+5
Ryuko
Chigetsu
Chronicler Raven
Ikomiki
Peragus
9 posters
Akari's Updates
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°26
Re: Akari's Updates
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Chigetsu- Posts : 602
Join date : 2019-11-30
- Post n°27
Re: Akari's Updates
_________________
- Character Sheet:
Character Name: Chigetsu Hozuki
Spendable Experience: 1240
Total Experience: 6560
Renown: 2,650
Ryo: 433,650
Stats:- Strength: D
- Constitution: C
- Stamina: A+
- Speed: A
- Coordination: A
- Intelligence: B
- Perception: A
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates- Spoiler:
On Person
Mountain Jacket
Hozuki Dehydrification Belt
1 Hip Pouch
- 15 Kunai
- 10 Explosive Tags
- 1 Flash Bomb
- 1 Smoke Bomb
- 150 ft Steel Wire
- Sack of Military Ration Pills
- Radio
- 2 Batteries
3 Holsters
- 10 Shuriken Each
Baldric
- Ninjato
- Titanium Water Bottle
At Home
Mail Shirt
Ebony Woven Silk
- Strength: D
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°28
Re: Akari's Updates
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Chigetsu- Posts : 602
Join date : 2019-11-30
- Post n°29
Re: Akari's Updates
_________________
- Character Sheet:
Character Name: Chigetsu Hozuki
Spendable Experience: 1240
Total Experience: 6560
Renown: 2,650
Ryo: 433,650
Stats:- Strength: D
- Constitution: C
- Stamina: A+
- Speed: A
- Coordination: A
- Intelligence: B
- Perception: A
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates- Spoiler:
On Person
Mountain Jacket
Hozuki Dehydrification Belt
1 Hip Pouch
- 15 Kunai
- 10 Explosive Tags
- 1 Flash Bomb
- 1 Smoke Bomb
- 150 ft Steel Wire
- Sack of Military Ration Pills
- Radio
- 2 Batteries
3 Holsters
- 10 Shuriken Each
Baldric
- Ninjato
- Titanium Water Bottle
At Home
Mail Shirt
Ebony Woven Silk
- Strength: D
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°30
Re: Akari's Updates
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°31
Re: Akari's Updates
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Chigetsu- Posts : 602
Join date : 2019-11-30
- Post n°32
Re: Akari's Updates
_________________
- Character Sheet:
Character Name: Chigetsu Hozuki
Spendable Experience: 1240
Total Experience: 6560
Renown: 2,650
Ryo: 433,650
Stats:- Strength: D
- Constitution: C
- Stamina: A+
- Speed: A
- Coordination: A
- Intelligence: B
- Perception: A
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates- Spoiler:
On Person
Mountain Jacket
Hozuki Dehydrification Belt
1 Hip Pouch
- 15 Kunai
- 10 Explosive Tags
- 1 Flash Bomb
- 1 Smoke Bomb
- 150 ft Steel Wire
- Sack of Military Ration Pills
- Radio
- 2 Batteries
3 Holsters
- 10 Shuriken Each
Baldric
- Ninjato
- Titanium Water Bottle
At Home
Mail Shirt
Ebony Woven Silk
- Strength: D
Chigetsu- Posts : 602
Join date : 2019-11-30
- Post n°33
Re: Akari's Updates
_________________
- Character Sheet:
Character Name: Chigetsu Hozuki
Spendable Experience: 1240
Total Experience: 6560
Renown: 2,650
Ryo: 433,650
Stats:- Strength: D
- Constitution: C
- Stamina: A+
- Speed: A
- Coordination: A
- Intelligence: B
- Perception: A
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates- Spoiler:
On Person
Mountain Jacket
Hozuki Dehydrification Belt
1 Hip Pouch
- 15 Kunai
- 10 Explosive Tags
- 1 Flash Bomb
- 1 Smoke Bomb
- 150 ft Steel Wire
- Sack of Military Ration Pills
- Radio
- 2 Batteries
3 Holsters
- 10 Shuriken Each
Baldric
- Ninjato
- Titanium Water Bottle
At Home
Mail Shirt
Ebony Woven Silk
- Strength: D
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°34
Re: Akari's Updates
Update Type: Neo-Gladius Updates
Information:
Akari went through quite a bit during the time on the other site, reaching S class, gaining her Entity Level Restricted Shivarra, becoming Kage, etc. I'll be setting her updates to look exactly as her previously approved set up on 'Neo-Gladius' was. With the obvious exception of the LBP's which were discontinued.
Link: Here
Information:
Akari went through quite a bit during the time on the other site, reaching S class, gaining her Entity Level Restricted Shivarra, becoming Kage, etc. I'll be setting her updates to look exactly as her previously approved set up on 'Neo-Gladius' was. With the obvious exception of the LBP's which were discontinued.
Akari Uchiha wrote:Name: Akari Uchiha
Age: 17
Gender: Female
Rank: Hokage
Village: Konohagakure
Bloodline: Sharingan
Experience: 2445/6025
Ryo: 79,650
Items:
- Spoiler:
- Singing Tempest:
Name: Singing Tempest
Item Rank: S
Material Rank: S++
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and the wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These holes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting
- Tempest’s Reach:
Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Skills: Kenjutsu, Ninjutsu, Fuinjutsu
Elements: Fire, Ice
Shivarra: Initial Mastered (5 posts), V1 Mastered (5 posts), V2 Mastered (5 posts), 5 posts of chakra access.
Jutsu
Stats:
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
Unique Abilities:
Experience From Me To You: A player may provide an additional 5 experience bonus when being a sensei or team leader in a thread. However, the player loses that 5 experience when performing missions
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Flicker Master: Akari is capable of utilizing the Body Flicker jutsu without the use of a handseal, when she does this however she takes a reduction of 1 tier to her perception.
Vicious Fighter: Akari is capable of increasing either her strength or her speed by 1 tier. However she may not select both for whichever stat she does not select will be reduced by 1 tier instead. This costs 5 CP to utilize and cannot be boosted to S tier.
Heavy Blows: Akari can choose to forego finesse and go for all out power should she desire. At the cost of 5 CP she can add 1 tier to her strength stat at the cost of 1 tier to her coordination stat.
Limit Break Points- Physical: 2
- Technique:
- Destiny: 1
Renown: 2500
- Code:
Update Type:
Information:
Link:
Link: Here
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°35
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Neo-Gladius Updates
Information:
Akari went through quite a bit during the time on the other site, reaching S class, gaining her Entity Level Restricted Shivarra, becoming Kage, etc. I'll be setting her updates to look exactly as her previously approved set up on 'Neo-Gladius' was. With the obvious exception of the LBP's which were discontinued.Akari Uchiha wrote:Name: Akari Uchiha
Age: 17
Gender: Female
Rank: Hokage
Village: Konohagakure
Bloodline: Sharingan
Experience: 2445/6025
Ryo: 79,650
Items:
- Spoiler:
- Singing Tempest:
Name: Singing Tempest
Item Rank: S
Material Rank: S++ wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These hole
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and thes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting
- Tempest’s Reach:
Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Skills: Kenjutsu, Ninjutsu, Fuinjutsu
Elements: Fire, Ice
Shivarra: Initial Mastered (5 posts), V1 Mastered (5 posts), V2 Mastered (5 posts), 5 posts of chakra access.
Jutsu
Stats:
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
Unique Abilities:
Experience From Me To You: A player may provide an additional 5 experience bonus when being a sensei or team leader in a thread. However, the player loses that 5 experience when performing missions
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Flicker Master: Akari is capable of utilizing the Body Flicker jutsu without the use of a handseal, when she does this however she takes a reduction of 1 tier to her perception.
Vicious Fighter: Akari is capable of increasing either her strength or her speed by 1 tier. However she may not select both for whichever stat she does not select will be reduced by 1 tier instead. This costs 5 CP to utilize and cannot be boosted to S tier.
Heavy Blows: Akari can choose to forego finesse and go for all out power should she desire. At the cost of 5 CP she can add 1 tier to her strength stat at the cost of 1 tier to her coordination stat.
Limit Break Points- Physical: 2
- Technique:
- Destiny: 1
Renown: 2500
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Link: Here
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°36
Re: Akari's Updates
Update Type: Quick Jutsu Claim
Information:
Using my Universal claim from being S class to auto-learn Mass Shadow Clone Jutsu (A Rank) and Rasengan (A Rank), both of which have fallen back into Konoha's hands after the TS.
Link: Claimed here
Information:
Using my Universal claim from being S class to auto-learn Mass Shadow Clone Jutsu (A Rank) and Rasengan (A Rank), both of which have fallen back into Konoha's hands after the TS.
Link: Claimed here
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°37
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Quick Jutsu Claim
Information:
Using my Universal claim from being S class to auto-learn Mass Shadow Clone Jutsu (A Rank) and Rasengan (A Rank), both of which have fallen back into Konoha's hands after the TS.
Link: Claimed here
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°38
Re: Akari's Updates
Update Type: Claiming Jutsu
Information:
I'm gonna go ahead and claim all the open custom techniques I can due to being S class.
Information:
I'm gonna go ahead and claim all the open custom techniques I can due to being S class.
- Spoiler:
Name: Swift Pole Arts
Rank: C
Activation Cost:-
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements: Bukijutsu skill, Polearm (blade/blunt)
Parent Technique: -
Hand Seals: -
Description: A martial arts style taught within Konoha to those wanting to be proficient with polearms. The Swift style is unforgiving in its art of taking advantage of openings and quickly dealing out punishment from a distance in a flurry of rapid strikes, fast hand placement, and flawless footwork. The style relies heavily on fluid body transition, graceful acrobatics, and sharp senses to continuously maneuver around opponents and strike from numerous angles, while always keeping their weapon in line to defend.
This style boosts the user's speed by ++ and coordination by +. These boosts can be swapped when on the defensive to block, parry and repel attacks.
Weaknesses: N/A
Name: Swift Twirl
Rank: D
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements: Bukijutsu skill, Polearm (blade/blunt)
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: A technique of the Swift style, where the user applies both hands to quickly twirl their polearm in a show of proficiency. This is done in a number of ways be it to their right side, left side, or overhead. However, this isn't just a flashy maneuver. Whether stationary or moving this technique is done in preparation to attack as it boosts the user's speed by + for the following attack whilst debuffing the target's perception by -. This technique is often quicky used between attacks and blocks and thus can be kept up in such a way when in close combat.
Weaknesses: The twirl can be interrupted by catching the polearm in some manner to render it unmovable, thus overpowering the wielder. Or clashing with it prematurely to establish a deadlock.
Name: Swift Flourish
Rank: D
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: A simple technique. The user proceeds to unleash a flurry of rapid thrusts at their target aiming to either pierce them many times or pummel them in the case of blunt polearms. The onslaught of strikes are delivered with a speed that creates a number of afterimages of the weapon debuffing the target's perception and coordination by a -.
Weaknesses:
Name: Swift Style: First Thrust
Rank: C
Activation Cost: 3
Upkeep Cost:
Range: -
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: The first big step to working towards the advanced Rend style of the Pole arts. The training for this technique works along the arm muscles to harness them for optimal use. The user brings the polearm to their side and pulls it back bending the elbow and pushing it outward. The wrist is quickly rotated clockwise before in a burst of speed the polearm is jutted forth whilst rotating the wrist counter-clockwise to deliver a deadly strike of force. The process of how the weapon is thrust forward boosts the user's strength by ++ and speed by +.
Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.
Name: Swift Parry
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:-
Description: A staple technique of the Swift style, the user clashes with the opponent's attack(limbs, projectiles, weapon) in such a way to redirect it off course and away from the user. In the swift style, the practitioner uses their speed and coordination to offset the opposing strength to successfully parry. Thus in the situation of either being higher than the opposing strength tier by more than a +, however, both must be within the same tier or higher as the strength, a parry is possible. If successfully done against a weapon in hand of the opponent, they are thrown off balance. This debuffs their coordination by -. This technique can defend against multiple projectiles, as well as disrupt and end multi-strike techniques as long as one of the strikes is successfully parried.
Weaknesses: If the speed tier of the incoming attack is above the user's own speed by more than a +, this technique would be rendered ineffective.
[/quote]
Name: Swift Slam
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed:
Element:
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:
Description: One of the basic techniques of the Swift style. The user swings their polearm overhead and down to slam into their target or the ground itself. When making contact with the target or the ground the user can choose to use them as leverage to launch themselves airborne by five meters. This distance increasing by five for every tier above D-rank strength the user has. Boosts strength and speed by +.
Weaknesses:
Name: Swift Sweep
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed:
Element:
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:
Description: A simple side swing of the user's polearm to bash the target in their ribs with the shaft of the weapon. This technique is often employed instantly in the instance a target evades around a strike and tries to close in on the user. Boosting strength by ++. If succesful, the target is tossed away by three meters.
Weaknesses:
Name: Flash Step
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: N/A
Range: 30 meters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.
Name: Savage Strikes
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Close
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user will take a spear or long bladed weapon and rush the opponent stabbing three times in quick sucsession and power toward the chest. This will have an incease of strength by ++.
Weaknesses: This is a quick thrusting combo so once they aim to strike three times it must aim where the first blow aims, this means if the first blow misses the rest will miss as well.
Name: Flash Dance
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 50 meters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: Flash Step
Parent Technique: Flash Step
Hand Seals: N/A
Description: This is a more advanced version of the flash step as the user will add two more attacks forming a triangle of attacks from three directions on the opponent. This will increase the users speed and cordination by ++ But due to the strain put on their body once they finish using this jutsu they will suffer -- constitution for two posts.
Weaknesses: After the Jutus use the user will be winded for two posts suffering -- constitution for two posts.
Name: The Unyielding
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: C tier Coordination w/o Ken/Bukijutsu. D tier Coordination w/ Ken/Bukijutsu. | Requires a shield.
Parent Technique: N/A
Hand Seals: N/A
Description:
Whether it is with a knife or a hammer, The Unyielding is a mixture of weapons yet no matter what the weapon there is always a shield. It is designed so that when evasion fails and there appears to be no way out then the shield would help the user endure punishment to an extent. It is mainly a protection based fighting style and doesn’t rely on evasion. A skilled user with the shield can defend a small group of people from projectiles and ward off most physical attacks.
Boosts Strength by +1 tier.
Weaknesses:
It is physically impossible to protect themselves against attacks that are meant to target areas. So if someone launches a Fireball for example at the user, sure the user can allow the shield to take the immediate impact, but because it is such an large attack the flames would just go around the shield and at the user.
Name: Bulwark Shield
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: Shield | The Unyielding
Parent Technique: The Unyielding
Hand Seals: ---
Description:
By focusing all of your energy into defense you can ward off a heavy blow. This can range from someone with tremendous strength to a boulder tumbling down the cliff. You root your stance so that you may not falter nor knocked away. This usage of defense increases your Constitution by +1 tier..
Weaknesses:
Not effective against intangible matter.
Name: Bull’s Shield
Rank: C
Power: C+
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: The Unyielding | Requires a shield.
Parent Technique: The Unyielding
Hand Seals: ---
Description:
Sometimes the shield is not in your hand just to save your neck from that barrage of shurikens. Sometimes you just gotta take your shield and smack your enemy on the face with it. Often this attack is used as a counter to achieve maximum effect, but otherwise this is to cause the opponent to stagger away. Creates some distance for you and gives you a breather from someone who has been hurling one too many attacks on you. Boosts your Strength by +1 tier.
Weaknesses:
Obviously if the opponent steps back outside of your reach then you’re out of luck. Proceeding to step forward when the opponent is expecting it would be overextending yourself and can leave yourself vulnerable to a nasty counter.
Name: Bulwark Wall
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 1 per shield active
Range: 10 meters
Speed: B
Element: Wind
Skill: Bukijutsu/Ninjutsu
Classification: Open
Requirements: The Unyielding | Requires a shield
Parent Technique: The Unyielding | Bulwark Shield
Hand Seals: Half Ram > Half Dragon > Half Bird
Description:
A strong defense technique that tampers on the ninjutsu field. You pick a target within 15 meters of you or you can pick yourself as the target. A wall of multiple shields materialize within 5 meters around the target. It means to cover all sides including covering the view to the sky. The shields are copies of the true shield you possess, and they have a natural hardness of B rank. If the true shield holds a stronger grade, then this technique tries to duplicate that hardness by +1 advantage per tier higher than B.
The number of shields that are able to be produced from this technique is at maximum of 5. One in front, one in left side, one in right side, one in rear side, and finally one above you.
When these shields are struck it triggers an additional function. The attacked area releases a strong blast of air with mini sickle wind blades in the mix. Capable of warding projectiles and techniques at B rank or lower. At the same time, the sickles cuts into whoever or whatever struck it. This function exists due to the chakra judging the amount of damage it is taking. This function can be altered to where it only goes off when sustaining up to B rank attacks. Because this requires one hand on the shield, for those who are not already suffering from the 1 handed seal ability you will take a -1 tier Coordination. If you already have the UA then this won’t stack. For the select few who have the UA without the drawback then you won’t take this penalty.
Weaknesses:
The manifested shields are obviously made up of chakra, and despite the hardness if the wind blasts trigger then that shield(s) will dissipate. It doesn’t end the technique from one lost shield, but if triggered enough times either from multiple attacks or even AOE the shield wall will shatter. This dome of shields is not exactly impenetrable either. There are still small gaps usually where it is just big enough for a kunai or arrow to slip through. Granted this still requires a precise shot of not only it going through this small gap, but to also land a solid hit. Finally, once this function has been set when the Half Bird is formed it cannot be changed.
Name: Red Tiger Style
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: ---
Description:
A common swordstyle that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
Weaknesses: N/A
Name: Zangeki no Sora ”Slashing Sky”
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A simple upperslash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
Weaknesses: ---
Name: Nikko ”Sunlight”
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Moonlight
Hand Seals: ---
Description:
It is considered as a cheap trick to some practitioners, but basically the user angles their sword at just the right spot to direct the blinding sunlight at the opponent’s eyes. Then the user will continue the motion to lunge forward while simultaneously slashing horizontally at the target in that moment of weakness. Boosts Coordination by 2 advantages.
Weaknesses:
Due to the fact that it requires light equivalent in brightness as the sun it is mainly used outdoors. The Sunlight cannot be used while in dim lighting and in the dark. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.
Name: Akai Rubi ”Red Ruby”
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: ---
Hand Seals: ---
Description:
The Red Ruby was given that name simply because this attack is power oriented. It takes on the katsugi waza technique in terms of aspect as the user brings the sword to their left shoulder. Then after taking a step forward the user brings a heavy strike around the opponent’s upper torso. The technique is meant to break through the opponent’s guard, but should there be no armor then the katana would very likely slice a limb off or at least half way. Boosts Strength by 1 tier.
Weaknesses:
Due to the stance the user would be considered vulnerable at the lower body.
Name: Akai Mikadzuki ”Red Crescent”
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A counter based technique that requires near perfect timing to execute properly to have maximum effect. When the opponent moves to attacking the user either by weapon or body, the user may react to it by evading it. The process starts by leaning to the rear foot and using the dominant foot to pivot into a spinning motion. Using the ball of the rear foot for balance, the practitioner effectively side-steps out of the opponent’s trajectory. The full spin ends in a single swift motion as the user would slash horizontally at the opponent’s arm, leg, or the sides. Using this technique boosts Coordination by 2 advantages.
Weaknesses:
As mentioned beforehand, this technique requires the opponent to initiate an attack that is frontal or simply charging within the 120 degree view of the user’s sight. As such the user must be aware of the attack and it must be within melee range. Ninjutsu being externalized at a distance such as a Fireball for example would render this counter ineffective.
Name: Agehacho ”Swallowtail”
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Crescent/Red Tiger Style
Hand Seals: ---
Description:
An advanced counter that follows the same concept as the Red Crescent. The user avoids the opponent’s incoming melee attack by sidestepping or in some cases even backstepping. Instead of swinging the katana in a horizontal arc however, the user instead precisely slashes at the opponent’s palm side of the wrist or forearm. Should there be no armor present, this technique will cut into the muscles at just the right depth to practically render them useless from carrying weapons. It makes any sign weaving clumsy with the affected limb, and forming a fist will be a struggle on its own. Boosts Coordination by 2 advantages and Speed by 1 advantage.
Weaknesses:
Again this is a counter, so naturally it won’t go off if the opponent is not the one attacking. Additionally if the opponent is wearing armor around the arms then it’ll be a contest of blade against armor. In most cases the technique won’t hinder the opponent’s arm, but it will still leave a mark be it skin or armor.
Name: Twin Divide
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 3
Range: Melee
Speed: ---
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: C-tier Coordination
Parent Technique: ---
Hand Seals: ---
Description:
This style consists of two variants of swordplay. It requires at least two blades at the length of a wakizashi. It is possible to wield a katana with a wakizashi in this style. Practitioners has been seen to unleash devastating combos, but in most cases they lack power. For the true purpose behind this style is not to overpower the opponents, but rather to distract with one attack while swinging for a lethal blow at a different angle. Defense is not the forte of this style.
Boosts Coordination by 1 tier.
Weaknesses:
Requires two bladed weapons.
Name: Ken Hamano
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
A feint attack where one blade will thrust forward towards the opponent’s chest while the other simply slashes low at the lower body in a horizontal arc. The thrust is mainly a feint as the user may have the option to suddenly pull it back to block a counter or even another attack from a second opponent. For the true aim is the low slash from the second blade. Boosts Speed and Coordination by 1 advantage.
Weaknesses: N/A
Name: Hasami Ken
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
This is one of the few techniques from Twin Divide that actually focuses on power. This is because the user performs something close to a scissor at the opponent. Which can be done by swinging both bladed weapons in a horizontal arc. One coming from the right, and the other coming from the left. Leaving the opponent right in the middle where both blades begin to meet and slice open the stomach area if left unprotected. Boosts Strength by 2 advantages and Coordination by 1 advantage.
Weaknesses:
When armor is involved around the stomach area it is a contest between the weapons and the armor. In some cases the weapons will cut through to an extent for the power will be dropped to D rank.[/quote]
Name: Kenbu
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: C+
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
Kenbu is translated as Sword Dance, and another term for it is a dance of sword and poetry. In this instance the user unleashes a flurry of slashes at the target in multiple angles. Total amount of strikes is six can be launched from a single use of this technique, and this is because three strikes would be unleashed from each sword in hand. How this technique can initiate is versatile since it can launched low, chest level, head level, or all of the above. It should never reach higher than six for the boosts this technique would be lost.
Boosts Coordination by +1 tier.
Weaknesses: ---
Name: Hiyaku Ken
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 10 Meters.
Speed: C++
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide/Speed C-Tier
Parent Technique: Twin Divide
Hand Seals: ---
Description:
What one cannot reach with their sword must close the distance as quickly as possible. The user crouches with arms folded and blades pointing behind the practitioner. By building up the strength within the legs; practitioner leaps at the target within 10 meters in a straight line. When the user reaches the target, practitioner can swing his/her blades either at the shin area or the alternative practitioner can immediately rise to standing position. Where the user can swing two attacks around the midsection and torso of the target.
Boosts Speed by +1 Tier.
Weaknesses: ---
Name: Body of the Bear
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: ---
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: Constitution D tier w/o Taijutsu
Parent Technique: ---
Hand Seals: ---
Description:
Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
Weaknesses:
Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.
Name: Counter of the Ram
Rank: C
Power: C+
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: ---
Parent Technique: Body of the Bear
Hand Seals: ---
Description:
The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
Weaknesses: Useless against Ninjutsu.
Name: Rude Rough-housing technique
Rank: B
Power: -
Activation Cost: 8
Upkeep Cost: 2
Range: arm's length/how far can you run?
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Coordination B
Parent Technique: -
Hand Seals: -
Description:
In effect this is a simple, yet effective way of throwing a multitude of continuous punches towards the opponent with the sole intent of overwhelming them and breaking through any physical guard they are attempting to set up. It is literally a form of brawling, where style has less emphasis than brutal force and physical punishment.
As long as this technique is maintained, the user will gain ++ in strength and + in coordination.
Weaknesses: -
Name: Blitz Parade
Rank: A
Power: A
Activation Cost:
Upkeep Cost: 10
Range: N/A
Speed: N/A
Element:
Skill: Taijutsu
Classification: Open
Requirements: B-Rank Speed
Parent Technique: N/A
Hand Seals: N/A
Description: The user focuses their chakra on increasing their speed for a single combo, adding 1 tier++ to Speed for this technique. This combo begins with a strike to the front of the enemies torso, hitting directly in the diaphragm. After this, the user quickly moves around the target, striking from a different spot around them. This can be from the side, back, or even from above if the user is fast enough. If multiple opponents are close together, than the user can choose to switch between opponents rather than striking the same opponents multiple times. The maximum range for this target switching is 1 meter for B Rank speed, 3 meters for A-Rank, and 5 meters for S-Rank and above.
Weaknesses: The technique is draining if used continuously, and can't be used over a great distance. Because of this, if the target is able to get away in the first post, then the jutsu cannot usually be used effectively. It also doesn't increase strength like many other taijutsu, meaning that if the user is weak, than the strikes will still not be very damaging.
Name: Spring Chant
Rank: D
Power: C
Activation Cost: N/a
Upkeep Cost: 3
Range: Self
Speed: N/a
Element: N/a
Skill: Taijutsu
Classification: Open
Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/a
Hand Seals: N/a
Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
Name: Rising Side Kick
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user swiftly launches their leg from standstil position into an at most 6-7' high side-swipe kick. While using this technique, if the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses: -
Name: Rising Scissor Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses:-
Name: Rising Defense Kick
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: melee
Speed:N/A
Element: -
Skill:Taijutsu
Classification: Open
Requirements: Taijutsu
Parent Technique: -
Hand Seals: -
Description:
When facing a low ranked (D at most) attack or technique of a solid nature (won't work on raiton for instance) the user rather than defending with their hands, raise their leg and use the soles of their shoes/feet to defend and redirect the attack to the ground.
Weaknesses: -
Name: Lost Soul
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0-25m
Speed: -
Element: -
Skill: Genjutsu
Classification: Open
Requirements: Intelligence D Tier
Parent Technique: -
Hand Seals: Dragon
Description:
By gazing at the user’s body they initiate the trigger to this technique. The affected target would see a ghostly white figure just behind the user. The figure generally has only one distinguished feature and that happens to be the doll-like face. A face that is identical to the target as it stares at them with eyes that possess no emotion or indication that it is alive.
Weaknesses: Those who have equivalent tier in Perception would see it for what it is. A mere shadow cast from the user. It is mostly harmless by itself as it is only meant to shake the children up a bit.
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Claw Creation Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Non-Element
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: ---
Description:
This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
Weaknesses:
Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
Name: Neko Chakra Claw Technique
Rank: B
Power: B
Activation Cost: ---
Upkeep Cost: 5
Range: Self
Speed: B
Element: Non-Elemental
Skill: Ninjutsu
Classification: Open
Requirements: Claw Creation | Chakra Flow
Parent Technique: Claw Creation | Chakra Flow
Hand Seals: ---
Description:
A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
Weaknesses:
This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-14
- Post n°39
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Claiming Jutsu[/quote]
Information:
I'm gonna go ahead and claim all the open custom techniques I can due to being S class.
- Spoiler:
Name: Swift Pole Arts
Rank: C
Activation Cost:-
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements: Bukijutsu skill, Polearm (blade/blunt)
Parent Technique: -
Hand Seals: -
Description: A martial arts style taught within Konoha to those wanting to be proficient with polearms. The Swift style is unforgiving in its art of taking advantage of openings and quickly dealing out punishment from a distance in a flurry of rapid strikes, fast hand placement, and flawless footwork. The style relies heavily on fluid body transition, graceful acrobatics, and sharp senses to continuously maneuver around opponents and strike from numerous angles, while always keeping their weapon in line to defend.
This style boosts the user's speed by ++ and coordination by +. These boosts can be swapped when on the defensive to block, parry and repel attacks.
Weaknesses: N/A
Name: Swift Twirl
Rank: D
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements: Bukijutsu skill, Polearm (blade/blunt)
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: A technique of the Swift style, where the user applies both hands to quickly twirl their polearm in a show of proficiency. This is done in a number of ways be it to their right side, left side, or overhead. However, this isn't just a flashy maneuver. Whether stationary or moving this technique is done in preparation to attack as it boosts the user's speed by + for the following attack whilst debuffing the target's perception by -. This technique is often quicky used between attacks and blocks and thus can be kept up in such a way when in close combat.
Weaknesses: The twirl can be interrupted by catching the polearm in some manner to render it unmovable, thus overpowering the wielder. Or clashing with it prematurely to establish a deadlock.
Name: Swift Flourish
Rank: D
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: A simple technique. The user proceeds to unleash a flurry of rapid thrusts at their target aiming to either pierce them many times or pummel them in the case of blunt polearms. The onslaught of strikes are delivered with a speed that creates a number of afterimages of the weapon debuffing the target's perception and coordination by a -.
Weaknesses:
Name: Swift Style: First Thrust
Rank: C
Activation Cost: 3
Upkeep Cost:
Range: -
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals: -
Description: The first big step to working towards the advanced Rend style of the Pole arts. The training for this technique works along the arm muscles to harness them for optimal use. The user brings the polearm to their side and pulls it back bending the elbow and pushing it outward. The wrist is quickly rotated clockwise before in a burst of speed the polearm is jutted forth whilst rotating the wrist counter-clockwise to deliver a deadly strike of force. The process of how the weapon is thrust forward boosts the user's strength by ++ and speed by +.
Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.
Name: Swift Parry
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed: -
Element: -
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:-
Description: A staple technique of the Swift style, the user clashes with the opponent's attack(limbs, projectiles, weapon) in such a way to redirect it off course and away from the user. In the swift style, the practitioner uses their speed and coordination to offset the opposing strength to successfully parry. Thus in the situation of either being higher than the opposing strength tier by more than a +, however, both must be within the same tier or higher as the strength, a parry is possible. If successfully done against a weapon in hand of the opponent, they are thrown off balance. This debuffs their coordination by -. This technique can defend against multiple projectiles, as well as disrupt and end multi-strike techniques as long as one of the strikes is successfully parried.
Weaknesses: If the speed tier of the incoming attack is above the user's own speed by more than a +, this technique would be rendered ineffective.
Name: Swift Slam
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed:
Element:
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:
Description: One of the basic techniques of the Swift style. The user swings their polearm overhead and down to slam into their target or the ground itself. When making contact with the target or the ground the user can choose to use them as leverage to launch themselves airborne by five meters. This distance increasing by five for every tier above D-rank strength the user has. Boosts strength and speed by +.
Weaknesses:
Name: Swift Sweep
Rank: D
Activation Cost: 1
Upkeep Cost:
Range:
Speed:
Element:
Skill: Bukijutsu
Classification: Konoha (open)
Requirements:
Parent Technique: Swift Pole Arts
Hand Seals:
Description: A simple side swing of the user's polearm to bash the target in their ribs with the shaft of the weapon. This technique is often employed instantly in the instance a target evades around a strike and tries to close in on the user. Boosting strength by ++. If succesful, the target is tossed away by three meters.
Weaknesses:
Name: Flash Step
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: N/A
Range: 30 meters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.
Name: Savage Strikes
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Close
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user will take a spear or long bladed weapon and rush the opponent stabbing three times in quick sucsession and power toward the chest. This will have an incease of strength by ++.
Weaknesses: This is a quick thrusting combo so once they aim to strike three times it must aim where the first blow aims, this means if the first blow misses the rest will miss as well.
Name: Flash Dance
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 50 meters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: Flash Step
Parent Technique: Flash Step
Hand Seals: N/A
Description: This is a more advanced version of the flash step as the user will add two more attacks forming a triangle of attacks from three directions on the opponent. This will increase the users speed and cordination by ++ But due to the strain put on their body once they finish using this jutsu they will suffer -- constitution for two posts.
Weaknesses: After the Jutus use the user will be winded for two posts suffering -- constitution for two posts.
Name: The Unyielding
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: C tier Coordination w/o Ken/Bukijutsu. D tier Coordination w/ Ken/Bukijutsu. | Requires a shield.
Parent Technique: N/A
Hand Seals: N/A
Description:
Whether it is with a knife or a hammer, The Unyielding is a mixture of weapons yet no matter what the weapon there is always a shield. It is designed so that when evasion fails and there appears to be no way out then the shield would help the user endure punishment to an extent. It is mainly a protection based fighting style and doesn’t rely on evasion. A skilled user with the shield can defend a small group of people from projectiles and ward off most physical attacks.
Boosts Strength by +1 tier.
Weaknesses:
It is physically impossible to protect themselves against attacks that are meant to target areas. So if someone launches a Fireball for example at the user, sure the user can allow the shield to take the immediate impact, but because it is such an large attack the flames would just go around the shield and at the user.
Name: Bulwark Shield
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: Shield | The Unyielding
Parent Technique: The Unyielding
Hand Seals: ---
Description:
By focusing all of your energy into defense you can ward off a heavy blow. This can range from someone with tremendous strength to a boulder tumbling down the cliff. You root your stance so that you may not falter nor knocked away. This usage of defense increases your Constitution by +1 tier..
Weaknesses:
Not effective against intangible matter.
Name: Bull’s Shield
Rank: C
Power: C+
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Bukijutsu
Classification: Open
Requirements: The Unyielding | Requires a shield.
Parent Technique: The Unyielding
Hand Seals: ---
Description:
Sometimes the shield is not in your hand just to save your neck from that barrage of shurikens. Sometimes you just gotta take your shield and smack your enemy on the face with it. Often this attack is used as a counter to achieve maximum effect, but otherwise this is to cause the opponent to stagger away. Creates some distance for you and gives you a breather from someone who has been hurling one too many attacks on you. Boosts your Strength by +1 tier.
Weaknesses:
Obviously if the opponent steps back outside of your reach then you’re out of luck. Proceeding to step forward when the opponent is expecting it would be overextending yourself and can leave yourself vulnerable to a nasty counter.
Name: Bulwark Wall
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 1 per shield active
Range: 10 meters
Speed: B
Element: Wind
Skill: Bukijutsu/Ninjutsu
Classification: Open
Requirements: The Unyielding | Requires a shield
Parent Technique: The Unyielding | Bulwark Shield
Hand Seals: Half Ram > Half Dragon > Half Bird
Description:
A strong defense technique that tampers on the ninjutsu field. You pick a target within 15 meters of you or you can pick yourself as the target. A wall of multiple shields materialize within 5 meters around the target. It means to cover all sides including covering the view to the sky. The shields are copies of the true shield you possess, and they have a natural hardness of B rank. If the true shield holds a stronger grade, then this technique tries to duplicate that hardness by +1 advantage per tier higher than B.
The number of shields that are able to be produced from this technique is at maximum of 5. One in front, one in left side, one in right side, one in rear side, and finally one above you.
When these shields are struck it triggers an additional function. The attacked area releases a strong blast of air with mini sickle wind blades in the mix. Capable of warding projectiles and techniques at B rank or lower. At the same time, the sickles cuts into whoever or whatever struck it. This function exists due to the chakra judging the amount of damage it is taking. This function can be altered to where it only goes off when sustaining up to B rank attacks. Because this requires one hand on the shield, for those who are not already suffering from the 1 handed seal ability you will take a -1 tier Coordination. If you already have the UA then this won’t stack. For the select few who have the UA without the drawback then you won’t take this penalty.
Weaknesses:
The manifested shields are obviously made up of chakra, and despite the hardness if the wind blasts trigger then that shield(s) will dissipate. It doesn’t end the technique from one lost shield, but if triggered enough times either from multiple attacks or even AOE the shield wall will shatter. This dome of shields is not exactly impenetrable either. There are still small gaps usually where it is just big enough for a kunai or arrow to slip through. Granted this still requires a precise shot of not only it going through this small gap, but to also land a solid hit. Finally, once this function has been set when the Half Bird is formed it cannot be changed.
Name: Red Tiger Style
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: ---
Description:
A common swordstyle that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
Weaknesses: N/A
Name: Zangeki no Sora ”Slashing Sky”
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A simple upperslash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
Weaknesses: ---
Name: Nikko ”Sunlight”
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Moonlight
Hand Seals: ---
Description:
It is considered as a cheap trick to some practitioners, but basically the user angles their sword at just the right spot to direct the blinding sunlight at the opponent’s eyes. Then the user will continue the motion to lunge forward while simultaneously slashing horizontally at the target in that moment of weakness. Boosts Coordination by 2 advantages.
Weaknesses:
Due to the fact that it requires light equivalent in brightness as the sun it is mainly used outdoors. The Sunlight cannot be used while in dim lighting and in the dark. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.
Name: Akai Rubi ”Red Ruby”
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: ---
Hand Seals: ---
Description:
The Red Ruby was given that name simply because this attack is power oriented. It takes on the katsugi waza technique in terms of aspect as the user brings the sword to their left shoulder. Then after taking a step forward the user brings a heavy strike around the opponent’s upper torso. The technique is meant to break through the opponent’s guard, but should there be no armor then the katana would very likely slice a limb off or at least half way. Boosts Strength by 1 tier.
Weaknesses:
Due to the stance the user would be considered vulnerable at the lower body.
Name: Akai Mikadzuki ”Red Crescent”
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A counter based technique that requires near perfect timing to execute properly to have maximum effect. When the opponent moves to attacking the user either by weapon or body, the user may react to it by evading it. The process starts by leaning to the rear foot and using the dominant foot to pivot into a spinning motion. Using the ball of the rear foot for balance, the practitioner effectively side-steps out of the opponent’s trajectory. The full spin ends in a single swift motion as the user would slash horizontally at the opponent’s arm, leg, or the sides. Using this technique boosts Coordination by 2 advantages.
Weaknesses:
As mentioned beforehand, this technique requires the opponent to initiate an attack that is frontal or simply charging within the 120 degree view of the user’s sight. As such the user must be aware of the attack and it must be within melee range. Ninjutsu being externalized at a distance such as a Fireball for example would render this counter ineffective.
Name: Agehacho ”Swallowtail”
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Crescent/Red Tiger Style
Hand Seals: ---
Description:
An advanced counter that follows the same concept as the Red Crescent. The user avoids the opponent’s incoming melee attack by sidestepping or in some cases even backstepping. Instead of swinging the katana in a horizontal arc however, the user instead precisely slashes at the opponent’s palm side of the wrist or forearm. Should there be no armor present, this technique will cut into the muscles at just the right depth to practically render them useless from carrying weapons. It makes any sign weaving clumsy with the affected limb, and forming a fist will be a struggle on its own. Boosts Coordination by 2 advantages and Speed by 1 advantage.
Weaknesses:
Again this is a counter, so naturally it won’t go off if the opponent is not the one attacking. Additionally if the opponent is wearing armor around the arms then it’ll be a contest of blade against armor. In most cases the technique won’t hinder the opponent’s arm, but it will still leave a mark be it skin or armor.
Name: Twin Divide
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 3
Range: Melee
Speed: ---
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: C-tier Coordination
Parent Technique: ---
Hand Seals: ---
Description:
This style consists of two variants of swordplay. It requires at least two blades at the length of a wakizashi. It is possible to wield a katana with a wakizashi in this style. Practitioners has been seen to unleash devastating combos, but in most cases they lack power. For the true purpose behind this style is not to overpower the opponents, but rather to distract with one attack while swinging for a lethal blow at a different angle. Defense is not the forte of this style.
Boosts Coordination by 1 tier.
Weaknesses:
Requires two bladed weapons.
Name: Ken Hamano
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
A feint attack where one blade will thrust forward towards the opponent’s chest while the other simply slashes low at the lower body in a horizontal arc. The thrust is mainly a feint as the user may have the option to suddenly pull it back to block a counter or even another attack from a second opponent. For the true aim is the low slash from the second blade. Boosts Speed and Coordination by 1 advantage.
Weaknesses: N/A
Name: Hasami Ken
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
This is one of the few techniques from Twin Divide that actually focuses on power. This is because the user performs something close to a scissor at the opponent. Which can be done by swinging both bladed weapons in a horizontal arc. One coming from the right, and the other coming from the left. Leaving the opponent right in the middle where both blades begin to meet and slice open the stomach area if left unprotected. Boosts Strength by 2 advantages and Coordination by 1 advantage.
Weaknesses:
When armor is involved around the stomach area it is a contest between the weapons and the armor. In some cases the weapons will cut through to an extent for the power will be dropped to D rank.[/quote]
Name: Kenbu
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: C+
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide
Parent Technique: Twin Divide
Hand Seals: ---
Description:
Kenbu is translated as Sword Dance, and another term for it is a dance of sword and poetry. In this instance the user unleashes a flurry of slashes at the target in multiple angles. Total amount of strikes is six can be launched from a single use of this technique, and this is because three strikes would be unleashed from each sword in hand. How this technique can initiate is versatile since it can launched low, chest level, head level, or all of the above. It should never reach higher than six for the boosts this technique would be lost.
Boosts Coordination by +1 tier.
Weaknesses: ---
Name: Hiyaku Ken
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 10 Meters.
Speed: C++
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Twin Divide/Speed C-Tier
Parent Technique: Twin Divide
Hand Seals: ---
Description:
What one cannot reach with their sword must close the distance as quickly as possible. The user crouches with arms folded and blades pointing behind the practitioner. By building up the strength within the legs; practitioner leaps at the target within 10 meters in a straight line. When the user reaches the target, practitioner can swing his/her blades either at the shin area or the alternative practitioner can immediately rise to standing position. Where the user can swing two attacks around the midsection and torso of the target.
Boosts Speed by +1 Tier.
Weaknesses: ---
Name: Body of the Bear
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: ---
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: Constitution D tier w/o Taijutsu
Parent Technique: ---
Hand Seals: ---
Description:
Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
Weaknesses:
Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.
Name: Counter of the Ram
Rank: C
Power: C+
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Taijutsu
Classification: Open
Requirements: ---
Parent Technique: Body of the Bear
Hand Seals: ---
Description:
The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
Weaknesses: Useless against Ninjutsu.
Name: Rude Rough-housing technique
Rank: B
Power: -
Activation Cost: 8
Upkeep Cost: 2
Range: arm's length/how far can you run?
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Coordination B
Parent Technique: -
Hand Seals: -
Description:
In effect this is a simple, yet effective way of throwing a multitude of continuous punches towards the opponent with the sole intent of overwhelming them and breaking through any physical guard they are attempting to set up. It is literally a form of brawling, where style has less emphasis than brutal force and physical punishment.
As long as this technique is maintained, the user will gain ++ in strength and + in coordination.
Weaknesses: -
Name: Blitz Parade
Rank: A
Power: A
Activation Cost:
Upkeep Cost: 10
Range: N/A
Speed: N/A
Element:
Skill: Taijutsu
Classification: Open
Requirements: B-Rank Speed
Parent Technique: N/A
Hand Seals: N/A
Description: The user focuses their chakra on increasing their speed for a single combo, adding 1 tier++ to Speed for this technique. This combo begins with a strike to the front of the enemies torso, hitting directly in the diaphragm. After this, the user quickly moves around the target, striking from a different spot around them. This can be from the side, back, or even from above if the user is fast enough. If multiple opponents are close together, than the user can choose to switch between opponents rather than striking the same opponents multiple times. The maximum range for this target switching is 1 meter for B Rank speed, 3 meters for A-Rank, and 5 meters for S-Rank and above.
Weaknesses: The technique is draining if used continuously, and can't be used over a great distance. Because of this, if the target is able to get away in the first post, then the jutsu cannot usually be used effectively. It also doesn't increase strength like many other taijutsu, meaning that if the user is weak, than the strikes will still not be very damaging.
Name: Spring Chant
Rank: D
Power: C
Activation Cost: N/a
Upkeep Cost: 3
Range: Self
Speed: N/a
Element: N/a
Skill: Taijutsu
Classification: Open
Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/a
Hand Seals: N/a
Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
Name: Rising Side Kick
Rank: D
Power: C
Activation Cost: 1
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user swiftly launches their leg from standstil position into an at most 6-7' high side-swipe kick. While using this technique, if the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses: -
Name: Rising Scissor Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses:-
Name: Rising Defense Kick
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: melee
Speed:N/A
Element: -
Skill:Taijutsu
Classification: Open
Requirements: Taijutsu
Parent Technique: -
Hand Seals: -
Description:
When facing a low ranked (D at most) attack or technique of a solid nature (won't work on raiton for instance) the user rather than defending with their hands, raise their leg and use the soles of their shoes/feet to defend and redirect the attack to the ground.
Weaknesses: -
Name: Lost Soul
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0-25m
Speed: -
Element: -
Skill: Genjutsu
Classification: Open
Requirements: Intelligence D Tier
Parent Technique: -
Hand Seals: Dragon
Description:
By gazing at the user’s body they initiate the trigger to this technique. The affected target would see a ghostly white figure just behind the user. The figure generally has only one distinguished feature and that happens to be the doll-like face. A face that is identical to the target as it stares at them with eyes that possess no emotion or indication that it is alive.
Weaknesses: Those who have equivalent tier in Perception would see it for what it is. A mere shadow cast from the user. It is mostly harmless by itself as it is only meant to shake the children up a bit.
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Claw Creation Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Non-Element
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: ---
Description:
This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
Weaknesses:
Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
Name: Neko Chakra Claw Technique
Rank: B
Power: B
Activation Cost: ---
Upkeep Cost: 5
Range: Self
Speed: B
Element: Non-Elemental
Skill: Ninjutsu
Classification: Open
Requirements: Claw Creation | Chakra Flow
Parent Technique: Claw Creation | Chakra Flow
Hand Seals: ---
Description:
A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
Weaknesses:
This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.
Approved
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°40
Re: Akari's Updates
Update Type: TS exp and deuces
Information:
Claiming 500 total/spendable exp from the TS, which puts her a 6525 total exp
Retiring Akari
25% of 6525 is 1631, for the sake of simplicity, I'll drop that down to 1600 even.
That's how much rollover exp she'll leave behind for the next alt I make in the future.
We'll see if I come back, deuces.
Link:
Information:
Claiming 500 total/spendable exp from the TS, which puts her a 6525 total exp
Retiring Akari
25% of 6525 is 1631, for the sake of simplicity, I'll drop that down to 1600 even.
That's how much rollover exp she'll leave behind for the next alt I make in the future.
We'll see if I come back, deuces.
Link:
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
DamienDarhk- Posts : 292
Join date : 2019-12-30
Location : Kumogakure
Character File
Skills & Elements: Medic | Fuuin | Tender | Blacksmith | Engineer | Chemisty
Class: B
Ryo: A Lot
- Post n°41
Re: Akari's Updates
Akari Uchiha wrote:Update Type: TS exp and deuces
Information:
Claiming 500 total/spendable exp from the TS, which puts her a 6525 total exp
Retiring Akari
25% of 6525 is 1631, for the sake of simplicity, I'll drop that down to 1600 even.
That's how much rollover exp she'll leave behind for the next alt I make in the future.
We'll see if I come back, deuces.
Link:
Approved I suppose
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°42
Re: Akari's Updates
Update Type: Exp reduction from yanking out of retirement.
Information:
I believe this is correctly done, so let's get this show on the road.
Akari's exp is 2945/6525
that's in spendable/total format for the sake of clarity.
I gave up 1600 exp to Tamwyn after rounding down from 1631.
So in order to regain Akari I'll need to reduce some things.
I'm choosing my entity stuff, as that would make the most sense.
For starters my exp becomes 1345/4925 (Losing a skill point, bye bye Fuinjutsu)
Now, to remove 1600 exp from my entity investment.
We'll go backward from V2, which for the one tail costs 550 total to unlock for 5 posts (350 initially + 50 per post for a cap of 5 which becomes 350+200)
1050 left to reduce.
V1 = 450 exp for 5 posts with 250 initial and 50 per post.
600 left to reduce.
Initial Cloak costs a grand total of 650 with 250 to unlock and 100 per post for a cap of 5 posts.
Reducing this plants me squarely at 50 exp toward the initial unlock of initial cloak.
So my Shivarra mastery will go down to 5 posts of chakra access, 50/250 for initial jin cloak and then having to regain the V1 and V2 cloaks.
I will then begin to dump some of my spendable bank I've got sitting there from not spending it (Since I'd had Shivarra as capped as I could have her anyway).
1345 spendable is what I have sitting there.
So I'll regain all of initial cloak which since I have 50 toward it already would cost 600
745 remaining
I'll buy all of V1 costing 450
295 remaining
This puts Akari at 295/4925 with 5/5 posts of Chakra Access, 5/5 posts of initial jin mode and 5/5 posts of V1.
Dont you just love not having enough shit to dump your exp into?
This should do it <3 Thank you.
I would also like to request this account be switched to Konoha colours, this was the account I made Tamwyn on and so I swapped him to the Valen account to use the original account for Akari. So I need this account swapped back to Konoha colours, Valen's account was already Kumo coloured so there's no need to change that one ^_^.
Thank you in advance and I apologize for the trouble.
Information:
I believe this is correctly done, so let's get this show on the road.
Akari's exp is 2945/6525
that's in spendable/total format for the sake of clarity.
I gave up 1600 exp to Tamwyn after rounding down from 1631.
So in order to regain Akari I'll need to reduce some things.
I'm choosing my entity stuff, as that would make the most sense.
For starters my exp becomes 1345/4925 (Losing a skill point, bye bye Fuinjutsu)
Now, to remove 1600 exp from my entity investment.
We'll go backward from V2, which for the one tail costs 550 total to unlock for 5 posts (350 initially + 50 per post for a cap of 5 which becomes 350+200)
1050 left to reduce.
V1 = 450 exp for 5 posts with 250 initial and 50 per post.
600 left to reduce.
Initial Cloak costs a grand total of 650 with 250 to unlock and 100 per post for a cap of 5 posts.
Reducing this plants me squarely at 50 exp toward the initial unlock of initial cloak.
So my Shivarra mastery will go down to 5 posts of chakra access, 50/250 for initial jin cloak and then having to regain the V1 and V2 cloaks.
I will then begin to dump some of my spendable bank I've got sitting there from not spending it (Since I'd had Shivarra as capped as I could have her anyway).
1345 spendable is what I have sitting there.
So I'll regain all of initial cloak which since I have 50 toward it already would cost 600
745 remaining
I'll buy all of V1 costing 450
295 remaining
This puts Akari at 295/4925 with 5/5 posts of Chakra Access, 5/5 posts of initial jin mode and 5/5 posts of V1.
Dont you just love not having enough shit to dump your exp into?
This should do it <3 Thank you.
I would also like to request this account be switched to Konoha colours, this was the account I made Tamwyn on and so I swapped him to the Valen account to use the original account for Akari. So I need this account swapped back to Konoha colours, Valen's account was already Kumo coloured so there's no need to change that one ^_^.
Thank you in advance and I apologize for the trouble.
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°43
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Exp reduction from yanking out of retirement.
Information:
I believe this is correctly done, so let's get this show on the road.
Akari's exp is 2945/6525
that's in spendable/total format for the sake of clarity.
I gave up 1600 exp to Tamwyn after rounding down from 1631.
So in order to regain Akari I'll need to reduce some things.
I'm choosing my entity stuff, as that would make the most sense.
For starters my exp becomes 1345/4925 (Losing a skill point, bye bye Fuinjutsu)
Now, to remove 1600 exp from my entity investment.
We'll go backward from V2, which for the one tail costs 550 total to unlock for 5 posts (350 initially + 50 per post for a cap of 5 which becomes 350+200)
1050 left to reduce.
V1 = 450 exp for 5 posts with 250 initial and 50 per post.
600 left to reduce.
Initial Cloak costs a grand total of 650 with 250 to unlock and 100 per post for a cap of 5 posts.
Reducing this plants me squarely at 50 exp toward the initial unlock of initial cloak.
So my Shivarra mastery will go down to 5 posts of chakra access, 50/250 for initial jin cloak and then having to regain the V1 and V2 cloaks.
I will then begin to dump some of my spendable bank I've got sitting there from not spending it (Since I'd had Shivarra as capped as I could have her anyway).
1345 spendable is what I have sitting there.
So I'll regain all of initial cloak which since I have 50 toward it already would cost 600
745 remaining
I'll buy all of V1 costing 450
295 remaining
This puts Akari at 295/4925 with 5/5 posts of Chakra Access, 5/5 posts of initial jin mode and 5/5 posts of V1.
Dont you just love not having enough shit to dump your exp into?
This should do it <3 Thank you.
I would also like to request this account be switched to Konoha colours, this was the account I made Tamwyn on and so I swapped him to the Valen account to use the original account for Akari. So I need this account swapped back to Konoha colours, Valen's account was already Kumo coloured so there's no need to change that one ^_^.
Thank you in advance and I apologize for the trouble.
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°44
Re: Akari's Updates
Update Type: Reset
Information:
Taking Akari and using the reset given by the last update.
To start let's refund Shivarra and her stats.
Shivarra = 1,500 Experience invested in. 400 for Chakra access 100 per additional post of access (She starts at 1)
650 for Initial Cloak for 5 posts (250 for the initial unlock and 100 for each post)
450 for V1 Cloak for 5 posts (250 for the initial unlock and 50 for each post after).
Stats
Strength: D (150)
Constitution: C (450)
Stamina: A+ (1,650)
Speed: B (950)
Coordination: B (950)
Intelligence: S (2,650)
Perception: A (1,650)
Current unspent exp: 295
Total: 10,245
Setting stats to the following
Str: C (450)
Con: C (450)
Stam: A+ (1,650)
Spe: A (1,650)
Coor: A (1,650)
Int: A (1,650)
Perc: B (950)
Exp Spent: 8,450
1,795 remaining
Dropping Shivarra to pick up Perfect Slug Sage Mode.
Spending 1,000 to fully master it to bring it's cost down to 5 sage chakra a post.
My sage chakra cap is 130 due to A rank Stamina
Spending 650 exp to cap it at 130.
Ratio is 50 chakra per 10 sage chakra.
Capping it at 130 requires 13 raises which costs 650 total.
Remaining Spendable: 145
Also removing this UA
Vicious Fighter: Akari is capable of increasing either her strength or her speed by 1 tier. However she may not select both for whichever stat she does not select will be reduced by 1 tier instead. This costs 5 CP to utilize and cannot be boosted to S tier.
I've needed to a for a while, I've just been lazy. I haven't used it or anything.
Link:
Information:
Taking Akari and using the reset given by the last update.
To start let's refund Shivarra and her stats.
Shivarra = 1,500 Experience invested in. 400 for Chakra access 100 per additional post of access (She starts at 1)
650 for Initial Cloak for 5 posts (250 for the initial unlock and 100 for each post)
450 for V1 Cloak for 5 posts (250 for the initial unlock and 50 for each post after).
Stats
Strength: D (150)
Constitution: C (450)
Stamina: A+ (1,650)
Speed: B (950)
Coordination: B (950)
Intelligence: S (2,650)
Perception: A (1,650)
Current unspent exp: 295
Total: 10,245
Setting stats to the following
Str: C (450)
Con: C (450)
Stam: A+ (1,650)
Spe: A (1,650)
Coor: A (1,650)
Int: A (1,650)
Perc: B (950)
Exp Spent: 8,450
1,795 remaining
Dropping Shivarra to pick up Perfect Slug Sage Mode.
Spending 1,000 to fully master it to bring it's cost down to 5 sage chakra a post.
My sage chakra cap is 130 due to A rank Stamina
Spending 650 exp to cap it at 130.
Ratio is 50 chakra per 10 sage chakra.
Capping it at 130 requires 13 raises which costs 650 total.
Remaining Spendable: 145
Also removing this UA
Vicious Fighter: Akari is capable of increasing either her strength or her speed by 1 tier. However she may not select both for whichever stat she does not select will be reduced by 1 tier instead. This costs 5 CP to utilize and cannot be boosted to S tier.
I've needed to a for a while, I've just been lazy. I haven't used it or anything.
Link:
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Hana Kaguya- Posts : 870
Join date : 2017-09-13
Character File
Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
Class: X
Ryo: 10,000
- Post n°45
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Reset
Information:
Taking Akari and using the reset given by the last update.
To start let's refund Shivarra and her stats.
Shivarra = 1,500 Experience invested in. 400 for Chakra access 100 per additional post of access (She starts at 1)
650 for Initial Cloak for 5 posts (250 for the initial unlock and 100 for each post)
450 for V1 Cloak for 5 posts (250 for the initial unlock and 50 for each post after).
Stats
Strength: D (150)
Constitution: C (450)
Stamina: A+ (1,650)
Speed: B (950)
Coordination: B (950)
Intelligence: S (2,650)
Perception: A (1,650)
Current unspent exp: 295
Total: 10,245
Setting stats to the following
Str: C (450)
Con: C (450)
Stam: A+ (1,650)
Spe: A (1,650)
Coor: A (1,650)
Int: A (1,650)
Perc: B (950)
Exp Spent: 8,450
1,795 remaining
Dropping Shivarra to pick up Perfect Slug Sage Mode.
Spending 1,000 to fully master it to bring it's cost down to 5 sage chakra a post.
My sage chakra cap is 130 due to A rank Stamina
Spending 650 exp to cap it at 130.
Ratio is 50 chakra per 10 sage chakra.
Capping it at 130 requires 13 raises which costs 650 total.
Remaining Spendable: 145
Also removing this UA
Vicious Fighter: Akari is capable of increasing either her strength or her speed by 1 tier. However she may not select both for whichever stat she does not select will be reduced by 1 tier instead. This costs 5 CP to utilize and cannot be boosted to S tier.
I've needed to a for a while, I've just been lazy. I haven't used it or anything.
Link:
Approved
_________________
Stats:
Strength: B
Constitution: A (A++ Physical)
Stamina: A (S w/Demon Bell)
Speed: B
Coordination: A+
Intelligence: D
Perception: A
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°46
Re: Akari's Updates
Update Type: Exp claim, and moar!
Information:
Claiming 200 experience for 8 posts with another individual in the Grand Konoha Training Facility.
Training facility gives 5 additional exp a post on top of the 20 exp a post normally obtained when posting with an individual.
This puts Akari's Exp at 345/5125
Retiring Akari and putting her rollover into Mal'Zeth.
I am aware this will lock me out of making alts for the next 8 months (ETA 8/7/21)
5,125/4 = 1,281 Which I'm rounding down to 1,280 experience.
I'll finish up on Mal'Zeth's updates once this has been approved.
I would like to state that in her retirement she leaves her weapon in the Hokage Office for it to be found by Nyguyen Uchiha to hopefully be given to someone who would make use of it.
Link: Facility, topic
Information:
Claiming 200 experience for 8 posts with another individual in the Grand Konoha Training Facility.
Training facility gives 5 additional exp a post on top of the 20 exp a post normally obtained when posting with an individual.
This puts Akari's Exp at 345/5125
Retiring Akari and putting her rollover into Mal'Zeth.
I am aware this will lock me out of making alts for the next 8 months (ETA 8/7/21)
5,125/4 = 1,281 Which I'm rounding down to 1,280 experience.
I'll finish up on Mal'Zeth's updates once this has been approved.
I would like to state that in her retirement she leaves her weapon in the Hokage Office for it to be found by Nyguyen Uchiha to hopefully be given to someone who would make use of it.
- Singing Tempest:
Name: Singing Tempest
Item Rank: S
Material Rank: S++
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and the wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These holes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting- Tempest’s Reach:
- Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Link: Facility, topic
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-14
- Post n°47
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Exp claim, and moar!
Information:
Claiming 200 experience for 8 posts with another individual in the Grand Konoha Training Facility.
Training facility gives 5 additional exp a post on top of the 20 exp a post normally obtained when posting with an individual.
This puts Akari's Exp at 345/5125
Retiring Akari and putting her rollover into Mal'Zeth.
I am aware this will lock me out of making alts for the next 8 months (ETA 8/7/21)
5,125/4 = 1,281 Which I'm rounding down to 1,280 experience.
I'll finish up on Mal'Zeth's updates once this has been approved.
I would like to state that in her retirement she leaves her weapon in the Hokage Office for it to be found by Nyguyen Uchiha to hopefully be given to someone who would make use of it.
- Singing Tempest:
Name: Singing Tempest
Item Rank: S
Material Rank: S++
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and the wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These holes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting
- Tempest’s Reach:
Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Link: Facility, topic
Denied. You already put the rollover exp on Tamwym. No double dipping.
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Peragus- Posts : 885
Join date : 2018-08-27
Age : 32
Character File
Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
Class: S
Ryo: You fuckin gold digger
- Post n°48
Re: Akari's Updates
While I was under the, apparently mistaken, impression that I would be able to get rollover from her, since otherwise there was absolutely zero point in reducing her experience by 1,600 at all (Why pay something back if you won't get to use it anyway?). I won't bother arguing because frankly, I can't find it in me to care regardless. I can barely tolerate writing for her either way though.
As such I'm going to retire her anyway.
As such I'm going to retire her anyway.
_________________
Character Name: Peragus Hyuuga
Spendable Experience: 1,310
Total Experience: 6,000
Renown: 20,625
Ryo: 5,913,000
Stats:
- Strength: C
- Constitution: B++
- Stamina: B+
- Speed: S
- Coordination: S
- Intelligence: A
- Perception: A
Note: My signature stats include my passive buffs. My update page stats are the base values.
Link to Character Updates: Here
Link to Character Application: Here
Link to Known Techniques: Here
Nyguyen Uchiha- Village : N/A
Posts : 576
Join date : 2020-06-06
- Post n°49
Re: Akari's Updates
Akari Uchiha wrote:While I was under the, apparently mistaken, impression that I would be able to get rollover from her, since otherwise there was absolutely zero point in reducing her experience by 1,600 at all (Why pay something back if you won't get to use it anyway?). I won't bother arguing because frankly, I can't find it in me to care regardless. I can barely tolerate writing for her either way though.
As such I'm going to retire her anyway.
You did get to use it....on Tamwyn.
Anyways, Retirement Approved.
_________________
- Spoiler:
- Stats:
Strength: C
Constitution: B
Stamina: C
Speed: C
Coordination: A
Intelligence: C
Perception: C++
Gear
Kunai x 10
Shuriken x 10
Explosive Tag x5
Flash Bomb x5
Smoke Bomb x5
Blood Pills x 5.
Coagulation Pills x 5
Military Ration Pills x 20