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Masaru
Shimiko Chinoike
Nyguyen Uchiha
Ryuko
Chen Kimyōnakama
Kitsuki Kurahasa
Ashitaka_Inuzuka
11 posters

    Ashitaka's Technical Experiments

    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sun Jun 07, 2020 2:26 am

    Name: Moonlight Fang
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with an overhand strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +1 advantage in Speed and +2 advantages in Strength.
    Weaknesses: This technique requires the kick from Moonlight to miss, as landing it will alter the user's momentum.

    Name: Moonlight Fault
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with a backflip and an uppercut strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +1 advantage in Speed and +2 advantages in Coordination.
    Weaknesses: This technique requires the kick from Moonlight to succeed or be blocked, as missing it will fail to alter the user's momentum.

    Rolling Moon
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: The user continues to alternate between Moonlight and Moonlight Fang until one of them succeeds or is blocked.
    The user gains +2 advantages in Coordination and +1 advantage in Strength.
    Weaknesses: This technique can be kited until the user decides to stop, is countered by a surprise attack or trap, or runs out of CP.

    Setting Moon Fang
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight, Moonlight Fang, Moonlight Fault
    Hand Seals: -
    Description: The user follows Moonlight Fault with an aerial Moonlight Fang strike, adding the force of their own falling body to the building momentum of the attack. This adds a full Tier to the Strength of the attack and +1 Advantage to its Speed.
    Weaknesses: None.


    Last edited by Ashitaka_Inuzuka on Sat Jun 13, 2020 11:48 pm; edited 3 times in total
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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Kitsuki Kurahasa Sun Jun 07, 2020 7:15 pm

    Do me a favor and make these all one post


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    Ashitaka_Inuzuka
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    Village : Konohagakure
    Posts : 399
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    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Mon Jun 08, 2020 3:56 am

    I don't know how to delete the other posts, but they're all in one now.


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    Chen Kimyōnakama
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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Chen Kimyōnakama Mon Jun 08, 2020 10:09 am

    Ashitaka_Inuzuka wrote:Name: Moonlight Fang
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with an overhand strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +2 advantages in Speed and +2 advantages in Strength.
    Weaknesses: This technique requires the kick from Moonlight to miss, as landing it will alter the user's momentum.

    Name: Moonlight Fault
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with a backflip and an uppercut strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +2 advantages in Speed and +2 advantages in Strength.
    Weaknesses: This technique requires the kick from Moonlight to succeed or be blocked, as missing it will fail to alter the user's momentum.

    Rolling Moon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: The user continues to alternate between Moonlight and Moonlight Fang until one of them succeeds or is blocked.
    The user gains +2 advantages in Coordination and +2 advantages in Strength.
    Weaknesses: This technique can be kited until the user decides to stop, is countered by a surprise attack or trap, or runs out of CP.

    So these appear to be maneuver-specific Taijutsu techniques. This means they will have an activation cost of 5 and no upkeep. Every time they are executed they will bear an activation cost.

    Additionally, they are permitted on 1 Tier's worth of boosts. So three advantages whereas right now each one has 4.



    Setting Moon Fang
    Rank: B
    Power: B
    Activation Cost: 7
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight, Moonlight Fang, Moonlight Fault
    Hand Seals: -
    Description: The user follows Moonlight Fault with an aerial Moonlight Fang strike, adding the force of their own falling body to the building momentum of the attack. This adds a full Tier to the Speed and Strength of the attack instead of the two Advantages.
    Weaknesses: None.

    This should cost 10 CP and it needs to grant a tier and a plus not two tiers.


    _________________
    Stats
    Strength: C
    Constitution: D
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
    Ashitaka_Inuzuka
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    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Mon Jun 08, 2020 4:27 pm

    So these appear to be maneuver-specific Taijutsu techniques. This means they will have an activation cost of 5 and no upkeep. Every time they are executed they will bear an activation cost.

    They are Bukijutsu. I wasn't sure how "combos" worked in terms of CP expenditure, so I thought I could get away with an upkeep cost as long as the initial activation cost of Moonlight was paid. I'll edit that, though.

    Additionally, they are permitted on 1 Tier's worth of boosts. So three advantages whereas right now each one has 4.

    The stat boosting was copy/pasted from the original Moonlight technique, except on two of them I replaced Coordination with Speed.

    Name: Moonlight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.

    The user gains +2 advantages in Coordination and +2 advantages in Strength.
    Weaknesses:

    This should cost 10 CP and it needs to grant a tier and a plus not two tiers.

    Sorry, I was scaling off what I thought the lower-level techniques granted and forgot the cost scaling. Let me know what your final decisions are, and I'll make all of the edits at once.


    _________________
    Ashitaka Inuzuka:
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

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    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
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    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sun Jun 14, 2020 2:53 am

    Dance of the Night Walker
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: 1
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: a Modular Weapon, or at least two melee weapons of different types
    Parent Technique: N/A
    Description: The user of this technique quickly switches between alternate weapon styles in order to disorient their enemy during a fight. This inflicts a -1 Disadvantage to Coordination and Intelligence to opponents trying to attack or defend against the technique's user.
    Weakness: This technique is difficult to perform quickly and therefore must be boosted by spending chakra.

    Thundering Hooves
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: A staff or polearm
    Parent Technique: Dance of the Night Walker
    Description: The user wields their weapon by one end, delivering a series of blows to the head and shoulders of their opponent. They can deliver one strike per hand sign they'd ordinarily be able to make in a post. This technique grants +2 Advantages to Strength and +1 Advantage to Speed.
    Weakness: None.

    Raging Antlers
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: Coordination C or higher, and either two edged weapons or a double-bladed weapon
    Parent Technique: Dance of the Night Walker
    Description: The user makes a series of rapid strikes with their pair of blades, appearing to attack 8 different places at once. This technique grants +2 Advantages to Speed and +1 Advantage to Coordination.
    Weakness: This technique prevents the user from being able to defend for one post after it is used.

    Furious Metamorphosis
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Parent Technique: Dance of the Night Walker
    Requirements: Coordination C or higher, and either a Modular Weapon or at least 5 different types of weapons.
    Description: A much faster, smoother variation on the original technique, the user transitions between multiple weapon types within seconds. This technique inflicts -2 Disadvantages to Coordination and Intelligence when it comes to analyzing and reacting to the user's fighting style.
    Weakness: This technique is very difficult to perform quickly and therefore must be boosted by spending chakra.


    _________________
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    Chen Kimyōnakama
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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Chen Kimyōnakama Mon Jun 15, 2020 4:36 am

    Ashitaka_Inuzuka wrote:Dance of the Night Walker
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: 1
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: a Modular Weapon, or at least two melee weapons of different types
    Parent Technique: N/A
    Description: The user of this technique quickly switches between alternate weapon styles in order to disorient their enemy during a fight. This inflicts a -1 Disadvantage to Coordination and Intelligence to opponents trying to attack or defend against the technique's user.
    Weakness: This technique is difficult to perform quickly and therefore must be boosted by spending chakra.

    Thundering Hooves
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: A staff or polearm
    Parent Technique: Dance of the Night Walker
    Description: The user wields their weapon by one end, delivering a series of blows to the head and shoulders of their opponent. They can deliver one strike per hand sign they'd ordinarily be able to make in a post. This technique grants +2 Advantages to Strength and +1 Advantage to Speed.
    Weakness: None.

    Raging Antlers
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: Coordination C or higher, and either two edged weapons or a double-bladed weapon
    Parent Technique: Dance of the Night Walker
    Description: The user makes a series of rapid strikes with their pair of blades, appearing to attack 8 different places at once. This technique grants +2 Advantages to Speed and +1 Advantage to Coordination.
    Weakness: This technique prevents the user from being able to defend for one post after it is used.

    Furious Metamorphosis
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Parent Technique: Dance of the Night Walker
    Requirements: Coordination C or higher, and either a Modular Weapon or at least 5 different types of weapons.
    Description: A much faster, smoother variation on the original technique, the user transitions between multiple weapon types within seconds. This technique inflicts -2 Disadvantages to Coordination and Intelligence when it comes to analyzing and reacting to the user's fighting style.
    Weakness: This technique is very difficult to perform quickly and therefore must be boosted by spending chakra.

    Approved


    _________________
    Stats
    Strength: C
    Constitution: D
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1191
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Chen Kimyōnakama Mon Jun 15, 2020 4:37 am

    Ashitaka_Inuzuka wrote:Name: Moonlight Fang
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with an overhand strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +1 advantage in Speed and +2 advantages in Strength.
    Weaknesses: This technique requires the kick from Moonlight to miss, as landing it will alter the user's momentum.

    Name: Moonlight Fault
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: A modified version of the Moonlight technique where the user follows the initial kick with a backflip and an uppercut strike from their weapon using the momentum gained from the initial attack to add more force to the follow-up.

    The user gains +1 advantage in Speed and +2 advantages in Coordination.
    Weaknesses: This technique requires the kick from Moonlight to succeed or be blocked, as missing it will fail to alter the user's momentum.

    Rolling Moon
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight
    Hand Seals: -
    Description: The user continues to alternate between Moonlight and Moonlight Fang until one of them succeeds or is blocked.
    The user gains +2 advantages in Coordination and +1 advantage in Strength.
    Weaknesses: This technique can be kited until the user decides to stop, is countered by a surprise attack or trap, or runs out of CP.

    Setting Moon Fang
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Moonlight, Moonlight Fang, Moonlight Fault
    Hand Seals: -
    Description: The user follows Moonlight Fault with an aerial Moonlight Fang strike, adding the force of their own falling body to the building momentum of the attack. This adds a full Tier to the Strength of the attack and +1 Advantage to its Speed.
    Weaknesses: None.

    Approved


    _________________
    Stats
    Strength: C
    Constitution: D
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Thu Jun 25, 2020 9:25 pm

    Name: Thundering Falcon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu skill, Polearm
    Parent Technique: -
    Hand Seals: -
    Description: In contrast to the finesse of the Swift Pole Arts, the Thundering Falcon style focuses on applying massive force to individual, sweeping blows. This style grants a +Tier bonus to Strength by maximizing the effect of torque flowing through the wielder's body from their feet, through their hands, and into the weapon.
    Weakness: Techniques used with this style cannot be stopped by the user and must be slowed down via a follow-through or impact with something. With one exception, techniques under this skill require the user to be grounded and do not mesh with acrobatics.

    Name: Peregrine Dive
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Open
    Requirements: Bludgeoning Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The user leaps as high into the air as they are able and slams their weapon into the ground (or their target, if able) with a diving strike. This technique provides a + Advantage to Speed and ++ Advantages to Strength. This is the style's sole aerial attack.
    Weaknesses: See Thundering Falcon.

    Name: Gyrfalcon Sweep
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Open
    Requirements: Bukijutsu, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The user takes a step forward and applies a high-force lateral swing with the intent to knock the opponent(s) off their feet. This attack can be applied at high-, mid-, or low-height. Targets struck by this attack take a - Disadvantage to Strength to resist being knocked back or down.
    Weaknesses: See Thundering Falcon

    Name: Raptor Abduction
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: A variation of the Gyrfalcon Sweep, with this technique the user strikes with an uppercut that starts with the weapon behind them. On impact, the target is launched with +1 Tier and a + Advantage in Strength up and away from the user.
    Weaknesses: See Thundering Falcon

    Name: Owl's Tackle
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The Thundering Falcon style's sole defensive maneuver involves the user taking a step back and striking down at an incoming weapon, pinning it to the ground using either the mass of the user's weapon, or the leverage if necessary. The target takes -- Disadvantages to their Strength or Coordination (whichever is dominant) in terms of freeing their weapon from the lock.
    Weaknesses: See Thundering Falcon


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ryuko Fri Jun 26, 2020 10:16 pm

    Ashitaka_Inuzuka wrote:Name: Thundering Falcon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu skill, Polearm
    Parent Technique: -
    Hand Seals: -
    Description: In contrast to the finesse of the Swift Pole Arts, the Thundering Falcon style focuses on applying massive force to individual, sweeping blows. This style grants a +Tier bonus to Strength by maximizing the effect of torque flowing through the wielder's body from their feet, through their hands, and into the weapon.
    Weakness: Techniques used with this style cannot be stopped by the user and must be slowed down via a follow-through or impact with something. With one exception, techniques under this skill require the user to be grounded and do not mesh with acrobatics.

    Name: Peregrine Dive
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Open
    Requirements: Bludgeoning Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The user leaps as high into the air as they are able and slams their weapon into the ground (or their target, if able) with a diving strike. This technique provides a + Advantage to Speed and ++ Advantages to Strength. This is the style's sole aerial attack.
    Weaknesses: See Thundering Falcon.

    Name: Gyrfalcon Sweep
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Open
    Requirements: Bukijutsu, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The user takes a step forward and applies a high-force lateral swing with the intent to knock the opponent(s) off their feet. This attack can be applied at high-, mid-, or low-height. Targets struck by this attack take a - Disadvantage to Strength to resist being knocked back or down.
    Weaknesses: See Thundering Falcon

    Name: Raptor Abduction
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: A variation of the Gyrfalcon Sweep, with this technique the user strikes with an uppercut that starts with the weapon behind them. On impact, the target is launched with +1 Tier and a + Advantage in Strength up and away from the user.
    Weaknesses: See Thundering Falcon

    Name: Owl's Tackle
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Polearm
    Parent Technique: Thundering Falcon
    Hand Seals: -
    Description: The Thundering Falcon style's sole defensive maneuver involves the user taking a step back and striking down at an incoming weapon, pinning it to the ground using either the mass of the user's weapon, or the leverage if necessary. The target takes -- Disadvantages to their Strength or Coordination (whichever is dominant) in terms of freeing their weapon from the lock.
    Weaknesses: See Thundering Falcon

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Fri Jul 03, 2020 6:17 am

    Name: Anything Goes Chaotic Melee
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Improvised Weapon
    Parent Technique: -
    Hand Seals: -
    Description: This style embraces the potential absurdity of taking Bukijutsu to its natural conclusion. The user of this form adds two ++ Advantages to Coordination and one + to Speed when utilizing an improvised weapon. Taijutsu users employing this style or its subordinate techniques gain one less + Advantage to their Coordination.
    Weakness: Anything Goes and its subordinate techniques can't be used with proper weapons.

    Name: A.G. Instant Knots
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Flowing-Type Improvised Weapon (Rope, Scarf, Chain, etc)
    Hand Seals: -
    Description: This jutsu improves the user's ability to bind their opponent with whatever applicable object they have on hand/find lying around. It provides a + Advantage to both Coordination and Speed when attempting to tie their foe down with an item ordinarily capable of doing so.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Snap Shots
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Flexible Improvised Weapon (Such as a decent-sized fish or a bag of rocks)
    Hand Seals: -
    Description: This jutsu enhances the user's ability to strike their target with improvised weapons that are less flexible than ropes but more so than bricks. It offers a + Advantage to both Coordination and Speed when wielding such items as weapons.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Blunt Force Trauma
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Solid Improvised Weapon (Such as a book or brick)
    Hand Seals: -
    Description: The user of this skill either strikes their target with the object in question, or places it against them and strikes it with their fist. Either way, they gain a + Advantage to both Strength and Coordination when attacking their opponent in this manner. Taijutsu users who employ the latter tactic gain the full benefits of the Anything Goes style.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Heavyweight Champ
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Massive Improvised Weapon (Such as a table or ladder), Strength C
    Description: The user of this skill can employ absurdly large objects as weapons. In doing so, they gain two ++ Advantages to Strength and Coordination for the purpose of attacking and defending with said objects.
    Weakness: See Anything Goes Chaotic Melee


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Chen Kimyōnakama Sun Jul 05, 2020 9:39 pm

    Ashitaka_Inuzuka wrote:Name: Anything Goes Chaotic Melee
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Improvised Weapon
    Parent Technique: -
    Hand Seals: -
    Description: This style embraces the potential absurdity of taking Bukijutsu to its natural conclusion. The user of this form adds two ++ Advantages to Coordination and one + to Speed when utilizing an improvised weapon. Taijutsu users employing this style or its subordinate techniques gain one less + Advantage to their Coordination.
    Weakness: Anything Goes and its subordinate techniques can't be used with proper weapons.

    Name: A.G. Instant Knots
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu Skill, Flowing-Type Improvised Weapon (Rope, Scarf, Chain, etc)
    Hand Seals: -
    Description: This jutsu improves the user's ability to bind their opponent with whatever applicable object they have on hand/find lying around. It provides a + Advantage to both Coordination and Speed when attempting to tie their foe down with an item ordinarily capable of doing so.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Snap Shots
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Flexible Improvised Weapon (Such as a decent-sized fish or a bag of rocks)
    Hand Seals: -
    Description: This jutsu enhances the user's ability to strike their target with improvised weapons that are less flexible than ropes but more so than bricks. It offers a + Advantage to both Coordination and Speed when wielding such items as weapons.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Blunt Force Trauma
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Solid Improvised Weapon (Such as a book or brick)
    Hand Seals: -
    Description: The user of this skill either strikes their target with the object in question, or places it against them and strikes it with their fist. Either way, they gain a + Advantage to both Strength and Coordination when attacking their opponent in this manner. Taijutsu users who employ the latter tactic gain the full benefits of the Anything Goes style.
    Weakness: See Anything Goes Chaotic Melee

    Name: A.G. Heavyweight Champ
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu/Taijutsu Skill, Massive Improvised Weapon (Such as a table or ladder), Strength C
    Description: The user of this skill can employ absurdly large objects as weapons. In doing so, they gain two ++ Advantages to Strength and Coordination for the purpose of attacking and defending with said objects.
    Weakness: See Anything Goes Chaotic Melee

    Approved


    _________________
    Stats
    Strength: C
    Constitution: D
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
    Ashitaka_Inuzuka
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    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sun Jul 12, 2020 1:36 am

    Name: Hidden Suppressor
    Rank: C
    Power: D
    Activation Cost: -
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Konoha (Open)
    Requirements: Chakra Suppression and at least 1 "Hiding in..." jutsu
    Parent Technique: Chakra Suppression
    Description: This upgraded version of Chakra Suppression can be combined with a "Hiding in..." jutsu to allow the user to hide themselves both from people with ordinary senses and Dojutsu/Sensory at the same time.
    Weakness: Requires the user to have at least 30 CP or it will drop automatically.

    Mobile Suppressor
    Rank: B
    Power: D
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Konoha (Open)
    Requirements: Chakra Suppression and at least 1 special mobility jutsu (such as Body Flicker or Double Suicide Decapitation)
    Parent Technique: Chakra Suppression
    Description: This upgraded version of Chakra Suppression can be used in conjunction with a mobility jutsu without the two interfering with one another.
    Weaknesses: Requires the user to have at least 30 CP or it will drop automatically.

    Deadly Suppressor
    Rank: B
    Power: D
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Konoha (Open)
    Requirements: Chakra Suppression and at least 1 Physical Attack Skill (Bukijutsu, Taijutsu, Kenjutsu, or Kyujutsu)
    Parent Technique: Chakra Suppression
    Description: This advanced version of Chakra Suppression can be combined with a jutsu from the above-mentioned skill without the base form's limits. For an activation cost of 10 CP, it can also be combined with Mobile or Hidden Suppressor.
    Weaknesses: Requires the User to have at least 30 CP, or it will drop automatically.


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Nyguyen Uchiha Sun Jul 12, 2020 1:53 pm

    Hidden Suppressor
    - Gotta specify which jutsu. "Hiding in" is too vague/broad.

    Mobile Suppressor
    - Same thing but even more suspect.

    Deadly Suppressor
    - This one is denied as a concept. Chakra Suppression's main weakness is that you cannot fight effectively with it active.
    Ashitaka_Inuzuka
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    Village : Konohagakure
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    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sat Jul 25, 2020 8:03 pm

    Name: Wood Release: Architectural Restructuring
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: 3
    Range: 50m
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Four-Pillar House or Prison Technique (C)
    Hand Seals: Ram -> Ox -> Rat -> Snake
    Description: This technique modifies the structure of an existing building up to the size of an average family home so that it has a different layout, potentially confusing people who intend to use it. Modifications don't necessarily have to make sense as long as they are structurally stable. Anyone inside a building so modified suffers two -- Disadvantages to Perception due to disorientation.
    Weakness: The changes made with this ability are gradual enough that a person can avoid being damaged by them fairly easily.

    Name: Wood Release: Mass Architectural Restructuring
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 10
    Range: 500m
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Serial Pillar Houses Technique (A)
    Hand Seals: Ram -> Ox -> Rat -> Boar -> Snake
    Description: This technique can modify the structure and arrangement of entire city districts simultaneously. As with the singular version, modifications don't need to make any sense as long as they are structurally stable, and damage can be fairly easily avoided by most people. Anyone inside a building so modified suffers a - Tier and a - Disadvantage to Perception due to disorientation.
    Weakness: Same as Architectural Restructuring

    Name: Wood Release: Violent Architectural Restructuring
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: 50m
    Speed: B
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Architectural Restructuring (C)
    Hand Seals: Ram -> Ox -> Boar -> Snake
    Description: This technique modifies the structure of a building up to the size of an average mansion in much the same way as its parent technique, except that the changes are much faster, and the user can target people inside the building as long as they have some means of detecting them. Changes do not need to make sense or be structurally stable, but those that do not fit the latter category immediately collapse upon release of the jutsu. Anyone inside a building so modified suffers two -- Disadvantages to Perception and a - Disadvantage to Coordination due to disorientation.
    Weakness: The user must remain stationary while employing this jutsu.

    Name: Wood Release: Mass Violent Architectural Restructuring
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep: 20
    Range: 500m
    Speed: A
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Mass Architectural Restructuring (A), Violent Architectural Restructuring (B)
    Hand Seals: Rat -> Snake
    Description: This technique combines the effects of its parent techniques using the Range as a radius. Entire buildings within the affected area can be animated and used to attack people for the duration of the jutsu. As with the base form of VAR, changes do not need to make sense or be structurally sound, but those that do not meet the latter requirement collapse immediately upon release of the jutsu. Anyone inside a building so modified suffers a -Tier to Perception and two -- Disadvantages to Coordination due to disorientation.
    Weakness: The user must remain stationary while employing this jutsu.


    Last edited by Ashitaka_Inuzuka on Sat Aug 01, 2020 4:36 am; edited 1 time in total


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Nyguyen Uchiha Sat Aug 01, 2020 2:08 am

    Ashitaka_Inuzuka wrote:Name: Wood Release: Architectural Restructuring
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: 3
    Range: 50m
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Four-Pillar House or Prison Technique (C)
    Hand Seals: Ram -> Ox -> Rat -> Snake
    Description: This technique modifies the structure of an existing building up to the size of an average family home so that it has a different layout, potentially confusing people who intend to use it. Modifications don't necessarily have to make sense as long as they are structurally stable. Anyone inside a building so modified suffers two -- Disadvantages to Perception due to disorientation.
    Weakness: The changes made with this ability are gradual enough that a person can avoid being damaged by them fairly easily.

    Approved.



    Name: Wood Release: Mass Architectural Restructuring
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep: 10
    Range: 500m
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Serial Pillar Houses Technique (A)
    Hand Seals: Ram -> Ox -> Rat -> Boar -> Snake
    Description: This technique can modify the structure and arrangement of entire city districts simultaneously. As with the singular version, modifications don't need to make any sense as long as they are structurally stable, and damage can be fairly easily avoided by most people. Anyone inside a building so modified suffers a - Tier and a - Disadvantage to Perception due to disorientation.
    Weakness: Same as Architectural Restructuring

    Increase activation cost to 20.



    Name: Wood Release: Violent Architectural Restructuring
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: 50m
    Speed: B
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Architectural Restructuring (C)
    Hand Seals: Ram -> Ox -> Boar -> Snake
    Description: This technique modifies the structure of a building up to the size of an average mansion in much the same way as its parent technique, except that the changes are much faster, and the user can target people inside the building as long as they have some means of detecting them. Changes do not need to make sense or be structurally stable, but those that do not fit the latter category immediately collapse upon release of the jutsu. Anyone inside a building so modified suffers two -- Disadvantages to Perception and a - Disadvantage to Coordination due to disorientation.
    Weakness: The user must remain stationary while employing this jutsu.

    Approved.



    Name: Wood Release: Mass Violent Architectural Restructuring
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep: 15
    Range: 500m
    Speed: A
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Mass Architectural Restructuring (A), Violent Architectural Restructuring (B)
    Hand Seals: Rat -> Snake
    Description: This technique combines the effects of its parent techniques using the Range as a radius. Entire buildings within the affected area can be animated and used to attack people for the duration of the jutsu. As with the base form of VAR, changes do not need to make sense or be structurally sound, but those that do not meet the latter requirement collapse immediately upon release of the jutsu. Anyone inside a building so modified suffers a -Tier to Perception and two -- Disadvantages to Coordination due to disorientation.
    Weakness: The user must remain stationary while employing this jutsu.

    Increase activation cost to 30 and upkeep to 20


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    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sat Aug 01, 2020 4:40 am

    I made the necessary edits.


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Kitsuki Kurahasa Sun Aug 02, 2020 4:41 pm

    Ashitaka_Inuzuka wrote:

    Name: Wood Release: Mass Architectural Restructuring
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 10
    Range: 500m
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Serial Pillar Houses Technique (A)
    Hand Seals: Ram -> Ox -> Rat -> Boar -> Snake
    Description: This technique can modify the structure and arrangement of entire city districts simultaneously. As with the singular version, modifications don't need to make any sense as long as they are structurally stable, and damage can be fairly easily avoided by most people. Anyone inside a building so modified suffers a - Tier and a - Disadvantage to Perception due to disorientation.
    Weakness: Same as Architectural Restructuring


    Name: Wood Release: Mass Violent Architectural Restructuring
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep: 20
    Range: 500m
    Speed: A
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Ninjutsu
    Parent Technique: Wood Release: Mass Architectural Restructuring (A), Violent Architectural Restructuring (B)
    Hand Seals: Rat -> Snake
    Description: This technique combines the effects of its parent techniques using the Range as a radius. Entire buildings within the affected area can be animated and used to attack people for the duration of the jutsu. As with the base form of VAR, changes do not need to make sense or be structurally sound, but those that do not meet the latter requirement collapse immediately upon release of the jutsu. Anyone inside a building so modified suffers a -Tier to Perception and two -- Disadvantages to Coordination due to disorientation.
    Weakness: The user must remain stationary while employing this jutsu.

    Approved
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
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    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Mon Aug 03, 2020 2:05 am

    Name: Tezcat's Hunt
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: -
    Hand Seals: -
    Description: This style emulates the hunting spirits of the Great Cats, giving the user a + Advantage in Speed, Coordination, and Perception
    Weakness: The reach on this style is only a few inches longer than the user's natural reach, and defense is not possible.

    Name: Ocelot Pounce
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: An ambush attack that functions essentially as its name suggests. Best used from stealth. Grants a + Tier to Strength.
    Weakness: Tezcat's Hunt

    Name: Panther Drop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: An ambush attack in which the user dives onto its target from a higher position, using the indicated weapons to catch themselves on the target as they fall or land directly on them. Grants a + Tier to Strength.
    Weakness: Tezcat's Hunt

    Name: Tiger Maul
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: A follow-up attack to combo with other jutsu in this set. Rakes the target with both or all four available weapons. Grants two ++ Advantages to Strength and Coordination.
    Weakness: Tezcat's Hunt

    Name: Lion Tackle
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: A grappling maneuver using the blades sunk into the opponent or their armor as leverage to bring them to the ground. Can be combo'd with other jutsu in this set. Grants a Tier and a + to Strength.
    Weakness: Tezcat's Hunt


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    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ryuko Wed Aug 05, 2020 9:28 pm

    Ashitaka_Inuzuka wrote:Name: Tezcat's Hunt
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: -
    Hand Seals: -
    Description: This style emulates the hunting spirits of the Great Cats, giving the user a + Advantage in Speed, Coordination, and Perception
    Weakness: The reach on this style is only a few inches longer than the user's natural reach, and defense is not possible.

    Name: Ocelot Pounce
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: An ambush attack that functions essentially as its name suggests. Best used from stealth. Grants a + Tier to Strength.
    Weakness: Tezcat's Hunt

    Name: Panther Drop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: An ambush attack in which the user dives onto its target from a higher position, using the indicated weapons to catch themselves on the target as they fall or land directly on them. Grants a + Tier to Strength.
    Weakness: Tezcat's Hunt

    Name: Tiger Maul
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: A follow-up attack to combo with other jutsu in this set. Rakes the target with both or all four available weapons. Grants two ++ Advantages to Strength and Coordination.
    Weakness: Tezcat's Hunt

    Name: Lion Tackle
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu or Taijutsu
    Classification: Konoha (Open)
    Requirements: Bukijutsu or Taijutsu skill, Panther's Claws or Hidden Blades
    Parent Technique: Tezcat's Hunt
    Hand Seals: -
    Description: A grappling maneuver using the blades sunk into the opponent or their armor as leverage to bring them to the ground. Can be combo'd with other jutsu in this set. Grants a Tier and a + to Strength.
    Weakness: Tezcat's Hunt

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Fri Aug 07, 2020 8:42 am

    Name: Hard Light
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Sensory
    Parent Technique: Sensing Technique
    Hand Seals: Snake
    Description: A modification of the parent technique where Ashitaka sacrifices his ability to use it in exchange for an enhanced Perception within the limits of the range of it granted by his base Perception (such as 50 meters for C Tier). Within that range, his Perception is treated as having +1 Tier and +1 Advantage.
    Weakness: Cannot be used at the same time as Sensing. Increases the effectiveness of Genjutsu used against him by one Tier due to hyper-focusing. Does not increase his reaction time. Causes eye strain after 10 posts, canceling the effect and reducing visual Perception by 1 Tier which cannot be overcome by renewing the effect.

    Name: Harsh Reality
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 7
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Sensory Skill
    Parent Technique: Hard Light
    Hand Seals: Dog-Rat-Snake
    Description: An enhanced version of Hard Light that also sacrifices the Sensing Technique for raw Perception, without the distance limitation, at an increased chakra cost. Increases Perception by +1 Tier and two ++ Advantages while in effect.
    Weakness: Incompatible with Hard Light and Sensing Technique. Increases vulnerability to sensory-based attacks (flashing light effects last an extra post, sonic attacks deal +1 Tier of damage; both instantly negate this technique). Causes eye strain after 10 posts, canceling the effect and reducing visual Perception by 1 Tier which cannot be overcome by renewing the effect.

    Name: Flash Suppressor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: A clear path in a straight line.
    Parent Technique: Chakra Suppression, Body Flicker
    Hand Seals: Half Tiger, Half Snake
    Description: This technique allows for the maintenance of Chakra Suppression during Body Flicker.
    Weakness: Same as parent techniques. The Half Snake seal must be held to maintain both effects, if it is dropped then so is Flash Suppressor.

    Name: Stalker
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Darkness or shadows.
    Parent Technique: Chakra Suppression, Hiding in Shadows
    Hand Seals: Tiger-Snake-Dog-Ox-Monkey-Dragon
    Description: A combination of the effects of Chakra Suppression and Hiding in Shadows.
    Weakness: Same as parent techniques. Only works in areas that are dark or shaded.


    _________________
    Ashitaka Inuzuka:
    Ryuko
    Ryuko
    Wanderer
    Wanderer
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Posts : 2197
    Join date : 2017-09-29

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ryuko Fri Aug 07, 2020 1:12 pm

    Ashitaka_Inuzuka wrote:Name: Hard Light
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Sensory
    Parent Technique: Sensing Technique
    Hand Seals: Snake
    Description: A modification of the parent technique where Ashitaka sacrifices his ability to use it in exchange for an enhanced Perception within the limits of the range of it granted by his base Perception (such as 50 meters for C Tier). Within that range, his Perception is treated as having +1 Tier and +1 Advantage.
    Weakness: Cannot be used at the same time as Sensing. Increases the effectiveness of Genjutsu used against him by one Tier due to hyper-focusing. Does not increase his reaction time. Causes eye strain after 10 posts, canceling the effect and reducing visual Perception by 1 Tier which cannot be overcome by renewing the effect.

    Name: Harsh Reality
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep: 7
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Sensory Skill
    Parent Technique: Hard Light
    Hand Seals: Dog-Rat-Snake
    Description: An enhanced version of Hard Light that also sacrifices the Sensing Technique for raw Perception, without the distance limitation, at an increased chakra cost. Increases Perception by +1 Tier and two ++ Advantages while in effect.
    Weakness: Incompatible with Hard Light and Sensing Technique. Increases vulnerability to sensory-based attacks (flashing light effects last an extra post, sonic attacks deal +1 Tier of damage; both instantly negate this technique). Causes eye strain after 10 posts, canceling the effect and reducing visual Perception by 1 Tier which cannot be overcome by renewing the effect.

    Name: Flash Suppressor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: A clear path in a straight line.
    Parent Technique: Chakra Suppression, Body Flicker
    Hand Seals: Half Tiger, Half Snake
    Description: This technique allows for the maintenance of Chakra Suppression during Body Flicker.
    Weakness: Same as parent techniques. The Half Snake seal must be held to maintain both effects, if it is dropped then so is Flash Suppressor.

    Name: Stalker
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: Darkness or shadows.
    Parent Technique: Chakra Suppression, Hiding in Shadows
    Hand Seals: Tiger-Snake-Dog-Ox-Monkey-Dragon
    Description: A combination of the effects of Chakra Suppression and Hiding in Shadows.
    Weakness: Same as parent techniques. Only works in areas that are dark or shaded.

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Sun Aug 09, 2020 11:23 pm

    Name: Hurler's Stance
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: None.
    Parent Technique: -
    Hand Seals: -
    Description: A martial art centered around the act of throwing weapons with expert skill, this stance grants two ++ Advantages each to Strength and Coordination for the purpose of determining the effectiveness of thrown weapons.
    Weakness: None

    Name: Precision Throw
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Coordination.
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on accuracy over power, this tech grants a +Tier to Coordination for the purpose of determining the effectiveness of a thrown weapon.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination.

    Name: Penetrating Throw
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Strength
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on raw power, this tech grants a +Tier to Strength for the purpose of determining the effectiveness of a thrown weapon.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination.

    Name: Blade Swarm
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Coordination
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on quantity over accuracy or power, this tech grants a +Tier to Coordination for the purpose of determining the number of weapons the user can throw at once.
    Weakness: The bonus does not apply to the accuracy or speed of thrown weapons.

    Name: Lingering Chakra
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Stamina
    Parent Technique: Hurler's Stance, Chakra Flow
    Hand Seals: -
    Description: Using this technique, Ashitaka can maintain the effects of Chakra Flow on a weapon for up to 5 seconds after it has left his hand.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination. Chakra Flow cannot be maintained on another weapon while this technique is in effect.


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    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Shimiko Chinoike Wed Aug 12, 2020 2:25 am

    Ashitaka_Inuzuka wrote:Name: Hurler's Stance
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: None.
    Parent Technique: -
    Hand Seals: -
    Description: A martial art centered around the act of throwing weapons with expert skill, this stance grants two ++ Advantages each to Strength and Coordination for the purpose of determining the effectiveness of thrown weapons.
    Weakness: None

    Name: Precision Throw
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Coordination.
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on accuracy over power, this tech grants a +Tier to Coordination for the purpose of determining the effectiveness of a thrown weapon.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination.

    Name: Penetrating Throw
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Strength
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on raw power, this tech grants a +Tier to Strength for the purpose of determining the effectiveness of a thrown weapon.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination.

    Name: Blade Swarm
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: -
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Coordination
    Parent Technique: Hurler's Stance
    Hand Seals: -
    Description: A manner of throwing weapons with a focus on quantity over accuracy or power, this tech grants a +Tier to Coordination for the purpose of determining the number of weapons the user can throw at once.
    Weakness: The bonus does not apply to the accuracy or speed of thrown weapons.

    Approved


    Name: Lingering Chakra
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Stamina
    Parent Technique: Hurler's Stance, Chakra Flow
    Hand Seals: -
    Description: Using this technique, Ashitaka can maintain the effects of Chakra Flow on a weapon for up to 5 seconds after it has left his hand.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination. Chakra Flow cannot be maintained on another weapon while this technique is in effect.

    Going off of real time can be strange. If your aim is to maintain chakra flow for thrown weapons then just have it go by a post count of 3.


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    Ashitaka_Inuzuka
    Ashitaka_Inuzuka


    Village : Konohagakure
    Posts : 399
    Join date : 2020-05-15

    Character File
    Skills & Elements: Doton, Suiton, Mokuton, Bukijutsu, Sensory, Weapon Smithing (S), Ninjutsu, Kyujutsu
    Class: S
    Ryo: 460,837

    Ashitaka's Technical Experiments Empty Re: Ashitaka's Technical Experiments

    Post by Ashitaka_Inuzuka Wed Aug 12, 2020 5:35 am

    Name: Lingering Chakra
    Rank: C
    Power: C
    Activation Cost: 7
    Upkeep: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: C-Tier Stamina
    Parent Technique: Hurler's Stance, Chakra Flow
    Hand Seals: -
    Description: Using this technique, Ashitaka can maintain the effects of Chakra Flow on a weapon for up to two posts after it has left his hand.
    Weakness: Can only throw one weapon at a time, regardless of base or effective Coordination. Chakra Flow cannot be maintained on another weapon while this technique is in effect.

    Name: Chakra Duet
    Rank: B/A
    Power: B
    Activation Cost: 10/15
    Upkeep: 3/5
    Range: Self
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Personal
    Requirements: Must be wielding a shield or weapon in each hand.
    Parent Technique: Chakra Flow
    Hand Seals: -
    Description: This technique is a variation of Chakra Flow that can be applied to two items at once as long as he is holding both of them. The user can apply one element to both items, or one to each at an increased chakra cost.
    Weakness: None.

    Name: Projectile Giant Body Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep: 1
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu, Bukijutsu
    Classification: Personal
    Requirements: Using the target weapon as a projectile, Bukijutsu
    Parent Technique: Hurler's Stance, Ninja Art: Shuriken Giant Body Technique
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is a variation of Giant Body Technique which can be applied to a weapon that is not a senbon, shuriken, or arrow as long as it is used as a projectile.
    Weakness: Same as Ninja Art: Shuriken Giant Body Technique

    Name: Projectile Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep: -
    Range: Determined by Projectile Rules for Thrown Weapons
    Speed: See above
    Element: None
    Skill: Ninjutsu, Bukijutsu
    Classification: Personal
    Requirements: Using the target weapon as a projectile, Bukijutsu
    Parent Technique: Hurler's Stance, Shuriken Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: This technique is a variation of Shuriken Shadow Clone that can be applied to a weapon that is not a senbon, shuriken, or arrow as long as it is used as a projectile.
    Weakness: None


    Last edited by Ashitaka_Inuzuka on Sat Aug 15, 2020 3:33 am; edited 2 times in total


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