Name: Beyond Transformation
Rank: B
Power: D
Activation Cost: 10
Upkeep Cost: --
Range: Self
Speed: N/A
Element: --
Skill: Iryōjutsu
Classification: Personal
Requirements: A pre decided form, and voice that the user can clearly see in their mind. Must have B Tier Coordination, C Tier Intelligence
Parent Technique: Hidden Faces
Hand Seals: Bird -> Tough hands to the section of the body you wish to change.
Description: A variation of the Hidden Faces Technique. The user uses their knowledge in both Ninjutsu, Iryōjutsu, the technique Hidden Faces, and its parent technique; as well as the human anatomy to completely alter one part of their body. This Jutsu requires the user to have a higher level of Coordination as well due to its effects of not only changing the appearance of the body, but completely shifting around the body’s anatomy to look different from what it once was. It can not add mass to the body but only take from one part to shift it elsewhere or completely take away the mass all together.
Based on how drastic the change is to the section of the body (limbs, torso, head+hair etc.) will determine how tricky this is as well as if additional damage is caused in the process of attempting this technique. Due to its nature of forcefully altering the body, and its structure as well as its pigments to change hair color, eye color, etc. this technique usually causes D Tier damage to the limb/changed area in the form of internal damage, bruising, and sometimes minor bleeding. After the bruising passes via time or other forms of healing; the body part will look just as it should so long as the user holds the skill needed to use their jutsu properly.
Users with A Tier coordination or higher, as well as practice with the jutsu can avoid any damage that would be caused by this jutsu if they so wish to do so. This jutsu in the end will permanently change the looks of someone to anything they desire limited to only their own skills, as well as the provided mass the person has on their body. This includes hair length as well. This jutsu can be used on yourself or on others.
Weaknesses: Must have proper skills as well as contact to the section of the body the user wishes to alter.
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Name: Beyond Transformation: Follicle Laceration
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: +2 meters (The + is the user’s length of their original hair.)
Speed: N/A
Element: --
Skill: Iryōjutsu & Ninjutsu
Classification: Personal
Requirements: C Tier Coordination, C Tier Intelligence
Parent Technique: Hidden Faces
Hand Seals: Bird -> Rabbit -> Snake
Description: A variation of the Hidden Faces Technique; inspired by the Beyond Transformation Technique. This technique was made alongside the Technique Follicle Manipulation. While its sister technique is aimed towards a cosmetic change this one focuses on temporary versatility. The user focuses their chakra to a finer degree focusing on the follicles of their hair. Once this is used the user can extend their hair up to 2 meters past its original length as well as making the hair prehensile. The strength of the hair functions at the same strength as the user’s base strength stat. At C Tier Coordination The user can only use the hair as a single additional limb.
With every tier higher the user can split the hair into a new section to use as a new limb. This however requires higher focus with each new section added. Once the user loses focus this jutsu must be reactivated. In addition the user must devote an additional 3 CP with each new section made upon making them, as well as an additional 1 CP for upkeep. They do not however need to reuse the hand seals if the jutsu is already active. Once deactivated the user’s hair retracts back to its original length.
Weaknesses: If the user loses focus this jutsu will deactivate itself.
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Name: Beyond Transformation: Follicle Manipulation
Rank: D
Power: --
Activation Cost: 10
Upkeep Cost: --
Range: Self
Speed: N/A
Element: --
Skill: Iryōjutsu & Ninjutsu
Classification: Personal
Requirements: C Tier Coordination, C Tier Intelligence
Parent Technique: Hidden Faces
Hand Seals: Bird -> Snake -> Rabbit
Description: A variation of the Hidden Faces Technique; inspired by the Beyond Transformation Technique. This technique was made alongside the Technique Follicle laceration. While its sister technique is aimed towards temporary versatility, this one focuses on a cosmetic change. The user focuses their chakra to a finer degree focusing on the follicles of their hair. Once this is used the user can alter the length, style (Straight, curly, wild, etc.), and the color of their hair. The cost of this jutsu is higher than most at its rank to ensure the effect of this jutsu functions as a complete change rather than illusion.
The hair of the user will change down to the cellular level making their hair now act from now on as if the changes were its natural state. This means if the user were to change their hair from straight black to a curly red their hair would from this point on grow curly red hair. Due to this the user must focus on their desired changes as they use this jutsu till its end. The maximum length this jutsu can make their hair using this technique is 2 meters. Colors such as Blue, purple, and other such bright colors are also possible as well as changing the user's hair color into multiple colors.
The more drastic the change however the more focus the user will need to give as they use the jutsu. If the user loses focus while using this jutsu the transformation can result in failure by not growing to the full desired length, being the wrong color that rests between the desired color and their original color, as well as an inbetween style. In addition if the user begins to focus on other hair aspects than the ones they desire their hair could end up looking different based on those aspects.
Weaknesses: If the user loses focus this jutsu will fail, or even end in an incorrect look.
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Name: Mystical Palm: Full Course
Rank: B
Power: D | C
Activation Cost: 10 | 15
Upkeep Cost: 5 | 8
Range: Self
Speed: N/A
Element: --
Skill: Iryōjutsu
Classification: Personal
Requirements: B Tier Coordination, B Tier Intelligence
Parent Technique: Mystical Palm
Hand Seals: Ox -> Tiger -> Dragon
Description: A variation of the Mystical Palm Technique. Using the user's knowledge of the Mystical Palm technique they use their greater knowledge of the body as well as their skills in manipulating their own Chakra to focus the effects onto themselves passively. Unlike the original due to this variation being focused on the users own body rather than others they do not require to touch their own body to heal it. Instead they just need to feed constant chakra, as well as maintain their focus on their wounds to properly direct the jutsu where it needs to create new cells.
However unlike the original version it takes in many cases far longer to heal more dangerous wounds leaving the user still more than capable of dying to fatal injuries due to its slowness. The user may invest a higher amount of chakra for a higher heal each post it is unkempt to counteract this a bit, but to do this the user must invest the higher amount at the activation of the jutsu as well as each upkeep. At its lesser levels the user will heal 1 D rank worth of damage per post and must actively choose which injury to heal. It does not spread the heal over multiple wounds; meaning that the user can only heal one injury at a time.
At the higher level the user will heal 1 C Rank worth of damage each post. Much like its original version if this jutsu is ended before they can finish healing an injury the injury will slowly open back up over the course of X amount of posts; where x is the number of posts the user invested into healing said injury thus far. If the Use is struck with either a strike that is 1 tier higher than their constitution, or a B powered attack or higher the pain will startle the body enough to end this jutsu by force. (EX: A D-Tier Con will only need to be hit by a C powered attack to stop the jutsu. While an A-Rank Con despite its high rank still would only need a B powered attack to stop this jutsu.)
Weaknesses: This jutsu will be canceled if the user is hit with a strong enough attack, or loses focus. If this occurred all unfinished heals will slowly reopen once more. The healing process is slow so even though it can heal fatal wounds there is still a high risk of dying from them while waiting for them to heal. This Jutsu can only be used on the user, not others. Finally the user must select one wound to heal each post and can only heal one injury at a time. This does not mean if they’re entire body is suffering from burns they can just heal that entire injury. They would need to choose one section of the body (IE an arm or leg) to heal at a time.
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Name: Chakra Scalpel: Battle Incisions
Rank: C | B
Power: C | B
Activation Cost: 5 | 10
Upkeep Cost: 3 | 5
Range: Self
Speed: N/A
Element: --
Skill: Iryōjutsu
Classification: Personal
Requirements: B Tier Coordination [For B Rank], C Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: --
Description: A variation of the Chakra Scalpel. Using the same principles of the Chakra scalpel the user invests a larger sum of chakra at the beginning to make the blade larger or multiply. The user may choose between making 4 cm chakra claws on each of their fingers for both of their hands, or a single blade of 20 cm coming off of their knuckles on both of their hands. This jutsu makes fine incisions and usually requires the user to target major veins to cause the most damage combative wise as well as the know-how of where those spots are.
Due to this it is required to have a high coordination usually to make significant strikes in battle, as well as the knowledge of where those spots are. Despite its limitations if the user can actually make the proper strikes effectively enough they could leave their opponent totally devastated. At b rank if the user makes 3 consecutive strikes on the opponent they will inflict an additional D Rank Bleeding damage that lasts for 2 Posts.
Weaknesses: The user is limited to close range as well as striking major blood vessels to do the higher ranged damage. If they are not capable of taking hits they usually need to be able to evade while they strike in order to do anything devastating to their opponent.