Name: Sensory Clone
Rank: S
Power: -
Activation Cost: 30
Upkeep Cost: -
Range: Sensory
Speed: -
Element: -
Skill: Ninjutsu + Sensory
Classification: Secret
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Snake
Description: This creates a clone that is completely dedicated to scouting, information gathering, and distribution, and relaying messages. Unlike other clones, this one is connected with the user's mind while it is in operation using the Sensory connection, the user can chain these clones together with enough chakra to extend their range, using several of them and their sensory ranges. Each of them is capable of basic sensory and transfers their experience back to the user as per normal.
Weaknesses: Sensory Clones are incapable of actual combat of any kind, disperse in a single solid strike, cannot use any non-sensory techniques, and only have the 30 chakra used to make them available for Sensory Techniques, and will disperse upon reaching 0 chakra.
Name: Howling Mine
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50m/200m (See Description)
Speed: S (Once Locked On)
Element: Lightning
Skill: Ninjutsu + Lightning Release
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon
Description: Kagura places a mine in melee range using the same hand that formed the seal, and it simply hovers in place for up to 5 post rounds. If the enemy moves within 50 meters of the mine, it quickly is attracted towards them, and at this point, it cannot be deterred. It will explode in a large shockwave of electricity (10 meters). Can be cancelled by the user at will.
Weaknesses: The mine will track only for a total distance of 200 meters, at which point it will fizzle out. Does not distinguish between friend, foe or clone, only not attracted to the user.
Name: Plasma Bolt
Rank: S
Power: A
Activation Cost: 30
Upkeep Cost: -
Range: 200m
Speed: S++
Element: Lightning
Skill: Ninjutsu + Lightning Release
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Horse
Description: Fires an insanely fast concentrated bolt of condensed lightning. May be fired more than once after the seals are performed, but the final seal Horse must be maintained as that is where the ball of plasma comes from.
Weaknesses: While holding the seal to fire Plasma Bolts, no other seals can be made. Also, because it is so condensed, each bolt is only the size of a softball.
Name: Plasma Blade
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: Melee
Speed: -
Element: Lightning
Skill: Ninjutsu + Lightning Release
Classification: Secret
Requirements: -
Parent Technique: Plasma Bolt
Hand Seals: Tiger
Description: Creates a four foot long
blade of concentrated plasma, edged on both sides, focused on both sides of the user’s fist. This blade is capable of cutting through most materialistic things with ease and enables the user to utilize Kenjutsu techniques as well.
Weaknesses: -
Name: Plasma Shield
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: Melee
Speed: -
Element: Lightning
Skill: Ninjutsu + Lightning Release
Classification: Secret
Requirements: -
Parent Technique: Plasma Bolt
Hand Seals: Dog
Description: Creates a large
shield of focused plasma that is six feet tall and three feet wide, capable of stopping most attacks once. Particularly useful for protecting herself and others from Area of Effect techniques.
Weaknesses: Only projects directly from her extended hand, meaning you can get behind the user. Also, will break upon getting hit with any A-Rank Chakra Based Technique directly after (hopefully) preventing the damage.