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    Mako Fujita Custom Jutsu

    Anonymous
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    Mako Fujita Custom Jutsu Empty Mako Fujita Custom Jutsu

    Post by Guest Mon Mar 05, 2018 8:33 pm

    Taijutsu

    Name: Snake Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill and C-Rank Speed, Coordination, and Perception, or Taijutsu Skill and D-Rank Speed, Coordination, and Perception.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their speed by one tier with their Taijutsu Skill, and increasing it by one + without it.
    Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one tier to their Strength while it is active.

    Name: Snake Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
    Weaknesses: N/A

    Name: Cobra Dance
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their speed for the defensive action.
    Weaknesses: N/A

    Name: Enfeebling Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its speed.
    Weaknesses: N/A

    Name: Pythons Hold
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the users body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the fingers. The combination is designed to shut out the ability to perform handseals, strike using the arms, while choking out the target with tremendous crushing power, the hold grants an extra tier to strength.
    Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks far more effective and requires energy to maintain properly unlike the other attacks of the style.

    Genjutsu

    Name: Snake Eyes
    Rank: E
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer brief paralysis that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have. The target see's the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey.
    Weaknesses: The Genjutsu unlike others cannot be held for long periods of time like other Genjutsu, no matter the skill of the user, it is designed purely as a distraction tactic for mid-combat and nothing more.

    Sensory

    Name: Sixth Sense
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: 3
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Sensory Skill.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: A technique specifically designed by Mako to assist in his survival, by extending his senses outward and feeling the rippling effects of individuals chakra around him, he is able to better predict and avoid incoming attacks by seeming to react before the users actual body moves, following the chakra instead of just their physical actions. This is weak at this level, however, only augmenting his speed by one tier while it is active.
    Weaknesses: If the target is able to cloak or suppress their chakra with more skill than the user is able to sense it, then this techniques bonuses are completely nullified.
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Mako Fujita Custom Jutsu Empty Re: Mako Fujita Custom Jutsu

    Post by Akame Mon Mar 12, 2018 10:51 pm

    Spoiler:



    Approved


    Cobra Dance: I feel like, for what this technique describes, this should be a Coordination boost. Actual attacks with your body such as punches and kicks have their speed determined by Coordination. A good way to think of the difference between that and Speed is that Speed is point A to point B movements while Coordination is your reaction and fine motor control speed as well as your overall precision. This fine motor control includes things like midair acrobatics, punches, ability to fire quick bursts of projectiles a la Itachi vs Sasuke style, etc. Speed is the Fourth Raikage blitzing somebody in one dash.

    Enfeebling: Same thing as Cobra Dance.

    Pythons Hold: I'm having issues seeing how this would allow you to strike anything with the hold you have described, though I do see it performing well as a way to stop handseals. If you could explain real quick exactly how you'd strike somebody with your arms wrapped around theirs, please do. Otherwise, remove the parts about striking and this should be good to go.

    Snake Eyes: Cost is determined by power, not rank. It's a fairly simple genjutsu though, so you could lower the power to E since this doesn't actually do anything to harm anybody.

    Sixth Sense: This isn't a genjutsu, this is much closer to a ninjutsu or physical ability than anything else. Power and rank need upped to C. It's going to need Sensory and Ninjutsu listed as required skills in the skill field if you go the ninjutsu route, with the Sensing Technique as a requirement. Without the ninjutsu skill, leave it as Sensory but add a Coordination and Perception requirement of C. That'll make it so the base technique will work with our systems better. For the other stuff, namely the costs and the range, I'd say make the range of this half of whatever your sensing range maximum would be and have it replace your normal sensory range for the duration of the technique. If you do that, you can make the activation 3 instead of 5 for a C rank power technique and can actually reduce the upkeep to .5 per turn as you'll be paying for the sensing upkeep as well.


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