- Auras:
- Name: Chitan-tai no Okurimono Fuuin ('Titanium Body Gift Seal')
Rank: A
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Instant (Once activated)
Element: Doton
Skill: Fuuinjutsu
Classification: Secret
Requirements: 'Titanium Body Curse Seal' to be Active
Parent Technique: Chitan-tai no Noroi Fuuin ('Titanium Body Curse Seal')
Hand Seals: Horse>Dog>Ox>Monkey
Description: This is an evolution of the Titanium Body Curse Seal, an advanced version that is harder to master. If the User doesn't have A-tier Int and B-tier Stamina, they must first draw the seal in ink upon themselves--an intricate design centered around the same Diamond of the Curse Counterpart. If those stats are met, the user may simply use chakra to do these markings. After forming the seals, the user pushes both hands to their chest and holds them there while the jutsu activates--a period equal to performing 4 more Hand Seals--charging the seal. Chakra will imitate from the body of the user, coating it. This aura of Doton Chakra acts as a further enhancement to the user's body, invisible to the naked eye, but as strong as the Curse Counterpart, doubling the protection. This grants +1 Tier to Constitution, making a total of +2 Tier to the stat with the effects of the Curse Counterpart.
Weaknesses: The user must have the Curse Seal counterpart active, this jutsu simply used on top of it.
Forehead Seal's Mark.
- Jutsu:
- Name: Kokoro no Tsunagari ('Connection of Minds')
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 500m
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: Willing Participant, A-Tier Intelligence(Caster Only).
Parent Technique: N/A
Hand Seals: Serpent (Held for an equal length of performing 3 Hand Seals)
Description: First, the user will mark their neck, and the particpants neck, with X in Ink--Roman numeral for Ten. With the required stats they can do this without ink, making the markings appear on their skin through chakra alone. The user forms a hand seal and holds it for a longer duration then normal, charging their chakra. Once this is formed, the user is able to press their palm to the back of the neck of a willing participant, and the mark is given chakra, it lighting up for a brief moment--at the same time the matching mark on the user lighting up, before going black. This completes the process. A connection is formed with the seal, a link between the user and the partner the seal was used with. This is a mental link, allowing the two minds to communicate with each other, able to telepathically speak with each other, feeling each other's thoughts, feelings, intent, emotion, and mentally relay information to each other without the need for verbal communication.
Weaknesses: There is a limit to the range, the two must be within half a kilometer of each other for the connection to remain linked. Once out of this range, the link is broken, and the seal fades away. The seal is only provided chakra upon activation, and will fade away after 10 rounds, breaking the link. Furthermore, the one the Fuuin is being used on must be willing, the seal does not work against unwilling opponents--as even the weakest minds are able to fight off the connection if they desire.
Name: Chitan-tai no Noroi Fuuin ('Titanium Body Curse Seal')
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: Instant (Once activated)
Element: Doton
Skill: Fuuinjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey>Ox>Dog>Horse
Description: Same rules apply for creating the marking, the user must ink it onto themselves--or meet the requirements for creating the markings on their skin through chakra alone. This is a self-sealing jutsu, after forming the hand seals the user puts a seal upon themselves, causing a mark to appear on the user's forehead, almost looking akin to the Byakugou Seal. This signifies the ability is active. Once activated, the seal--or 'curse' in this case--takes over the user's body with Doton Chakra, it forming in the user's skin, and enhancing its durability by making the skin akin to titanium, strong and hard to break, while still remaining flexible. This gives the user +1 tier to Constitution.
Weaknesses: As this is a curse, it has its drawbacks. The fuuinjutsu can only be active for up to 10 rounds, requiring a 5 round cool down period between. During this cool down period, Strength and Stamina are both debuffed -1 Tier, the body of the user stressed from the use of the curse seal.
Name: Sosaku no Fuuinjutsu ('Sealing Technique of Creation')
Rank: A
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Touch
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey>Horse>Rat
Description: This is a sealing specifically made to preserve materials created through bloodline abilities, such as Senju Wood, Kaguya Bone, Tetsudashi Steel, or Yuki Ice as examples, sealing the state of the items created by these bloodlines to make them permanent. The user of this Fuuinjutsu will first need to draw a bit of their blood, and place a dot of it on the item the seal is being performed on. After this the user will form the three hand seals, after which the blood will spread out across the item in a specific sealing formula, lighting up with chakra, before fading away. This completes the seal. Once completed, the item is preserved in its state, and will continue to last over time.
Weaknesses: Like any seal, the sealing can be undone, which will instantly destroy the item if the seal is broken.
Name: Seitai Soshiki no Hozon Jutsu ('Living Tissue Preservation Technique')
Rank: A
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 1m
Speed: N/A
Element: N/A
Skill: Iryo-Fuuinjutsu
Classification: Open
Requirements: A tier Int, Fuuinjutsu Skill, Ijutsu Skill, 5x Blank Sealing Tag, 1x Small Scroll
Parent Technique: N/A
Hand Seals: Tiger>Ram>Bird (Last seal Held for 10 seconds)
Description: The user must place a freshly harvested organ on a Small Scroll, and the user must write the sealing formula around organ with their own blood onto the scroll. 5 Blank Sealing tags must be placed in a pentagon around the organ. Once these steps have been done, the user will perform the required hand seals. The tags will float as well as the sealing target, the tags wrapping around it in a protective shroud, before it lands back onto the Scroll. Then, the sealing formula written in blood will rip from the pages of the scroll and surround the covered organ. Finally, the entire thing sinks into the scroll, and takes up one of the 5 Item slots in a small scroll--leaving a marking within the scroll. This completes the entire process, taking 10 seconds after the last hand seal has formed. The organ is perfectly preserved within the sealing for future examination, implantation, or experimentation, and is locked away within the scroll, only the user able to readily summon it--as its written in their blood. Anyone else must unseal it first, following Fuuinjutsu unsealing rules. With this jutsu, the user may seal up to 5 organs within the small scroll--be it Eyes, Heart, Lungs, Kidneys, Liver, or even a brain. This jutsu may be used with Senju blood in a 2l jar, in which the tags seal the cork of instead of covering the organ.
Weaknesses: While protected perfectly within the scroll, if the scroll is destroyed so is the item within, and it is a physical item that can potentially be stolen.
Name: Kokoro no Jigen ('Mind Dimension')
Rank: S
Power: C/B
Activation Cost: 5/10
Upkeep Cost: 3/5
Range: 1km
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: A Tier Int (Caster), Up too Two Willing Participants (Target)
Parent Technique: Kokoro no Tsunagari ('Connection of Minds')
Hand Seals: N/A
Description: An evolution to the parent technique Kokoro no Tsunagari, this technique takes the concept from the original and expands it, refining the technique to perfection. The caster must first place the sealing formula upon themselves and up to a maximum of two others, taking equal time to do as forming a hand seal for each, consisting of a central X with a dot between the top part--and either two on each side if used with the maximum people, or only one other dot at the bottom if only used with one willing participant. Upon the formula being written, placed, or however it is applies, it will instantly light up with blue chakra, before fading, only leaving the formula in black, even if originally written in blood. This completes the seal.
The seal takes hold over the caster and their participant(s), taking the mental processes of each of their minds and sealing them into a pocket dimension created by the sealing. In this, the minds are connected completely, giving each other access to the other's thoughts, feelings, sensations, and other processes dictated by the mind. By closing their eyes, they may see through another's whom is connected, even with focus, memories can be accessed, mental replays of past events viewable.
Weaknesses: There is a limit to the range, those under the seal must remain withing one kilometer of the caster for the connection to remain linked. Once out of this range, the link is broken, and the seal fades away. The participants must be willing, able to open their mind to the connection and let it take hold, as even the weakest minds can easily cut the link created by the seal, even after cast if once willing but changing their mind later. Unlike the parent technique, this requires an upkeep to be kept by the caster. The number of participants dictates the upkeep cost. (Refer to Cost section)
Name: Kokoro no Ishi ('Mind's Will')
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram > Horse > Bird
Description: By focusing chakra, the user is able to access the mental blocks naturally holding back the mind from running at full complicity, and using a small surge in chakra, the user will unlock these mental blocks. A coat of chakra forms over the user, light green in color like many healing techniques. This aura is there to protect the user's mind from damage due to overworking it. This aura allows the user a 1 tier boost to their intelligence.
Weaknesses: N/A
Name: Hai Sogi ('Ashen Funeral')
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50m
Speed: A
Element: Katon, Doton
Skill: Ninjutsu
Classification: Secret
Requirements: C Coordination
Parent Technique: N/A
Hand Seals: Clap Hands together
Description: The user will clap their hands together, and immediately following the ground will shift to quickly enclose the target in a Earthen chamber, a 4x4x4 meter box, having A rank durabilty--A rank jutsu/strength able to break the walls, enough to trap a small squad or a summon. If the target was successfully captured, the user will take in a deep breath, before exhaling a stream of flames through a small slit in the chamber, roughly eye level. The flames fill the chamber, torching any unlucky soul inside with S rank damage. The user may continue feeding these flames for an upkeep cost.
Weaknesses: This is a Two-Stage technique, the second stage relying on capturing the target with the first stage.
Name: Magen: Jibun no Gaisho ('Demonic Illusion: One's Trauma')
Rank: S
Power: C-S
Activation Cost: 30
Upkeep Cost: 0
Range: 50m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Seal-Less Combat (Genjutsu) UA, Trigger: Seeing caster's finger(s).
Parent Technique: Demonic Illusion: Hell Viewing Technique
Hand Seals: N/A
Description: Once triggered, the Genjutsu will begin taking effect after 1 round, and last the following 2 rounds. Once it begins the target will seemingly be taken into another time and place, the caster's chakra infiltrating the mind and bringing out the worst memory the target has ever lived through, manipulating 4 of the 5 senses--Sight, Hearing, Smell, and Touch--to perform a near perfect recreation of the most tragic, worst, or otherwise bad memory from the Targets past. They are forced right back into their shoes that time and place, reliving the memory as if it was happening all over again, seeing it, hearing it, smelling any smells at the time, even feeling the effects of pain inflicted, the only sense unaffected being Taste. While in this state they are frozen in reality, mental blocks stopping their body from moving. What is shown to the target all depends on what the worst moment in their life was, be it something as simple as being let down by someone they looked up to or an embarrassing moment of social awkwardness, to much more tragic tales, such as witnessing the death of a loved one, family member, or close friend. Depending on the history of the Target, they will receive Psychological Damage according to the severity of the memory.
-Mildly Effective: If the character's worst memory is nothing too major; Flunking a test, being rejected by a crush, earning a stern talking to as punishment for doing something bad as a kid by a parent, failing to perform well in front of an audience, not passing a Graduation Exam, or otherwise embarrassing or lightly hurtful but overall mild bad memory, the target is only hit with C-tier Psychological Damage.
-Moderately Effective: If the character's worst memory had a significant impact on them; Loosing a parent at a young age (Not Witnessing), being shunned by their peers/classmates, being an orphan, being the 'disliked kid' in class, loosing a close friend (Not Witnessing), being dumped by a pretty serious partner, or otherwise moderately powerful bad memory, the Target is hit with B-Tier Psychological Damage.
-Super Effective: If the character's worst memory is very tragic; Witnessing the death of a loved one--family member--or close friend, Loosing a child, witnessing a senseless murder, being the victim of or witnessing rape, being nearly killed or significantly injured in a battle, being physically abused, having been hated by entire groups of people, loosing a comrade in battle, or otherwise very impacting and major events in their life, the Target is hit with A-tier Psychological Damage. Additionally, without the will power of B-tier Constitution or Intelligence, the target will pass out. They may wake up after 3 Rounds at D/E-Tier Con, 2 rounds at C-Tier Con, and 1 Round at B-Tier Con.
-Devastating Effects: Only the most tragic tales can even come close to this, characters with dark and tragic histories, who have witnessed the true horrors of the world, are effected the most. Only truly horrific scenes can reach this level; Facing the Horror of the slaughter of an Entire Village or Clan(Ex. Sasuke Witnessing the Uchiha's slaughter by Itachi's hands), Having been a severely abused or experimented on child(Ex. Kimimaro being locked away by his clan to only be used as a living weapon of war. Yamato being the lone survivor of the experiments to give him Mokuton.), loosing a parent in the direct line of protecting the target(Ex. Nagato watching his parents killed trying to protect him right in front of him), barely surviving death's grip(Something that'd use up a Destiny Limit Break point if it happened IC here.), Having been a slave/sex slave for an extended period of time, or being completely shunned by their entire clan or village to the point even family members want you dead(Ex. Gaara...I think you get the picture.), the Target will be hit with S-tier Psychological Damage. Additionally, without the will power of A-tier Constitution or Intelligence, the target will pass out and remain this way for a full day IC or until the thread ends.
Weaknesses: The power of the jutsu is fully dependent on the Character's Past. Tragic characters suffer more damage then those who had normal lives up to this point. While C-A tier damage can be subjective depending on the memory, Devastating Effects are only possible with the exact sorts of examples stated, no 'or otherwise'.
Additionally, this jutsu is a one trick pony, and is only effective once per character per thread. Any further attempts on the same target in the same thread will fail. Further uses of this jutsu on the same Target moving forward in all threads is diminished by 1 Tier of effectiveness(Ex. You are hit once in one thread for B tier Psy. Dam., in a different thread you are hit again, but this time only for C tier.). If this goes below E tier, it is no longer effective on this target forever.
During the 2 rounds the Illusion takes place over, much like the Target, the caster must remain still. They may move until the Genjutsu takes effect after casting, but once it takes effect the user must remain still--them gaining an outsider's perspective on what is going on in their Tagets mind and also rendered immobile like the Target. This may be a double edged sword, leaving the caster open to attack by any of their target's allies. Additionally, if the Target is hit for A or S tier Psychological Damage, the caster watching from their outsider's perspective will also suffer D-tier Psychological Damage.
Last edited by Tsukiyo Shinku on Thu Jun 25, 2020 9:58 pm; edited 3 times in total