Kagura's Custom Techniques (Links are the Technique Names)
Name: Falling StarRank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
Name: Comet’s RushRank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Secret
Requirements: C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Star SplashRank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Dance of the HeavensRank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name:
Siphon StabRank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu - Kenjutsu/Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: Chakra Drain + Chakra Flow
Hand Seals: -
Description: The same as Chakra Drain, but this time it is channeled through a melee weapon such as a sword or chains. Still Must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker.
Name: Mistresses Parry (Learned from Akari)
Rank: B
Power: -
Activation Cost: 10
Upkeep Cost: -
Range: N/A
Speed:N/A
Element: -
Skill: Kenjutsu
Classification: Personal
Requirements: -
Parent Technique: Art of The Blade Mistress
Hand Seals: -
Description: A Kenjutsu technique that utilizes the user's 'technique' quite literally. This technique allows the user to parry an incoming weapon attack by twisting their wrist upon the moment of contact with the weapons. The sudden torque throws the parried weapon aside, leaving the target potentially disarmed and at the very least, open to attack.
This technique relies on the user's coordination for the sake of the block, rather than the defense. Which pits the user's coordination against the target's strength. Strength equal to the coordination of the user will allow them to keep their weapon, strength weaker than the users coordination will disarm them and toss the weapon aside a distance/speed based on the strength of the target -2 tiers. Strength higher than the coordination cannot be blocked by this technique.
This technique increases the users coordination by +1 tier and their strength by +1 advantage
Weaknesses: User has to have at least coordination equal to the strength of the incoming blow to even block the attack, otherwise the opposing weapon overpowers the parry attempt.
Name: Art of The Blade Mistress (Learned from Akari)
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: 5
Range: N/A
Speed:N/A
Element: -
Skill: Kenjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A Kenjutsu style focusing on equal parts coordination and misleading their opponents. This style increases the users coordination while this style is active by ++ but also reduces the perception of the target by --.
Weaknesses: -
Name: Blade Mistresses Waltz (Learned from Akari)
Rank: B
Power: -
Activation Cost: 10
Upkeep Cost: -
Range: N/A
Speed:N/A
Element: -
Skill: Kenjutsu
Classification: Personal
Requirements: -
Parent Technique: Art of The Blade Mistress
Hand Seals: -
Description: This technique involves the user utilizing the Art of The Blade Mistress style to further mislead and deceive their opponent. Rushing the opponent with their blade drawn, the user utilizes their incredible control over their physical capabilities to deceive the opponent about the strikes intended location.
The technique increases the users coordination by +1 advantage and reduces the targets perception by -1 tier.
Weaknesses: -
Name: Swift Riposte (Learned from Akari)
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: -
Range: N/A
Speed:N/A
Element: -
Skill: Kenjutsu
Classification: Personal
Requirements: -
Parent Technique: Art of The Blade Mistress
Hand Seals: -
Description: This technique is simply a swift thrust of the users blade toward their target, simple, quick, and efficient
The user gets +1 tier to coordination for the technique.
Weaknesses: -
Name: Savage Thrust (Learned from Akari)
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: -
Range: N/A
Speed:N/A
Element: -
Skill: Kenjutsu
Classification: Personal
Requirements: -
Parent Technique: Art of The Blade Mistress
Hand Seals: -
Description: Similar to 'Swift Riposte' only instead of the thrust being quick, clean, and efficient, it's more quick and savage, using explosive force for the blow.
This technique increases the users strength by +1 tier
Weaknesses: -
Kagura's Exclusive TechniquesLink to TechniquesLink to Gaining ThemKonohaChidori Katana (B)
Chidori (A)
Chidori Current (A)
Chidori Senbon (A)
Chidori Sharp Spear (A)
Mulit-Shadow Clone Technique (A)