"One step closer."
Name: Sakata Kishima
Monikers:
- Lightning King (雷王 Kaminariou)
- Joker (ジョーカー Jouka)
- Lightning God of the Cloud (雲の雷神 Kumo no Raijin)
Age: 18
Gender: Male
Class: A
Rank: Elite Jounin
Village: Kumogakure
Renown: 2,725
Experience:
1040
Total Experience (A -> S):
4,940/6,000
Ryo:
494,950
Skills:
Chemistry
Kenjutsu
Ijutsu
Elements:
Lightning Release (雷遁, Raiton) -
Stats:
Strength: B
Constitution: B
Stamina: B
Speed: B
Coordination: A
Intelligence: B
Perception: A
Unique Abilities:
Raiton Master: Sakata's natural affinity for Raiton has helped him immensely with his performance. He's able to utilize Lightning Release techniques without handseals, as a result.
Appliances:
Chemistry Station
- Belongings:
- Equipment
Baldric (x1)
Amphetamine (x2)
Maturation Injection (x1)
Steel Wire (x5/75 Feet)
Naughty/Nice Material (x1)
Military Ration Pills (x1/20 pills)
Weapons
Five-Way Kunai (x2)
Multi-Way Shuriken (x2)
Katana (x1)
Super Vibrato Sword (x1)
Kunai (x25)
Shuriken (x25)
Caltrops (x15)
Smoke Bomb (x6)
Flash Bomb (x3)
Chili Pepper Bomb (x3)
Storage
Backpack (x1)
Hip Pouch (x1)
Holster (x2)
Techniques:
- S-Rank:
- Name: Lightning Release: Four Pillar Binding
Rank: S
Power: B
Activation Cost: 25
Upkeep Cost: 10
Range: 0-250m
Speed: S
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: Four, 30 meter tall rock pillars are summoned around the enemy, each at a 50 meter distance away. Once being established, one by one the pillars are electrified and they release bolts of lightning that electrify the area surrounded by the pillars, electricuting anything caught in it and leaving a basin below where the lightning tore up the technique's surroundings. Despite being part of the Raiton technique, the pillars are weak to Raiton like any other earth composition would, and they take an extra tier of damage. In addition, they withstand up to B-Rank damage, but are required for the technique to work.
Weaknesses: Should an opponent hit one of the pillars hard enough, whether they're inside of the attack range or outside of it, they'll cancel out the technique by destroying said pillar.
Name: Kirin
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: N/A
Range: 20m-100m
Speed: 1/1000th of a second
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description: Using natural lightning, the user causes a thunderbolt to rain down from the clouds above and strike an opponent. This moves at 1/1000th of a second and is near impossible to dodge without prior knowledge of the attack. Clouds must be formed prior to the usage of this technique. After using this jutsu the storm clouds will disperse.
Weaknesses: In order to use this jutsu, the user must form storm clouds above. Cloud formations can be caused by two Katon jutsu of A rank or an S rank Raiton/Katon jutsu being shot into the air.
Name: Dead Soul Technique
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: 0m-50m
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu Kill
Parent Technique: N/A
Hand Seals: N/A
Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. The user can add plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odor, so that the smell doesn't give him away, thus creating an effective body double for himself. This technique may only be active for five posts before the activation cost must be paid again.
Weaknesses: The corpse cannot use any ninja technique although they retain the base stats that they had at the point of death.
Name: Chakra Enhanced Strength Version Two
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & B Coordination
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: A further refined version of it's parent technique, Version Two of Chakra Enhanced Strength focuses on the same basis; concentrating chakra to a focal point and releasing it at the right timing. This "new and improved" version of the technique, so to speak, allows the user to draw out more chakra, and with the necessary timing and control over that chakra, boost their strength to even more tremendous levels than before.
Unlike it's parent technique, this can even be used as an application for increased lifting strength. With this technique in play and the proper sustenance, a user of the technique can carry far beyond what they'd even imagine with their own strength, unless they're physically apt on their own. This version also opens up inspiration for other techniques that involve the technique's use, such as the Heaven Spear Kick and the Heavenly Foot of Pain.
Version Two gives a two tier boost to Strength while being utilized.
Weaknesses: Like the parent technique, Version Two requires necessary concentration and timing, as well as good control over one's chakra. Should the user lack either adequate means, especially if they're suffering from some type of debiliating drawback, this technique may be much harder to pull off, if not impossible.
Name: Thunderclap
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: B
Range: Self
Speed: N/A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique: -
Hand Seals:: Snake → Rat → Ox → Boar → Tiger → Ram → Snake → Hare → Ox → Dragon → Clap hands
Description: The user envelopes themselves in a dense shroud of lightning chakra that appears as white and yellow/blue. After encasing themselves in the potent chakra they zoom forth at any place that was in their line of vision prior to accelerating. While under the effect of the technique, the user's Speed is boosted by 2 tiers. While using this technique, no other ones can be performed, and any that were being maintained prior are automatically deactivated. Taijutsu styles are an exclusion to this, but otherwise this technique serves only as a method of on-foot transportation, similar to Shunshin, apart from the linear movement [so long as he can see where he's going, he still has to have reasonable Perception]. As added flavor effect, the user appears as a lightning bolt while moving.
Weaknesses: Can only be used to move from point A to point B. Since this doesn't boost Perception at all either, using this technique without the proper setup is suicidal most of the time.
- A-Rank:
- Name: Body Revival Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: Instant
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: C-Tier Constitution, B-Tier Intelligence
Parent Technique: None
Hand Seals: None
Description: The principles of this technique is to take advantage of the muscles' ability to grow stronger after repairing itself from damage. Understanding this theory, the Body Revival Technique can repair the user's body and increase its strength by manipulating the "Destruction and Rebirth" cycle of the muscles. This technique increases the user's Strength by a +, pushing it just far enough beyond its natural limit to cause damage, thereby replacing that + with a - for the following post. This cycle continues until the user's Strength reaches its peak, or until the technique ends. These boosts occur in the following way based on the number of the post since the process began:
1: +
2: -
3: ++
4: +
5: +1 Tier
6: ++
and so on, until Strength reaches S++.
This technique can be immediately activated to recover from fatal damage, giving the user the appearance of real death for a full post while recovery occurs within. Afterwards, the strengthening process begins. When used in this way, the technique's activation cost increases to 20 points.
Weaknesses: The cost of this technique is rather steep, generally requiring either a very high natural Stamina or an alternate source of energy. When this technique is fueled by Bijuu or Dark Chakra, it uses the natural regenerative properties of those chakra to eliminate the drawbacks present in techniques such as the Eight Gates, which inflict damage upon the muscles. This will not allow one to survive the Eighth Gate, however. When fueled by those two sources,Nature Chakra, or another powerful source of chakra, this technique can heal non-fatal physical damage without paying an extra cost (fatal damage can be recovered at any point via 20 points) and applies the same boosting ability to Speed as well as Strength.
Name: Cell Activation Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: B Rank Intelligence
Parent Technique: Yin Healing Wound Destruction
Hand Seals: N/A
Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG.
Name: Cherry Blossom Profusion Palm
Rank: A
Power: A
Activation Cost: --
Upkeep Cost: 5/10 (based on level)
Range: 0-2m (size of chakra fist)
Speed: --
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user cloaks their own fist in a much larger one out of chakra. Using this fist, the user is able to effectively increase the range of their punches, as just one covers even more of the standard hand-to-hand attack. It extends it by the technique's range, with the increase in Strength based on the level of Chakra Enhanced Strength the user is applying. This forms a chakra-composed fist that's two meters in length, width and height.
Weaknesses: Only applicable to one hand.
Name: Healing Resuscitation Regeneration Technique
Rank: A
Power: A
Activation Cost: See Below
Upkeep Cost: See Below
Range: 0m-15m
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification:
Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
Parent Technique: N/A
Hand Seals: Hare [Held]
Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.
The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
Weaknesses: Cannot regenerate eyes or brains.
Name: Yin Healing Wound Destruction
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
Parent Technique: N/A
Hand Seals: N/A
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.
Name: Body Pathway Derangement
Rank: A
Power: A
Activation Cost: 15
Range: Touch
Speed: Instant
Element: Raiton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: None
Hand Seals: None
Description: An extremely high-level technique, used as a medical Ninjutsu. The human body is controlled with electrical signals from the brain, but a person who has those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. This is represented by a severe 2 Tier decrease to Coordination.
Weaknesses: The victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat, however, is not an easy one and takes a high amount of concentration and at least A-Tier Intelligence. When using this method, the technique will only be effective for one post, when it normally sustains the Coordination Debuff on the opponent for up to three posts.
Name: Dance of the Crescent Moon
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 0 - 15 m.
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Shadow Clone Technique
Hand Seals: Seal of Confrontation
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.
The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
Weaknesses: N/A
Name: Lightning Release: Conducted Lightning Acceleration Cannon (or just "Railgun")
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: ---
Range: 0-80m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: Chakra Flow, B-Rank Coordination
Parent Technique: ---
Hand Seals: Dragon → Horse → Snake → Ram → Hare → Dog → Snake → Seal of Confrontation
Description: A highly-advanced Lightning Release technique that involves utilizing electricity-conductive objects as mediums. Lightning Release chakra is flowed into the user's hand, more specifically the thumb and the pointer finger. Upon lining up the conductive object with their closed fist (with the thumb tucked in), the user flicks their thumb up, unleashing a powerful discharge that immediately gathers at the medium, and then uses its conductive properties to reinforce the conglomerate of chakra.
The large amount of lightning chakra focused into the object eradicates it in the process, but releases a concentrated, penetrative wave of lightning chakra. It tears apart most of the general surroundings and generates immense amounts of air pressure as it advances to a given target,
Weaknesses: Requires a conductor to be used with.
Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Weaknesses: N/A
Name: Saiko Denshin (Psycho Mind Transmission)
Rank: A
Activation Cost: 15
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: C-Tier Intelligence
Hand Seals: None
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three.
Weaknesses: Contact with the target's head must be maintained.
Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
Name: Lightning Release: Electromagnetic Murder
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 0 - 30 m.
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Ram → Snake → Horse → Dragon
Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Weaknesses: N/A
- B-Rank:
- Name: Delicate Illness Extraction Technique
Rank: B
Power: B
Activation Cost: 5
Range: 0.5m
Speed: N/A
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
Name: Poison Mist
Rank: B
Power: B
Activation Cost: Varies
Upkeep Cost: N/A
Range:0m-25m
Speed: D Rank
Element: N/A
Skill: Ijutsu/Chemistry
Classification: Open
Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resillience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
Name: Cherry Blossom Tearing Impact
Rank: B/S
Power: B/S
Activation Cost: 10/25 (based on level of CES being used)
Upkeep Cost: --
Range: 0-30m
Speed: User's Strength -1 tier
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user slams their fist into the ground, forming a line of split earth and releasing their chakra from their fist. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it.
Weaknesses: N/A
Name: Cloud-Style Crescent Moon Beheading
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. Increases Coordination by a +1 tier and Strength by +1 advantage.
Weaknesses: N/A
Name: Secret Sword: Moonlight
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 0 - 25 m.
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.
The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
Weaknesses: N/A
Name: Cloud-Style Deception Beheading
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Kumogakure Exclusive
Requirements: Body Replacement Technique
Parent Technique: N/A
Hand Seals: N/A
Description: Using the Body Replacement Technique to feign being attacked, the user takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash. Debuffs opponent's Perception by a tier and increases the user's Coordination by +1 advantage.
Weakness: N/A
Name: Cloud-Style Front Beheading
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them. Increases Strength by +1 tier and Coordination by +1 advantage.
Weaknesses: N/A
Name: Cloud-Style Reverse Beheading
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. Debuffs the designated target's Perception by 1 tier and increase the user's coordination by +1 advantage.
Weaknesses: N/A
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
Name: Lightning Release Chakra Mode, Restricted
Rank: B
Power: S
Activation Cost: Level One - A
Upkeep Cost: Level One - C
Range: Self
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Lightning Release
Parent Technique: N/A
Hand Seals: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique normally has two different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest, although Nariko has purposely restricted the information on the limits of this technique, only providing access to the first level of the technique. Upon learning the full technique at the Raikage's discretion [or through someone that has the full technique at their disposal], this technique is fully replaced by the complete LRCM. The first level grants a generic boost of ++ to Constitution, Strength, and a tier to Coordination and Speed. Raiton techniques that normally have a piercing effect such as Chidori Sharp Spear are ineffective against even this level of the technique.
Weaknesses: While using the first level the user cannot use any other element except for Raiton. This extends to any technique ninjutsu or otherwise that requires the use of an element other than Raiton. The user may still use non-elemental ninjutsu as well as Yin or Yang Release based techniques along with Genjutsu, Fuuninjutsu, Sensory, and Summoning. If the majority of the user's body is submerged in a body of water the electrical current will spread up to 40 meters but they will not receive the boosts. If the majority of the user's body is submerged in the earth the electrical current will spread 60 meters but they will still not receive the boosts.
Name: Lightning Release: Supercharge
Rank: B
Power: --
Activation Cost: --
Upkeep Cost: B
Range: 0-15m
Speed: --
Element: Raiton
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: --
Parent Technique: ---
Hand Seals: Hare → Ram → Dragon → Snake → Tiger → Horse → Boar → Dog → Slam surface
Description: After completing the required handseals, the user unleashes a practical shock wave of Lightning Release chakra from their person, dispersing their chakra throughout their surroundings and leaving residual electricity within the air. While this electricity remains within their surroundings, the user is able to effectively increase the power of their techniques by 1 tier, also carrying the potential to increase the size of them by nearly twice the original. If the technique is already at S Power, this simply does nothing to it. The field of amplification lasts a total of three posts after the initial setup. Additionally, this technique does not enhance enemy Raiton Ninjutsu, since its effect is done off of the basis of the user drawing from their own dispersed chakra as an outside power source. This can be rendered null if said enemy is able to use the user’s chakra against them, though.
Weaknesses: Does not do damage itself, and does not reduce the chakra required for other techniques that it enhances. Additionally, if a technique is performed outside of the 15 meter range, it does not receive the boost.
Name: Thunderbolt (落雷 Narukami)
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: --
Range: 0-30m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique: Lightning Shiver
Hand Seals:: Snake → Rat → Ox → Hare → Horse
Description: Thunderbolt is developed with the basis of imitating Lightning Shiver, but utilizing much more chakra to make up for the lack of physical contact with the ground. Unlike its parent technique, Thunderbolt starts off with the user leaping up into the air. Once they’ve peaked in their ascension, chakra is amassed from every inch of their body and formed into lightning-natured chakra, sheathing them in a dense layer of sparks. This lightning-natured chakra is then drawn into the user’s palm, compressed tremendously.
From there, the user sweeps their arm forward, and unleashes all of the lightning-natured chakra from their palm. Simulating an actual lightning strike, the lightning chakra is released in the form of a bolt that fires down at tremendous speeds. Upon contact with anything, whether an actual person or the ground, a powerful current of sparks disperses along the ground, severely electrocuting anything in a 30 meter range of where the bolt hit directly.
Weaknesses: Sacrifices power potential for its capability to spread along the user's surroundings, making it harder to avoid due to the speed, as well.
Name: Thunder Palm (雷掌 Izutsushi)
Rank: B
Power: A
Activation Cost: 15
Upkeep Cost: --
Range: Contact
Speed: N/A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique: Thunderbolt
Hand Seals:: Dragon → Hare → Tiger → Dog
Description: A technique developed based on Thunderbolt’s concentration of lightning to one point, then the amplification of that focus. The user focuses an intense amount of lightning-natured chakra to their palm, coating it. Upon coming in physical contact with their palm and another target, the user then releases this lightning-natured chakra in a sudden burst that sends all of the chakra flowing throughout the target, thus dispersing the current to affect their body as a whole, rather than one point. This results in a tremendous surge capable of rending solid stone from discharge alone. A brief boom resonates at the center of the impact, hinting at just how quickly the chakra transferral occurs.
If the user’s palm does not directly hit their opponent entirely, however, the technique cannot dish out the full impact of the technique. Partial contact reduces the force that an opponent is struck with to B-Rank in Power, whereas a mere graze reduces it to C-Rank in Power.
Weaknesses: Requires direct contact, and relies on the user’s ability to land a full palm strike on their opponent. Also costs more chakra than the typical technique of its level due to the amount of chakra used to increase its power output.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. This technique can create a maximum of three spears.
Weaknesses: N/A
Name: Lightning Release: Lightning Rat Violent Quake
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-80m
Speed: B
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Ox → Boar → Tiger
Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity, that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: When casting the Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.
Name: Lightning Release: Lightning Shiver
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: -
Range: 0-20 m.
Speed: B
Element: Raiton
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: -
Hand Seals: Ram → Monkey → Boar → Ox → Rat → Snake
Description: After properly kneading their chakra and forming the needed handseals, the user slams their hand palmfirst into a structure, dispersing their lightning chakra. In an explosive, shockwave-like effect, a lethal current of lightning chakra rips across the surroundings as a lethal current that fluently flickers around them, traveling up to the 20 meters allotted by the technique. When used in direct contact with the ground, the bolts tear across, destroying the earth in the range of the technique and leaving it a crater in its wake, much like Cherry Blossom Impact.
Weaknesses: N/A
Name: Lightning Release: Thunderclap Drill
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier and + advantages. Ontop of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user.
Weaknesses: N/A
- C-Rank:
- Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
Name: Cherry Blossom Impact
Rank: C
Power: Varies
Activation Cost: C
Upkeep Cost: ---
Range: Varies
Speed: --
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: Chakra Enhanced Strength (B)
Parent Technique: Chakra Enhanced Strength
Hand Seals: ---
Description: This technique is an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control granting the user what can be described as “superhuman strength”. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip, so long as they have the second version of the technique.
When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". The overall force spreads across a range dependent on the user's Strength. For every tier of Strength the user has when utilizing the technique, it spreads across a 5-meter radius, with the user's attack at the epicenter, craterizing the ground in that range. Pieces of the ground sent upwards from the physical force of the attack dealt to the the ground, most of which are 5 meters wide.
They move at a Speed one tier below the Strength of the user (while factoring in the Chakra Enhanced Strength boost), with the force based on the speed they move. While using this attack, the user gains an additional two pluses to their Strength, added on in conjunction with Chakra Enhanced Strength. These two pluses only factor into the attack when they're striking someone directly with it.
Weaknesses: N/A
Name: Moonlight
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Taijutsu/Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.
The user gains +2 advantages in Coordination and +2 advantages in Strength.
Weaknesses:
Name: Ninja Art: Shuriken Giant Body Technique
Rank: C
Power: C
Activation Cost: 5
Range: 15m
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Tiger
Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
Name: Demonic Illusion: False Surroundings Technique
Rank: C
Cost: C
Range: 0m-50m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by the opponent being in a certain area inlaid with the user's chakra. This general area of effect can be within 50 meters of the user's location. This genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion.
Drawbacks: N/A
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: -
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
Weaknesses: Chakra flow requires some sort of medium to be channeled into.
Name: Lightning Release: Young Lightning
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user charges a single hand with electricity. Upon striking an opponent, they release the chakra in a sudden burst shocking them on top of the physical impact.
Weaknesses: N/A
Name: Lightning Release: Thunderclap Arrow
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Refer to Projectile Information
Speed: Refer to Projectile Information
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
Weaknesses: N/A
Name: Lightning Release: Snake Thunder
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-30m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap hands → Monkey
Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
Weaknesses: N/A
Name: Lightning Release: Thunderbolt
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-20m, 0-40m with water
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Tiger → Bird → Tiger → Ram
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.
Name: Lightning Release: Lightning Ball
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: D-Rank Coordination
Parent Technique: N/A
Hand Seals: Bird → Snake → Monkey → Ram
Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Release: Lightning Rod
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electricuting anything that comes in contact with them.
Weaknesses: Requires physical contact.
Name: Lightning Release: Lightning Strike
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Dog
Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Telegram Flash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-25m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit → Rat → Horse → Ram
Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique.
Weaknesses: Requires contact with the ground.
Name: Lightning Release: Spider Web
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 2
Range: 0-15m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Dragon → Rat → Ram
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electricutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.
Name: Lightning Release: Lightning Step
Rank: C
Power: C
Activation Cost: --
Upkeep Cost: C
Range: Contact
Speed: User’s Speed
Element: Raiton
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Chakra Flow
Parent Technique: ---
Hand Seals: Snake → Ram → Hare
Description: A Lightning Release technique that doubles as an on-foot travel method and as protection against ground-based traps. The user coats their feet in a layer of lightning chakra, allocating most of it to the soles of their feet. The rapid circulation of lightning chakra functions like the Surface Walking technique, while also using that layer as a deterrent between the user’s feet and the ground. This effectively removes the friction between the user’s feet and the ground, allowing them to essentially skate along surfaces as they would water with Surface Walking. This technique leaves a trail of sparks and burnt earth behind the user, allowing them to also attack with their feet for a brief shock equal to the technique’s Power.
Boosts the user’s Speed by 1 tier while being used, due to the lack of friction.
Weaknesses: Only usable with the user’s feet.
- D-Rank:
- Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate their cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- E-Rank:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Limit Break Points:
- Physical: 1
- Technique: 1
- Destiny: 1
Last edited by Sakata on Sat Oct 06, 2018 12:24 am; edited 67 times in total