Name: Himura, Maerys
Age: 16
Gender: Male
Rank: Genin
Village: Kirigakure
Bloodline: N/A
Experience:
0/300
Ryo:
0
Items:
Skills:
Ninjutsu
Misc. Crafting
Elements:
Suiton (Water)
Jutsu:
S-rank
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: D
Unique Abilities:
Chakra Efficiency - Ninjutsu techniques is something that Maerys has dedicated his studies and possess natural talent with Ninjutsu. Maerys has developed a way where he reduces both Activation Costs and Upkeep costs a tier lower than the original cost for Ninjutsu only. In exchange of this focus whenever he goes to purchase materials for crafting they're 50% higher than the original price. Not many people like him.
Dedicated Shinobi - Due to Maerys’s rigorous study into the shinobi arts Maerys starts off with 300 experience Points. The drawback is that whenever Maerys completes a thread any xp he gains is immediately halved. He’ll be a bit slower than before, but once he pays off the 300 xp then he’ll resume to normal pace.
Ninjutsu Seal-less Combat - A player may choose to perform technique of a certain skill without hand seals. However, this is only gesture-less casting. The player must still "charge" their chakra and follow the other "tells" or triggers such technique requires.
Renown: 0
Age: 16
Gender: Male
Rank: Genin
Village: Kirigakure
Bloodline: N/A
Experience:
0/300
Ryo:
0
Items:
- Spoiler:
Skills:
Ninjutsu
Misc. Crafting
Elements:
Suiton (Water)
Jutsu:
S-rank
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- Name: Focused Amplification
Rank: D
Power: Varies
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Varies
Skill: Ninjutsu
Classification: Open
Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: D
Unique Abilities:
Chakra Efficiency - Ninjutsu techniques is something that Maerys has dedicated his studies and possess natural talent with Ninjutsu. Maerys has developed a way where he reduces both Activation Costs and Upkeep costs a tier lower than the original cost for Ninjutsu only. In exchange of this focus whenever he goes to purchase materials for crafting they're 50% higher than the original price. Not many people like him.
Dedicated Shinobi - Due to Maerys’s rigorous study into the shinobi arts Maerys starts off with 300 experience Points. The drawback is that whenever Maerys completes a thread any xp he gains is immediately halved. He’ll be a bit slower than before, but once he pays off the 300 xp then he’ll resume to normal pace.
Ninjutsu Seal-less Combat - A player may choose to perform technique of a certain skill without hand seals. However, this is only gesture-less casting. The player must still "charge" their chakra and follow the other "tells" or triggers such technique requires.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
- Code:
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Last edited by MaerysHimura on Fri Apr 06, 2018 11:39 pm; edited 2 times in total