Name: Nullification Technique [無効化技術-Mukō-ka gijutsu]
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 2
Range: 25m
Speed: Coordination rank
Element: -
Skill: Fuuinjutsu
Classification: Secret
Requirements: Intelligence B rank
Parent Technique: -
Hand Seals: Yin-tiger-snake-rat-yang
Description:
After making the necessary handseals, the user gets a small black ring on their hand, which will remain on their hand until the actual sealing technique has been performed.
At any given moment in a battle/thread, the user of this sealing technique can slam the palms of their hands together to begin the process of this technique's second [sealing phase] part. By simply pointing their hand held with the palm upwards in a ninetee degree angle to the wrist, they fire off said ring from their hand, which will constrict and disperse a single technique of the same rank or lower.
Weakness: The drawback of this technique resides in its use. It can't constrict people, so can't affect them or techniques used on themselves. It can also only work on techniques the user has either seen at least being used once before in a battle or thread they were a part of or they must know the technique themselves.
Name: Jigoku no Ken - Orchid
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 15m
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Intelligence B rank*
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By simply cocking a single arm backwards and shifting into a broad stance, the user suddenly either runs towards an opponent to unleash this technique or releases it from their vantage point. In using the Jigoku no Ken - Orchid technique, the user will strengthen the flow of their chakra into their cocked-back arm and will force it to be compressed into a thin layer of chakra upon the palm of their hand. By simply striking forward with the aforementioned palm, they can unleash the chakra in it's rawest form. The force of this palm strike will only be of B rank power upon touch, though anyone within a direct line within 15m can be subject to a shockwave of displaced air on par with a C rank wind release technique in the sense that it's able to knock back an opponent, succesfully breaking their guard if left undefended.
Upon touch though, the factors of the user's strength and the opponent's constitution also play a large role. However, any armor of hardness C or lower will be severely damaged by the Orchid's severe pressure upon impact.
Weaknesses: -
Name: Jigoku no Ken - Ravenous Orchid
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 25m radius
Speed: A
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Intelligence B rank
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By simply cocking a single arm backwards and shifting into a broad stance, the user suddenly either runs towards an opponent to unleash this technique or releases it from their vantage point. In using the Jigoku no Ken - Orchid technique, the user will strengthen the flow of their chakra into their cocked-back arm and will force it to be compressed into a thin layer of chakra upon the palm of their hand. Unlike the regular Orchid though, when using the Ravenous orchid technique, the user strikes the very ground beneath their feet with the palm of their hand, effectively sending their compressed chakra as a shockwave through the ground, which will tear open the ground and rip it apart, throwing rock and dirt upward and splitting the ground within a radius of 25 meters all around the central point of impact. While utilizing this technique, the user's strength is increased by 1 tier.
Weaknesses: -
Name: Slumbering Daemon Seal
Rank: A
Power: A
Activation Cost: 25
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Fuuinjutsu
Classification: Secret
Requirements: Intelligence A rank
Parent Technique:
Hand Seals: Rat-Ox-snake-Heaven-snake-ox-rat
Description:
Though it needs quite a few handseals, this sealing technique is devised for the sole purpose of dealing with the worst possible sort of opponent: Jinchuuriki shinobi. This technique can forcefully put a jinchuuriki's bijuu into a blissful slumber, unable to grant the user any chakra or abilities for three posts. However, this technique will only work with jinchuuriki up to V2, but not beyond. When touched, the victim will have a horned crest of a demon upon the touched area which will recede after three posts.
Anyone with Intelligence tier A and Fuuinjutsu is able to dispell this technique by paying the same cost and using the reverse handseals.
Weaknesses: -
Name: Induced Overload
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Fuuinjutsu/Ijutsu
Classification: Personal
Requirements: Intelligence rank B
Parent Technique: -
Hand Seals: Yin
Description:
After making the single Yin handseal, the user has to simply manage to press two extended fingers upon a target, which by inserting a bit of chakra will result in such an overwhelming sensation of pain that a target is completely paralyzed for a single post after becoming victim of this technique. Though it does not damage any part of a person's body, the sensation of pain is real and it allows a variety of uses for this technique, such as dispelling Genjutsu up to B rank due to the pain and uses in torture and interrogation.
Weaknesses: -
Name: Jigoku No Ken - Ethereal Lotus Initiation
Rank: B
Power: -
Activation Cost: 8
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Must have Pressure Strike and Jigoku no Ken in technique registry
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By utilizing the knowledge of the chakra pathways in oneself and the correct anatomical pressure points to manipulate said pathways, a fighter is able to draw out latent power from within themselves. By pressing their thumbs upon the center of their femur, on the point where the thighmuscles converge, the user is able to shock open their chakra pathways to their full extend, allowing themselves to attain speeds commonly not though capable for their own body. While using this technique, the user will be granted a boost of 1 tier in speed for three posts.
Weaknesses: Can only be used if Pressure strike is active and Jigoku no Ken is used at full power.
Name: Jigoku no Ken - Ethereal Lotus Overture
Rank: B
Power: B
Activation Cost: 8
Upkeep Cost: -
Range: 15m
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Coordination B , Intelligence B
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By utilizing the achieved increase in physical speed granted by the Ethereal lotus initiation, the user can then use their current state of being to outmaneuvre all but the most perceptive and witty opponents, able to operate with supreme precision and maneuvrability within a radius of 15m with frightning precision, allowing for feats almost humanly impossible, such as breaking off of a rush or heelturning during a rush in angles of up to 180° without any slowing of movement. As long as this technique is active, the user's speed and coordination gain a boost of two advantages (++) for two posts.
Weaknesses: Someone who uses this without having used the Jigoku no Ken-Ethereal Lotus Initiation will only get a boost of a single advantage (+) in speed and coordination for a single post.
Name: Jigoku no ken - Ethereal Lotus Lacrimosa
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Coordination B, Intelligence B,
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
During the use of this final form of the Ethereal Lotus combination, the user can effectively use any one of the other Jigoku no Ken techniques as this one, but said technique will have its power ranked up to the Ethereal Lotus Lacrimosa's base power, with an added bonus of +1 tier in strength while using this technique. The technique used as basis for this one will retain all its original effects and weaknesses should there be any.
Weaknesses: This can't be used if Ethereal Lotus Overture isn't active.
Name: Yūrei-shin no ken | 幽霊神の拳 [Ghost God's Fist]
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu/Fuuinjutsu
Classification: Secret
Requirements: Intelligence C
Parent Technique: -
Hand Seals: -
Description:
While activating this technique, there is only a really small visible change into the user's physique, that being the fact that their hands turn black, with tendrils seemingly spreading across their wrists and forearms just like some sort of veins under their skin. The use of this technique grants for an increase in Speed by ++ and constitution by +
Weaknesses: -
Name:Yūrei-shin no ken - shihanseiki | 幽霊神の拳 - 四半世紀 [Ghost God's Fist - Quarter Moon]
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: 1
Range: self
Speed: -
Element: -
Skill: Taijutsu, Fuuinjutsu
Classification: Secret
Requirements: Intelligence C rank
Parent Technique: Yūrei-shin no ken
Hand Seals: -
Description:
This technique is an addition upon the regular Yurei-shin no ken, allowing for the dark tendrils to also appear on their face, with both sides of their face turning entirely black with black tendrils reaching out from there to the eyes, nose and mouth. As long as this technique is active, it combines with the regular Yurei-shin no ken, granting another + in both speed and constitution.
Weaknesses: -
Name: Pressure Strike - Absolute Force
Rank: A
Power: -
Activation Cost: 20
Upkeep Cost: 5
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Secret
Requirements: -
Parent Technique: Pressure Strike
Hand Seals: -
Description:
As a further development of the Pressure strike and superior pressure strike, the user can engorge certain parts of their body by pressing their thumbs upon the points correlating to their physical capacities. This means that within the limits of their physical self, they can decide to go to the absolute peak capacity of their physical form by adjusting the chakra flow of their body.
- They can decide to press upon the lymphnode near their shoulders to force their strength to rise by 2 tiers for as long as necessary, but in response they will become rather sluggish as their muscles bulk up and lose two advantages in speed.
- They can decide to press upon the lymphnodes near the area where their pelvis meets the femur to force their speed to rise by 2 tiers for as long as necessary, but in response they will lose some coordination in the form of minus two advantages due to the fact they aren't used to exerting such high speeds.
- They can decide to press upon the lymphnode near the underside of their ribcage to force their constitution to rise by 2 tiers for as long as necessary, but in response they will be forced to forego some of their offensive strength for the new defensive power in the form of minus two advantages in strength.
Name: Jigoku no Ken - Violet
Rank: B
Power: -
Activation Cost: 10
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu/ijutsu
Classification: secret
Requirements: -
Parent Technique: Jigoku no Ken
Hand Seals: -
Description:
By greatly increasing the chakra flow to one's central nervous system, the user is able to enhance their senses tremendously, allowing for a much greater perception compared to usual methods, allowing for a +2 tier advantage. However, as the nervous system also links to pain receptors there is a large drawback to this effect, as pain will be felt and dealt more harshly to the user of this technique. The user of this technique will have their constitution dropped by -1 tier.
Name: Jigoku no Ken - Violet Spring
Rank: A
Power: B [only as aftereffect, technique itself has no power]
Activation Cost: 20
Upkeep Cost: 5
Range: arm's length
Speed: A
Element: -
Skill: Taijutsu/Ijutsu
Classification: Secret
Requirements: Perception B
Parent Technique: Jigoku no ken-Violet
Hand Seals: -
Description:
The user channels some chakra to the tips of their fingers and will attempt to strike the opponent a dozen times on various pressure points in on the body, injecting their chakra into the opponent with this method. Though the strikes will never hurt, usually only feeling like a slight tickle, it does have a rather cumbersome after effect when succesful.
The injected chakra will stimulate the target's pain receptors for as long as the technique is being maintained. As such, the target will constantly be in pain even without any damage, making it hard to focus on anything and thus raising the cost of any activation or maintainance by 5 chakra each. It will also lower a target's perception by one - disadvantage. However, those who have a constitution of A rank will be able to withstand the pain and will be able to avoid the perception disadvantage. Those with S rank or higher constitution will have no hindrance by this technique at all.
Weaknesses: As long as Violet Spring is in place, Jigoku no Ken's paralyzing effect is nullified.