Taijutsu
Name: Snake Fist
Rank: D
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill and C-Rank Speed, Coordination, and Perception, or Taijutsu Skill and D-Rank Speed, Coordination, and Perception.
Parent Technique: N/A
Hand Seals: N/A
Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their speed by one tier with their Taijutsu Skill, and increasing it by one + without it.
Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one tier to their Strength while it is active.
Name: Snake Bite
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
Weaknesses: N/A
Name: Cobra Dance
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their speed for the defensive action.
Weaknesses: N/A
Name: Enfeebling Bite
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its speed.
Weaknesses: N/A
Name: Pythons Hold
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the users body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the fingers. The combination is designed to shut out the ability to perform handseals, strike using the arms, while choking out the target with tremendous crushing power, the hold grants an extra tier to strength.
Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks far more effective and requires energy to maintain properly unlike the other attacks of the style.
Genjutsu
Name: Snake Eyes
Rank: E
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: 0m-25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu Skill, C-Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: The user makes eye contact with the target, causing them to suffer brief paralysis that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have. The target see's the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey.
Weaknesses: The Genjutsu unlike others cannot be held for long periods of time like other Genjutsu, no matter the skill of the user, it is designed purely as a distraction tactic for mid-combat and nothing more.
Sensory
Name: Sixth Sense
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: 3
Range: 25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Sensory Skill.
Parent Technique: N/A
Hand Seals: Tiger
Description: A technique specifically designed by Mako to assist in his survival, by extending his senses outward and feeling the rippling effects of individuals chakra around him, he is able to better predict and avoid incoming attacks by seeming to react before the users actual body moves, following the chakra instead of just their physical actions. This is weak at this level, however, only augmenting his speed by one tier while it is active.
Weaknesses: If the target is able to cloak or suppress their chakra with more skill than the user is able to sense it, then this techniques bonuses are completely nullified.
Name: Snake Fist
Rank: D
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill and C-Rank Speed, Coordination, and Perception, or Taijutsu Skill and D-Rank Speed, Coordination, and Perception.
Parent Technique: N/A
Hand Seals: N/A
Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their speed by one tier with their Taijutsu Skill, and increasing it by one + without it.
Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one tier to their Strength while it is active.
Name: Snake Bite
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
Weaknesses: N/A
Name: Cobra Dance
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their speed for the defensive action.
Weaknesses: N/A
Name: Enfeebling Bite
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its speed.
Weaknesses: N/A
Name: Pythons Hold
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: "Snake Fist" Known, and Activated.
Parent Technique: N/A
Hand Seals: N/A
Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the users body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the fingers. The combination is designed to shut out the ability to perform handseals, strike using the arms, while choking out the target with tremendous crushing power, the hold grants an extra tier to strength.
Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks far more effective and requires energy to maintain properly unlike the other attacks of the style.
Genjutsu
Name: Snake Eyes
Rank: E
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: 0m-25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu Skill, C-Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: The user makes eye contact with the target, causing them to suffer brief paralysis that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have. The target see's the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey.
Weaknesses: The Genjutsu unlike others cannot be held for long periods of time like other Genjutsu, no matter the skill of the user, it is designed purely as a distraction tactic for mid-combat and nothing more.
Sensory
Name: Sixth Sense
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: 3
Range: 25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Sensory Skill.
Parent Technique: N/A
Hand Seals: Tiger
Description: A technique specifically designed by Mako to assist in his survival, by extending his senses outward and feeling the rippling effects of individuals chakra around him, he is able to better predict and avoid incoming attacks by seeming to react before the users actual body moves, following the chakra instead of just their physical actions. This is weak at this level, however, only augmenting his speed by one tier while it is active.
Weaknesses: If the target is able to cloak or suppress their chakra with more skill than the user is able to sense it, then this techniques bonuses are completely nullified.