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    Ryuko's Tech's

    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Ryuko's Tech's

    Post by Ryuko on Fri Jun 05, 2020 9:50 pm

    Migrated approved jutsu:
    https://gladiusnarutorp.forumotion.com/t338-ryuko-s-techs


    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals: Dragon
    Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extremely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intended for offensive use making it extremely limited in that regard to the point that even taking one directly to the face will do little more then cause temporary blindness in a similar manner to a flash bang grenade.

    Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.


    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise. The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball. One formed the orb uses the energy stored inside of it to glow with a bright heat-less light. This light is the users colour of choice and will last for up to an hour before burning out. This function is independent of the original caster.

    As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.

    Weaknesses: Having a bright light on you is a great way to give away your position.

    Name: Smoke bomb technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 15m
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret (Can only be learned if taught by Ryuko or another user)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat
    Description: Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly. For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon expulsion from the mouth or nose. This ball then explodes into a full on 10 cubic meter cloud upon contact.

    Weaknesses: Requires a source of air to activate.

    Name: Boomerang throw
    Rank: D
    Power: D
    Activation Cost: E
    Upkeep Cost: N/A
    Range: Same as normal based on projectile rules
    Speed: Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: C rank coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: Advanced Boomerang throw
    Rank: C
    Power: C
    Activation Cost: D
    Upkeep Cost: N/A
    Range: Same as normal based on projectile rules
    Speed: Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: B rank coordination, C rank strength
    Parent Technique: Boomerang Throw
    Hand Seals: N/A
    Description: A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: Oversized Boomerang throw
    Rank: B
    Power: B
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Same as normal based on projectile rules
    Speed: Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: A rank coordination, B rank strength
    Parent Technique: Advanced Boomerang throw
    Hand Seals: N/A
    Description: A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: The world is my boomerang
    Rank: A
    Power: A
    Activation Cost: B
    Upkeep Cost: N/A
    Range: Same as normal based on projectile rules
    Speed: Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: S rank coordination, A rank strength
    Parent Technique: Oversized Boomerang throw
    Hand Seals: N/A
    Description: A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.


    Name: Calm mind
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: B rank intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A mental technique that can be used only by a master of martial arts that has done much studying. Entering an almost meditative state they take control of their subconscious allowing them notice things they wouldn't normally. This increases their perception by 1 tier
    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped. Blocking a direct blow will count as a hit that disrupts this technique.


    Name: Accel Max
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: B-rank intel
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique for optimizing the users natural acceleration ability. This is done by flowing chakra though the respiratory system dramatically increasing oxygen flow directly to the muscles responsible for locomotion thereby boosting their performance and granting a 1 tier to speed while activated. It's more versatile then a body flicker because the user has control over their body, thus they are not limited to travelling in a single linear direction.
    Weaknesses: Requires a source of oxygen to function

    Name: Dragoon Drop
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 15 meters
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: C Rank Coordination and C Rank Strength or Constitution
    Parent Technique: N/A
    Hand Seals: N/A
    Description: First the user gets themselves into the air by jumping. At the apex of their jump they unleashing a flying side kick in a pose designed to decrease air resistance as much as possible . This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devastating blow
    Weaknesses: Because it relies heavily on gravity to function properly it's effectiveness is drastically reduced to only 2 + if used from ground level without jumping first

    Name: Shuddering soul
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: B rank intelligence
    Parent Technique: Ijutsu-Reverse Chakra Palm
    Hand Seals: N/A
    Description: The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frequency effecting only the bones, causing joints to lock and inducing temporary full body Paralysis for one post.
    Weaknesses: Anyone with constitution equal to the techniques power ranking will only feel mild numbness instead of paralysis reflected as a 1 - debuff to Coordination and Speed . Anyone with higher constitution will be completely unaffected.

    Name: Jump step
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Village Exclusive (Kumo), Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immediately after jumping from them as they are only stable enough to allow for a brief moment of contact.
    Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.

    Name: Thor's hammer
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: 0m-20m
    Speed: A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Arhat
    Parent Technique: Arhat Fist
    Hand Seals: N/A
    Description: : The user throws a punch so strong that it unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
    Weaknesses: N/A


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Fri Jun 05, 2020 9:53 pm

    Name:Ballad of the Dragoon
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Close Contact
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Church of Hakkin
    Requirements: B rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description:A fighting style taught to members of the Church of Hakkin. Focused on efficiency this style relies on speed and precision and above all footwork, footwork, footwork to reduce as much wasted movement as possible. It is a very mobile style and as referenced in the name a skilled user will almost seem to be dancing around the battle field. Boosts Speed and Perception by 1 Tier
    Weaknesses:

    Name: Thunder clap
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range:-
    Speed:-
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements: C rank strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user holds a polearm high above their head then swings it in powerful downward strike powerful enough to potentially crack open a metal helmet if it lands directly. However a miss can still be useful as the force of the strike will cause the ground to explode in a shower of rocks and dust in the form of a wide cone that pelts enemies within five meters. If used in conjunction with Chakra enhanced strength this effect is boosted doubling the size of the debris to ten meters.

    Grants the user +1 tier to strength for the duration of the technique
    Weaknesses:

    Name: Spinning Strike
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements: C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver where the user violently spins the poll around them in circular movements to strike everything that's within reach. As it is spin, the blade of the weapon begins to glow lightly blue from being charged with chakra. This technique is good for both offensive and defensive purposes as it can easily block projectiles and other physical attacks made against the user and even tear thought ninjutsu techniques of the equivalent rank

    Boosts the user’s Coordination by +1 tier for the duration of the technique.
    Weaknesses:
    The spin can be interrupted by catching the polearm in some manner to render it unmovable, thus overpowering the wielder. Or clashing with it prematurely to establish a deadlock.
    Cannot ward against AOE or attacks from the side/behind that isn’t covered by the polearm.

    Name: Echo Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements: C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver performed by using chakra to coil the muscles in their arms tightly like a spring so that when they preform their next attack the tension in the muscle releases causing their arms act like a repeating crossbow generating four copies of the thrust to instantly follow each scattered slightly from the center of the original blow.

    Grants +1 tier to coordination for the duration of the technique.
    Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.


    Name: Dynamic Glomp
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 0-20 metres
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open
    Requirements:
    Parent Technique:
    Hand Seals:
    Description: The technique is basically one person lovingly (and dramatically) attacking another with a surprise tackle hug.

    Increases Strength by +1 advantage and Speed by +2 advantages

    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.

    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification: Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves. The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.

    This is not absolute however as it penetrates defences based on quality/hardness of the weapon being used and the strength behind the piercing vs the rank/quality of the defence. When it pierces something under it's own rank it can do so without losing any momentum.

    The user gains +1 tier to strength for the trust from the force being generated. In addition the spinning makes it harder to predict the trusts trajectory resulting in a ocular tracking perception debuff of --2 adv to everyone observing the spear itself but the wielder.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Fri Jun 05, 2020 9:53 pm

    Hydra Sages
    Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns. These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.

    Hydra sages receive access to Dokuton aka Poison Release while Sage Mode is active.

    Senjutsu Technique Enhancement
    By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.

    Senjutsu Chakra Pool
    The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points. Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.

    Sage Mode Upkeep
    While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.

    Sage Kata
    To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves. These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each. Hydra boost Stamina and Constitution

    Hydra Kata: Surrounds the user in an aura of Nature Chakra in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.

    The sage can chose to drain 5 chakra from those making physical contact with the aura (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post. This can not set them over their maximum pool of chakra


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Fri Jun 05, 2020 9:55 pm

    Name: Spring Chant: Blossoming
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: A-tier coordination
    Parent Technique: Spring Chant
    Hand Seals: N/A
    Description: A more advanced version of the Spring Chant focused entirely on maximizing the users dexterity and flexibility. This technique allows any techniques to be used that would also be usable with Spring Chant, as this is a derivative style. Grants the user 2 tiers to Coordination while in use

    Weaknesses: N/A

    Name: Venoshock
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: Touch
    Speed: Instant
    Element: Raiton
    Skill: Ijutsu
    Classification: Secret
    Requirements: A-tier Intelligence
    Parent Technique: Body Pathway Derangement
    Hand Seals: N/A
    Description: A derivative of the Body pathway derangement technique. The user flows electricity into the target's Nervous system using the poison coursing inside them as a conductor to amplify the damage being done to inflict longer lasting damage instead of merely scrambling it temporarily. Inflicts a -1 Tier-- debuff to Coordination that can only be recovered by either using high tier regeneration skill or dedicated medical treatment in a hospital by a Player Character with the Ijutsu Skill for at least 1 week.

    Weaknesses: If the victim is not already poisoned this jutsu will simply act as the standard Body Pathway Derangement technique but with the increased cost still in effect


    Name: Venom Drench
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: 0-150 meters
    Speed: S
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: A-tier Intelligence
    Parent Technique: N/A
    Hand Seals: Turtle
    Description: Medical-Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth as a high pressure liquid spray. If it drenches a target that is already poisoned it will cause them to suffer a -1 tier debuff to Speed and -- to strenght for as long as that poison remains inside their bloodstream.
    Weaknesses: If the victim is not already poisoned being spayed with this liquid will have no absolute no effect outside of making their cloths messy.


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Sun Jun 07, 2020 2:10 am

    Name: Lightning Shield
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 0-5 meters
    Speed: S
    Element: Raiton
    Skill: Ninjutsu
    Classification: Kumo Exlusive
    Requirements:
    Parent Technique: N/A
    Hand Seals: Turtle
    Description:
    An active skill that creates a barrier of lighting directly in font of the user which can negate up to 1 S-ranks worth of damage.

    Weakness While it negates damage it doesn't negate the other effects of being hit by something such as being pushed back by a powerful strike.

    Name: Vengeance is mine
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Touch
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Rafeal's Host
    Requirements:
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    A special technique that takes all the damage the user received from a target within a thread (including damage negated by items like armour or skills like Rafael’s embrace) and deals double that value as direct damage to the target by touching them either directly or indirectly though an item.  After this skill is used on a target, that target's damage counter for the topic is reset to 0.

    Weakness
    Each target has their own separate damage counter.  Damage taken from Target A can't be used on Target B and vise-versa.

    Name: Payback Beyond the Stars
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0-300 meteres
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Rafeal's Host
    Requirements:
    Parent Technique: Vengeance is mine
    Hand Seals: Star
    Description:
    A technique that takes the shape of a large pinwheel with metallic edges.  The Shooting Wheel is launched at a target that has dealt damage to user in that thread and takes the damage user received (including damage negated by items armor or skills like Rafael’s embrace) and deals triple that value as direct damage to the target. The Shooting Wheel will automatically home in on the target and follow it up to the maximum possible distance.   After this skill is used on a target, that target's damage counter for the topic is reset to 0.
    Weakness
    Each target has their own separate damage counter.  Damage taken from Target A can't be used on Target B and vise-versa

    Name: Toxic Reversal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements:
    Parent Technique:
    Hand Seals: Peace
    Description:A buff type jutsu that reverses the effects of any debuffs cast on the user from taking drugs or poison. For example, a debuff that reduces the users speed would instead increase it.  This effect only will last for as long as the jutsu is in effect and the substance is still inside their bloodstream.
    Weakness
    While in effect it also turns reverses the buffs from taking drugs or Provisions turning them into debuffs


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Nyguyen Uchiha
    Nyguyen Uchiha

    Village : N/A
    Posts : 125
    Join date : 2020-06-06

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Nyguyen Uchiha on Tue Jun 09, 2020 9:55 am

    Lightning Shield: needs to cost 30 CP

    Vegenance: "After this skill is used on a target, that target's damage counter for the topic is reset to 0." <- Not sure what this means. I'm also not sure about absorbing ALL the damage you've taken from the entirety of the thread. This might need some kind of a cap.

    Payback: See above

    Toxic Reversak: Needs to be capped at 2 Tiers worth of debuffs.


    _________________
    Stats:
    Strength: C
    Constitution: B
    Stamina:  C
    Speed:  C
    Coordination: A
    Intelligence: C
    Perception:  C
    [/spoiler]
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Thu Jun 11, 2020 2:37 am

    Name: Lightning Shield
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0-5 meters
    Speed: S
    Element: Raiton
    Skill: Ninjutsu
    Classification: Kumo Exlusive
    Requirements:
    Parent Technique: N/A
    Hand Seals: Turtle
    Description:
    An active skill that creates a barrier of lighting directly in font of the user which can negate up to 1 S-ranks worth of damage.

    Weakness While it negates damage it doesn't negate the other effects of being hit by something such as being pushed back by a powerful strike.

    Name: Counter
    Rank: S
    Power: S
    Activation Cost: 3-30
    Upkeep Cost: N/A
    Range: Touch
    Speed: Instant
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements:
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    A special technique that takes all the damage the user received from a physical strike (Cap of S-rank damage) and deals double that value as direct damage to the target by touching them.

    Damage negated by armor or skill like Rafael's embrace can countered for the amount of damage it would have done to the user had the user not had those things. The cost of countering is the same as the rank of attack being countered.

    Does not count as an active attack since the user is merely turning the aggressors own actions back at them.

    Weakness
    Trying to use Counter when no damage has been dealt to the user will cause the counter to fail. Has no effect on non-physical type attacks. Can't be used at the same time as Reflect.


    Name: Reflect
    Rank: S
    Power: S
    Activation Cost: 3-30
    Upkeep Cost: N/A
    Range: Variable
    Speed: Variable
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: N/A
    Hand Seals: Mirror
    Description:
    A special technique that when activated covers the users in a reflective coating of light that takes all the damage the user received from a energy attack (Cap of S-rank damage) and deals double that value as direct damage to the target by literally reflecting their own attack back at them.

    Damage negated by armor or skill like Rafael's embrace can reflected for the amount of damage it would have done to the user had the user not had those things. The cost of reflecting is the same as the rank of attack being countered and travels at the same speed and range as it originally had.

    Does not count as an active attack since the user is merely turning the aggressors own actions back at them.

    Weakness
    Trying to use Reflect when no damage has been dealt to the user will cause the Reflect to fail. Has no effect on physical type attacks. Can't be used at the same time as Counter.


    Name: Payback Beyond the Stars
    Rank: S
    Power: X
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: 0-300 meteres
    Speed: S++
    Element: N/A
    Skill: Ninjutsu
    Classification: Rafeal's Host, Restricted
    Requirements:
    Parent Technique:
    Hand Seals: Star
    Description:
    A technique that takes the shape of a large pinwheel with metallic edges. The Shooting Wheel is launched at a target that has dealt damage to user in that thread and takes the damage the user received (including damage negated by special items and skills like Rafael’s embrace) and deals double that value as direct damage to the target. The Shooting Wheel will automatically home in on the target and follow it up to the maximum possible distance. After this skill is used on a target, that target's damage counter for the topic is reset to 0. The Damage counter has a maximum capacity of 1 X-rank's worth.
    Weakness
    Each target has their own separate damage counter. Damage taken from Target A can't be used on Target B and vise-versa. Only direct attacks work for building the Damage counter. Passive damage from things such as poison or chakra drain have no effect. Psychological damage from Genjutsu also has no effect.

    Name: Toxic Reversal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements:
    Parent Technique:
    Hand Seals: Peace
    Description:A buff type jutsu that reverses the effects of any debuffs cast on the user from taking drugs or poison. For example, a debuff that reduces the users speed would instead increase it. This effect only will last for as long as the jutsu is in effect and the substance is still inside their bloodstream. Only effects 1 substance at a time.
    Weakness
    While in effect it also turns reverses the buffs from taking drugs or Provisions turning them into debuffs


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 826
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Chen Kimyōnakama on Thu Jun 11, 2020 6:17 pm

    @Ryuko wrote:Name: Lightning Shield
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0-5 meters
    Speed: S
    Element:  Raiton
    Skill: Ninjutsu
    Classification:  Kumo Exlusive
    Requirements:
    Parent Technique: N/A
    Hand Seals: Turtle
    Description:
    An active skill that creates a barrier of lighting directly in font of the user which can negate up to 1 S-ranks worth of damage.

    Weakness While it negates damage it doesn't negate the other effects of being hit by something such as being pushed back by a powerful strike.

    Approved.


    Name: Toxic Reversal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements:
    Parent Technique:
    Hand Seals: Peace
    Description:A buff type jutsu that reverses the effects of any debuffs cast on the user from taking drugs or poison. For example, a debuff that reduces the users speed would instead increase it.  This effect only will last for as long as the jutsu is in effect and the substance is still inside their bloodstream.  Only effects 1 substance at a time.
    Weakness
    While in effect it also turns reverses the buffs from taking drugs or Provisions turning them into debuffs

    Approved.


    Rest modded via Discord


    _________________
    Spoiler:

    Ryuko's Tech's  Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Thu Jun 11, 2020 10:39 pm

    Name: Counter
    Rank: S
    Power: S
    Activation Cost: 5-45
    Upkeep Cost: N/A
    Range: Touch
    Speed: Instant
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements:
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    A special technique that takes all the damage the user received from a physical strike (Cap of S-rank damage) and deals double that value as direct damage to the target by touching them.

    Damage negated by armor or skill like Rafael's embrace can countered for the amount of damage it would have done to the user had the user not had those things.  The cost of countering is 1.5 times the amount as the rank of attack being countered.  

    Does not count as an active attack since the user is merely turning the aggressors own actions back at them.

    Weakness
    Trying to use Counter when no damage has been dealt to the user will cause the counter to fail.  Has no effect on non-physical type attacks.  Can't be used at the same time as Reflect.


    Name: Reflect
    Rank: S
    Power: S
    Activation Cost: 5-45
    Upkeep Cost: N/A
    Range: Variable
    Speed: Variable
    Element: N/A
    Skill:  Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: N/A
    Hand Seals: Mirror
    Description:
    A special technique that when activated covers the users in a reflective coating of light that takes all the damage the user received from a energy attack (Cap of S-rank damage) and deals double that value as direct damage to the target by literally reflecting their own attack back at them.

    Damage negated by armor or skill like Rafael's embrace can reflected for the amount of damage it would have done to the user had the user not had those things.  The cost of reflecting is 1.5 times the amount of rank of attack being countered and travels at the same speed and range as it originally had.    

    Does not count as an active attack since the user is merely turning the aggressors own actions back at them.

    Weakness
    Trying to use Reflect when no damage has been dealt to the user will cause the Reflect to fail.  Has no effect on physical type attacks.  Can't be used at the same time as Counter.


    Name: Payback Beyond the Stars
    Rank: S
    Power:  X
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: 0-300 meteres
    Speed: S++
    Element: N/A
    Skill: Ninjutsu
    Classification: Rafeal's Host,  Restricted
    Requirements:
    Parent Technique:
    Hand Seals: Star
    Description:
    A technique that takes the shape of a large pinwheel with metallic edges.  The Shooting Wheel is launched at a target that has dealt damage to user in that thread and takes the damage the user received (including damage negated by special items and skills like Rafael’s embrace) and deals that value as direct damage to the target. The Shooting Wheel will automatically home in on the target and follow it up to the maximum possible distance before fizzling out.

    After this skill is used on a target, that target's damage counter for the topic is reset to 0.  The Damage counter has a maximum capacity of 1 X-rank's worth and the jutsu can only be launched once that capacity has been reached.    This jutsu can only be used on any Target Twice per thread.

    If someone manages to hit the Pinwheel with X-rank damage before it can reach the target it will prematurely exploded before reaching them.    Hitting it with an S-rank attack will slow it by 1 tier to A++ speed. Lower tier attacks have no effect.

    Weakness
    Each target has their own separate damage counter.  Damage taken from Target A can't be used on Target B and vise-versa.   Only direct attacks work for building the Damage counter.    Passive damage from things such as poison or chakra drain have no effect.   Psychological damage from Genjutsu also has no effect.


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Genin

    Posts : 378
    Join date : 2017-09-14

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Kitsuki Kurahasa on Sat Jun 13, 2020 9:26 pm

    @Ryuko wrote:
    Name: Payback Beyond the Stars
    Rank: S
    Power:  X
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: 0-300 meteres
    Speed: S++
    Element: N/A
    Skill: Ninjutsu
    Classification: Rafeal's Host,  Restricted
    Requirements:
    Parent Technique:
    Hand Seals: Star
    Description:
    A technique that takes the shape of a large pinwheel with metallic edges.  The Shooting Wheel is launched at a target that has dealt damage to user in that thread and takes the damage the user received (including damage negated by special items and skills like Rafael’s embrace) and deals that value as direct damage to the target. The Shooting Wheel will automatically home in on the target and follow it up to the maximum possible distance before fizzling out.

    After this skill is used on a target, that target's damage counter for the topic is reset to 0.  The Damage counter has a maximum capacity of 1 X-rank's worth and the jutsu can only be launched once that capacity has been reached.    This jutsu can only be used on any Target Twice per thread.

    If someone manages to hit the Pinwheel with X-rank damage before it can reach the target it will prematurely exploded before reaching them.    Hitting it with an S-rank attack will slow it by 1 tier to A++ speed.  Lower tier attacks have no effect.

    Weakness
    Each target has their own separate damage counter.  Damage taken from Target A can't be used on Target B and vise-versa.   Only direct attacks work for building the Damage counter.    Passive damage from things such as poison or chakra drain have no effect.   Psychological damage from Genjutsu also has no effect.

    Approved.

    The rest I need more time to consider.
    Ryuko
    Ryuko
    Raikage

    Posts : 1688
    Join date : 2017-09-29

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Ryuko on Wed Aug 05, 2020 10:01 pm

    Name: Brain Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: C Intellegence
    Parent Technique:
    Hand Seals: Dog, Horse, Rat, Tiger, Rabbit
    Description:
    Though the use of medical chakra the user produces artificial hormones that flow though their blood stream and increase their brains processing power boosting Intelligence by 1 Tier

    Weakness Taking damage will release natural hormones into the bloodstream that counteract this jutsu's effect nullifying it.

    Name:  Eureka!
    Rank: S
    Power:  S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: B Intellegence
    Parent Technique:
    Hand Seals: Star
    Description:
    The user takes medical chakra and directs it to the brain to unlock their full mental capacity.   Grants a 2 tier boost to Intelligence.


    Weakness  Requires high degree's of concentration to remain functioning


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1836
    Join date : 2017-09-21

    Ryuko's Tech's  Empty Re: Ryuko's Tech's

    Post by Shimiko Chinoike on Thu Aug 06, 2020 12:55 am

    @Ryuko wrote:Name:  Brain Burst
    Rank: C
    Power:  C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: C Intellegence
    Parent Technique:
    Hand Seals:  Dog, Horse, Rat, Tiger, Rabbit
    Description:
    Though the use of medical chakra the user produces artificial hormones that flow though their blood stream and increase their brains processing power  boosting Intelligence by 1 Tier

    Weakness  Taking damage will release natural hormones into the bloodstream that counteract this jutsu's effect nullifying it.

    Name:  Eureka!
    Rank: S
    Power:  S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: B Intellegence
    Parent Technique:
    Hand Seals: Star
    Description:
    The user takes medical chakra and directs it to the brain to unlock their full mental capacity.   Grants a 2 tier boost to Intelligence.


    Weakness  Requires high degree's of concentration to remain functioning

    Approved


    _________________
    Spoiler:




    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  A
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask

      Current date/time is Tue Aug 11, 2020 10:02 pm