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    Yoru's Customs

    Yoru Slim
    Yoru Slim


    Posts : 72
    Join date : 2019-12-24

    Character File
    Skills & Elements: Kugutsu, Genjutsu, Ijutsu
    Class: D
    Ryo: 0

    Yoru's Customs Empty Yoru's Customs

    Post by Yoru Slim Sun Jan 05, 2020 6:51 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]






    Name: Kabuki Style: Center Stage
    Rank: C
    Activation Cost: 5
    Upkeep Cost: C
    Range: Self
    Speed: N/A
    Skill: Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Tiger - Rat- Dog
    Description: Yoru performs a series of seals in a flurry, focusing his chakra through his central nervous system to increase his coordination and reaction time. After finishing the final seal, a flush of chakra rushes through his body toward his hands and ultimately through the chakra strings attached to the puppet he is controlling. While in this enhanced state, Yoru is able to boost his Coordination by 1 Tier.
    Weaknesses: This jutsu functions as an advanced exercise of coordination between man and puppet. If the connection is severed by the chakra threads being cut, this jutsu will end, forcing Yoru to reattach his strings and reactivate the ability.

    Name: Maestro's Magic
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Skill: Ijutsu
    Classification: Secret
    Hand Seals: Rat - Snake - Bird
    Description: Using the principles of Ijutsu, Yoru stimulates the flow of chakra to his brain, increasing his cognitive power for the time being. While this ability is active, Chakra can be seen running through his veins up to his neck and skull. This ability boosts his Intelligence by 1 Tier.
    Weaknesses: ---

    Name: Kabuki Style: Actor's Gaze
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: N/A
    Skill: Kugutsu/Ijutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Rat
    Description: Yoru, while controlling at least one puppet, performs this jutsu as an extension of both Kugutsu and Ijutsu. Focusing on the connection between himself and his puppet, Yoru becomes able to see through the eyes of his puppets as if they were his own. If a puppet lacks 'eyes', then Yoru can instead select a point on its body to act as its head and view normally from there. These eyes can also be used to trigger Genjutsu.
    Weaknesses: This connection goes two ways. If an opponent triggers a genjutsu or a blinding attack of some sort, the effect will transfer through the enhanced chakra strings and back into Yoru, as if it had affected him directly. Additionally, cutting the strings in any way will de-activate the jutsu.

    Name: Kabuki Style: Actor's Waltz
    Rank: D
    Activation Cost: 3
    Upkeep Cost:1
    Range: Varies
    Skill: Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Rat - Tiger
    Description: Yoru performs an exercise in chakra control by amplifying the strings maipulating his puppet. By actively injecting additional chakra into the strings, Yoru is able to double the puppet technique's base range from 60m to 120m.
    Weaknesses: Although increasing the range, the strings themselves remain the same as before, and can still be cut to prematurely end the jutsu. The increased distance between the uer and the puppet can allow for greater opportunity to do so.

    Name: Kabuki Style: A Case of Mistaken Identity
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Speed: N/A
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Rat - Snake - Bird - Dog
    Description: After performing the necessary hand seals, Yoru channels a surge of Yin chakra through his strings into a puppet under his control. The selected puppet will then create a General genjutsu centered around them, affecting combatants up to 30m away from them. This genjutsu changes the appearance of a puppet into anything Yoru wishes. This can range from a normal person, an animal, another puppet, or even Yoru himself. Additionally, while subject to this genjutsu, the chakra strings connecting the puppet to Yoru will be concealed.
    Weaknesses: While the puppet's appearance is altered to those within the range of the genjutsu, its actual body is not. Additionally, once this genjutsu is performed, Yoru cannot change the puppet's appearance again, requiring him to cancel and re-apply it. (Int v. Perception)


    Last edited by Yoru Slim on Mon Jan 06, 2020 12:55 am; edited 1 time in total


    _________________
    Yoru Information:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Yoru's Customs Empty Re: Yoru's Customs

    Post by Shimiko Chinoike Mon Jan 06, 2020 12:45 am

    5 Jutsu at a time.


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    Kim Chang-Min
    Kim Chang-Min


    Posts : 1141
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Yoru's Customs Empty Re: Yoru's Customs

    Post by Kim Chang-Min Tue Jan 07, 2020 12:51 pm

    Yoru Slim wrote:
    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]






    Name: Kabuki Style: Center Stage
    Rank: C
    Activation Cost: 5
    Upkeep Cost: C
    Range: Self
    Speed: N/A
    Skill: Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Tiger - Rat- Dog
    Description: Yoru performs a series of seals in a flurry, focusing his chakra through his central nervous system to increase his coordination and reaction time. After finishing the final seal, a flush of chakra rushes through his body toward his hands and ultimately through the chakra strings attached to the puppet he is controlling. While in this enhanced state, Yoru is able to boost his Coordination by 1 Tier.
    Weaknesses: This jutsu functions as an advanced exercise of coordination between man and puppet. If the connection is severed by the chakra threads being cut, this jutsu will end, forcing Yoru to reattach his strings and reactivate the ability.

    Name: Maestro's Magic
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Skill: Ijutsu
    Classification: Secret
    Hand Seals: Rat - Snake - Bird
    Description: Using the principles of Ijutsu, Yoru stimulates the flow of chakra to his brain, increasing his cognitive power for the time being. While this ability is active, Chakra can be seen running through his veins up to his neck and skull. This ability boosts his Intelligence by 1 Tier.
    Weaknesses: ---

    Name: Kabuki Style: Actor's Gaze
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: N/A
    Skill: Kugutsu/Ijutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Rat
    Description: Yoru, while controlling at least one puppet, performs this jutsu as an extension of both Kugutsu and Ijutsu. Focusing on the connection between himself and his puppet, Yoru becomes able to see through the eyes of his puppets as if they were his own. If a puppet lacks 'eyes', then Yoru can instead select a point on its body to act as its head and view normally from there. These eyes can also be used to trigger Genjutsu.
    Weaknesses: This connection goes two ways. If an opponent triggers a genjutsu or a blinding attack of some sort, the effect will transfer through the enhanced chakra strings and back into Yoru, as if it had affected him directly. Additionally, cutting the strings in any way will de-activate the jutsu.

    Name: Kabuki Style: Actor's Waltz
    Rank: D
    Activation Cost: 3
    Upkeep Cost:1
    Range: Varies
    Skill: Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Rat - Tiger
    Description: Yoru performs an exercise in chakra control by amplifying the strings maipulating his puppet. By actively injecting additional chakra into the strings, Yoru is able to double the puppet technique's base range from 60m to 120m.
    Weaknesses: Although increasing the range, the strings themselves remain the same as before, and can still be cut to prematurely end the jutsu. The increased distance between the uer and the puppet can allow for greater opportunity to do so.

    Name: Kabuki Style: A Case of Mistaken Identity
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Speed: N/A
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Rat - Snake - Bird - Dog
    Description: After performing the necessary hand seals, Yoru channels a surge of Yin chakra through his strings into a puppet under his control. The selected puppet will then create a General genjutsu centered around them, affecting combatants up to 30m away from them. This genjutsu changes the appearance of a puppet into anything Yoru wishes. This can range from a normal person, an animal, another puppet, or even Yoru himself. Additionally, while subject to this genjutsu, the chakra strings connecting the puppet to Yoru will be concealed.
    Weaknesses: While the puppet's appearance is altered to those within the range of the genjutsu, its actual body is not. Additionally, once this genjutsu is performed, Yoru cannot change the puppet's appearance again, requiring him to cancel and re-apply it. (Int v. Perception)

    Approved
    Yoru Slim
    Yoru Slim


    Posts : 72
    Join date : 2019-12-24

    Character File
    Skills & Elements: Kugutsu, Genjutsu, Ijutsu
    Class: D
    Ryo: 0

    Yoru's Customs Empty Re: Yoru's Customs

    Post by Yoru Slim Tue Jan 07, 2020 2:14 pm

    Name: Kabuki Style: Fascination
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Snake - Rat
    Description: Yoru channels a surge of Yin chakra through his strings and into a puppet under his control. Upon doing this, Yin chakra floods the area around the puppet, reaching up to 30m. Those caught in this General Trigger are mentally overrun by a feeling of fascination and obsession with the puppet in question. So long as they remain within the radius of the puppet they are unable to look at anything else besides it, a sense of tunnel vision setting in that keeps their attention drawn to the puppet.
    Weaknesses: It doesn't take long for a victim to realize that they are trapped within a Genjutsu, largely due to not being able to look away from the selected puppet. Additionally, they are still able to move whilst affected, theoretically remaining able to just back up quickly until they leave the genjutsu's influence. (Int vs. Perception)

    Name: Shrine Maiden: For Whom The Bell Tolls...
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Speed: C
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Shrine Maiden Jorogumo'
    Hand Seals: Bird - Rat - Snake
    Description: Whilst using Shrine Maiden, Yoru channels Yin Chakra through the strings controlling her. The Maiden will use the Shrine Bell that she is equipped with to ring out the Subtle Trigger, trapping all those within range who hear her under the illusion. Those who fall under this genjutsu will hear the sound of the bell instantly grow louder in their head, repeating itself until the sound becomes deafening. This direct sensory attack deals C-Rank psychological damage, hurting the victim's inner ears and causing blood to come out of them.
    Weaknesses: If the user is able to cover their ears and protect themselves from the bell's sound waves then the jutsu becomes useless.

    Name: Shrine Maiden: ... Time Marches On
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 30m radius
    Speed: C
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Shrine Maiden Jorogumo'
    Hand Seals: Bird - Rat - Snake
    Description: This genjutsu is set up almost exactly like it's counterpart 'Shrine Maiden: For Whom The Bell Tolls...' including the same ranges and hand seals. This is a feint, however, meant to trick an opponent who attempts to block their ears with their hands, having picked up on the audio-triggers for the rest of Shrine Maiden's techniques. Shrine Maiden will ring its bell like before, however, instead of hearing the sound of the bell, a target only needs to see it being rung to fall under the illusion, trading an audio fora visual trigger. Upon becoming trapped in the illusion, the sound of Shrine Maiden's voice will fill the victim's head, growing to a shrieking laughter that deals C-Rank psychological damage, hurting the victim's inner ears and causing blood to come out of them.
    Weaknesses: If the user is able to cover their eyes or avert their gaze from the ringing bell then the jutsu becomes useless.

    Name: Miser: Tantrum
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 60m radius
    Speed: C
    Skill: Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Misery Okumade'
    Hand Seals: N/A
    Description: Yoru channels a great deal of chakra through his strings into the 105 foot long centipede puppet Miserly Okumade. The puppet will slam its huge body onto the ground or another surface, the sheer impact of which is enough to cause a concussive shockwave, sending those caught nearby flying upwards into the air and being damaged. If through some poor stroke of luck a target is caught underneath the puppet when it slams its body downwards, they will take additional C-rank damage instead of being knocked up.
    Weaknesses: ---

    Name: Maestro's Riposte
    Rank: C
    Power: C
    Activation Cost: 5
    Range: Self-5m
    Speed: C
    Skill: Ijutsu
    Classification: Secret
    Hand Seals: N/A
    Description: Yoru raises either one or both of his hands up to block an incoming physical attack, anticipating when and where it will land. Just as the attack is due to connect, Yoru floods his body with chakra, artificially increasing his durability for a moment via a +1 Tier to Constitution. What's more, this sudden body-block is capable of sending a small shockwave of surplus chakra out of the user's Tenketsu, knocking the attacker and anyone within 5m of Yoru back up to 20m in the opposite direction, though this does no damage.
    Weaknesses: This black melanin only protects against physical attacks of equal or below power, meaning that gaseous or liquid jutsu are able to corrode the biological shell unhindered. Additionally, Yoru needs to see the incoming attack or attacker to correctly gauge the right time to flood his skin with chakra, making this jutsu near-useless in defending against surprise attacks or unseen opponents. Even if an attacker manages to break through the black melanin, the shockwave will always knock them airborne back for the full 20 meters.


    _________________
    Yoru Information:
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1145
    Join date : 2017-09-14

    Yoru's Customs Empty Re: Yoru's Customs

    Post by Kitsuki Kurahasa Sat Jan 11, 2020 1:00 am

    Yoru Slim wrote:Name: Kabuki Style: Fascination
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Active Puppet Technique
    Hand Seals: Bird - Snake - Rat
    Description: Yoru channels a surge of Yin chakra through his strings and into a puppet under his control. Upon doing this, Yin chakra floods the area around the puppet, reaching up to 30m. Those caught in this General Trigger are mentally overrun by a feeling of fascination and obsession with the puppet in question. So long as they remain within the radius of the puppet they are unable to look at anything else besides it, a sense of tunnel vision setting in that keeps their attention drawn to the puppet.
    Weaknesses: It doesn't take long for a victim to realize that they are trapped within a Genjutsu, largely due to not being able to look away from the selected puppet. Additionally, they are still able to move whilst affected, theoretically remaining able to just back up quickly until they leave the genjutsu's influence. (Int vs. Perception)

    Name: Shrine Maiden: For Whom The Bell Tolls...
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 30m radius
    Speed: C
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Shrine Maiden Jorogumo'
    Hand Seals: Bird - Rat - Snake
    Description: Whilst using Shrine Maiden, Yoru channels Yin Chakra through the strings controlling her. The Maiden will use the Shrine Bell that she is equipped with to ring out the Subtle Trigger, trapping all those within range who hear her under the illusion. Those who fall under this genjutsu will hear the sound of the bell instantly grow louder in their head, repeating itself until the sound becomes deafening. This direct sensory attack deals C-Rank psychological damage, hurting the victim's inner ears and causing blood to come out of them.
    Weaknesses: If the user is able to cover their ears and protect themselves from the bell's sound waves then the jutsu becomes useless.

    Name: Shrine Maiden: ... Time Marches On
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 30m radius
    Speed: C
    Skill: Genjutsu/Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Shrine Maiden Jorogumo'
    Hand Seals: Bird - Rat - Snake
    Description: This genjutsu is set up almost exactly like it's counterpart 'Shrine Maiden: For Whom The Bell Tolls...' including the same ranges and hand seals. This is a feint, however, meant to trick an opponent who attempts to block their ears with their hands, having picked up on the audio-triggers for the rest of Shrine Maiden's techniques. Shrine Maiden will ring its bell like before, however, instead of hearing the sound of the bell, a target only needs to see it being rung to fall under the illusion, trading an audio fora visual trigger. Upon becoming trapped in the illusion, the sound of Shrine Maiden's voice will fill the victim's head, growing to a shrieking laughter that deals C-Rank psychological damage, hurting the victim's inner ears and causing blood to come out of them.
    Weaknesses: If the user is able to cover their eyes or avert their gaze from the ringing bell then the jutsu becomes useless.

    Name: Miser: Tantrum
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 60m radius
    Speed: C
    Skill: Kugutsu
    Classification: Secret
    Requirements: Puppet Technique Active with 'Misery Okumade'
    Hand Seals: N/A
    Description: Yoru channels a great deal of chakra through his strings into the 105 foot long centipede puppet Miserly Okumade. The puppet will slam its huge body onto the ground or another surface, the sheer impact of which is enough to cause a concussive shockwave, sending those caught nearby flying upwards into the air and being damaged. If through some poor stroke of luck a target is caught underneath the puppet when it slams its body downwards, they will take additional C-rank damage instead of being knocked up.
    Weaknesses: ---

    Name: Maestro's Riposte
    Rank: C
    Power: C
    Activation Cost: 5
    Range: Self-5m
    Speed: C
    Skill: Ijutsu
    Classification: Secret
    Hand Seals: N/A
    Description: Yoru raises either one or both of his hands up to block an incoming physical attack, anticipating when and where it will land. Just as the attack is due to connect, Yoru floods his body with chakra, artificially increasing his durability for a moment via a +1 Tier to Constitution. What's more, this sudden body-block is capable of sending a small shockwave of surplus chakra out of the user's Tenketsu, knocking the attacker and anyone within 5m of Yoru back up to 20m in the opposite direction, though this does no damage.
    Weaknesses: This black melanin only protects against physical attacks of equal or below power, meaning that gaseous or liquid jutsu are able to corrode the biological shell unhindered. Additionally, Yoru needs to see the incoming attack or attacker to correctly gauge the right time to flood his skin with chakra, making this jutsu near-useless in defending against surprise attacks or unseen opponents. Even if an attacker manages to break through the black melanin, the shockwave will always knock them airborne back for the full 20 meters.

    Approved.


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