- Approved:
- Trained:
- Name: Echo
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: .5
Range: See Discription
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal (Yurei)
Requirements: Chakra Ghost Technique | Akayurei stage 2
Parent Technique: Chakra Ghost Technique
Hand Seals: Dragon
Description: This Technique is designed to work in conjunction with the Chakra Ghost Technique, allowing all words spoken by the caster to be spoken by the ghosts. The user can cause a single ghost to speak for him to draw the attention away from him, or have all the ghosts speak in unison.
Weaknesses: -
Name: A Ghosts Embrace
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: See Discription
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal (Yurei)
Requirements: Akayurei stage 2
Parent Technique: -
Hand Seals: -
Description: This Technique requires Eye contact to be made with the target to activate, however the target must be willing in order for the Technique to take effect. The user of this Technique is capable of imprinting themselves into the mind of another, this allows for thought Communication between the user and the target. The user or target can end this connection at anytime, however if it is not ended it will remain active between threads. The user is given full access to the targets mind, including but not limited to: Memories, Emotions, Subconscious Desires, Thoughts. The target has access to the users mind as well but only what the user allows them too, and there is no limit to however far away or close the target is once the imprint is made. This does not cost chakra to maintain merely the Activation to imprint upon the target.
Weaknesses: -
Name: Bad Blood
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range:
Speed:
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Snake, Hare, Horse, Tiger, Bird, Dragon
Description: This Technique is activated by the sight of blood, at the sight of the blood those afflicted by this illusion will see the blood form into small monstrous creatures made of the blood that will charge and attack them. It doesn't matter if it's a pool of blood or just a drop, the mere sight of it causes the afflicted to see hundreds of these Monsters. The types of monsters depend upon the users preference, and these beasts take 2 posts to reach their target, no matter how far away they are. When they reach their target they deal C-Rank psychology damage each post until the illusion is ended.
Weaknesses: The blood that triggers the illusion must be real blood.
Name: A Lending Arm
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 50m
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Tiger, Ox, Horse, Bird, Snake, Dragon
Description: the target must see the handseals used to Activate, afterwards 2 posts must pass for the Genjutsu to take effect. At which point the victim will see shadows wrap around one of their arm, the shadows tighten around the arm dealing A-Rank psychological damage as it rips the targets arm off. The target feels it all as if their arm is being ripped off, losing all feeling in it as long as this Genjutsu remains active, completely unable to feel or move it preventing them from forming handseals or using weapons with that hand as long as they are under the illusion.
Weaknesses: Cannot be used twice, as it only can be used to make the opponent believe they are missing the single arm.
Name: A Fate Worst Than Death
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Rat, Ox, Horse
Description: After the handseals are weaved physical contact must be made to activate the technique. This takes 2 post to go into effect, the Target's nerve endings will feel as though they are on fire and any pain dealt to the target feels as though it was amplified by 10 though this is just a trick of the mind. Due to the perception of overstimulation this Genjutsu also keeps the victim awake preventing them from falling unconscious due to pain, lost of blood, etc.
Weaknesses: -
Name: Insecta-Psychosis
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: 15 meters
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Horse, Hare, Ox, Tiger, Dragon
Description: this Genjutsu activates through eye contact with the target, and takes a full post to take effect. It starts with a slight buzzing that rapidly grows to a deafening sound inside the mind of the target so that nothing else is heard. They then begin to feel the sting of thousands of insects inside their head as it the bugs were stinging the victims brain this deals B-Rank psychological damage every post after this takes effect.
Weaknesses: -
Name: Sweet Dreams
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: -
Range: Sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Group Exclusive (Yurei)
Requirements: Akayurei Stage 2
Parent Technique: -
Hand Seals: -
Description: activated by eye contact with the Akayurei. Three posts will pass before the target is placed under a deep sleep, however how long they remain asleep is completely dependent upon the users intelligence versus the targets. It the target has greater intelligence this jutsu holds no effect, if equal intelligence the target will sleep for 3 posts, increasing by an additional post for each rank difference the targets intelligence is lower than the users. Alternatively the user can pay the cost of this Technique while the target is under the Genjutsu to stack it and increase the duration.
Weaknesses: only a single target can be put to sleep at a time.
Name: Dreamwalker
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Group Exclusive (Yurei)
Requirements: Sleeping Target | Akayurei Stage 2
Parent Technique:
Hand Seals: -
Description: designed as a way to extract information from sleeping targets, allowing the user to walk among their subconscious and find the information they are searching for.natural sleep is harder to infiltrate as the target is capable of waking, forced sleep through jutsu/chemicals/knockout is still dangerous as the targets Subconscious is capable of resisting the intrusion. This resistance is based on the targets intelligence versus the user's intelligence. If the target has 1-tier or higher Intel than the user they can wake/cast out the user within 1 post, if the target has equal Intel to the user they can wake/cast out the user after 3 posts. If the target has 1-tier or lower Intel they cannot break out or wake. Diving into the subconscious can be tricky and the users intelligence determines how fast they can find information within the targets mind.
B-Rank Intel - 3 Posts
A-Rank Intel - 2 Posts
S-Rank Intel - 1 Post
This can be used to find multiple sources of unrelated information, however each set of different information takes a different set of posts.
Weaknesses: During this if the target holds at least B-Rank intelligence they are able to produce mental blocks in attempts to stop the user from extracting however their effectiveness is determined by they users intelligence. The target to put up a block that can delay the user by 2 posts if the users Intel is equal, 1 post if 1-Tiers higher, however it is impossible to block them if the user is 2-tiers higher.
If at anytime the target is injured other than psychological damage, the user will be cast out and the target will wake.
Name: Dream Eater
Rank: A
Power: B
Activation Cost: 30
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Genjutsu
Classification: Group Exclusive (Yurei)
Requirements: Akayurei Stage 2
Parent Technique: Dreamwalker
Hand Seals: -
Description: Created to work in conjunction with Dreamwalker requiring it to be active in order to use this technique, this allows the user to completely erase a memory from the target, never allowing it to be recovered. Through the use of their chakra the user entangles the memory and obliterates it, causing C-Rank psychological damage in addition to erasing the knowledge of that memory and anything related to it from the target permanently.
Weaknesses: destroying a memory takes time each memory cluster taking 2 posts to fully erase. If at anytime the target wakes the Technique is cancelled and the user is cast out.
Name: Face your Fears
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 15
Range: Sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Group Exclusive (Yurei)
Requirements: Azrael
Parent Technique:
Hand Seals:
Description: Activated by Eye contact with the Akayurei active, the user projects the chakra into the target and pulls out their greatest fear. This fear then manifests after 2 posts, to attack the target of which it was manifested. These fears vary widely depending on the target, the look real, and to the targets they might as well be. These manifestations deal B-Rank psychological damage each post until ended.
Weaknesses: -
Name: Jowls of Demise
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 100 meters (mask visible)
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Dragon, Snake, Dragon
Description: Activate at the sight of the lipless grin painted onto his mask, when activated the mouth opens slightly as a demon tongue appears to slide across the teeth. After which the area around the target turns black as a larger jowls appears behind the target and ensnares them with it's tongue, paralyzing the target as it pulls it into its mouth to eat them. This deals A-Rank psychological damage, however takes 2 Posts to take effect.
Weaknesses: -
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Last edited by Azrael on Tue Nov 22, 2022 8:55 am; edited 2 times in total