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    Creations of Darkseid

    Seid
    Seid
    Anbu

    Village : Kumogakure
    Posts : 257
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Creations of Darkseid

    Post by Seid on Mon Apr 01, 2019 1:10 pm

    Name: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S (A Individually)
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:


    Name: True Eyes
    Rank: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Otsutsuki
    Requirements: Rinnegan
    Parent Technique: Chakra Visualization
    Hand Seals: -
    Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
    Weaknesses: The eye cannot see through visual obstructions.

    Name: Levitation
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 25m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rinnegan
    Parent Technique: -
    Hand Seals:-
    Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
    Weaknesses:


    Last edited by Seid on Thu Apr 11, 2019 5:16 pm; edited 3 times in total


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: C
    Intelligence: B
    Perception: B
    Nozomi
    Nozomi
    S-Rank
    S-Rank

    Posts : 976
    Join date : 2017-10-09
    Age : 25

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nozomi on Sat Apr 06, 2019 7:28 pm

    me: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.
    Approved

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:
    So I'm more or less fine with this, but you'll have to pay 15 CP for every path of pain using the technique. And each Dragon will be A power. So however it works out, since 2 of one rank = 1 of the rank above (2A=1S) Which means 4A = 2S = 1S+, etc. If you want it to incinerate someone with X tier con, it'll need to be all 7 hitting. Just for clarification.

    True Eyes is denied, for infringing on Byakugan's abilities. You'll need a Byakugan if you want that particular ability.

    Levitation is denied. Flight jutsu at E rank is not allowed. Flight is allowed starting at C rank, for 25 meters max height. You can find Flight rules at the bottom of the Stat Boosting and Debuff guidelines.


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 2,305
    Total Experience:  8,130
    Renown: 9,570
    Ryo: 5,330,250
    Stats:

    • Strength: A
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: D
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t382-nozomi-s-jutsu#2017
    Seid
    Seid
    Anbu

    Village : Kumogakure
    Posts : 257
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid on Thu Apr 11, 2019 5:16 pm

    Ok I fixed those three.


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: C
    Intelligence: B
    Perception: B
    Nozomi
    Nozomi
    S-Rank
    S-Rank

    Posts : 976
    Join date : 2017-10-09
    Age : 25

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nozomi on Fri Apr 12, 2019 1:49 pm

    @Seid wrote:Name: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S (A Individually)
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:


    Name: True Eyes
    Rank: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Otsutsuki
    Requirements: Rinnegan
    Parent Technique: Chakra Visualization
    Hand Seals: -
    Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
    Weaknesses: The eye cannot see through visual obstructions.

    Name: Levitation
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 25m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rinnegan
    Parent Technique: -
    Hand Seals:-
    Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
    Weaknesses:
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 2,305
    Total Experience:  8,130
    Renown: 9,570
    Ryo: 5,330,250
    Stats:

    • Strength: A
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: D
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t382-nozomi-s-jutsu#2017
    Seid
    Seid
    Anbu

    Village : Kumogakure
    Posts : 257
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid on Wed Oct 23, 2019 11:42 pm

    Name: Yomotsu Hirasaka
    Rank: S
    Power: Varies
    Activation Cost:  Teleport cost base is 10 <250m, 15 >250(500 m) Dimensional Teleportation 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Doujutsu
    Classification: Restricted Technique
    Requirements: Rinnegan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to open rifts in the fabric of space that allow them to  transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.

    These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.

    Known dimensions: Boros (Homeworld of Seid) Earthlike planet
    Tavara: Ice Planet (Uninhabitable)  
    Liton: Lava Planet (Uninhabitable)
    Kalamazi: Superstorm Planet (Uninhabitable)
    Paras: Sand Planet (Uninhabitable)


    Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.

    How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.

    B: 2 people
    A: 3 people
    S: 4 people max


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: C
    Intelligence: B
    Perception: B
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1952
    Join date : 2017-09-21

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Shimiko Chinoike on Sun Nov 10, 2019 12:29 pm

    @Seid wrote:Name: Yomotsu Hirasaka
    Rank: S
    Power: Varies
    Activation Cost:  Teleport cost base is 10 <250m, 15 >250(500 m) Dimensional Teleportation 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Doujutsu
    Classification: Restricted Technique
    Requirements: Rinnegan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to open rifts in the fabric of space that allow them to  transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.

    These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.

    Known dimensions: Boros (Homeworld of Seid) Earthlike planet
    Tavara: Ice Planet (Uninhabitable)  
    Liton: Lava Planet (Uninhabitable)
    Kalamazi: Superstorm Planet (Uninhabitable)
    Paras: Sand Planet (Uninhabitable)


    Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.

    How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.

    B: 2 people
    A: 3 people
    S: 4 people max

    Approved


    _________________
    Spoiler:

    Creations of Darkseid P5_portrait_of_Anne_Takamaki27s_Phantom_Thief_outfit_without_mask



    Stats

    • Strength: D
    • Constitution: D
    • Stamina: A++
    • Speed: A
    • Coordination: S
    • Intelligence:  B
    • Perception: A


    Gear

    • 1x Kālīkoroshimasu
    • 1x Kālīkoroshimasu (Chakra Disruption Technology)
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Badger's Claws
    • Chinowakugumi Armour (Snow Armour Technology)
    • Twin Tessen of Terror

    Seid
    Seid
    Anbu

    Village : Kumogakure
    Posts : 257
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid on Wed Aug 12, 2020 9:14 pm

    Ten-Tails Jinchuriki

    Spoiler:
    Karaka/Ten-Tails
    Creations of Darkseid 10_tai11

    Strength: S (Secondary)
    Constitution: S (Tertiary)
    Stamina: S
    Speed: S++ (Primary)
    Coordination: S (Quinary)
    Intelligence: A
    Perception: S


    The most dangerous creature to ever roam Boros. The Ten-Tails Karaka. It had long been fated that there would come a time where the world of Boros would be subject to their never ending cycle of eternal life. Once one figured out how to summon Karaka. It would be impossible to stop if not for one of the Paths. There was one Path born on the planet of Boros. Seid Otsutsuki. It was one this planet that a foe like no other, conjured a plan to raise the Ten-Tails on Boros. He only half succeeded, getting far enough to raise the bijuu, who then turned itself into the God Tree. The enemy was able to be quelled for a moment before. The God Tree was absorbed by Seid before this enemy got a chance to eat its fruit. With absorbing the God Tree, Seid became the new Jinchuriki of the Ten-Tails. And with that he was overcome with great and terrible power. The Ten Tails grants the unique ability of Wood Release.

    This bijuu follows the same rules as the regular bijuus.


    Ten-Tails Initial Jinchuriki Transformation (V1&V2)

    Follows the same as the other Bijuu except with another tail for V2 form.

    Tail Ten: 1 Tier+ Boost to Strength, Constitution, Speed, and Coordination, with an additional + in the primary, secondary,  tertiary, and quinary stats of the Bijuu. -4 Tiers and two “-“ to Intelligence. Karaka becomes fully formed.


    Sixth Paths Chakra Mode

    Using the power gathered from the Six Paths Chakra. The user can use this to enter the Sixth Paths Chakra Mode. This Chakra Mode is the state a Jinchuuriki enters when they decide to use the Bijuu's chakra in full and apply it to their bodies. This can only happen when the Jinchuuriki has acquired Control over the Tailed Beast's chakra. This cloak takes on a flaming appearance with color varying by Jinchuuriki and Bijuu, as just like one's chakra is colored by one's unique Yin-Yang energy balance, so too, is Chakra Mode colored by the unique balance between Beast and host. For this ten tails, the Chakra Mode is white. Sixth Path Chakra Mode provides an S++ Rank Defense.  2 Tier Boost to Strength, Constitution, Speed, and Coordination.

    Cost: 1,000 exp 

    Ten-Tailed Beast Transformation

    The Ten-Tails is white in colour and titanic in size; it is slightly larger than the tailed beasts. While the beast possess multiple forms, common attributes include a single eye, which takes up most of its head, and spiky protrusions growing out of its back. Ten-Tails took on the shape of an large and beastily humanoid with great limbs and a twisting neck.  Several horns formed on various parts on its head: two above each side of its face, two beneath its eye, and another below its ear. Karaka is completely white. 30 CP per post

    Cost: 1,000 exp


    Chakra Access

    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery

    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.

    Healing

    For the sake of self-preservation, Bijuu will use their chakra to regenerate wounds inflicted upon their Jinchuuriki if they deem the situation threatening enough to warrant their interference. This can be taxing on the Bijuu, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to. By dumping 20% of its reserves into the host, a Tailed Beast can cause all non-lethal wounds to progressively recover over the course of a single post. By increasing that amount to 50%, all wounds will progressively recover over the course of a single post. Even holes in the body and destroyed organs will be regenerated in moments. Once Control is gained, the Jinchuuriki will no longer need to wait for the Bijuu to determine the threat of the situation, and can activate this ability at will.


    Name: Ten-Tails Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuininjutsu
    Classification:
    Requirements:
    Parent Technique:  
    Hand Seals: N/A
    Description: The Ten-Tails sealing technique is a powerful seal like a few others. This is a sealing technique created by the Otsutsukis. The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away such as a Bijuu.  
    Weaknesses: Like all seals it is vulnerable to eventual wear and tear. The seal may be reinforced over the course of the lifespan of the seal.




    Name: Truth-Seeking Balls
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 200m
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: Ten-Tails Jinchuriki or Tenseigan or Sixth Paths Chakra
    Parent Technique: Chakra Receiver
    Hand Seals: -
    Description: When not in use, Truth-Seeking Balls generally float behind the user's back in a circular formation. Truth-Seeking Balls encompass the power of all five basic natures, and as such they surpass both kekkei genkai and kekkei tōta. By combining the various natures inside the orbs, it is possible to produce a variety of effects. They are capable of instantly turning anything they touch that is weaker in power or quality to dust. This effect is similar to the Dust release.

    The Truth-Seeking balls power requires an S-rank weapon/item/armor and of course S-rank strength to destroy completely.

    If imbued with Yin–Yang Release, the orbs can nullify any ninjutsu they touch and thus become impervious to it.  While in their default sphere form, the orbs can be launched as high-speed projectiles, expanded to enormous sizes in an instant. They can expand about 10 meters in diameter, and can be 10 meters tall.

    Shape Transformation
    Truth-Seeking Balls can be controlled individually or combined together; in both cases, by understanding the power of "all things in nature" the orbs can be shaped into a variety of forms. Because the high-density chakra is in a condensed state, it can be pulled and stretched into a smooth and flat consistency.

    Attack: S-rank power and upkeep (30 CP, 20 CP)
    While fired as a projectile, the balls can only be sent in one direction.
    An assortment of weapons can be created for offense. (Swords, Staffs, etc.)

    Defense: S-rank power and upkeep (30 CP, 20 CP)
    An assortment of defense items can be created for defense. (Wall, shields etc.)

    Other Utilization: B-rank power and upkeep (10 CP, 5 CP)
    Can make platforms for flight at B-rank speed. It it can be destroyed with A-Rank items/A-Rank strength and doesn't annihilate flesh on contact although it may null jutsu on contact.

    Total Truth-Seeking Balls: 6

    Weaknesses: Only two orbs can be used per category. Whatever their shape, users can only control the orbs within 200 metres of their location, allowing opponents to disable them by transporting them elsewhere. If the user is killed or similarly incapacitated, their Truth-Seeking Balls will disintegrate alongside any black receivers they created. However, the orbs are incapable of nullifying senjutsu, natural energy can be used to combat itself. If these balls are destroyed,  they must pay 30 CP to create another set. But another set cannot be created till all are destroyed.
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Genin

    Posts : 500
    Join date : 2017-09-14

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Kitsuki Kurahasa on Sat Sep 05, 2020 12:17 pm

    @Seid wrote:Ten-Tails Jinchuriki

    Spoiler:
    Karaka/Ten-Tails
    Creations of Darkseid 10_tai11

    Strength: S (Secondary)
    Constitution: S (Tertiary)
    Stamina: S
    Speed: S++ (Primary)
    Coordination: S (Quinary)
    Intelligence: A
    Perception: S


    The most dangerous creature to ever roam Boros. The Ten-Tails Karaka. It had long been fated that there would come a time where the world of Boros would be subject to their never ending cycle of eternal life. Once one figured out how to summon Karaka. It would be impossible to stop if not for one of the Paths. There was one Path born on the planet of Boros. Seid Otsutsuki. It was one this planet that a foe like no other, conjured a plan to raise the Ten-Tails on Boros. He only half succeeded, getting far enough to raise the bijuu, who then turned itself into the God Tree. The enemy was able to be quelled for a moment before. The God Tree was absorbed by Seid before this enemy got a chance to eat its fruit. With absorbing the God Tree, Seid became the new Jinchuriki of the Ten-Tails. And with that he was overcome with great and terrible power. The Ten Tails grants the unique ability of Wood Release.

    This bijuu follows the same rules as the regular bijuus.


    Ten-Tails Initial Jinchuriki Transformation (V1&V2)

    Follows the same as the other Bijuu except with another tail for V2 form.

    Tail Ten: 1 Tier+ Boost to Strength, Constitution, Speed, and Coordination, with an additional + in the primary, secondary,  tertiary, and quinary stats of the Bijuu. -4 Tiers and two “-“ to Intelligence. Karaka becomes fully formed.


    Sixth Paths Chakra Mode

    Using the power gathered from the Six Paths Chakra. The user can use this to enter the Sixth Paths Chakra Mode. This Chakra Mode is the state a Jinchuuriki enters when they decide to use the Bijuu's chakra in full and apply it to their bodies. This can only happen when the Jinchuuriki has acquired Control over the Tailed Beast's chakra. This cloak takes on a flaming appearance with color varying by Jinchuuriki and Bijuu, as just like one's chakra is colored by one's unique Yin-Yang energy balance, so too, is Chakra Mode colored by the unique balance between Beast and host. For this ten tails, the Chakra Mode is white. Sixth Path Chakra Mode provides an S++ Rank Defense.  2 Tier Boost to Strength, Constitution, Speed, and Coordination.

    Cost: 1,000 exp 

    Ten-Tailed Beast Transformation

    The Ten-Tails is white in colour and titanic in size; it is slightly larger than the tailed beasts. While the beast possess multiple forms, common attributes include a single eye, which takes up most of its head, and spiky protrusions growing out of its back. Ten-Tails took on the shape of an large and beastily humanoid with great limbs and a twisting neck.  Several horns formed on various parts on its head: two above each side of its face, two beneath its eye, and another below its ear. Karaka is completely white. 30 CP per post

    Cost: 1,000 exp


    Chakra Access

    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery

    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.

    Healing

    For the sake of self-preservation, Bijuu will use their chakra to regenerate wounds inflicted upon their Jinchuuriki if they deem the situation threatening enough to warrant their interference. This can be taxing on the Bijuu, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to. By dumping 20% of its reserves into the host, a Tailed Beast can cause all non-lethal wounds to progressively recover over the course of a single post. By increasing that amount to 50%, all wounds will progressively recover over the course of a single post. Even holes in the body and destroyed organs will be regenerated in moments. Once Control is gained, the Jinchuuriki will no longer need to wait for the Bijuu to determine the threat of the situation, and can activate this ability at will.


    Name: Ten-Tails Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuininjutsu
    Classification:
    Requirements:
    Parent Technique:  
    Hand Seals: N/A
    Description: The Ten-Tails sealing technique is a powerful seal like a few others. This is a sealing technique created by the Otsutsukis. The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away such as a Bijuu.  
    Weaknesses: Like all seals it is vulnerable to eventual wear and tear. The seal may be reinforced over the course of the lifespan of the seal.




    Name: Truth-Seeking Balls
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 200m
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: Ten-Tails Jinchuriki or Tenseigan or Sixth Paths Chakra
    Parent Technique: Chakra Receiver
    Hand Seals: -
    Description: When not in use, Truth-Seeking Balls generally float behind the user's back in a circular formation. Truth-Seeking Balls encompass the power of all five basic natures, and as such they surpass both kekkei genkai and kekkei tōta. By combining the various natures inside the orbs, it is possible to produce a variety of effects. They are capable of instantly turning anything they touch that is weaker in power or quality to dust. This effect is similar to the Dust release.

    The Truth-Seeking balls power requires an S-rank weapon/item/armor and of course S-rank strength to destroy completely.

    If imbued with Yin–Yang Release, the orbs can nullify any ninjutsu they touch and thus become impervious to it.  While in their default sphere form, the orbs can be launched as high-speed projectiles, expanded to enormous sizes in an instant. They can expand about 10 meters in diameter, and can be 10 meters tall.

    Shape Transformation
    Truth-Seeking Balls can be controlled individually or combined together; in both cases, by understanding the power of "all things in nature" the orbs can be shaped into a variety of forms. Because the high-density chakra is in a condensed state, it can be pulled and stretched into a smooth and flat consistency.

    Attack: S-rank power and upkeep (30 CP, 20 CP)
    While fired as a projectile, the balls can only be sent in one direction.
    An assortment of weapons can be created for offense. (Swords, Staffs, etc.)

    Defense: S-rank power and upkeep (30 CP, 20 CP)
    An assortment of defense items can be created for defense. (Wall, shields etc.)

    Other Utilization: B-rank power and upkeep (10 CP, 5 CP)
    Can make platforms for flight at B-rank speed. It it can be destroyed with A-Rank items/A-Rank strength and doesn't annihilate flesh on contact although it may null jutsu on contact.

    Total Truth-Seeking Balls: 6

    Weaknesses: Only two orbs can be used per category. Whatever their shape, users can only control the orbs within 200 metres of their location, allowing opponents to disable them by transporting them elsewhere. If the user is killed or similarly incapacitated, their Truth-Seeking Balls will disintegrate alongside any black receivers they created. However, the orbs are incapable of nullifying senjutsu, natural energy can be used to combat itself. If these balls are destroyed,  they must pay 30 CP to create another set. But another set cannot be created till all are destroyed.

    Approved


    _________________
    Spoiler:
    Stats:
    Strength: S
    Constitution: B
    Stamina: B
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: B


    Gear
    Quantum Meruit Armour [50/46]
    Amicus Curiae [20/20 Explosions]
    100 Broadhead Arrows [C-Grade Quality]
    Evanescence

      Current date/time is Sat Oct 24, 2020 10:40 am