per strike from anyone who makes any contact with the blades or per post if the Kunai is embedded into the target, This is Not Absorption. The wielder must not touch the metal of these only handling the leather wrapped handle.
Requirement: Iwagakure's Chakra Draining Metal
- Hip Pouch 2:
- 20 pieces of Sealing Paper: Storing Exploding Spheres, which can be released and then detonate on impact.
Exploding Sphere | A large metallic sphere 2 feet in diameter. Filled with a potent explosive compound the sphere has kunai welded into it. 5 meter blast radius. 25 meter shrapnel radius.
- Hip Pouch 3:
- 70 Blank Sealing papers
10 Flash Bombs | 15 feet blast radius.
10 Smoke Bomb | 10 cubic meters of smoke.
Monarch's Providence| a crystalline like material that when chakra flow'd creates a 30m field around which all sounds are totally muted. Any actions/dialogue taking place within this 30m barrier are silent)
- Hip Pouch 4:
- Blood Pills | sack of 5. Restores 1/5th blood lost. One usage per battle.
Coagulation Pills | sack of 5. Stops bleeding from simple wounds. One usage per battle
Military Ration Pills | bag of 20. Counts as a chakra recovery period when moving between short topics. Restores 10 points of the user's chakra in battle. Three usages per topic.
Medikit | Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears.
- NPC Unit info:
- Tetsudashi NPC Unit (Akira, Isamu and Kaede)
Skills: Ninjutsu, Kenjutsu, Sensory
Element: Earth, Steel(Lv2 -1000Exp)
Stats:- Strength: C (-450)
- Constitution: C (-450)
- Stamina: C (-450)
- Speed: C (-450)
- Coordination: B (-950)
- Intelligence: C (-450)
- Perception: B (-950)
- 8 Techniques + Sensing:
- Sensing Technique(free with Sensory Skill):
- Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
The Sensing Technique allows the user to perceive any of the following about any target within range: total and current chakra level, elements, exact location, and whether or not they have a kkg. However, they can only know if the target has a KKG if the user has encountered that KKG's chakra in the past. The technique is also able to detect whether any of the targets are under the influence of Genjutsu, as well as if the user himself is under the influence of Genjutsu.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few. This cannot be used to ascertain stacked Genjutsu, only whichever Genjutsu the target/user is suffering from at that particular moment.
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-30m
Speed: B Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique: N/A
Hand Seals: Ox, Dragon
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user spawns up to twenty steel dragon flies from out of their skin. These dragonflies have C-Grade defensive quality to them and can be used to stab and maim opponents from afar. A single dragonfly by itself is no problem but a swarm can do serious injury to an opponent. A single dragonfly is one rank weaker in terms of power. The dragonflies themselves are controlled via the user's will.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. They only lasts for 4 posts before the activation cost must be paid again.
Name: Iron Curtain
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-45m
Speed: B Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique: N/A
Hand Seals: Ox-Boar-Dragon
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user constructs a ten foot wall of steel from out of the ground that can be used for defensive maneuvers. The wall can roughly take different shapes and appearances but overall its purpose is defense and it cannot be more than ten feet tall. The wall is considered A-Tier in terms of its defensive capacities. The user can protrude spikes (with a maximum length of two feet) from the wall for an additional D Rank amount of chakra, the spikes can then be fired at a speed of B Rank for an additional C Rank worth of chakra.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations.
Name: Overt Deconstruction
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-40m
Speed: A-Tier
Element: Steel Release
Skill: Ninjutsu/Kugutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique: N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure metal into Earth, this process is quite rapid and can be used to weaken the structural integrity of entire buildings.
Weaknesses: This technique cannot be used against Steel Release techniques.
Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also generally, since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below. However, specific custom techniques may be registered to allow the user access to certain individual jutsu that can be used while Chakra Suppression remains active.
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 10 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Ox | Boar | Dragon | Horse | Tiger | Palms on Earth
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after Kiba hit it with his Passing Fang. The user can also absorb the chakra of everyone trapped within the dome (5 CP per post per person.) The user must remain in contact with the dome with both hands to drain the victim's chakra and keep the dome repairing.
Weaknesses: The user must remain in constant contact to yield the benefits of the technique.
Name: Earth Release: Rock Pillar Spears
Rank: A
Power: A
Activation Cost: 20
Range:0 - 30 m.
Speed: A
Element: Earth
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Gesture hand at target
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target.
Weaknesses: N/A
Name: Total Transfiguration
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Varies
Speed: A-Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique: N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure their Earth Release techniques into Steel Release versions. The power and hardiness of the Koton is of the same rank as the Doton technique being transfigured. Transfiguration occurs of a single post. The transfiguration means that any elemental weaknesses that the technique Doton are now changed to fit the elemental nature of Koton instead. For cost, the user pays a one rank higher activation cost for the technique that they are transfiguring.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. Note that the power of the Earth Release technique being transfigured is the same, it is only of a different element.
Name: Earth Release: Swamp of the Underworld
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 100 m.
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Boar → Tiger
Description: By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Weaknesses: Anyone can negate the effects of this technique by using the Water Walking Technique. Also, if a person is trapped, they can be "reeled out" by an ally or using an object not influenced by the technique.
- Strength: C (-450)
- Cain (Falcon Pet):
- Species: Falcon
Price: 50,000 ryo
Rank: E
Perks:
Birds of Prey: Falcons are exceptional hunters, next to being great scouts. A master can have their falcon target an objective to either retrieve an item or kill said target.
Waste No Kill: Falcons can choose to consume their prey which will result in a -1 rank for their Maintenance Value for that month.
Perfect Reconnaissance: Falcons the best eye sight capable of spotting POIs and targets within a quarter of a Major Country, or half a Minor Country.
Communication: Falcons, although lacking Intellect, can still communicate with their masters. They can understand simple commands when their master has C-tier Intelligence and somewhat be interpreted at B-tier Intelligence.
Maintenance Value: B
Stats
Strength: E
Constitution: D
Stamina: B
Speed: B++
Coordination: B
Intelligence: B
Perception: A
Loyalty: B
Nutrition Value: D
Yield: 2