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    Calis' Customs

    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Calis' Customs

    Post by Peragus Thu Dec 05, 2019 6:58 pm

    Name: Particle Generation
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: Varies (One rank less than activation per post)
    Range: -
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Magnet Release
    Parent Technique: -
    Hand Seals: Bird - Dragon - Dog - Boar - Horse - Dragon
    Description: The user takes the chosen material of their particles and generates more of the substance. Thus allowing them to increase the amount of their chosen material at their disposal. The cost of this technique is equal to the base rank of the material the technique is generating, minimum of B rank. So if someone were to generate Iron Sand, the technique would cost 10 chakra points since Iron is a C grade material and the lowest one can pay utilizing this technique is B rank. The amount created from just the base usage of the technique is 1 ton of particles. The user may however choose to pay more chakra to increase this amount in 2 ton increments per excess ranks worth of chakra paid. So an Iron Sand user, who only has to pay 10 chakra points to generate 1 ton of iron sand particles, can pay 20 to generate 3 tons of iron sand particles instead. The generated particles accumulate either directly behind or beneath the Kazehana Clan member.
    Weaknesses: All particles generated through the use of this technique are lost upon completion of the topic they were generated in. Furthermore, the user must have at least 10 lbs of the particles being generated on them when using this technique. Next, particles derived from custom materials cannot be generated by this technique.


    Last edited by Calis Kazehana on Mon Dec 09, 2019 9:48 am; edited 2 times in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Shimiko Chinoike Sun Dec 08, 2019 2:32 pm

    Upkeep needs to vary. If you are paying an activation cost of S-Rank in order to create an S-Rank material, then the upkeep would be A. And so on.


    _________________
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    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Shimiko Chinoike Mon Dec 09, 2019 9:52 am

    Calis Kazehana wrote:Name: Particle Generation
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: Varies (One rank less than activation per post)
    Range: -
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Magnet Release
    Parent Technique: -
    Hand Seals: Bird - Dragon - Dog - Boar - Horse - Dragon
    Description: The user takes the chosen material of their particles and generates more of the substance. Thus allowing them to increase the amount of their chosen material at their disposal. The cost of this technique is equal to the base rank of the material the technique is generating, minimum of B rank. So if someone were to generate Iron Sand, the technique would cost 10 chakra points since Iron is a C grade material and the lowest one can pay utilizing this technique is B rank. The amount created from just the base usage of the technique is 1 ton of particles. The user may however choose to pay more chakra to increase this amount in 2 ton increments per excess ranks worth of chakra paid. So an Iron Sand user, who only has to pay 10 chakra points to generate 1 ton of iron sand particles, can pay 20 to generate 3 tons of iron sand particles instead. The generated particles accumulate either directly behind or beneath the Kazehana Clan member.
    Weaknesses: All particles generated through the use of this technique are lost upon completion of the topic they were generated in. Furthermore, the user must have at least 10 lbs of the particles being generated on them when using this technique. Next, particles derived from custom materials cannot be generated by this technique.

    Approved


    _________________
    Spoiler:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Sat Dec 14, 2019 7:59 am

    Name: Sandstorms Grasp Level I
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: C
    Range: 0-60m
    Speed: B
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Concealed Sand Picture Cat
    Parent Technique: Concealed Sand Picture Cat
    Hand Seals: Ox - Tiger - Horse - Dragon - Bird - Boar
    Description: Utilizing the premise of Concealed Sand Picture Cat the user disperses sand into the air in an area. This sand will begin to move in a whirlwind in either a clockwise or counterclockwise manner at the users discretion when activating the jutsu. Should one find themselves within the localized sandstorm they’ll need to move with the direction of the storm or suffer a -1 tier debuff to speed and one minus to perception. Should one move in the same direction of the storm though they will find themselves perfectly capable of moving and perceiving normally.
    Weaknesses: The perception debuff is dependent on the particles obscuring vision and sound by getting into eyes and eye canals, should those within find themselves wearing goggles, or other eye protection they will be immune to that part of the technique regardless. This technique is easily countered by simply moving with the storm, resulting in no debuff to speed or perception whatsoever.


    Name: Sandstorms Grasp Level II
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: B
    Range: 0-100m
    Speed: A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sandstorms Grasp Level I
    Parent Technique: Sandstorms Grasp Level I
    Hand Seals: Tiger - Horse - Dragon - Boar
    Description: An upgraded version of Sandstorms Grasp level I this jutsu creates a localized sandstorm in a larger area with more violent movement within. Should one find themselves inside of this localized sandstorm they will need to move with the pull of the storm. So either in a clockwise or counterclockwise direction. In order to escape the effects of the storms grasp. Those under the effects of the sandstorm will find themselves suffering a tier loss to speed and a two minus loss to perception. Should one move in the direction of the storm they will find themselves perfectly capable of moving and perceiving normally.
    Weaknesses: The perception debuff is dependent on the particles obscuring vision and sound by getting into eyes and eye canals, should those within find themselves wearing goggles, or other eye protection they will be immune to that part of the technique regardless. This technique is easily countered by simply moving with the storm, resulting in no debuff to speed or perception whatsoever.


    Name: Sandstorms Grasp Level III
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: 0-100m
    Speed: S
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sandstorms Grasp Level II
    Parent Technique:  Sandstorms Grasp Level II
    Hand Seals: Dragon
    Description: Sandstorms Grasp Level III is the completed version of the Sandstorm line of techniques. While it’s range doesn’t get any larger, it does get more frantic and concentrated within that same area. This removes one or two of the major drawbacks to the jutsu. Once again the user creates a localized sandstorm in either a clockwise or counterclockwise direction. This sandstorm is far more violent than the others and should those within find themselves within it they will lose a tier to both speed and perception. Due to violence of the storm however, and unlike previous versions, going with the direction of the storm will not negate the debuffs. Finally, due to the violence of the storm they will find themselves unable to see outside of the area of the jutsu.
    Weaknesses:  Again, the perception debuff is dependent on the particles reaching the eyes or ear canal.


    Name: Diamond Spear
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0-50m
    Speed: B
    Element: Magnet
    Skill: Nin
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar - Dog - Dragon
    Description: The Diamond Spear technique creates a swirling mass of diamond dust that’s condensed into a single point. The spear is constantly spinning at a high rate of speed, adding to its piercing power. The spear is about two inches thick along the majority of its ‘shaft’ with the tip providing a lethal edge to the attack.
    Weaknesses: Despite its power, all of it is condensed into a single point, if that singular point is avoided or blocked the entire jutsu is wasted.


    Last edited by Calis Kazehana on Sun Dec 15, 2019 6:25 pm; edited 1 time in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Anonymous
    Guest
    Guest


    Calis' Customs Empty Re: Calis' Customs

    Post by Guest Sun Dec 15, 2019 6:08 pm

    Calis Kazehana wrote:Name: Sandstorms Grasp Level I
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: C
    Range: 0-60m
    Speed: B
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Concealed Sand Picture Cat
    Parent Technique: Concealed Sand Picture Cat
    Hand Seals: Ox - Tiger - Horse - Dragon - Bird - Boar
    Description: Utilizing the premise of Concealed Sand Picture Cat the user disperses sand into the air in an area. This sand will begin to move in a whirlwind in either a clockwise or counterclockwise manner at the users discretion when activating the jutsu. Should one find themselves within the localized sandstorm they’ll need to move with the direction of the storm or suffer a -1 tier debuff to speed and one minus to perception. Should one move in the same direction of the storm though they will find themselves perfectly capable of moving and perceiving normally.
    Weaknesses: The perception debuff is dependent on the particles obscuring vision and sound by getting into eyes and eye canals, should those within find themselves wearing goggles, or other eye protection they will be immune to that part of the technique regardless. This technique is easily countered by simply moving with the storm, resulting in no debuff to speed or perception whatsoever.

    Approved


    Name: Sandstorms Grasp Level II
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: B
    Range: 0-100m
    Speed: A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sandstorms Grasp Level I
    Parent Technique: Sandstorms Grasp Level I
    Hand Seals: Tiger - Horse - Dragon - Boar
    Description: An upgraded version of Sandstorms Grasp level I this jutsu creates a localized sandstorm in a larger area with more violent movement within. Should one find themselves inside of this localized sandstorm they will need to move with the pull of the storm. So either in a clockwise or counterclockwise direction. In order to escape the effects of the storms grasp. Those under the effects of the sandstorm will find themselves suffering a tier loss to speed and a two minus loss to perception. Should one move in the direction of the storm they will find themselves perfectly capable of moving and perceiving normally.
    Weaknesses: The perception debuff is dependent on the particles obscuring vision and sound by getting into eyes and eye canals, should those within find themselves wearing goggles, or other eye protection they will be immune to that part of the technique regardless. This technique is easily countered by simply moving with the storm, resulting in no debuff to speed or perception whatsoever.

    Approved


    Name: Sandstorms Grasp Level III
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: 0-100m
    Speed: S
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sandstorms Grasp Level II
    Parent Technique:  Sandstorms Grasp Level II
    Hand Seals: Dragon
    Description: Sandstorms Grasp Level III is the completed version of the Sandstorm line of techniques. While it’s range doesn’t get any larger, it does get more frantic and concentrated within that same area. This removes one or two of the major drawbacks to the jutsu. Once again the user creates a localized sandstorm in either a clockwise or counterclockwise direction. This sandstorm is far more violent than the others and should those within find themselves within it they will lose a tier to both speed and perception. Due to violence of the storm however, and unlike previous versions, going with the direction of the storm will not negate the debuffs. Finally, due to the violence of the storm they will find themselves unable to see outside of the area of the jutsu.
    Weaknesses:  Again, the perception debuff is dependent on the particles reaching the eyes or ear canal.

    Approved

    Name: Magnetic Field Projection
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0-60m
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon - Boar - Tiger - Ram - Horse - Bird
    Description: This technique creates a large magnetic field in a 60m area from the user upon usage of this technique. This field simply pulls metal objects down toward it at a power equal to the amount of chakra pumped into the jutsu. Should the force behind said metal object be greater than the pull of the field it will have no affect. Once under the pull of the field one must exert a force greater than the pull in order to move the object under its effect. What this means, is that if the pull of the field is B rank for example, one must lift with at least B rank strength to pick their metal sword/kunai/shuriken, etc, off the ground. Should the metal object under the effect of the field be worn on an individual they will not be unable to move. Since the distribution of the force on the object would be evenly spread upon their body, and not simply their arms and legs. This will result in them merely losing a tier to their speed stat as they attempt to fight against the field. Unless they can manage to remove the equipment holding them back.
    Weaknesses: A Raiton technique of similar power will result in the diffusion of the magnetic energy over the area. So an A rank Raiton technique will counter S rank chakra cost put into this technique for example.

    Cut down the Range to 30 meters and add B rank Speed. Also note the limit Power will be B rank equivalent.


    Name: Diamond Spear
    Rank: C
    Power: B
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0-50m
    Speed: C
    Element: Magnet
    Skill: Nin
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar - Dog - Dragon
    Description: The Diamond Spear technique creates a swirling mass of diamond dust that’s condensed into a single point. The spear is constantly spinning at a high rate of speed, adding to its piercing power. The spear is about two inches thick along the majority of its ‘shaft’ with the tip providing a lethal edge to the attack.
    Weaknesses: Despite its power, all of it is condensed into a single point, if that singular point is avoided or blocked the entire jutsu is wasted.

    Either cut the range to 25 meters, lower the Power to C, or increase the Cost by 1 rank.
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Sun Dec 15, 2019 6:26 pm

    Ready to be looked at


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Anonymous
    Guest
    Guest


    Calis' Customs Empty Re: Calis' Customs

    Post by Guest Sun Dec 15, 2019 6:30 pm

    Calis Kazehana wrote:
    Name: Diamond Spear
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0-50m
    Speed: B
    Element: Magnet
    Skill: Nin
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar - Dog - Dragon
    Description: The Diamond Spear technique creates a swirling mass of diamond dust that’s condensed into a single point. The spear is constantly spinning at a high rate of speed, adding to its piercing power. The spear is about two inches thick along the majority of its ‘shaft’ with the tip providing a lethal edge to the attack.
    Weaknesses: Despite its power, all of it is condensed into a single point, if that singular point is avoided or blocked the entire jutsu is wasted.

    Approved
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Sat Dec 28, 2019 12:51 pm

    Name: Discharge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 40m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal Custom
    Requirements: Magnet Release, Metal Particles
    Parent Technique: N/A
    Hand Seals: Bird - Snake
    Description: The user creates a thin (2 inch diameter) beam of lightning from the tips of their fore and middle fingers which is fired in a straight line wherever those fingers are pointing. Normally the beam can travel only 40 meters from the user in a straight line, striking and piercing a surface with S rank power and speed. However this jutsu has an interesting interaction with Magnet Release jutsu so long as they are utilized with a metallic particle that can act as a conductor.

    Should such a particle be in play, and the lightning strikes a particle that is apart of a magnet release jutsu. The lightning will begin to fork and spread between other particles within the same jutsu. This will cause the damage caused by this jutsu to fork out and spread up to 100m away. This forking effect can only occur with a single magnet release jutsu at a time, and the effect will attempt to spread through the entirety of the jutsu in question, effectively electrocuting everyone with the magnet release jutsu in question. Once this is done however the magnetic field this technique rode between each particle will be destabilized and forcefully end whatever magnet release technique it used as a medium.

    Weaknesses: The spreading effect can only occur when a metallic particle is in use, as it acts as the conductor. This means things like Iron Sand, Gold Dust, Ebony sand, etc, will work with this effect, but things like precious gem particles, or simply basic sand itself, will not.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Shimiko Chinoike Tue Jan 07, 2020 7:44 pm

    Calis Kazehana wrote:Name: Discharge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 40m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal Custom
    Requirements: Magnet Release, Metal Particles
    Parent Technique: N/A
    Hand Seals: Bird - Snake
    Description: The user creates a thin (2 inch diameter) beam of lightning from the tips of their fore and middle fingers which is fired in a straight line wherever those fingers are pointing. Normally the beam can travel only 40 meters from the user in a straight line, striking and piercing a surface with S rank power and speed. However this jutsu has an interesting interaction with Magnet Release jutsu so long as they are utilized with a metallic particle that can act as a conductor.

    Should such a particle be in play, and the lightning strikes a particle that is apart of a magnet release jutsu. The lightning will begin to fork and spread between other particles within the same jutsu. This will cause the damage caused by this jutsu to fork out and spread up to 100m away. This forking effect can only occur with a single magnet release jutsu at a time, and the effect will attempt to spread through the entirety of the jutsu in question, effectively electrocuting everyone with the magnet release jutsu in question. Once this is done however the magnetic field this technique rode between each particle will be destabilized and forcefully end whatever magnet release technique it used as a medium.

    Weaknesses: The spreading effect can only occur when a metallic particle is in use, as it acts as the conductor. This means things like Iron Sand, Gold Dust, Ebony sand, etc, will work with this effect, but things like precious gem particles, or simply basic sand itself, will not.

    Approved


    _________________
    Spoiler:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Wed Jan 08, 2020 9:38 am

    Name: Magnetic Repulsion
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: Self
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Bloodline Custom
    Requirements: Sand Armor
    Parent Technique: Sand Armor
    Hand Seals: Dragon, Hare.
    Description: This jutsu adds an invisible magnetic armor over the users body that repels objects that would normally be affected by magnetism. Such as metals and metal based objects. Said objects, when coming in contact with the field, will be repelled at S rank power along the same path it came in upon. Should an object that falls under these categories be coming in with a greater force than S rank behind it, then the jutsu will be unable to stop it. Those with the capability of seeing chakra will be able to see the 'armor'.
    Weaknesses: Only covers the users skin and clothes.

    Name: Magnetize
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: N/A
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Custom
    Requirements: Magnetic Repulsion
    Parent Technique:  Magnetic Repulsion
    Hand Seals: Boar
    Description: This jutsu is used alongside the Magnetic Repulsion technique. When used it will 'attune' the material of any item, be it a weapon, armor, or anything else at all to the armor to include it in it's repellent capability. So for example if the user were to perform the seals and then touch a piece of wood, the shield would then be attuned to wood and repel it at the same level of force as normal from then on. This technique must be maintained for any attunement to retain effect. Only one item may be attuned at a time. Meaning that while one can attune the shield to repel both metal object and one other, no more can be attuned unless the user ends the technique and reapplies it.
    Weaknesses: Same as Magnet Repulsion, only one material can be attuned at a time.

    Name: Grand Particle Creation
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: N/A
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Custom
    Requirements: Particle Generation
    Parent Technique:  Particle Generation
    Hand Seals: Birb
    Description: The older brother to Calis' original Particle Generation technique, Grand Particle Creation begins the process of creating multiple tons of particles of whatever substance the user has on hand in at the very least, a 10 lb increment. Should the user have more than one particle on them in at least that increment they may choose which is used. This jutsu will begin to massively multiple that chosen particle in a grand scale, creating tons of the particle each post. To be precise, four tons is created every post this jutsu is in effect. These particles are used to not only give the Kazehana using this jutsu the ability to utilize their freeform manipulation with their chosen particle. But also give them enough of said particle to utilize their clan jutsu. A few rules regarding this jutsu are listed below.

    1) When it comes to the hardness/quality of the particle of choice, it will only come into play in regards to the users 'freeform manipulation' and any jutsu that clearly states it utilizes the stats of the particle the user is using. This means that most jutsu will not inherently possess a durability equal to the hardness of the material but can be overpowered as normal.
    2) Once this jutsu ends, all created particles disappear.
    3) For the sake of simplicity, the particles created by this technique appear to generate from whatever container the user is using to carry the original 10 lbs. This container must be kept upon the users person at all times and may not be hidden within a seal. The particles will spread out from the user at their normal freeform manipulation speed.
    4) Should the user lose the container that contains the original 10 lbs, be it from having it taken, or simply dropping it. The jutsu will not end, but no more particles can be created until the container is retrieved
    Weaknesses: User must already be in possession of at least 10 lbs of their chosen particle. User must maintain possession of said particles for the jutsu to be effective.


    Last edited by Calis Kazehana on Thu Jan 09, 2020 4:57 pm; edited 3 times in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Shimiko Chinoike Thu Jan 09, 2020 4:16 pm

    Repulsion,

    Should require that you touch the object or have some kind of prior contact. Basically attunement before Repulsion.

    For grand particle, if you stop paying the uvpkeep the particles disappear?

    Metallic sense denied. You gotta touch the metal or have some kind of prior contact with them.


    _________________
    Spoiler:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Thu Jan 09, 2020 4:58 pm

    Edits and debates have been had! Very Happy


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Shimiko Chinoike Fri Jan 10, 2020 12:46 am

    Calis Kazehana wrote:Name: Magnetic Repulsion
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: Self
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Bloodline Custom
    Requirements: Sand Armor
    Parent Technique: Sand Armor
    Hand Seals: Dragon, Hare.
    Description: This jutsu adds an invisible magnetic armor over the users body that repels objects that would normally be affected by magnetism. Such as metals and metal based objects. Said objects, when coming in contact with the field, will be repelled at S rank power along the same path it came in upon. Should an object that falls under these categories be coming in with a greater force than S rank behind it, then the jutsu will be unable to stop it. Those with the capability of seeing chakra will be able to see the 'armor'.
    Weaknesses: Only covers the users skin and clothes.

    Name: Magnetize
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: N/A
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Custom
    Requirements: Magnetic Repulsion
    Parent Technique:  Magnetic Repulsion
    Hand Seals: Boar
    Description: This jutsu is used alongside the Magnetic Repulsion technique. When used it will 'attune' the material of any item, be it a weapon, armor, or anything else at all to the armor to include it in it's repellent capability. So for example if the user were to perform the seals and then touch a piece of wood, the shield would then be attuned to wood and repel it at the same level of force as normal from then on. This technique must be maintained for any attunement to retain effect. Only one item may be attuned at a time. Meaning that while one can attune the shield to repel both metal object and one other, no more can be attuned unless the user ends the technique and reapplies it.
    Weaknesses: Same as Magnet Repulsion, only one material can be attuned at a time.

    Name: Grand Particle Creation
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: A
    Range: N/A
    Speed: N/A
    Element: Magnet
    Skill: Ninjutsu
    Classification: Custom
    Requirements: Particle Generation
    Parent Technique:  Particle Generation
    Hand Seals: Birb
    Description: The older brother to Calis' original Particle Generation technique, Grand Particle Creation begins the process of creating multiple tons of particles of whatever substance the user has on hand in at the very least, a 10 lb increment. Should the user have more than one particle on them in at least that increment they may choose which is used. This jutsu will begin to massively multiple that chosen particle in a grand scale, creating tons of the particle each post. To be precise, four tons is created every post this jutsu is in effect. These particles are used to not only give the Kazehana using this jutsu the ability to utilize their freeform manipulation with their chosen particle. But also give them enough of said particle to utilize their clan jutsu. A few rules regarding this jutsu are listed below.

    1) When it comes to the hardness/quality of the particle of choice, it will only come into play in regards to the users 'freeform manipulation' and any jutsu that clearly states it utilizes the stats of the particle the user is using. This means that most jutsu will not inherently possess a durability equal to the hardness of the material but can be overpowered as normal.
    2) Once this jutsu ends, all created particles disappear.
    3) For the sake of simplicity, the particles created by this technique appear to generate from whatever container the user is using to carry the original 10 lbs. This container must be kept upon the users person at all times and may not be hidden within a seal. The particles will spread out from the user at their normal freeform manipulation speed.
    4) Should the user lose the container that contains the original 10 lbs, be it from having it taken, or simply dropping it. The jutsu will not end, but no more particles can be created until the container is retrieved
    Weaknesses: User must already be in possession of at least 10 lbs of their chosen particle. User must maintain possession of said particles for the jutsu to be effective.

    Approved.


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    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Thu Jan 16, 2020 3:12 pm

    Name: Great Sand Trap
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 50m
    Speed: Varies
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -  
    Hand Seals: Horse
    Description: The user causes sand to begin to press downward upon the ground, opening it at jutsu speed to be up to 50m wide. The ground will slope downward at a steep angle into a sand trap. The sand will begin to draw everything caught into the middle of the trap dragging them down at jutsu power. One must have strength, or speed higher than the power of the technique in order to escape the pull. Due to the constant movement of the sand simply using the wall climbing jutsu will not work. Once one reaches the center of the trap they will be dragged under and crushed at jutsu power. If ones speed is higher enough to escape the pull they will still suffer a speed reduction of -1 tier--.
    Weaknesses: Only the constant movement/force of the sand prevents those caught within from simply using the surface walking technique to escape. As such, disrupting the magnetic field of the technique by hitting it with a raiton jutsu of at least one rank lower than the power will cause the sand to stop. Furthermore, flooding the sand trap will render things rather moot.

    Name: Railgun
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 100m
    Speed: S
    Element: Magnet, Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: A strong desire to trigger Nyg
    Parent Technique:  Magnetic Repulsion
    Hand Seals: Rat
    Description: Utilizing the repulsion aspect of magnetism, the user focuses it within his hand, but not allowing it to affect whatever they might be holding immediately. When they choose, the user can cause that repelling force to affect whatever small metallic object they might be using. Be it a coin, a kunai, a shuriken, etc. The result of this action will force the object away with S rank speed and force. Not only that, but as the object is forced away from the user, it’s charged with high levels of raiton chakra, causing it to deal high levels of raiton damage as well. Since this effect is only applied as the object is leaving, therefore after the repelling force takes effect, it is able to be electrically charged without compromising its power or speed.
    Weaknesses: Despite the long range of the jutsu, it’s rather small in size, effectively just a projectile expelled at incredibly high speed. Wind jutsu will push it away, counteract it’s raiton charge, and even render the entire thing useless if the wind jutsu is strong enough (1 tier lower at least). Furthermore, the size of the objects that can affected by this jutsu is limited, nothing large than a basic kunai knife can be affected by this technique.


    Last edited by Calis Kazehana on Fri Jan 17, 2020 10:13 pm; edited 1 time in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 27

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Calis' Customs Empty Re: Calis' Customs

    Post by Uchiha Akihiro Thu Jan 16, 2020 11:45 pm

    Calin wrote:Name: Great Sand Trap
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 50m
    Speed: Varies
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse
    Description: The user causes sand to begin to press downward upon the ground, opening it at jutsu speed to be up to 50m wide. The ground will slope downward at a steep angle into a sand trap. The sand will begin to draw everything caught into the middle of the trap dragging them down at jutsu power. One must have strength higher than the power of the technique in order to escape the pull. Due to the constant movement of the sand simply using the wall climbing jutsu will not work. Once one reaches the center of the trap they will be dragged under and crushed at jutsu power.
    Weaknesses: Only the constant movement/force of the sand prevents those caught within from simply using the surface walking technique to escape. As such, disrupting the magnetic field of the technique by hitting it with a raiton jutsu of at least one rank lower than the power will cause the sand to stop. Furthermore, flooding the sand trap will render things rather moot.

    If your jutsu is dragging someone down at Y-speed, someone with Y+ speed should be able to outrun the moving sand with chakra walking. They will be slowed down tho.

    Add that and I'll stamp it.

    Calin wrote:Name: Railgun
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 100m
    Speed: S
    Element: Magnet, Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: A strong desire to trigger Nyg
    Parent Technique: Magnetic Repulsion
    Hand Seals: Rat
    Description: Utilizing the repulsion aspect of magnetism, the user focuses it within his hand, but not allowing it to affect whatever they might be holding immediately. When they choose, the user can cause that repelling force to affect whatever metallic object they might be using. Be it a coin, a kunai, a shuriken, etc. The result of this action will force the object away with S rank speed and force. Not only that, but as the object is forced away from the user, it’s charged with high levels of raiton chakra, causing it to deal high levels of raiton damage as well. Since this effect is only applied as the object is leaving, therefore after the repelling force takes effect, it is able to be electrically charged without compromising its power or speed.
    Weaknesses: Despite the long range of the jutsu, it’s rather small in size, effectively just a projectile expelled at incredibly high speed. Wind jutsu will push it away, counteract it’s raiton charge, and even render the entire thing useless if the wind jutsu is strong enough (1 tier lower at least).

    Specifically limit the size of objects this can be used on. I'll stamp it afterwards


    _________________
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Calis' Customs Empty Re: Calis' Customs

    Post by Peragus Fri Jan 17, 2020 10:14 pm

    The requested edits have been made good sir.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Ei Kanagawa
    Ei Kanagawa


    Posts : 315
    Join date : 2020-01-21

    Calis' Customs Empty Re: Calis' Customs

    Post by Ei Kanagawa Sun Jan 26, 2020 1:29 pm

    Calis Kazehana wrote:Name: Great Sand Trap
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 50m
    Speed: Varies
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -  
    Hand Seals: Horse
    Description: The user causes sand to begin to press downward upon the ground, opening it at jutsu speed to be up to 50m wide. The ground will slope downward at a steep angle into a sand trap. The sand will begin to draw everything caught into the middle of the trap dragging them down at jutsu power. One must have strength, or speed higher than the power of the technique in order to escape the pull. Due to the constant movement of the sand simply using the wall climbing jutsu will not work. Once one reaches the center of the trap they will be dragged under and crushed at jutsu power. If ones speed is higher enough to escape the pull they will still suffer a speed reduction of -1 tier--.
    Weaknesses: Only the constant movement/force of the sand prevents those caught within from simply using the surface walking technique to escape. As such, disrupting the magnetic field of the technique by hitting it with a raiton jutsu of at least one rank lower than the power will cause the sand to stop. Furthermore, flooding the sand trap will render things rather moot.

    Name: Railgun
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 100m
    Speed: S
    Element: Magnet, Raiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: A strong desire to trigger Nyg
    Parent Technique:  Magnetic Repulsion
    Hand Seals: Rat
    Description: Utilizing the repulsion aspect of magnetism, the user focuses it within his hand, but not allowing it to affect whatever they might be holding immediately. When they choose, the user can cause that repelling force to affect whatever small metallic object they might be using. Be it a coin, a kunai, a shuriken, etc. The result of this action will force the object away with S rank speed and force. Not only that, but as the object is forced away from the user, it’s charged with high levels of raiton chakra, causing it to deal high levels of raiton damage as well. Since this effect is only applied as the object is leaving, therefore after the repelling force takes effect, it is able to be electrically charged without compromising its power or speed.
    Weaknesses: Despite the long range of the jutsu, it’s rather small in size, effectively just a projectile expelled at incredibly high speed. Wind jutsu will push it away, counteract it’s raiton charge, and even render the entire thing useless if the wind jutsu is strong enough (1 tier lower at least). Furthermore, the size of the objects that can affected by this jutsu is limited, nothing large than a basic kunai knife can be affected by this technique.

    Approved

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