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    Arisu's Creations

    Arisu
    Arisu
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    Posts : 279
    Join date : 2019-01-08

    Arisu's Creations Empty Arisu's Creations

    Post by Arisu Fri Jan 11, 2019 8:21 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]
    Arisu
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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Arisu Fri Jan 11, 2019 9:58 pm

    Name: Black Receiver: Launch
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost:
    Range: 0-25 meters launch distance.
    Speed: B
    Element:
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Black Receiver, or a Ninja Tool
    Parent Technique: Black Receiver
    Hand Seals:
    Description: Arisu may imbue any Shuriken, Kunai, or Senbon, or Black Receiver with some chakra and launch it at a high speed in a single direction, rather than rely on her own physical abilities to throw one. The receivers may already be fully created receivers, or she can launch one that is partially created. Due to the special characteristic of the Black Receivers acting as Chakra Transmitters, which are connected to their creator, Arisu may launch the Black Receivers from any distance, so long as she is within range for her Chakra to transmit to one.
    Weaknesses: She needs to be in physical contact with whatever she is launching, barring the Black Receivers. Being that a single cast of this technique only moves one item at a time, it is a rather costly method to utilize.

    -

    Name: Black Receiver: Make
    Rank: E
    Power: E
    Activation Cost: 0.2
    Upkeep Cost:
    Range: Self
    Speed:
    Element: Yin-Yang Release
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals:
    Description: Arisu can make Black Receivers without making a hand seal by paying more chakra when she wants to make one of the rods. By activating this technique instead of making a hand seal, she may make a Black Receiver.
    Weaknesses: This technique effectively doubles the cost of any receiver made through this jutsu.



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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Ryuko Wed Jan 16, 2019 11:33 pm

    Arisu wrote:Name: Black Receiver: Launch
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost:
    Range: 0-25 meters launch distance.
    Speed: B
    Element:
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Black Receiver, or a Ninja Tool
    Parent Technique: Black Receiver
    Hand Seals:
    Description: Arisu may imbue any Shuriken, Kunai, or Senbon, or Black Receiver with some chakra and launch it at a high speed in a single direction, rather than rely on her own physical abilities to throw one. The receivers may already be fully created receivers, or she can launch one that is partially created. Due to the special characteristic of the Black Receivers acting as Chakra Transmitters, which are connected to their creator, Arisu may launch the Black Receivers from any distance, so long as she is within range for her Chakra to transmit to one.
    Weaknesses: She needs to be in physical contact with whatever she is launching, barring the Black Receivers. Being that a single cast of this technique only moves one item at a time, it is a rather costly method to utilize.

    -

    Name: Black Receiver: Make
    Rank: E
    Power: E
    Activation Cost: 0.2
    Upkeep Cost:
    Range: Self
    Speed:
    Element: Yin-Yang Release
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals:
    Description: Arisu can make Black Receivers without making a hand seal by paying more chakra when she wants to make one of the rods. By activating this technique instead of making a hand seal, she may make a Black Receiver.
    Weaknesses: This technique effectively doubles the cost of any receiver made through this jutsu.


    Approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Arisu Thu Mar 28, 2019 1:03 pm

    Name: Black Receiver: Needle Barrage
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 50 meters
    Speed: B
    Element: Yin/Yang Release
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: Black Receiver, BR: Make, BR: Launch
    Hand Seals: Hold up hand, palm facing target.
    Description: By using a mixture of Black Receiver Make and Black Receiver Launch, Arisu has managed to find a way to weaponize them both further. By breaking down a Receiver rod as it is being made, Arisu can then launch long, thin, senbon like shards of a Black Receiver at someone. This technique creates a 3 meter long rod, breaking up 6 inch sections of it at a tine, into 10 needles each, for a total of 180 Black Receiver needles being launched at a target.
    Weaknesses: Like Senbon, individual needles arent particularly capable of dealing a lot of damage, the danger in them lies in their numbers as well as their chakra receiving capabilities. While this technique creates 180 needles out of a single rod, if she uses Black Receiver Launch to remotely send them flying again, they all move in a single direction, so if they get scattered, it becomes harder to determine where they all will launch from.


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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Shimiko Chinoike Sat Apr 06, 2019 4:06 pm

    Arisu wrote:Name: Black Receiver: Needle Barrage
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 50 meters
    Speed: B
    Element: Yin/Yang Release
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: Black Receiver, BR: Make, BR: Launch
    Hand Seals: Hold up hand, palm facing target.
    Description: By using a mixture of Black Receiver Make and Black Receiver Launch, Arisu has managed to find a way to weaponize them both further. By breaking down a Receiver rod as it is being made, Arisu can then launch long, thin, senbon like shards of a Black Receiver at someone. This technique creates a 3 meter long rod, breaking up 6 inch sections of it at a tine, into 10 needles each, for a total of 180 Black Receiver needles being launched at a target.
    Weaknesses: Like Senbon, individual needles arent particularly capable of dealing a lot of damage, the danger in them lies in their numbers as well as their chakra receiving capabilities. While this technique creates 180 needles out of a single rod, if she uses Black Receiver Launch to remotely send them flying again, they all move in a single direction, so if they get scattered, it becomes harder to determine where they all will launch from.

    Approved


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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Arisu Mon Apr 15, 2024 2:21 pm

    Name: Yomotsu Hirasaka: Follow Through
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka. These tears must be traveled through within 1 OOC month, otherwise they are no longer accessible.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.

    -

    Name: Yomotsu Hirasaka: Over Ride
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area. This works specifically with techniques that use portals, and as such doesn't work against FTG.

    -

    Name: Yomotsu Hirasaka: Shut Down
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: Instant
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area. This is only useful against techniques that use portals, and as such wouldn't work against techniques like FTG.

    ---------------
    Follow Through: The range is the maximum distance a portal can be opened from. Limited it to 1 month OOC time to travel through it before it's inaccessible.

    Over Ride & Shut Down: Added that FTG and other instant teleporting techs aren't affected.


    Last edited by Arisu on Sat Apr 20, 2024 10:38 pm; edited 1 time in total


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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Airi Ohara Wed Apr 17, 2024 12:42 am

    Arisu wrote:Name: Yomotsu Hirasaka: Follow Through
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.

    -

    Name: Yomotsu Hirasaka: Over Ride
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.

    -

    Name: Yomotsu Hirasaka: Shut Down
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: Instant
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area.

    - Yomotsu Hirasaka: Follow Through
      Going to need more precise timing on when this can be used. As it is very vague, the user can just enter any space-time 'tear' at any time. Need an expiration date or something in the weakness for when a Space-Time technique cannot be followed. Also, is the range for being able to see the space-time 'tear'? What's the range used for.

    - Yomotsu Hirasaka: Over Ride
      This probably isn't going to work since most teleportation techniques are considered instant upon beginning travel (at least Flying Raijin does). I'd probably put Flying Raijin cannot be stopped due to the instant speed of Flying Raijin -- This would work quite well on other instances of Yomotsu Hirasaka and Kamui.

    - Yomotsu Hirasaka: Shut Down
      Same note as above


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    Arisu's Creations Empty Re: Arisu's Creations

    Post by Airi Ohara Tue Apr 23, 2024 6:06 pm

    Arisu wrote:Name: Yomotsu Hirasaka: Follow Through
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. She can then open up a portal directly to the target location using Yomotsu Hirasaka. These tears must be traveled through within 1 OOC month, otherwise they are no longer accessible.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area.

    -

    Name: Yomotsu Hirasaka: Over Ride
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: A
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using Yomotsu Hirasaka to open up one of those splits, Arisu can follow a Teleportation or Dimensional technique. She can see the location of these techniques when using her Rinnesharingan, which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly after a Teleportation or Dimensional traveling technique, Arisu can change the destination back to its point of origin, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used after somebody else uses a Teleportation or Dimensional travel technique in a specific area. This works specifically with techniques that use portals, and as such doesn't work against FTG.

    -

    Name: Yomotsu Hirasaka: Shut Down
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/a
    Range: 200 meters
    Speed: Instant
    Element: N/a
    Skill: Doujutsu
    Classification: N/a
    Requirements: Rinnesharingan
    Parent Technique: Yomotsu Hirasaka
    Hand Seals: N/a
    Description: Teleportation leaves tears in the fabric of Space/Time. By using her Rinnegsharingan, Arisu can see the location of these techniques which allows her greater insight into invisible chakra signatures, or she can feel the location when using a Sage Mode enhanced Sensory technique, as Space/Time techniques displace the Natural Energy in an area. If used directly when a Teleportation or Dimensional traveling technique would be activated, Arisu can override the activation of the technique with her own, canceling it out, although she must be within 200 meters of the location and immediately do so.
    Weaknesses: Can only be used when somebody else uses a Teleportation or Dimensional travel technique in a specific area. This is only useful against techniques that use portals, and as such wouldn't work against techniques like FTG.

    ---------------
    Follow Through: The range is the maximum distance a portal can be opened from. Limited it to 1 month OOC time to travel through it before it's inaccessible.

    Over Ride & Shut Down: Added that FTG and other instant teleporting techs aren't affected.
    Follow Through: Good to go
    Override: Approved
    Shut Down: Approvd.


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