Units of ink: 25/4 ml or essentially enough for one small scroll. One ink pot (25 ml) would be 4 units.
Ninjutsu consumption: a consumed ninjutsu does not maintain it’s properties except its elemental affinity: damage, power, speed, chakra affinity, etc. It has all of it's chakra cannabalized and it becomes converted into it's natural elemental equivalent. Suiton becomes water or mist. Doton becomes rock or mud. Katon becomes a warm ash or smoke. Any damaging elements of the technique are lost entirely. The substance left behind in the seal can then be used as a sealed resource that may be used to fulfill the requirements of other jutsu that require sealed elements. (One might put a suiton jutsu in stasis, and then use another jutsu to make a geyser.)
- Pigment Thief:
- Name: Pigment Thief
Rank: D
Power: E | D Rank
Activation Cost: E | D Rank [1 | 3]
Upkeep Cost: N/A
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu | Fuuinjutsu [If D-Rank]
Classification: Secret | Art's and Theater Guild Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Bird
Description: This jutsu converts the colors of physical objects, organic or inorganic, in contact with the user leaving them stark white in a sphere with a radius that is roughly equal in size to the user's palm. Though this jutsu does very little in the ways of damage, simply leaving a very deep chill in the target [E-Rank Damage], it's utility for a member of the guild is unmatched. After breaking contact with the target 4 units of ink of the same color[s] as the object is drawn out of them. The user can also choose to separate the colors into primary pigment colors for ease of use (with a minimum size of 1 unit/color). If the Jutsu is used at D-Rank the user can use the ink create a seal on their body that the ink is then stored in while also increasing the damage [D-Rank damage]. The orb can be poured into a container, but otherwise fall to the ground at the end of the round. Healing the damage restores the color to that area.
This technique's power is effectively one rank higher to things that are mostly reliant on or made of pigments like photosynthesizing creatures/wood release (plant matter), paintings, seals, or Arts and Theater Guild: Super Beasts. It acts one rank lower on targets that have little to no pigments, like ice constructs, glass, crystals, or water other colorless objects (Effectively nullifying the damage if it's below E-Rank, and resulting in no collected material).
Weaknesses: This technique is based on physical color [pigments] not light. Therefor while black objects would provide a balanced spread of colors, white or transparent ones would provide the jutsu with next to nothing. As such the terrain plays a heavy role in this jutsu's effectiveness.
The jutsu also can only extract primary colors out in 1 unit increments. Additionally certain jutsu may require specific colors for their effectiveness.
- Zap:
- Name: Transposed Lightning Bullet Hazard
Rank: A
Power: A
Activation Cost: A Rank [20]
Upkeep Cost: N/A
Range: Touch | 400 m
Speed: Varies
Element: Raiton
Skill: Ninjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Two claps
Description: This jutsu sends a large quantity of Raiton chakra through the one of the user’s tenketsu and around a target. The target is converted into an A-Rank projectile coated and infused with Raiton. The target is launched up to 400 meters (at the user’s discretion) in a straight line at up to A-Rank speed. After the initial burst the target remains a projectile but is less and less effective. The target begins to fall normally and loses a rank of power and a tier of speed for each additional 50 m.
For the purposes of this technique, the target interacts with the environment, items, people, and jutsu as an A-Rank Raiton jutsu as they batter and break through their surroundings. As this attack doesn't do damage to the target, it ignores jutsu and defenses that protect the target from damage or offensive jutsu.
The user can spend an additional 5 chakra increasing the maximum distance launched by 100 m, up to a total maximum distance of 900 m.
Weaknesses: This jutsu can be ignored all together by targets with access to either Raiton or Fuuton Ninjutsu affinities if that target matches the total jutsu cost +10 as they use their own chakra to disassemble the chakra attempting to surround them. This must be done immediately when the jutsu's used and can be done regardless of Coordination/Perception differences. Additionally a target can activate a flight jutsu or a movement jutsu that would keep them in place, but that jutsu needs to have a higher chakra cost than this one.
The target spins uncontrollably and randomly as they are launched by this jutsu preventing them from aiming or defending themselves easily. This rotation means this jutsu's forced movement can only be stopped, once started, by targets with A or higher Coordination as even those with immense strength can't get a proper foothold to resist the movement.
Special: If the user's Coordination is S-Rank or higher, they can curve the pitch.
- Not ready to be approved:
- Form Without Ego:
- Name: Form Without Ego
Rank: S-Rank
Power: S-Rank
Activation Cost: A Rank [20]
Upkeep Cost: A Rank [20]
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open | Kumogakure
Requirements: B-Rank+ Intelligence & Either Fuuin/Ijutsu
Parent Technique: N/A
Hand Seals: N/A
Description: This fighting style requires a knowledge of tenketsu and the tenketsu pathway that exceeds the norm. Inspired by the movements of creatures submerged in nature, this fighting style requires the user to imitate the way that those creatures use their bodies and the energy in their tenketsu in the moments that they perform their most amazing feats. As opposed to many, more rigorous style trainings, this technique is mastered by tempering both Mind and Body.
This style gives the user a 2 tier boost to their coordination. Due to this styles focus on the circulation of chakra, as an added benefit the user can direct the chakra flow of another creature they touch amplifying or reversing the flow through that creatures tenketsu pathway. They can invest any number of +s to boost or debuff the target's coordination by the same amount -1. This effect lasts 3 posts on both the target and the user.
Weaknesses: The user cannot reduce the upkeep cost of this jutsu beneath the minimum that would allow for the buff/debuff. So if the user spent 4 +'s, the technique would have to be maintained with at least B-Rank potency [C-Rank cost: 5], so that they'll still "have" those +'s to spend. The user would have no boosts [again if using B-Rank Power], but the target would have -1 Tier in coordination. This fighting style is, at times, difficult to end due to the forced maintenance and may lead to exhaustion or possible unconsciousness because of it.
[Fighting Style costs are built in cuz I hate maths.]
- Baleful Destabilization:
- Name: Seal Correction: Baleful Destabilization
Rank: C Rank
Power: C Rank
Activation Cost: C Rank [5]
Upkeep Cost: N/A
Range: 0-20
Speed: N/A
Element: N/A
Skill: Ninjutsu | Fuuinjutsu
Classification: Secret
Requirements: Sealing Medium with an active seal
Parent Technique: Explosive Tag Seal
Hand Seals: Serpent
Description: After deciphering a seal, the user compresses their chakra into that seal with the intent of using its own mechanisms and chakra against it. While in this state the seal is inert and its normal functions are halted. Instead of harmlessly undoing the seal, the user can instead cause the seal to explode while within range of it. Conversely the user can set a condition upon which the seal is destabilizes and explodes such as time, or proximity. The blast is 5 meters in radius and does negligible [E-Rank] damage, unless there is a damaging jutsu sealed with, in which case the sealed jutsu goes off with a new, altered shape of a 5 meters radius sphere using the power and damage types of the sealed jutsu.
Of course if the user is destabilizing their own seal they need not decipher it first.
Weaknesses: This jutsu, in general, requires a lot of set up to be effective making it a bit situational. If an object or a creature is within the seal they receive damage as if they were completely inside the blast before they are unsealed. This does not bypass any unsealing requirements, and all of the targeted seals unsealing requirements must still be fulfilled or an additional unsealing technique must be used.
- Approved techs to be moved, trained or otherwise Ignored:
- Great Owl:
- Name:Super Beast Imitating Drawing: Great Owl
Rank: A-Rank
Power: A-Rank
Activation Cost: A-Rank [20]
Upkeep Cost: B-Rank [10]
Range: 250 meters
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Guild Secret
Requirements: Ink/Paint, Brush, Scroll
Parent Technique: Super Beast Imitating Drawing
Hand Seals: Seal of Confrontation
Description: The Super Beast Imitating Drawing is a technique that allows the user to animate ink drawings, which act upon the user's will. Using chakra-infused ink, the user can quickly and expertly draw objects onto their scroll. The moment the brush is removed from the scroll, the images leap from the paper, grow to life-size, and act according to the user's will.
This Super Beast is an owl 3 meters long with a 9 meter wingspan that gives it the gift of flight. The Owl has Stats as follows:
Strength: B
Constitution: D
Speed: A
Coordination: C
Stamina: N/A
Perception: A
Intelligence: N/A
Weaknesses:The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination.
- Pigment Prosthesis:
- Name:Super Beast Imitating Drawing: Pigment Prosthesis
Rank: A-Rank
Power: B-Rank
Activation Cost: A-Rank [20]
Upkeep Cost: B-Rank [10]
Range: 3 Meters
Speed: N/A
Element: N/A
Skill: Fuuinjutsu & Ninjutsu
Classification: Personal | Guild Secret
Requirements: Ink/Paint, Brush + B-Rank Coordination
Parent Technique: Super Beast Imitating Drawing
Hand Seals: Seal of Confrontation
Description: The Super Beast Imitating Drawing is a technique that allows the user to animate ink drawings, which act upon the user's will. This variation seals that creature into the user's body. Using chakra-infused ink, the user can quickly and expertly draw seal in the shape of a snake on their back that then becomes permanent. This seal can allow the user to spawn a Super Beast that is anchored to the seal and acts as an additional limb by making the seal of confrontation allowing the snake to freely spring to life out of or retract it back into the seal. It for all intents and purposes a 3 m long, prehensile tail that is shaped like a painted snake. It acts according to the user's will as long as they can circulate chakra through the seal constantly and carefully [requires B-Rank Coordination]. While sealed the Snake requires no upkeep cost. The Snake has Stats as follows:
Strength: B
Constitution: B
Speed: D
Coordination: C
Stamina: N/A
Perception: D
Intelligence: N/A
Weaknesses: The tattoo lasts until the seal is broken, the Super Beast within is destroyed, or the user drops below 30 chakra after which it fades. This jutsu can only be applied to oneself and reapplication of this seal replaces the previous seal. The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination.
- stabby water seal:
- Name: Butterfly Piercing Seal
Rank: A
Power: A
Activation Cost: A [20 paid at seal creation]
Upkeep Cost:-
Range: 50 m
Speed: A+
Element: -
Skill: Fuuinjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description: This technique can be applied to any preexisting seal that the user made or has cracked. It converts liquids stored with in that seal into a razor thin, high pressure, 50 m long beam-like geyser capable of cutting through rock and steel. The beam can be directed at a single stationary point or programmed to cut in a specific pattern. This beam applies no force to the tag itself. The liquid in this technique possess whatever chemical qualities it already had, such as alcohol maintaining its flammability. This seal does not increase the difficulty of breaking the original seal in any way.
The cuts made with this beam are so precise the could pierce a single hole in the wing of a butterfly.
The seal can be primed at a touch and set to go off in one of 3 conditions:
Remote activation. This requires the user to make the half hare symbol while within 50 meters.
Reactive activation. This happens when the original seal is removed without the removal of this seal.
Precision activation. The user can set a timer for up to a day before the seal goes off automatically.
Weaknesses: The beam comes out of the center of the seal, and the specific details about its angle and power must be determined when it is primed. It cannot aim on its own, and it cannot distinguish between friend and foe.
- Super beast sealing:
- Name: Divine Mastery of Ink and page
Rank: D
Power: -
Activation Cost: D [3]
Upkeep Cost:-
Range: Special
Speed:
Element: -
Skill: Fuuinjutsu Ninjutsu
Classification: Secret | Art's and Theater Guild Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger [Maintained for the duration of the sealing process]
Description: This jutsu allows the user to use the Enclosing Technique through a super beast or that they control as if the super beast cast the jutsu. The super beast acts as the seal itself when it is destroyed the item reappears as normal.
Weaknesses:
- Flash. Bang:
- Name: Flash of Genius
Rank: S-Rank
Power: A-Rank
Activation Cost: S-Rank [30]
Upkeep Cost: E to B-Rank [1-10]
Range: 40 | 5 meters
Speed: A-Rank
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: The user must clap twice.
Description: The user creates a 5 meter orb of chakra around them. This jutsu, while sustained, continues to produce bright light in a 5 meter radius. This light destroys disrupts and ends darkness creating jutsu with a lower upkeep cost than this jutsu.
Once while maintaining this jutsu, they can imbue that orb with Raiton. When they do the jutsu creates a light bright enough to shine through objects and creatures with a hardness or constitution of S-Rank or less within 40 meters, and it makes a thunderous clap that is deafening within that same range. All creatures, objects, or jutsu containing metal, stone, bone, or crystalline materials within range except those within 5 meters of the caster receive S-Rank damage. The ability to see and hear is lost for all except the caster within 40 meters of this initial burst until the end of the caster’s next post.
Weaknesses: This jutsu can only interact with specific materials. It can be neutralized in areas where it comes in to contact with A-Rank or higher techniques that manipulate the atmosphere or any Fuuton technique of A-Rank or higher that interacts with it. Additionally since the sound and light are chakra based, naturally, they can only travel at S-Rank speeds, and can be blocked by chakra based barriers of equal or higher rank.
- Pick'n'Mix:
- Name: Ink Conversion: Empty Shell
Rank: C
Power: -
Activation Cost: E [1]
Upkeep Cost:-
Range: Special
Speed: -
Element: -
Skill: Fuuinjutsu
Classification: Secret | Art's and Theater Guild Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description: This technique is relatively simple and mostly practical. When the user unseals the contents of a fuuinjutsu, with a separate method or technique, they can store the removed contents in a separate fuuinjutsu, super beast, or other ink construct that they create immediately afterwards.
Weaknesses: This jutsu requires both a separate unsealing jutsu as well as a separate jutsu to act as a container.
- Swallow:
- Name: Super Beast Imitation Drawing: Swallow
Rank: B
Power: D-S Rank
Activation Cost: D-S Rank [3-30]
Upkeep Cost: N/A
Range: 3 meters
Speed: Same as the Power
Element: N/A
Skill: Ninjutsu | Fuuinjutsu
Classification: Secret
Requirements: The Ability to Use the Parent Technique
Parent Technique: Super Beast Imitating Drawing
Hand Seals: Ram [Maintained]
Description: By placing both hands in the Serpent seal, the user can cause one creature created with a Super Beast jutsu they are touching to seal away a single jutsu. The beast can consume a technique of equal or lower power to this jutsu as long as this jutsu's power doesn't exceed the beast's Constitution. If its constitution is too low by up to a single tier the justu will still succeed, but the beast will be destabilized and the beast will explode in the subsequent round dealing damage equal power to this technique.
Ninjutsu consumption: a consumed ninjutsu does not maintain it’s properties except its elemental affinity: damage, power, speed,, chakra affinity etc. It has all of it's chakra cannibalized, and it becomes converted into it's natural elemental equivalent. Suiton becomes water or mist. Doton becomes rock or mud. Katon becomes a warm ash or smoke. Any damaging elements of the technique are lost entirely. The substance left behind in the seal can then be used as a sealed resource that may be used to fulfill the requirements of other jutsu that require sealed elements. (One might put a suiton jutsu in stasis, and then use another jutsu to make a geyser.)
This technique can also be used to store an object (including nonliving creatures). Whether jutsu or object is sealed, when the beast dies or at the user's mental command, the beast returns to ink and seals its contents onto a surface of the user's choice that its ink falls on. Though this technique can only seal a single jutsu it can seal multiple 'instances' or 'rounds' of that justu such as multiple projectiles, a beam that lasts multiple rounds, or multiple layers created by one jutsu.
Weaknesses: This jutsu’s sealing only occurs at the point of contact. The jutsu also can only consume jutsu that take up physical space like bullets, beams, golems. If a technique like a beam continuously generates a consumable effect for multiple rounds, the justu's per round cost must be paid or the user must end the consumption.
- Super beast:
- Name: Super Beast Imitating Drawing: 5000 Page Seal: Giganormalic Gallant Glutton
Rank: S-Rank
Power: S-Rank
Activation Cost: S-Rank [30]
Upkeep Cost: A-Rank [20]
Range: 500 meters
Speed: N/A
Element: None
Skill: Ninjutsu | Barrier Ninjutsu | Fuinjutsu
Classification: Guild Secret
Requirements: Ink/Paint, Brush, Scroll
Parent Technique: Super Beast Imitation
Hand Seals: Seal of Confrontation
Description: The Super Beast Imitating Drawing is a technique that allows the user to animate ink drawings, which act upon the user's will. Using chakra-infused ink, the user can quickly and expertly draw objects onto their scroll. The moment the brush is removed from the scroll, the images leap from the paper, grow to life-size, and act according to the user's will. When destroyed it turns into pool of ink.
This Super Beast is a small, warty frog with horns above its brow. Once summoned, he quickly inhales pulling in air, water, and debri into his mouth at at A-Rank speeds with a force equivalent to its strength [S-Rank without debuffs or buffs]. It continues this process until it inflates to bijuu-like proportions. This Beast additionally inhales up to 4 A-Rank or lower effects based off of of gasses or liquids, or a single S-Rank, within 200 meters and effects that can be dispelled by strong winds get dispersed.
This Super Beast is bigger on the inside and has an enclosed space in its gut that is about 500 meters across. Otherwise they are isolated from the space outside as if they were in a different dimension. When the frog is dispelled or destroyed, a seal appears on the original casting medium containing all of its contents.
The frog uses it 500 m long, prehensile tongue to grapple enemies with ballistic-like precision.
Strength: S
Constitution: S
Speed: E
Coordination: S
Stamina: N/A
Perception: C
Intelligence: N/A
Weaknesses: This frog is incredibly slow and incapable of the great leaps of most of its kind manage effortlessly moving little over a few meters per jump. It’s initial inhale has a blind spot in a 22 meter cube immediately behind it where its inhale only has D-Rank strength.
Though this jutsu can contain jutsu, it doesn’t seal them away to be used later. As the frog consumes them it processes the chakra rendering it mostly harmless. While substances like smoke or water may be sealed they lose all of their damaging and non-mundane qualities if they originated from a jutsu. For example Lava becomes inert rock, lightning weakens to E-Rank damage, and poison jutsu would no longer be harmful.
The use of this technique requires a significant amount of preparation, including bringing the supplies required into combat and then finding the time to paint the creatures they wish to animate, which can be time consuming depending on the user's coordination. It’s tongue and anything in contact with it can freely move in and out of the space regardless of the user’s intentions. The tongue also must move from the mouth, down its throat, and into any spot in the enclosed space to place an object inside.
- Transposed Transformation:
- Name: Transposed Transformation Technique
Rank: C
Power: C
Activation Cost: C-Rank [5]
Upkeep Cost: N/A
Range: Special
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Dog → Boar → Ram → Tiger
Description: This technique is used in tandem with both the non-elemental technique library’s Transformation Technique and a clone technique [Shadow. This allows the user to apply a transformation to a clone before that clone is formed. The clone maintains its normal properties such as casting requirements (such as a body of water) maximum distance, corporealness, effects on its destruction, etc simply modifying the shape of whatever clone jutsu the caster used. This jutsu can be used on clones that normally wouldn’t be able to cast jutsu.
As an additional consequence of it’s higher chakra investment the maximum quality of the item or appendages increased to B/B.
- Sneks!:
- Name: Progeny of the Naga
Rank: D
Power: E
Activation Cost: 1
Range: 1 meters
Speed: N/A
Element: Raiton
Skill: Ninjutsu
Classification: Naganori
Requirements: Like snakes…
Parent Technique: N/A
Hand Seals: N/A
Description: The user’s lightning from Raiton techniques looks like snakes. Anyone within 1 meter of the lightning that is afraid of snakes loses a -- to coordination, but gains a + to speed.
Weakness: Targets with C-Rank or higher Intelligence can see through this rouse and recognise that these snakes are just aesthetics.
Last edited by Naganori on Thu Jan 20, 2022 8:10 pm; edited 25 times in total