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Ei Kanagawa
Tsukiyo Shinku
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    Tsukiyo's Custom Jutsu

    Tsukiyo Shinku
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    Post by Tsukiyo Shinku Fri Feb 07, 2020 1:01 pm

    Auras:

    Jutsu:


    Last edited by Tsukiyo Shinku on Thu Jun 25, 2020 9:58 pm; edited 3 times in total
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    Post by Ei Kanagawa Fri Feb 07, 2020 6:36 pm

    Tsukiyo Shinku wrote:
    Auras:

    Jutsu:

    All approved except Hell's Prison, which will be reviewed.
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    Post by Tsukiyo Shinku Fri Feb 21, 2020 12:59 am

    Jutsu:


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    Post by Q Mon Feb 24, 2020 8:39 pm

    " only the user able to readily summon it-"

    *^ I assume they need the scroll to summon the organ? Just want to be 100% clear on that.
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    Post by Tsukiyo Shinku Tue Feb 25, 2020 5:19 pm

    Q wrote:" only the user able to readily summon it-"

    *^ I assume they need the scroll to summon the organ? Just want to be 100% clear on that.
    Yes. To get the organ, someone needs the scroll. All that line was saying is the user is the only one who can quickly unseal it from the scroll to retrieve it, anyone else must be able to unseal it via Fuuinjutsu's unsealing rules. It was something you could easily just assume but I wanted to make it clear someone else isn't gonna just run their hand over it and unseal it--unless they have the Int and Fuuin skill to do so.


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    Post by Shimiko Chinoike Wed Feb 26, 2020 8:47 pm

    Tsukiyo Shinku wrote:
    Jutsu:


    Perfect. In that case, Approved!


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    Post by Tsukiyo Shinku Mon Jun 15, 2020 10:54 pm

    Transferring some jutsu created on the other forum. The first Three (Before the line) was already approved.

    Name: Seitai Soshiki no Hozon Jutsu ('Living Tissue Preservation Technique')
    Rank: A
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 1m
    Speed: N/A
    Element: N/A
    Skill: Iryo-Fuuinjutsu
    Classification: Open
    Requirements: A tier Int, Fuuinjutsu Skill, Ijutsu Skill, 5x Blank Sealing Tag, 1x Small Scroll
    Parent Technique: N/A
    Hand Seals: Tiger>Ram>Bird (Last seal Held for 10 seconds)
    Description: The user must place a freshly harvested organ on a Small Scroll, and the user must write the sealing formula around organ with their own blood onto the scroll. 5 Blank Sealing tags must be placed in a pentagon around the organ. Once these steps have been done, the user will perform the required hand seals. The tags will float as well as the sealing target, the tags wrapping around it in a protective shroud, before it lands back onto the Scroll. Then, the sealing formula written in blood will rip from the pages of the scroll and surround the covered organ. Finally, the entire thing sinks into the scroll, and takes up one of the 5 Item slots in a small scroll--leaving a marking within the scroll. This completes the entire process, taking 10 seconds after the last hand seal has formed. The organ is perfectly preserved within the sealing for future examination, implantation, or experimentation, and is locked away within the scroll, only the user able to readily summon it--as its written in their blood. Anyone else must unseal it first, following Fuuinjutsu unsealing rules. With this jutsu, the user may seal up to 5 organs within the small scroll--be it Eyes, Heart, Lungs, Kidneys, Liver, or even a brain. This jutsu may be used with Senju blood in a 2l jar, in which the tags seal the cork of instead of covering the organ.
    Weaknesses: While protected perfectly within the scroll, if the scroll is destroyed so is the item within, and it is a physical item that can potentially be stolen.

    Name: Kokoro no Jigen ('Mind Dimension')
    Rank: S
    Power: C/B
    Activation Cost: 5/10
    Upkeep Cost: 3/5
    Range: 1km
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: A Tier Int (Caster), Up too Two Willing Participants (Target)
    Parent Technique: Kokoro no Tsunagari ('Connection of Minds')
    Hand Seals: N/A
    Description: An evolution to the parent technique Kokoro no Tsunagari, this technique takes the concept from the original and expands it, refining the technique to perfection. The caster must first place the sealing formula upon themselves and up to a maximum of two others, taking equal time to do as forming a hand seal for each, consisting of a central X with a dot between the top part--and either two on each side if used with the maximum people, or only one other dot at the bottom if only used with one willing participant. Upon the formula being written, placed, or however it is applies, it will instantly light up with blue chakra, before fading, only leaving the formula in black, even if originally written in blood. This completes the seal.

    The seal takes hold over the caster and their participant(s), taking the mental processes of each of their minds and sealing them into a pocket dimension created by the sealing. In this, the minds are connected completely, giving each other access to the other's thoughts, feelings, sensations, and other processes dictated by the mind. By closing their eyes, they may see through another's whom is connected, even with focus, memories can be accessed, mental replays of past events viewable.
    Weaknesses: There is a limit to the range, those under the seal must remain withing one kilometer of the caster for the connection to remain linked. Once out of this range, the link is broken, and the seal fades away. The participants must be willing, able to open their mind to the connection and let it take hold, as even the weakest minds can easily cut the link created by the seal, even after cast if once willing but changing their mind later. Unlike the parent technique, this requires an upkeep to be kept by the caster. The number of participants dictates the upkeep cost. (Refer to Cost section)

    Name: Kokoro no Ishi ('Mind's Will')
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram > Horse > Bird
    Description: By focusing chakra, the user is able to access the mental blocks naturally holding back the mind from running at full complicity, and using a small surge in chakra, the user will unlock these mental blocks. A coat of chakra forms over the user, light green in color like many healing techniques. This aura is there to protect the user's mind from damage due to overworking it. This aura allows the user a 1 tier boost to their intelligence.
    Weaknesses: N/A



    These jutsu was not approved on Neo-Gladius

    Name: Megasameta ('Mind's Eye Awakened')
    Rank: S
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: N/A
    Description: The user will take their thumb and push it to the center of their forehead, sparking a chain reaction within the user's body. Blood flow is focused to the brain, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 1 tier boost to Intelligence.
    Weaknesses: N/A

    Reason For Denial: 'Can't use S rank to justify not having hand seals for a C rank power jutsu'.

    Response: First off, you must still perform an action in place of doing a hand seal. Second off, I just call BS on the idea that 'I can't do that'...if its a refined jutsu its a refined jutsu, rank represents how hard it is to learn and how refined the jutsu is, power is how powerful it is--these are two different sections for a reason. I've done this, and others have too, multiple times over, and its never been an issue until it was here.

    Name: Hai Sogi ('Ashen Funeral')
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: A
    Element: Katon, Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: N/A
    Hand Seals: Clap Hands together
    Description: The user will clap their hands together, and immediately following the ground will shift to quickly enclose the target in a Earthen chamber, a 4x4x4 meter box, enough to trap a small squad or a summon. If the target was successfully captured, the user will take in a deep breath, before exhaling a stream of flames through a small slit in the chamber, roughly eye level. The flames fill the chamber, torching any unlucky soul inside with S rank damage. The user may continue feeding these flames for an upkeep cost.
    Weaknesses: This is a Two-Stage technique, the second stage relying on capturing the target with the first stage.

    Reason for Denial: 'This feels like two jutsu to me'

    Response: Yeah. It is. Its a combination jutsu, something I directly asked if I was allowed to make and was told a hard 'yes' and even shown examples of that exact kind of stuff. The first part does no damage and is only meant to entrap targets for the second part. There is nothing wrong with combination jutsu, something we've seen since early part 1 of Naruto. I even lowered the speed from S to A as a 'nerf' because its a combo--two part jutsu.

    Name: Josho Hi ('Rising Fire')
    Rank: S
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: N/A
    Speed: User's Coordination
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination+
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user forms a Tiger seal and light blue flames appear around the user's ankles, encircling them in a roughly inch thick ring of fire about each ankle. These flames do not burn at all, and are completely safe to touch by anyone, although this is just a special property of them--technically the flames still holding heat. They provide the user with flight, lifting them by their feet--exaggerating the effect of heat rising through chakra, allowing the user to hover, and fly using these flames of chakra to propel them through the air.
    Weaknesses: A well placed Water Technique of B or higher may take out the blue flames, forcing the jutsu to deactivate. The user has a maximum height of 100m

    Reason for Denial: "Flight height isn't based on coordination, only flight speed and control is. Flight height is based upon the rank of the jutsu in question."--Valen

    Response: Edited to more or less fix that issue, making it B rank power with B rank max height.


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    Post by Kitsuki Kurahasa Mon Jun 15, 2020 11:42 pm

    Megasameta

    -> I agree touching your head isn't equivalent to three handsigns nor is making it S-Rank.


    Hai Sogi ('Ashen Funeral')

    -> This general concept is allowed. The box will need to be A-Rank, and anyone with an A-Rank jutsu or higher can bust out.

    Josho Hi ('Rising Fire')

    -> Should I presume that the user's Speed governs here? I know the Coordination does for the purpose of flight but I'm curious if Speed is included as well.



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    Post by Tsukiyo Shinku Mon Jun 15, 2020 11:58 pm

    Name: Megasameta ('Mind's Eye Awakened')
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: N/A
    Description: The user will take their thumb and push it to the center of their forehead and hold it there for the equivalent of 3 hand seals, sparking a chain reaction within the user's body. Blood flow is focused to the brain, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 1 tier boost to Intelligence.
    Weaknesses: N/A

    Name: Hai Sogi ('Ashen Funeral')
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: A
    Element: Katon, Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: N/A
    Hand Seals: Clap Hands together
    Description: The user will clap their hands together, and immediately following the ground will shift to quickly enclose the target in a Earthen chamber, a 4x4x4 meter box, having A rank durabilty--A rank jutsu/strength able to break the walls, enough to trap a small squad or a summon. If the target was successfully captured, the user will take in a deep breath, before exhaling a stream of flames through a small slit in the chamber, roughly eye level. The flames fill the chamber, torching any unlucky soul inside with S rank damage. The user may continue feeding these flames for an upkeep cost.
    Weaknesses: This is a Two-Stage technique, the second stage relying on capturing the target with the first stage.

    Megasameta: Ya'll killing me. 'Fixed'. Has to hold the thumb there equal to 3 hand seals.

    Hai Sogi: Stated its A rank walls and what can break it.

    Josho Hi: "I know the Coordination does for the purpose of flight"<--Its governed by Coordination.



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    Post by Kitsuki Kurahasa Tue Jun 16, 2020 12:15 am

    Tsukiyo Shinku wrote:Name: Megasameta ('Mind's Eye Awakened')
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: N/A
    Description: The user will take their thumb and push it to the center of their forehead and hold it there for the equivalent of 3 hand seals, sparking a chain reaction within the user's body. Blood flow is focused to the brain, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 1 tier boost to Intelligence.
    Weaknesses: N/A

    Name: Hai Sogi ('Ashen Funeral')
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: A
    Element: Katon, Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: N/A
    Hand Seals: Clap Hands together
    Description: The user will clap their hands together, and immediately following the ground will shift to quickly enclose the target in a Earthen chamber, a 4x4x4 meter box, having A rank durabilty--A rank jutsu/strength able to break the walls, enough to trap a small squad or a summon. If the target was successfully captured, the user will take in a deep breath, before exhaling a stream of flames through a small slit in the chamber, roughly eye level. The flames fill the chamber, torching any unlucky soul inside with S rank damage. The user may continue feeding these flames for an upkeep cost.
    Weaknesses: This is a Two-Stage technique, the second stage relying on capturing the target with the first stage.

    Approved



    So for the flying jutsu, someone with E-Tier Speed and S-Tier Coord would suddenly be moving at S-Tier Speed/Coord once they start flying with these jet boots?


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    Post by Tsukiyo Shinku Tue Jun 16, 2020 1:55 am

    Kitsuki Kurahasa wrote:So for the flying jutsu, someone with E-Tier Speed and S-Tier Coord would suddenly be moving at S-Tier Speed/Coord once they start flying with these jet boots?

    This is how most flight abilities here works. Based on Coordination, not speed.

    If Desert Suspension is D Rank (already breaking the flight height rules, granted they may have been removed--but as they was, had to be C rank minimum to fly), can have 3 separate clouds of sand, carrying up to 2 people each--at -1 tier to coordination in terms of its speed, than this at B rank with it only able to effect one, or at most two if the flying person carried someone, that fits with a bunch of other flight jutsu, should be fine.

    Gaara is slow on foot. Gaara is fast when flying. It fits in with the show even, along with whats already on the forum.


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    Post by Kitsuki Kurahasa Tue Jun 16, 2020 2:52 am

    Desert Suspension is a Bloodline tech requiring 2 Skill points and at least 1,000 Experience


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    Post by Kitsuki Kurahasa Tue Jun 16, 2020 10:56 am

    [quote="Kitsuki Kurahasa"]
    Tsukiyo Shinku wrote:Name: Megasameta ('Mind's Eye Awakened')
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: N/A
    Description: The user will take their thumb and push it to the center of their forehead and hold it there for the equivalent of 3 hand seals, sparking a chain reaction within the user's body. Blood flow is focused to the brain, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 1 tier boost to Intelligence.
    Weaknesses: N/A

    After further reflection, this one is unapproved. It needs the three handsigns or at least a 2 post charge time.


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    Post by Tsukiyo Shinku Thu Jun 10, 2021 11:34 pm

    Since the old version got denied again way back then, here is a new version--complies with all the issues brought up by the old version.

    Name: Megasameta ('Mind's Eye Awakened')
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: Tiger - Push thumb to Forehead
    Description: The user will form a Tiger seal, then quickly take their thumb and push it to the center of their forehead, sparking a chain reaction within the user's body. Chakra floods the brain, speeding up processes, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 2 tier boost to Intelligence. The chakra constantly heals the damage caused by overworking the brain, keeping the user safe from brain damage.
    Weaknesses: N/A


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    Post by Nyguyen Uchiha Mon Jun 14, 2021 9:42 pm

    Tsukiyo Shinku wrote:Since the old version got denied again way back then, here is a new version--complies with all the issues brought up by the old version.

    Name: Megasameta ('Mind's Eye Awakened')
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A Int
    Parent Technique:
    Hand Seals: Tiger - Push thumb to Forehead
    Description: The user will form a Tiger seal, then quickly take their thumb and push it to the center of their forehead, sparking a chain reaction within the user's body. Chakra floods the brain, speeding up processes, increasing its overall ability to process information, metaphorically unlocking their 'Third Eye' and opening their mind fully to the world around them. This grants the user a 2 tier boost to Intelligence. The chakra constantly heals the damage caused by overworking the brain, keeping the user safe from brain damage.
    Weaknesses: N/A

    Approved


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