- Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Power:[/b]
[b]Activation Cost:[/b]
[b]Upkeep Cost:[/b]
[b]Range:[/b]
[b]Speed:[/b]
[b]Element:[/b]
[b]Skill:[/b]
[b]Classification:[/b]
[b]Requirements:[/b]
[b]Parent Technique:[/b]
[b]Hand Seals:[/b]
[b]Description:[/b]
[b]Weaknesses:[/b]
4 posters
Arisu's Creations
Arisu- Mizukage
- Posts : 279
Join date : 2019-01-08
- Post n°1
Arisu's Creations
Arisu- Mizukage
- Posts : 279
Join date : 2019-01-08
- Post n°2
Re: Arisu's Creations
Name: Black Receiver: Launch
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost:
Range: 0-25 meters launch distance.
Speed: B
Element:
Skill: Ninjutsu
Classification: Secret
Requirements: Black Receiver, or a Ninja Tool
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu may imbue any Shuriken, Kunai, or Senbon, or Black Receiver with some chakra and launch it at a high speed in a single direction, rather than rely on her own physical abilities to throw one. The receivers may already be fully created receivers, or she can launch one that is partially created. Due to the special characteristic of the Black Receivers acting as Chakra Transmitters, which are connected to their creator, Arisu may launch the Black Receivers from any distance, so long as she is within range for her Chakra to transmit to one.
Weaknesses: She needs to be in physical contact with whatever she is launching, barring the Black Receivers. Being that a single cast of this technique only moves one item at a time, it is a rather costly method to utilize.
-
Name: Black Receiver: Make
Rank: E
Power: E
Activation Cost: 0.2
Upkeep Cost:
Range: Self
Speed:
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu can make Black Receivers without making a hand seal by paying more chakra when she wants to make one of the rods. By activating this technique instead of making a hand seal, she may make a Black Receiver.
Weaknesses: This technique effectively doubles the cost of any receiver made through this jutsu.
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost:
Range: 0-25 meters launch distance.
Speed: B
Element:
Skill: Ninjutsu
Classification: Secret
Requirements: Black Receiver, or a Ninja Tool
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu may imbue any Shuriken, Kunai, or Senbon, or Black Receiver with some chakra and launch it at a high speed in a single direction, rather than rely on her own physical abilities to throw one. The receivers may already be fully created receivers, or she can launch one that is partially created. Due to the special characteristic of the Black Receivers acting as Chakra Transmitters, which are connected to their creator, Arisu may launch the Black Receivers from any distance, so long as she is within range for her Chakra to transmit to one.
Weaknesses: She needs to be in physical contact with whatever she is launching, barring the Black Receivers. Being that a single cast of this technique only moves one item at a time, it is a rather costly method to utilize.
-
Name: Black Receiver: Make
Rank: E
Power: E
Activation Cost: 0.2
Upkeep Cost:
Range: Self
Speed:
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu can make Black Receivers without making a hand seal by paying more chakra when she wants to make one of the rods. By activating this technique instead of making a hand seal, she may make a Black Receiver.
Weaknesses: This technique effectively doubles the cost of any receiver made through this jutsu.
_________________
- Spoiler:
- Character Name: Arisu Otsutsuki
Spendable Experience: 2,165
Total Experience: 6,865
Renown: 10,650
Ryo: 650,000
Stats:- Strength: C
- Constitution: B
- Stamina: S++(++)
- Speed: B
- Coordination: A
- Intelligence: D
- Perception: B
Limit Break Points:- Physical:
- Technique:
- Destiny: 3
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t1821-arisu-s-updates
Link to Character Application:
Link to Known Techniques: - Strength: C
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°3
Re: Arisu's Creations
Arisu wrote:Name: Black Receiver: Launch
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost:
Range: 0-25 meters launch distance.
Speed: B
Element:
Skill: Ninjutsu
Classification: Secret
Requirements: Black Receiver, or a Ninja Tool
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu may imbue any Shuriken, Kunai, or Senbon, or Black Receiver with some chakra and launch it at a high speed in a single direction, rather than rely on her own physical abilities to throw one. The receivers may already be fully created receivers, or she can launch one that is partially created. Due to the special characteristic of the Black Receivers acting as Chakra Transmitters, which are connected to their creator, Arisu may launch the Black Receivers from any distance, so long as she is within range for her Chakra to transmit to one.
Weaknesses: She needs to be in physical contact with whatever she is launching, barring the Black Receivers. Being that a single cast of this technique only moves one item at a time, it is a rather costly method to utilize.
-
Name: Black Receiver: Make
Rank: E
Power: E
Activation Cost: 0.2
Upkeep Cost:
Range: Self
Speed:
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver
Hand Seals:
Description: Arisu can make Black Receivers without making a hand seal by paying more chakra when she wants to make one of the rods. By activating this technique instead of making a hand seal, she may make a Black Receiver.
Weaknesses: This technique effectively doubles the cost of any receiver made through this jutsu.
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Arisu- Mizukage
- Posts : 279
Join date : 2019-01-08
- Post n°4
Re: Arisu's Creations
Name: Black Receiver: Needle Barrage
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost:
Range: 50 meters
Speed: B
Element: Yin/Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver, BR: Make, BR: Launch
Hand Seals: Hold up hand, palm facing target.
Description: By using a mixture of Black Receiver Make and Black Receiver Launch, Arisu has managed to find a way to weaponize them both further. By breaking down a Receiver rod as it is being made, Arisu can then launch long, thin, senbon like shards of a Black Receiver at someone. This technique creates a 3 meter long rod, breaking up 6 inch sections of it at a tine, into 10 needles each, for a total of 180 Black Receiver needles being launched at a target.
Weaknesses: Like Senbon, individual needles arent particularly capable of dealing a lot of damage, the danger in them lies in their numbers as well as their chakra receiving capabilities. While this technique creates 180 needles out of a single rod, if she uses Black Receiver Launch to remotely send them flying again, they all move in a single direction, so if they get scattered, it becomes harder to determine where they all will launch from.
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost:
Range: 50 meters
Speed: B
Element: Yin/Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver, BR: Make, BR: Launch
Hand Seals: Hold up hand, palm facing target.
Description: By using a mixture of Black Receiver Make and Black Receiver Launch, Arisu has managed to find a way to weaponize them both further. By breaking down a Receiver rod as it is being made, Arisu can then launch long, thin, senbon like shards of a Black Receiver at someone. This technique creates a 3 meter long rod, breaking up 6 inch sections of it at a tine, into 10 needles each, for a total of 180 Black Receiver needles being launched at a target.
Weaknesses: Like Senbon, individual needles arent particularly capable of dealing a lot of damage, the danger in them lies in their numbers as well as their chakra receiving capabilities. While this technique creates 180 needles out of a single rod, if she uses Black Receiver Launch to remotely send them flying again, they all move in a single direction, so if they get scattered, it becomes harder to determine where they all will launch from.
_________________
- Spoiler:
- Character Name: Arisu Otsutsuki
Spendable Experience: 2,165
Total Experience: 6,865
Renown: 10,650
Ryo: 650,000
Stats:- Strength: C
- Constitution: B
- Stamina: S++(++)
- Speed: B
- Coordination: A
- Intelligence: D
- Perception: B
Limit Break Points:- Physical:
- Technique:
- Destiny: 3
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t1821-arisu-s-updates
Link to Character Application:
Link to Known Techniques: - Strength: C
Shimiko Chinoike- Posts : 2318
Join date : 2017-09-21
- Post n°5
Re: Arisu's Creations
Arisu wrote:Name: Black Receiver: Needle Barrage
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost:
Range: 50 meters
Speed: B
Element: Yin/Yang Release
Skill: Ninjutsu
Classification: Secret
Requirements:
Parent Technique: Black Receiver, BR: Make, BR: Launch
Hand Seals: Hold up hand, palm facing target.
Description: By using a mixture of Black Receiver Make and Black Receiver Launch, Arisu has managed to find a way to weaponize them both further. By breaking down a Receiver rod as it is being made, Arisu can then launch long, thin, senbon like shards of a Black Receiver at someone. This technique creates a 3 meter long rod, breaking up 6 inch sections of it at a tine, into 10 needles each, for a total of 180 Black Receiver needles being launched at a target.
Weaknesses: Like Senbon, individual needles arent particularly capable of dealing a lot of damage, the danger in them lies in their numbers as well as their chakra receiving capabilities. While this technique creates 180 needles out of a single rod, if she uses Black Receiver Launch to remotely send them flying again, they all move in a single direction, so if they get scattered, it becomes harder to determine where they all will launch from.
Approved
_________________
- Spoiler:
Stats- Strength: D
- Constitution: D
- Stamina: A++
- Speed: A
- Coordination: S
- Intelligence: B
- Perception: A
Gear- 1x Kālīkoroshimasu
- 1x Kālīkoroshimasu (Chakra Disruption Technology)
- 10x Serrated Kunai
- Six Sai of Serration
- Badger's Claws
- Chinowakugumi Armour (Snow Armour Technology)
- Twin Tessen of Terror
- Strength: D
Arisu- Mizukage
- Posts : 279
Join date : 2019-01-08
- Post n°6
Re: Arisu's Creations
Name: Yomotsu Hirasaka: Follow Through
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka. These tears must be traveled through within 1 OOC month, otherwise they are no longer accessible.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.
-
Name: Yomotsu Hirasaka: Over Ride
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area. This works specifically with techniques that use portals, and as such doesn't work against FTG.
-
Name: Yomotsu Hirasaka: Shut Down
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: Instant
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area. This is only useful against techniques that use portals, and as such wouldn't work against techniques like FTG.
---------------
Follow Through: The range is the maximum distance a portal can be opened from. Limited it to 1 month OOC time to travel through it before it's inaccessible.
Over Ride & Shut Down: Added that FTG and other instant teleporting techs aren't affected.
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka. These tears must be traveled through within 1 OOC month, otherwise they are no longer accessible.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.
-
Name: Yomotsu Hirasaka: Over Ride
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area. This works specifically with techniques that use portals, and as such doesn't work against FTG.
-
Name: Yomotsu Hirasaka: Shut Down
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: Instant
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area. This is only useful against techniques that use portals, and as such wouldn't work against techniques like FTG.
---------------
Follow Through: The range is the maximum distance a portal can be opened from. Limited it to 1 month OOC time to travel through it before it's inaccessible.
Over Ride & Shut Down: Added that FTG and other instant teleporting techs aren't affected.
Last edited by Arisu on Sat Apr 20, 2024 10:38 pm; edited 1 time in total
_________________
- Spoiler:
- Character Name: Arisu Otsutsuki
Spendable Experience: 2,165
Total Experience: 6,865
Renown: 10,650
Ryo: 650,000
Stats:- Strength: C
- Constitution: B
- Stamina: S++(++)
- Speed: B
- Coordination: A
- Intelligence: D
- Perception: B
Limit Break Points:- Physical:
- Technique:
- Destiny: 3
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t1821-arisu-s-updates
Link to Character Application:
Link to Known Techniques: - Strength: C
Airi Ohara- Hokage
- Bug ZapperRewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024
- Village : Konohagakure
Posts : 2094
Join date : 2022-10-28
Character File
Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
Class: X
Ryo: Check Updates
- Post n°7
Re: Arisu's Creations
Arisu wrote:Name: Yomotsu Hirasaka: Follow Through
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.
-
Name: Yomotsu Hirasaka: Over Ride
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.
-
Name: Yomotsu Hirasaka: Shut Down
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: Instant
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area.
- Yomotsu Hirasaka: Follow Through
- Going to need more precise timing on when this can be used. As it is very vague, the user can just enter any space-time 'tear' at any time. Need an expiration date or something in the weakness for when a Space-Time technique cannot be followed. Also, is the range for being able to see the space-time 'tear'? What's the range used for.
- Yomotsu Hirasaka: Over Ride
- This probably isn't going to work since most teleportation techniques are considered instant upon beginning travel (at least Flying Raijin does). I'd probably put Flying Raijin cannot be stopped due to the instant speed of Flying Raijin -- This would work quite well on other instances of Yomotsu Hirasaka and Kamui.
- Yomotsu Hirasaka: Shut Down
- Same note as above
Airi Ohara- Hokage
- Bug ZapperRewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024
- Village : Konohagakure
Posts : 2094
Join date : 2022-10-28
Character File
Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
Class: X
Ryo: Check Updates
- Post n°8
Re: Arisu's Creations
Follow Through: Good to goArisu wrote:Name: Yomotsu Hirasaka: Follow Through
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka. These tears must be traveled through within 1 OOC month, otherwise they are no longer accessible.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.
-
Name: Yomotsu Hirasaka: Over Ride
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: A
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area. This works specifically with techniques that use portals, and as such doesn't work against FTG.
-
Name: Yomotsu Hirasaka: Shut Down
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/a
Range: 200 meters
Speed: Instant
Element: N/a
Skill: Doujutsu
Classification: N/a
Requirements: Rinnesharingan
Parent Technique: Yomotsu Hirasaka
Hand Seals: N/a
Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area. This is only useful against techniques that use portals, and as such wouldn't work against techniques like FTG.
---------------
Follow Through: The range is the maximum distance a portal can be opened from. Limited it to 1 month OOC time to travel through it before it's inaccessible.
Over Ride & Shut Down: Added that FTG and other instant teleporting techs aren't affected.
Override: Approved
Shut Down: Approvd.