DamienDarhk wrote:Note: items that have (Max X at a time) means the player can purchase that many and have them built within the same craft time. Purchases beyond this adds an additional crafting time of X amount of days depending on the rank of the item in conjunction with crafting guidelines.
Name: Hangar
Item Rank: S
Material Rank: N/A
Units Used: 1 Mil
Description: Is required to build Airships larger than a Helios or Shuttle. However there are 3 classes of Airships (Kraken, Colossus, Dreadnaught) a single Hanger can house 16 Krakens, 8 Colossus, or 4 Dreadnaughts or any combination. However to have more, then Additional Hangers are required.
Requirement: 4 Building Slots
Crafting Time: 14 Days
Yield: 1
Name: Hanger Upgrade
Item Rank: S
Material Rank: N/A
Units Used: 1.5 Mil Ryo
Description: An upgraded system that can be installed into the hanger to allowed automatic maintaince of the AirShips stored within them. Reduces Build Time of AirShips by 25% | Reduces Upkeep of AirShips by 25%
Upkeep: 50k
Requirement: Engineering
Crafting Time: 14 Days
Yield: 1
Name: CPG ~ Chakra Propulsion Generator
Item Rank: S
Material Rank: N/A
Units Used: N/A
Description: The CPG is just as it's name suggest, it is a self sustaining generator capable of powering Airships as well as provide their propulsion. By gathering natural chakra from around it, the device then transfers this chakra into energy which can be used as a source for clean energy capable of powering Airships allowing for their levitation as well as propulsion.
Requirement: N/A
Crafting Time: {Storyline Plot Item}
Yield: N/A
Name: CDC ~ Chakra Diffusion Cannon
Item Rank: S
Material Rank: N/A
Units Used: 150k per Cannon
Description: a weaponized version of the CPG, much like the name suggest this device operates similar to a normal cannon and are just as bulky with some slight difference, mainly it's ammunition. Like the CPG the CDC gathers natural chakra from around them and then converts that chakra into a pure beam of energy that is then fired from the device at S Speeds dealing A-Rank damage and is capable of demolishing a building with a single shot. Once fired the cannon takes 2 posts to recharge before it can be fired again, a PC can bypass this recharge time by transfer 30 chakra from their pool to the device allowing it to be fired in the following post after it had been fired. These are stationary devices that can be placed upon walls or building for village defense, or built into ships. That are built on a rotating platform, so while it cannot move it can be angled various directions to be fired in a near 360°.
Range: 650m
Maintenance: 25k
Requirement: Engineer
Crafting Time: 14 days (Max 3 at a time)
Yield: 1
Name: ADG ~ Arial Defense Grid
Item Rank: S
Material Rank: N/A
Units Used: 350k
Description: This is a complex Structure designed in the appearance of an Obelisk, the VDG is yet another design based off of the CPG. Gathering Natural Chakra from around it, the Obelisk then transforms that chakra into energy projecting it out around it creating a 10km radius shield that can protect the covered area from the energy blasts of the CDCs. Due to the fact that they only cover a 10km radius, the larger a village is the more they will need to fully protect the village. Unlike the others an engineer must craft each obelisk individually.
Requirement: Engineer
Crafting Time: 14 Days
Yield: 1
Name: War Balloon
Item Rank: B
Material Rank: N/A
Units Used: 600k Ryo (Cannon included)
Description: https://i.pinimg.com/236x/9f/cb/d6/9fcbd6d71bbfb9ff6e51e75b946be10c.jpg
The war balloon is designed to look like the balloon part is made of cloth but in reality it is a thin ebony shell, it's movement and levitation is granted through two CPGs. Though they are not the greatest for invasion, what they lack in fire power and movementthey make up in defense with it's Hull have S rank quality and hardness and can withstand multiple shots from a chakra cannon to the same spot before a breach is formed. These make for a great defensive line from Air assaults, but can also be used to bombard villages.
Weapons: 1 Chakra Cannon on the bottom of the ship *chakra cannons are set on rotators allowing for various angles of shots
Battle Value: 9 + 1 (1 per each canon) = 10
Movement Factor: .3
Capacity: 5 PCs
Maintenance: 50k ryo per month
Properties: Village Protection, Can interfere with communications.
Requirement: -
Crafting Time: 10 Days (Max 3 at a time)
Yield: 1
Name: Airship Colossus Class
Item Rank: S
Material Rank: N/A
Units Used: 5 Mil Ryo (Cannons included)
Description: https://i.pinimg.com/originals/1f/17/03/1f17038982d27db62164363fc8ca0bcf.jpg
The Colossus is the second largest of the airfleet, manned by several thousand it can take hits most fortresses couldn't take. However they are slow and can be out maneuvered and taken down through Helios attacks, requiring the to have Helios protecting their blindspots.
Weapons: 16 chakra cannons (3 along each broadside, 6 on the bow and 4 on the stern) *all cannons are set on rotators allow for various angles of shots
Battle Value: 40 + 16 (1 per cannon) = 56
Movement Factor: 2
Capacity: 40 PC's
Maintenance: 200k ryo per month
Properties: Can interfere with communications, can destroy village
Requirement:
Crafting Time:
Yield:
Name: Airship Kraken Class
Item Rank: A
Material Rank: N/A
Units Used: 4 Mil Ryo (Cannons included)
Description: https://i.pinimg.com/originals/a1/c4/9b/a1c49b3941cd5b1995f79379c399d8ab.jpg
The Kraken is the smallest of the 3 Large AirShips, however they are also the fastest. They are often the front line of an invading force, but also the easiest of the three to destroy.
Weapons: 14 Chakra Cannons (4 on each broadside, 4 on the bottom of the bow, and 2 on the top stern) *all cannons are set on rotators allow for various angles of shots
Battle Value: 25 + 14 (1 per cannon) = 39
Movement Factor: 3
Capacity: 30 PC's
Maintenance: 100k ryo per month
Properties: Can interfere with communications, can destroy village
Requirement:
Crafting Time:
Yield:
Name: Shuttle
Item Rank: B
Material Rank: N/A
Units Used: 250k
Description: https://i.pinimg.com/originals/a5/45/50/a545507633890e6b43040045fdd3b231.jpg
A heavily armored non-combatant airship, meant to carry Diplomatic parties or even soldiers to the front line, however that possess no cannons. A shuttle can carry 20 PC's, and shortens all travel time by half.
Weapons: N/A
Battle Value: .5
Movement Factor: 5
Capacity: 10 PC's
Maintenance: 10k ryo per month
Properties: Shorten travel time between nations by half.
Requirement: -
Crafting Time: 6 Days (Max 5 at a time)
Name: Command Ship (Dreadnaught Class)
Item Rank: S
Material Rank: N/A
Units Used: 6 Mil (Cannons included)
Description: https://i.pinimg.com/originals/b8/fc/f7/b8fcf7f3c0ed18a5961cccfc1c321bbf.jpg
The Man-o'-war of the Air for they demand their presence known. Operated by several thousands operators, this flying fortress is the King of the Sky. Only a well disciplined airfleet can bring one down and never without casualties. It's equiped with a hanger allowing the storage of smaller aircrafts.
Weapons: 20 Chakra Cannons (5 on each broadside, 5 on the lower Bow, 5 spread across the top) *all cannons are set on rotators allow for various angles of shots
Battle Value: 50 + 20 (1 per each canon) = 70
Movement Factor: 1
Capacity: 50 PCs. (10 Shuttles)
Maintenance: 250k ryo per month
Properties: Can interfere with communications, can destroy village
Requirement: -
Crafting Time: 30 Days (Max 2 at a time)
Approved