Name: Joji Hyuuga
Age: 16
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: Byakugan
Experience:
0 spendable / 50 total xp
Ryo:
Items:
Skills:
Taijutsu
Elements:
-
Jutsu:
S-rank
E-rank
Stats:
Strength: E
Constitution: D
Stamina: D
Speed: C
Coordination: C
Intelligence: E
Perception: D
Unique Abilities:
Stat Trading: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. [Speed is buffed by ++. Strength is debuffed --]
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Learning Class Advantage: A player may have access to learning technique one rank above of what their class allows. This early access must result in stunted growth forcing the player to spend an additional 10% experience to advance into the next class. This *can* be stacked with other modifiers (Sensei, Intelligence, etc..)
Renown: 0
Age: 16
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: Byakugan
Experience:
0 spendable / 50 total xp
Ryo:
Items:
- Spoiler:
Skills:
Taijutsu
Elements:
-
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- Spoiler:
- Spoiler:
- Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
Name: Leaf Rising Wind
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.
Boosts Strength for the kick by a +1 tier.
Weaknesses: N/A
Name: Leaf Rising Wind
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.
Boosts Strength for the kick by a +1 tier.
Weaknesses: N/A
- Spoiler:
E-rank
- Spoiler:
Stats:
Strength: E
Constitution: D
Stamina: D
Speed: C
Coordination: C
Intelligence: E
Perception: D
Unique Abilities:
Stat Trading: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. [Speed is buffed by ++. Strength is debuffed --]
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Learning Class Advantage: A player may have access to learning technique one rank above of what their class allows. This early access must result in stunted growth forcing the player to spend an additional 10% experience to advance into the next class. This *can* be stacked with other modifiers (Sensei, Intelligence, etc..)
- Physical: 1
- Technique: 0
- Destiny: 2
Limit Break Points
Renown: 0
- Code:
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Last edited by Joji on Tue Jan 15, 2019 1:52 pm; edited 2 times in total