Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: Village Exclusive (Kumo), Open
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.
You still have to put what skill this technique is in the skill field. For this, it would be ninjutsu.
Name: Accel Step
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 0m-40m
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: C Rank Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A techique where the user pumps chakra into to the muscles of their legs which enhances the acceleration of their movement granting 1 tier to speed while activated. It's more versatile then a body flicker because the user has control over their body, thus they are not limted to traveling in a single linear direction. However the distance covered is limited to a maximum of 40 meters per use. Separate uses are capable in succession taking another full amount of chakra with each use.
Weaknesses: The user has to have a surface or platform of somekind to move from when triggering the techique
Gonna say no to this being a taijutsu. I feel like that infringes upon the capabilities of Gentle Fist too much with that classification. Ninjutsu would be my recommendation. I also feel like this would trump Body Flicker in nearly any conceivable situation for having full mobility with the boost at the same cost. Either lower the boost by one plus for said versatility, or up the rank and cost to B with an upkeep of 3.
Name: Calm mind
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: B rank intellegence
Parent Technique: N/A
Hand Seals: N/A
Description: A mental techique that can be used only by a master of martial arts that has done much studying. Entering an almost meditative state they take control of their subconcious allowing them notice things they wouldn't normally. This increases their preception by 1 tier
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
Approved with the understanding that blocking a direct blow will count as a hit that disrupts this technique. Just don't want any silly arguments in the future, should that happen.
Name: Dragon Drop
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: 15 meteres
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: C Rank Coordination and C Rank Strenght or Constitution
Parent Technique: N/A
Hand Seals: N/A
Description: First the user must gets themselves into the air by jumping. At the apex of their jump they emit a burst of chakra from their back while unleashing a flying side kick. This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devestating blow
Weaknesses: Because it relies heavly on gravity to function properly it's effectiveness is durastically reducuded to only 2 + if used from ground level without jumping first
See my comment above about infringing on Gentle Fist.
Name: Shuddreing soul
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu, Taijutsu
Classification: Secret
Requirements: B rank intellegence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description: The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frenquency effecting only the bones, causing joints to lock and inducing tempoary full body Paralysis for one post.
Weaknesses: Anyone with constitution 1 rank higher than the techiques rank will only feel mild numbness instead of paralysis. 2 ranks higher will be completely unaffected.
Hmmmmm, this is an ijutsu technique mostly as it uses medical chakra as the medium for its effect. The one hit paralysis is strong too, and almost infringes too much upon Body Pathway Derangement technique which does a similar thing as this but at a higher rank and with an element needed. I say almost because Derangement uses an attack on the nervous system while this is an attack on the body as a whole.
As such, you'll either need to up the cost to B or you'll have to reduce the rank and power to C with the current cost. Either way, you'll need to define what numbness does to a person stat wise and make the threshold for numbness being equal Constitution to the
power of the technique. I'd recommend a debuff of 1- to Coordination and Speed/Strength if you make it B rank in power. If you drop it to C, you'll have to pick one of those three to affect. Or you can up the cost more and apply it to all three.
Name: Thor's hammer
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: 0m-20m
Speed: Same as users coordination
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Arhat
Parent Technique: Arhat Fist
Hand Seals: N/A
Description: : The user throws a punch that unleashes a condensed wave of chakra in the form of a large fist (about 5 meters in diameter). This fist travels forth with speed associated with the level of coordination of the user and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses: N/A
See again my Gentle Fist infringement comment. As a ninjutsu, cost would be fine where you have it now and there would need to be a set speed rather than it being equal to your coordination.